Route Midland Main Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Jul 6, 2023.

  1. fakenham

    fakenham Well-Known Member

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    Thanks v much for the update, nice work, but is there really no way signals such as this can be fixed?


    sig.jpg
     
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  2. james64

    james64 Well-Known Member

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    I've had plenty of time to get to grips with the update now, and Skyhook deserve a pat on the back from what they've done. I'm on PS5 and I've had three runs with the HST so far with no issues. I know it's not a lot, but it's three more than what I used to be able to manage.

    The route itself looks beautiful now, so beautiful it puts the other routes in this game to shame. I hope the track and ballast used becomes the new standard for TSW.

    I'm so glad this update turned out so well. We waited long enough after all. It's all I'm gonna be playing for quite a while I think.
     
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  3. Fawx

    Fawx Well-Known Member

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    LucaZone
    Could the mineral loaders at Mountsorel be activated? Took a look at them in the editor, and they don't seem to be setup for actually loading wagons. I was looking at making maybe a custom timetable for the route, and that would really open a lot of fun new freight options with loading empties up there before taking them away.

    For future content Ratcliffe Power Station, and Toton TMD would be amazing, and really turn it into a very good freight route. To further compliment the already great passenger services.
     
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  4. martschuffing

    martschuffing Well-Known Member

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    What happened to the bridge reverb? It is gone.
     
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  5. trlz#8165

    trlz#8165 Well-Known Member

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    That power station is part of the reason i got MML i had watched the pre release live stream to see the route and when they talked about it on there at the time they said track was built into it for possible future access .at least in free roam can get in if spawn a engine and set route around the loop but would be great to have official playability via a cargo pak nice to see freight runs being added to UK routes for some variety
     
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  6. rennekton#1349

    rennekton#1349 Well-Known Member

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    Bridge reverb wasn't a feature for tsw3 and older routes. It was only introduced when tsw4 came out to base routes only but there are still some issues with it
     
  7. LucaZone

    LucaZone Well-Known Member

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    These were resolved as per the feedback, but then all hell broke loose with the timetable simulation so I had to revert the changes. Its still on the radar.
     
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  8. LucaZone

    LucaZone Well-Known Member

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  9. JetWash

    JetWash Well-Known Member

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    In the recent official MML update the HST gauges were altered and although they’re a big improvement on the previous official iteration (the backlit numbers look really good in the day) it would appear that unfortunately they weren’t tested at night. The way the gauges now work render the needles invisible in the dark making it impossible to know what speed you’re doing. Either the gauges need more ambient light or the needles need to be backlit or reflective.

    I’ve spent a good chunk of yesterday and most of today trying to mod it via texture edits and although I’ve had some success, without the ability to add emissive light to either the gauge or the needle itself nothing is 100% satisfactory. Can this be looked at as soon as possible as at the moment the HST can’t be driven HUD-less at night?

    Many thanks.
     
    Last edited: Dec 14, 2023
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  10. andyward1971

    andyward1971 Active Member

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    I put a question forward for the roadmap live stream about reverb. I mentioned it was hit and miss across the routes. Reverb is on the ECML but not MML, it is there on TVL route which is a older route. Matt said he was going to look into it as reverb should definitely be on the newer routes.
     
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  11. andyward1971

    andyward1971 Active Member

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    Reverb is on the TVL which is a older route.
     
  12. Spikee1975

    Spikee1975 Guest

    And they are directly tied to the Ground Snow Level (at least on the 158, making the gauge glass intransparent in snowy conditions).
     
    Last edited by a moderator: Dec 14, 2023
  13. JetWash

    JetWash Well-Known Member

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    Sighs…
     
  14. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I don't know where you got this from, as even Sand Patch Grade and Great Western Express has reverb effect under bridges and in tunnels, and those two were the first routes for TSW.

    It's just typical TSW fashion that many routes don't make use of a feature that has been in the game from the beginning.
     
