Creation Sharing Route: Husum - Tönning (- Bad St. Peter-ording)

Discussion in 'PC Editor Discussion' started by fceschmidt, Oct 15, 2023.

  1. fceschmidt

    fceschmidt Well-Known Member

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    Now before classes start again and I may have to calm down a little with the editor, I thought I'd show what I managed to put together in the last couple of weeks :) Feel free to do the same!



    BTW, I'm currently unable to set cloudiness or any kind of rain. If anyone could tell me how that works I'd appreciate it!
     
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  2. fecrails

    fecrails Active Member

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    That's excellent! It looks like you have a pretty nice grasp on many aspects of route building encapsulated in this project.
     
  3. DonnyDave

    DonnyDave Active Member

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    Amazing!!
     
  4. bodensee#8535

    bodensee#8535 Active Member

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    A weekly video of progress would be cool.
     
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  5. Matin_TSP

    Matin_TSP Well-Known Member

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    Well done. At least two YouTube videos already talked about your route :)
     
  6. fceschmidt

    fceschmidt Well-Known Member

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    Thanks for the great feedback everybody :) And thanks for making me aware of the videos, I was not expecting that.

    To curb speculation: my goal at the moment is to make a section of the RB64. I settled on this idea because I think I have reasonably good reference material for the route, and it has been done before in Zusi, so there's a chance I'll actually get some parts of it right.

    Why not the Marschbahn? As a first project I am not planning to work on any new rolling stock.
    As much as I would like to create a section of the Marschbahn, we currently don't have a lot of suitable rolling stock for it. Sure, there's the little 363 which is operated by RDC in this area... and that should be about it. (Give me a 218 or 245 and we're talking :D)

    I will try to give you progress updates, but likely not every week.
     
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  7. bodensee#8535

    bodensee#8535 Active Member

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    The DB BR 642 would be something cool for the route. Because the 628 is boring
     
  8. bodensee#8535

    bodensee#8535 Active Member

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    Could u make a video about the route at the same time the roadmap gets released :) would be cool. Having more than just 1 video for tsw4 informations
     
  9. fceschmidt

    fceschmidt Well-Known Member

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    I have an update :)
    Scenery is steadily coming along. I invested my time in the scenery near the tracks (as opposed to filling in town buildings and far-away objects - Husum is still mostly a deserted place, but of course that will change). Around 3.5km of near-track scenery are currently decorated.
    I put in a bunch of new custom assets as well, such as custom pedestrian track crossings, bilingual station signs, a custom signal with Kennlicht, a signpost for cyclists and a few others.
    But take a look yourself! (Skip to 4:40 for the ride, before that I'm mostly taking a look at the station itself)
     
    Last edited: Nov 8, 2023
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  10. TKessel

    TKessel Well-Known Member

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    It is just fantastic what you are doing! Keep it up please :)
     
  11. fceschmidt

    fceschmidt Well-Known Member

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    I thought I'd give you a few updates :)

    First of all track, signals and level crossings are completed from Husum to Tönning. The route even has a level crossing chain near Witzwort and it seems to work.

    If you check the attached route map, near-track scenery is mostly complete from Husum to the red line close to Abzw Hörn (km 5,6 on VzG line 1204), and from Tönning to the other red line (km 20,0). That means around 6.4 km are done, the remaining 14.4 km are still a wasteland.

    All stations are decorated as far as possible, although Tönning is still missing a building - as far as I know the layout of that station is changing at least a little this year, so I want to see how it turns out IRL before I spend too much time. I haven't been there yet to see how it looks now :D

    Stats which may be of interest:
    Editor playtime so far: 173h
    Blender/Substance Painter: at least another 40h but I didn't track that

    Some screenshots of the actual route will follow in the next days :)
     

    Attached Files:

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  12. fceschmidt

    fceschmidt Well-Known Member

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    With this route there is not much rolling stock variety to be expected, as it's a branch line with limited capacity and basically no freight facilities left - but why not take a construction train down the line ;)

    Husum_1.jpg Husum_2.png AbzwHoern_1.png AbzwHoern_2.png
     
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  13. fceschmidt

    fceschmidt Well-Known Member

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    A glimpse at Tönning (coming from Husum) :)
    Toenning_1.jpg
    Text on the signal not working - yes. I'll have to find a solution for it, it's a bug.
    And in the background you can see there's a level crossing signal, this one was removed in the last couple of years so maybe it will have to go.
     
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  14. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Looking good! Super happy to have something from northern Germany coming to the game.
     
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  15. bodensee#8535

    bodensee#8535 Active Member

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    will there be the DB BR 642?
     
  16. fceschmidt

    fceschmidt Well-Known Member

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    As I said, I wanted to give you regular updates - now I have a new video for you :)

    The video shows a trip from Witzwort to Husum (around 11 km). This is around half the distance of the way from Husum to Tönning. The scenery is not perfect yet but enjoy!