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  15. rennekton#1349

    rennekton#1349 Well-Known Member

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    It wasn't a feature when tsw2 released. A lot of routes that had tunnel reverb had it removed because there was a bug according to tsg. Didn't come to tsw3 and was reintroduced in tsw4
     
  16. SteveRail

    SteveRail Well-Known Member

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    Just had a crash on PS5 on the chasing yellows scenario, about 6 miles short of East Midlands Parkway.
     
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  17. LucaZone

    LucaZone Well-Known Member

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    Thanks for the feedback.

    Lack of illumination of the gauge needles was discovered during update of the gauges but efforts to include them could not be completed in time. We will endeavour to resolve this and the snow covered Class 158 gauge glass as soon as possible. There are no further release opportunities over Christmas while DTG are shut down.

    Bridge reverb was not part of the MML update, but now it has been reintroduced and can be used consistently, it is on our radar.
     
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  18. james64

    james64 Well-Known Member

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    I remember having this scenario crash before the update, haven't tried it since the update though.

    I can't quite remember at what point my attempt crashed, however it was definitely short of East Midlands Parkway like you.
     
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  19. kurtosizm

    kurtosizm Well-Known Member

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    I bit the bullet and bought the route after the new patch. Well done Skyhook Games, it is an enjoyable experience. DTG, take note: fixes indeed sell content.
     
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  20. james64

    james64 Well-Known Member

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    Just tried the scenario myself (I'm also on PS5). Sure enough it crashed however I didn't even make it as far as you. My attempt crashed shortly after passing Syston.

    I'm assuming something is broken with this scenario that wasn't addressed in the update. I'd say I hope Skyhook fix it asap but as luca said that likely won't happen for a while, frustrating as it is.
     
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  21. alexjjones6024

    alexjjones6024 Well-Known Member

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    Post patch notes since their very decent release/upgrade

    When a HST departs, the doors don't shut at the same time (which is really good) however the AI trains leave whilst some doors are still closing (even after leaving a station)

    Scenery still has missing lineside fencing from roughly Loughborough towards Leicester for around 6 miles-ish.

    HST dial needles for Speedometer, Rev meter, brake dial etc do not show up in the dark and do not illuminate when the instrument lights are used, even at dim/bright setting.

    Stop markers missing at many stations, Long Eaton for example...

    It would also be nice to see the GSMR implemented on the HST as I find it's odd being on 1 of the featured trains and not the other.

    Also, do any HST's get stabled at the Derby depot during the day/night? Never seen any there, yet they were stabled there IRL
     
    Last edited: Dec 16, 2023
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  22. Fawx

    Fawx Well-Known Member

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    I really would love to see the GSMR working in the HST
     
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  23. BeastyBill88

    BeastyBill88 Well-Known Member

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    Anyone else getting issues with certain services using the 158 where you lock the doors at a stop and the objectives break? It's the same bug the Glossop line is having with TSW4.
     
  24. Jamy

    Jamy Well-Known Member

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    The biggest killer for me is the timetable. It's borders on the ridiculous and is impossible to keep time with the 158. AI timetables should be band
     
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  25. andyward1971

    andyward1971 Active Member

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    Having the same issues with the 158 timetable, very difficult, always late now.
     
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  26. marcsharp2

    marcsharp2 Well-Known Member

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    Has anyone drove a 142/158 combo yet? I'm not sure if it was because of this update or one on Blackpool branches, but it's fantastic. Just spawn one or the other, couple up and away you go.
     
  27. Pipe

    Pipe Well-Known Member

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    FWIW: After your post I drove that scenario on PS5 without any hassle.
     
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  28. Shaun123

    Shaun123 Well-Known Member

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    Agreed, what a shame we’ve gone back auto generated timings, which are impossible to keep to. I thought we were past this in TSW now? So how did this happen, when it’s known that’s it’s unpopular?

    Nice to see the MML has had an update, as it was one of my favourite DLC’s, with this timetable I don’t think I’ll be going back to it much sadly.

    It’s a shame, as I thought the MML DLC was pretty much perfect anyway!
     
    Last edited: Dec 17, 2023
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  29. alexjjones6024

    alexjjones6024 Well-Known Member

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    I just want to add that there are certain sections, particularly up to Loughborough from Leicester whereby it seems there is a lack of lineside fencing and also trunking leading up to certain signal gantry's.
    There alare also issues where the ballast overlaps the rail on certain sections and I wonder if you can look into this to try and resolve. Can I ask if it is true that there are single trees lined up across the route as I feel that bushes would/may be more true to life and appropriate?

    I appreciate all the work you have put into this, I just feel that those small details are necessary and I hope you can take these on board.
     
  30. trainguy#6029

    trainguy#6029 Well-Known Member

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    The new stuff is all great, I'm using the route a lot more now as it's a lot more realistic looking and all that.
    Anyway, straight to the point - something I noticed was that, using liveries on the HST has always worked for me - after this update (where it said liveries would now work for HSTs ) they no longer work for me, so a bit of a backwards update for the liveries - they worked, were fixed, and now don't work. I'm on Xbox Series S.
    The liveries don't even show up in the spawn menu on free roam. The only ones that show up are the GWE HST liveries and any livery made for the EMT powercar, a single powercar, any liveries I have with the full set don't show up.
     
    Last edited: Dec 17, 2023
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  31. james64

    james64 Well-Known Member

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    I don't know what alchemy your PS5 is working with. My fourth attempt ended in yet another crash, this time I hadn't even reached the second signal out of Leicester.
     
  32. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Signal outside of Attenborough (towards Nottingham) showing a yellow when you can clearly see a class 158 in the platform.

    18c836c830255-screenshotUrl.jpg 18c836c9cc462-screenshotUrl.jpg
     
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  33. Sharon E

    Sharon E Well-Known Member

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    As well as the HuD in the upper right showing the correct red signal.
     
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  34. TrackingTrains

    TrackingTrains Well-Known Member

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    Sounds like post-patch, and now there is a sale on, MML is a good one to buy? Anyone think the problem with the 158 ai timetable is likely to be fixable please? Thanks
     
  35. MYG92

    MYG92 Well-Known Member

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    The hell ? I never had this before
     
  36. matt#4801

    matt#4801 Well-Known Member

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    I think that is what happened in that scenario that were broke. I don't know if it is still like that or not though.
     
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  37. MYG92

    MYG92 Well-Known Member

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    “Can’t Make Your Mind Up?” That’s the scenario, so it’s a known issue then ? I already did it when the route came out and I don’t remember having encountered this.
     
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  38. matt#4801

    matt#4801 Well-Known Member

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    Yeah that's it I think. I do believe they know about it.
     
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  39. mattwild55

    mattwild55 Well-Known Member

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    Fully agree with this. Routes released in 2023 should not have auto-generated timings.

    As an example of the difference this makes, the in-game (auto-calculated) timetable allows approximately 40 minutes for an all-stops run with the 158 between Leicester and Nottingham.

    Looking at the real-life 2016 EMT timetable,taking the same path is allocated 50 minutes between Leicester departure and Nottingham arrival. Even today with EMR, the same all-stops path is allocated 48 minutes.

    It's simply unrealistic (if we're taking a prototypical approach to operations) to expect to meet the in-game timings.

    The timetable is entirely unrealistic and badly needs reworking - it's more or less the only thing stopping me from going back to the route at this point which is otherwise pretty solid.
     
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  40. MYG92

    MYG92 Well-Known Member

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    Alright so it won’t be fixed, they already released a huge patch recently I highly doubt they’ll do anything else and… TSW5 is comming soon :D
     
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  41. whitey#4272

    whitey#4272 Active Member

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    PS5 Just purchased and installed Midland Main line and it's not showing up in game anywhere. It's showing in Game Content, downloaded again, still not showing. Same with Niddertalbahn too. Thought we were past all this with the Add ons Manager!
     