     
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  17. fceschmidt

    fceschmidt Well-Known Member

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    The scenery between Husum and Tönning is nearing completion. In fact, the biggest remaining parts are now: putting proper roads in everywhere, creating more distant scenery tiles, and populating the towns with buildings.

    Harblek station
    Screenshot from 2023-12-30 20-56-30.jpg
    Screenshots from the way from Harblek to Tönning
    Screenshot from 2023-12-30 20-56-07.jpg Screenshot from 2023-12-30 20-57-58.jpg
     
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  18. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Looking good! The overgrown platform in the first picture is very cool.
     
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  19. fceschmidt

    fceschmidt Well-Known Member

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    Thanks for all of the positive feedback! Where this route is going we'll need a different kind of track ;)

    y_sleepers.png
     
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  20. fceschmidt

    fceschmidt Well-Known Member

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    The sleepers, yes
    (Edit: the comment I replied to was deleted)
     
    Last edited: Jan 4, 2024
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  21. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Those sleepers are looking awesome! Is the ballast that much wider than the sleepers in real life though or are you still tweaking that?
     
  22. fceschmidt

    fceschmidt Well-Known Member

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    I'll need to see about the ballast, I haven't touched that yet, but I will try to get it to look as similar as possible to the real thing :) The mix of different types of superstructure that you find on this line in real life will be a bit of a challenge to reconstruct in TSW.
     
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  23. Rail Runner

    Rail Runner Well-Known Member

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    Looking absolutely stunning!
     
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  24. LcsMhn03

    LcsMhn03 Member

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    Wäre eine Verlängerung nach Sylt machbar? Ne oder
     
  25. fceschmidt

    fceschmidt Well-Known Member

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    It would surely be possible, I'll be very happy when that route comes to TSW and I'd also love to build our help build it at some point. But for various reasons I wanted to start with a smaller project. I felt that would be much more achievable than a 90km route where people are going to be picky about details and for which we have no appropriate locomotives in the game :)
     
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  26. fceschmidt

    fceschmidt Well-Known Member

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    Another tiny detail I've been working on :)
    Screenshot from 2024-01-13 23-44-49.jpg
     
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  27. fceschmidt

    fceschmidt Well-Known Member

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    Those of you who are familiar with German branch lines will know these devices:
    HarblekDSA.jpg

    They are called dynamischer Schriftanzeiger (= dynamic text display) and usually show the time and the next arriving train on a single-line, 96 x 8 pixel display.
    There was already another variant of this for Maintalbahn, but this one is now also coming to TSW! :)
    As of now it can dynamically show the time, but not yet the next departure or delay information.
     
    Last edited: Jan 23, 2024
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  28. RobertSchulz

    RobertSchulz Well-Known Member

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    Hi Fabian,

    The Strandkorb (beach bench), the DSA and these sleepers are really cool details and show you really have a big talent with creating costum assets in Blender! I would love to see some of those "Strandkörbe" also on a baltic sea route, maybe if the Lidar data for Mecklenburg-Vorpommern becomes publically available for free this year. (Or another north sea route who knows).

    One thing, I would like to ask is how far are you with the route itself currently and especially the bigger cities and its stations? And did you created a timetable yet?

    I did a bit of research about your project and I was kind of suprised that Husum to Tönning is way longer than I thought with around 28 km if I remember.

    Is the complete route "roughly done" yet or do you work per sections and do the details per each of those.

    P.S. I noticed your new Avatar. I guess this your own design as well. Is this your new name as a third party developer? :)
     
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  29. fceschmidt

    fceschmidt Well-Known Member

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    Hi Robert (and everyone reading this)

    Thanks! Progress-wise, the bit from Husum to Tönning is nearing completion now. I feel like building stations inside of towns is a good example of the 80-20 rule, with 20% of the work you get a result that's 80% of what you want, but then the remaining 80% is still waiting for you (the custom scenery). Yes, that part of the route has a length of 21 km, it takes a good 20 minutes to do it even if there are only two stops on the way. It's 80 km/h most of the way :)

    I still want to continue the route to Bad St. Peter-Ording, however so far, only the tracks are laid in that direction, and a few stations are decorated because I felt creative for a bit.

    The timetable I'm working with at the moment is minimal but contains all the important moves for the player, so I should be able to extend it to cover a full day. I will still have to test the AI at Husum though.

    And regarding the avatar, not really - I just made it for the youtube channel because wanted to have something like a generic name for these projects so that if another person joins me it will not come across as just my personal project. And I wanted an avatar on the forums, but I think I will change it sometime soon, because this is really my personal account after all :D
     
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  30. fceschmidt

    fceschmidt Well-Known Member

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    Incidentally, there's a new preview video!

     
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  31. DJsnapattack

    DJsnapattack Well-Known Member

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    Superb, can't wait to play this :cool:
     
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  32. RobertSchulz

    RobertSchulz Well-Known Member

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    Me too, got really excited about this project the more I learn and see from it.
     
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  33. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    The video looks great! Just one small thing for the timetable: if you set the arrival time at stations on the load/unload node rather than the go to node, you can start loading passengers as soon as you arrive and don't have to wait for the scheduled arrival time.
     
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  34. fceschmidt

    fceschmidt Well-Known Member

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    Thanks, that worked! I actually had the STA option set in both instructions, changed it in my timetable now.

    One other thing I always wondered: Why don't stations in TSW ever have a single printed timetable anywhere that you can look at? It wouldn't even have to be branded or anything. Well, now I put one in.

    Toenning_InfoBoard.jpg
    Maybe I should add magnets as well.
     
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  35. RobertSchulz

    RobertSchulz Well-Known Member

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    Looks really astonishing.

    I guess it has something to do if they need to adjust the timetable, they need to adjust the print as well. But in the end, this should be doable, too.

    BTW: I for myself wonder why we do not have costumizable blueprint info boards. I guess you created the complete sign from scratch in Blender/or exported one from DTG and costumized it?
     
    Last edited: Jan 31, 2024
  36. fceschmidt

    fceschmidt Well-Known Member

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    Yes indeed, it's a modification of SM_InfoBoard_09 from Dresden-Riesa.
    I guess it's somewhat customizable, you can use the standard asset but replace the posters by your own texture. I for example wanted to avoid having a poster of Meißen everywhere when that's a couple hundred km away :D
     
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  37. RobertSchulz

    RobertSchulz Well-Known Member

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    I guess we all need to change the info boards at some point. And yes, I already placed info boards with Meissen advertisements at places where people even shouldn't have a clue where that is, too.

    But one thing could we keep from the original poster. In your case, it would be:

    "Es muss nicht immer Mallorca sein... Husum!"

    I doesn't always need to be Mallorca... Husum!
     
    Last edited: Jan 31, 2024
  38. fceschmidt

    fceschmidt Well-Known Member

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    That's a good one, Husum is probably the least obvious choice in that region with all the islands and beaches :D
     
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  39. sergey1989

    sergey1989 Member

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    really looking into this. first route of that kind with making kopf at a station .
     
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  40. fceschmidt

    fceschmidt Well-Known Member

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    New video, new topic: Request stops!



    Please let me know what you think about the way I implemented them in the video. In the timetable, I would plan to have a different stopping pattern for each service, ideally based on real life.

    Thank you :D In the sense that two trains meet, I think yes! But let's not forget about Glossop Line, that one also has a similar station where you have to turn around.
     
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  41. tk190907

    tk190907 New Member

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    Bald als DLC über DTG??
     
  42. OpenMinded

    OpenMinded Well-Known Member

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    Ever since I saw this question coming up somewhere on this forum (or was it a live stream?! I believe it was also a discussion point for the Maintalbahn), I am also trying to find the right answer. I believe everybody is playing the game slightly different and it will be difficult to find a solution that suits everyone.

    I like your approach, however, one issue I see with it would be if you drive without stop markers enabled, like myself. I am actually looking through the „T“ key what the next station is. Hence, I would still know that I will have to stop at the next station, as the stop would be visible to me ahead of passing the „go via“ point.

    Another idea would be to simply only place a „go via“ point at a station which is served as a request stop (maybe the text for such a waypoint is customisable, so it could display something like „request stop“?). This way you as the driver could decide yourself whether you stop or not.

    Additionally, maybe it would be possible to control if there are persons on the platform at a given time (as you state in the video, you have to figure them out yourself, still). When there are persons you stop, otherwise you pass by.

    In order to do it without compromise, I would think we would need DTG to develop the tech first, using some kind of random feature…

    But I must say that I am highly impressed by this route so far. The landscape really is recognisable as northern German flat land… I really love the details you put in. I am looking forward to drive this one day myself:)
     
  43. fceschmidt

    fceschmidt Well-Known Member

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    I have not yet even decided how/when I would like to release it. For the moment be prepared for more development updates. :)

    Thanks a lot!

    Yes, I very rarely use the T key, and I guess if we had a working EBuLa you also wouldn't :D But yes that spoils the surprise in this case.
    I think it's possible to control the amount of people, at least I saw some passenger frequency curve or something in another route, but I'll have to check it. But a request stop can also be requested from inside of the train, so just looking out of the window wouldn't be realistic. Imagine if you want to get off and the train just wheezes past your station because there's no one there? Have to ring up grandma everytime to pick you up when you want to get off :D
    Yes indeed, the ideal solution would be some official technology.
     
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  44. OpenMinded

    OpenMinded Well-Known Member

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    Absolutely, the stop request from within the train would be up to the imagination of the driver, with my proposal:cool:

    But as I said above, I like your proposal. It would be a good compromise.
     