  42. Lamplight

    Lamplight Well-Known Member

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    So, thanks to the current PlayStation sale and the positive feedback to the update, I decided to take the plunge. I’ve only played the tutorials thus far and have a question regarding the 158. As far as I’m aware, she’s a unit with hydraulic transmission, is that right? When I looked at the bogies, I couldn’t find driveshafts or axle-gearboxes anywhere (see attached pictures). My questions are:
    1. Was that just not modelled by Skyhook?
    2. Or am I just too blind to see it?
    3. Or am I mistaken and power transmission works differently?
    IMG_6794.jpeg

    IMG_6795.jpeg
    under the cab

    IMG_6796.jpeg
    next to the gangway
     
  43. Nick Y

    Nick Y Well-Known Member

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    I don't think driveshafts etc were modelled due to them being underneath the unit and not seen in normal camera views.
    Also I don't think TOCs let people crawl under the trains for health and safety reasons hence why they are not modelled.
     
  44. meMC83

    meMC83 Guest

    I was tempted by the discount, but didn’t know the timetable was AI generated and not factual. That’s a MAJOR turn off.
     
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  45. Lamplight

    Lamplight Well-Known Member

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    Thanks. It’s just disappointing since most (or all?) of the other units in TSW using a similar drivetrain do have them modelled.
     
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  46. LucaZone

    LucaZone Well-Known Member

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    The driveshaft is modelled until the section between the frame and the bogie. This is the same level of detail as the Class 166 in GWE.

    I'm not aware the timetable on MML is fictional. I believe it is based on reality for circa 2018, but its quite possible there are some discrepancies of a few minutes here and there due to the nature of timetable development in TSW and having to meet a deadline. I have seen requests for inclusion of Meridian operated services but again to my knowledge these are already in place, operated by 2+6 HST sets. They are certainly listed as Meridian services in the timetable file.
     
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  47. Taihennami

    Taihennami Well-Known Member

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    I think it was mentioned that the start times of services match a real timetable, but the timing of subsequent stops do not, and this makes them unachievable (at least for the 158 services - the HST ones seem easier to work with). A discrepancy of as much as 10 minutes in running time after a relatively small number of stops, and the fact that none of the arrival times are on the minute or half-minute that a real working timetable would quote, are strongly suggestive.

    One thing that the real timetable would accommodate, but the auto-generated timings do not, is the very slow door operating sequence of the 158. By the time the doors have finished opening, the scheduled loading time has already expired, with waiting passengers only just starting to board. It then takes about 20 seconds to close the doors, during which time the AI assumes that the doors are *already* closed and the train is driving to the next stop.
     
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  48. meMC83

    meMC83 Guest

    To end up 10 minutes late when there isn’t anything to ‘delay’ us in the game strongly suggests the timetable is not true to life. Fictional AI timetables are horrible and should never ever see the light of day again. I really hope Skyhook address this ASAP as I was willing to buy MML after the recent update and current discount. LucaZone - please take note.
     
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  49. Fawx

    Fawx Well-Known Member

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    The service start times might be accurate to the real timetable. The stop points afterwards are not however. They have random stopping times like "10:38:35" and "10:45:23" which is definitely generated by the simulation in the editor.
    upload_2023-12-22_11-52-16.png

    These need to be manually set to what they are in the actual timetable to be a good driving experience.

    Looking at the actual timetable from 2019 I can't see a 2D30 service from Nottingham to Leicseter.
    I do see a 2L58 from Nottingham to Leicseter. Which starts at 10:35, and departs at Beeston for 10:41.
    upload_2023-12-22_12-0-1.png

    So that gives 7 minutes in the timetable to get from Nottingham to Beeston and leave. Whereas the in game timetable gives you 5 minutes and 30 seconds ish.
     
    Last edited: Dec 22, 2023
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  50. Taihennami

    Taihennami Well-Known Member

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    When a WTT shows only one time for a stop, it serves as both an "arrive by" and "depart after" time. TSW needs these to be specified separately, so I would recommend translating them into "Arrive at Beeston 10:40½, 1 minute minimum loading time, Depart Beeston 10:41". The 1-minute loading time would allow for about 30 seconds of passenger boarding after opening the doors, and allows an early arrival to translate into a more prompt departure.
     
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