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  45. Swisstrains

    Swisstrains Well-Known Member

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    Looks awesome!
    Regarding the stop on request: As Niddertalbahn released, there are the level crossing signals that blink white if the crossing is closed. There is a 1% chance of a level crossing failing so it’s the only route where something random happens. Maybe with this technology there is a way to implement stop on request? Regarding the points you would get, you could just set the points you get to be enough without the stop on request stations- so only with the normal stops and so on
     
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  46. fceschmidt

    fceschmidt Well-Known Member

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    I think it's definitely possible to make the infrastructure and trains behave randomly in that way so that could be a good idea. Essentially for the timetable this idea boils down to using Go Via instructions instead of stop and load/unload :) The only problem is that the existing rolling stock has no way of showing you that a request stop button has been pressed on the train.
     
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  47. Swisstrains

    Swisstrains Well-Known Member

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    That must be built, that’s true. The question is: When pushing the stop on request button in the Allegra, does it also show it in cab?
     
  48. RobertSchulz

    RobertSchulz Well-Known Member

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    Yes, this discussion was raised in several threads already a lot before. One solution which we got from these discussions was, that probably the only way to implement it in is by creating custom scenarios with an individual stop pattern each and then all you do is choosing one of these scenerios.

    Funny enough, one essential help in this case is simple but true: Forgetting which stop pattern each scenario has!

    Implementing different stop patterns for each timetable service is a good alternative as well. And then also using "Go Via" marker to "hide" the station to the driver until a postion close before is reached, is also a nice approach to deal with ones mind.

    This depends on the amount of different request stop patterns you want to have, the size of your timetable and I don't know anything about the lines on your route, but I guess it could be problematic if an error occurs in your timetable and you want to find/fix this for the affected service or even all services which you copied and pasted in this way.

    So, this could be theorectically a downside of this plan. However, a clear organization of your timetable nodes will probably the key here.

    I drive HUDless, too. It's so much more immersive. Yes, the actual timetable under "T" is something nobody probably can't tweak to trick one's own head. It has to be programmed before. And thus, we can see what the stops will be, even already at the start of a service.

    I think "Go Via" markers are not that costumizable to showing "request stop" in exchange for "Go Via". Could be nice if they would, but also keep in another thing in mind:

    A "Go via" waypoint is just a "Go via" waypoint. It does not include the time delay for a stop. Maybe a "stop" marker would be useful in short distance thereafter? I don't know if and how this would be possible.

    Another thing to take care of is actual the boarding of the passengers, which I think will not work if one just uses a "Go Via" marker as replacement for a stop.

    Yes, as stated above as well, request stops are not only triggered from the people on the platform. They also can be triggered from the people within the train. I have no idea if the amount of passenger (or passengers in general) do even have any influence on the timetable or the stops themselves.

    Exactly!

    All what we need DTG to do is this "randomization" technique which could implement the request stop feature.

    But yes, as you mentioned the Maintalbahn livestream, I heard it there as well and I do not think that they are actively interested to implement a request stop feature.
     
    Last edited: Feb 6, 2024
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  49. OpenMinded

    OpenMinded Well-Known Member

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    That is true, the "go via" does not contain a time delay, however, it should not matter, as the time delay must already be build into the timetable itself. The next regular stop would obviously cater for that.

    The way it is done irl is as follows. A request stop is actually displayed in your EBuLa or Buchfahrplan as a regular stop, however, instead of an arrival time your timetable would only show an "x". The departure time, however, is displayed (remember, in Germany you have an arrival column and a departure column). The way DB Netz calculates such a stop into the timetable is that no stop time (max 10sec, but I believe usually 0sec) is actually used. Hence, only the deceleration to a stop and the acceleration is taken into consideration. The rest is being taken care of by the driver. (fun fact, minimum stopping time at a station in a timetable has to be 30sec or above for DB Netz)

    Therfore, a "go via" is possible, in my eyes. My idea was more thought to be a compromise as well. If you see a "go via", it is always up to you to stop or not, imagining that someone has pressed the "stop" button, or somone is on the platform. You simply dont get penalised if you dont stop.
    That is a very good point, which I obviously dont have a clue about. But, tbh, I think the way the passengers behave on the platform is everything from realistic, anyway. I wouldnt mind if they are actually animated to get in or not.

    To make a the comparison the the real life again, the driver (in case of regional trains) has to make sure that everybody is on board and may not close the doors until people have actually stopped boarding. If I would do that in TSW, I would never leave a station (at least in my experience with the game), as they simply never stop boarding until you close the doors.
    Thanks for confirming this! I really was not sure where exactly I have heard this before. Makes sense, though, as this line obviously also has them...
     
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  50. sergey1989

    sergey1989 Member

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