Having seen headlights in WRC (albeit it uses Unreal engine 5) able to have a focused beam much further than the brighter train and locomotive headlights we have in Train Sim World 4, I was wondering if this can be put to the top of the list for fixing? I love the night lighting in Train Sim World 4 as it is dark unlike in TSC where it was just a very dim day it was so bright. I would love to see Main Spessart Bahn have a bit of extra scenery added to it as well as Northern Trans Penine, but these are not the top priority. I saw the headlights in the Azuma on the ECML route and the Stop boards at the north end of Doncaster yard are not even visible from 50 metres away. I couldn't see a thing even with full headlights at night in darkness. If the headlights were fixed I would definitely enjoy driving at night on TSW4. From the US freight routes such as Sherman Hill, Cajon Pass, to the British routes to the German routes. I know Steam routes have no headlights (just lamps but you are driving fully in the dark) and the older routes like Tees Valley and Northern Trans Penine. The video of the WRC with headlights is here: https://www.facebook.com/video.php?v=731462218585875
You may want to check your brightness settings. Night in Train Simulator can get very dark with the correct settings. Trains in the UK are not designed to have bright headlights. Their historical purpose was solely to be seen, not to see far away. Drivers would use landmarks and their own memory to know what was coming and what to do.
You lost me at Were not (can you elaborate?). The rest I am on the same page with you Bill. I was specifying steam routes such as Liverpool Crewe and Peak Forest.
Then there would definitely not be any form of forward illumination. The white (usually oil) lamps on the front of a steam loco were entirely to designate the class of train. They served neither to illuminate the line ahead nor even to warn anyone on the line of an approaching train. Just how things were done in the UK and spilled over into diesel and electric days pretty much until the mid eighties when locomotives were fitted with one slightly more effective headlight (but still more to be seen than to see with). The exception were certain lines with open level crossing where trains were fitted with spotlight headlamps - the Class 120 DMU's for the Central Wales Line and the Class 24's and Class 26's working out of Inverness to the Far North and Kyle Line. Again, so that road users could see an approaching train at the various crossings. Not for nothing was being a track worker out on the line in those days regarded as a hazardous occupation as not only the lack of illumination on the front of the train but hi-vis clothing was not generally worn until the 1970's and then not the full head to toe PPE you see nowadays, just a reflective orange band on the top of the donkey jacket.
A very opposite take from the American, where even in the 1800s the effort was made to provide the most forward illumination possible with existing technology- even when they were oil lamps, they were great big oil lamps, with parabolic reflectors.
However, they are still not as bright as in other countries. The purpose of the lights is still the same, just now they cover the role of the yellow warning panels as well.
Just a note on TSC lighting. TSC offers two independent lighting systems: 1. TimeOfDay - this is specific to each route and has 4 blueprints, one per season. Some route authors give night sky and ambient light values of 0,0,0 - some use 0,0,0.2 making it slightly blueish for example. This is not inherent to TSC itself, but creative freedom (you could create a route on Mars and define red sky colours for example. Zak McKracken anyone? . Armstrong Powerhouse created a fine set of ToD clouds and Lighting values, as some older routes indeed have strange colouring. 2. SilverLining - activated by "DynamicClouds" checkbox plus using a "3D" weather type. This is a completely different lighting system based on the actual route coordinates and chosen date. This looks the same on each route and works globally, using its own skybox. By default, QuickDrive uses this system. It's a 3rd party middleware provided by Sundog Software and was integrated into TSC ten years ago. Provides very good night lighting imho, taking the moon phase into account. Sunrise and sunset times are realistic, whereas in TSW the sun is setting way too early. Further customisation can be done via the Options menu, you can adjust the Ambient light, Sunlight Intensity and Contrast. So TSC is offering everything to make it look as you want to.
With main spessart bahn, it needs a major overhaul. Due to the larger view distance that we have now, I can see the Missing UE4 texture landscape from my cab.
Indeed, it would be. However, for now we can only dream and hope that that may one day become a possibility
My wishlist is some DLC for SOS A BR (WR) or GWR branch line or Cross Country route A good length BR period route A modern route which has logical start and end points and if possible a variety of diesel and electric traction A proper fix to the save game function and more than one save game slot
Agreed. On routes like Harlem Line, it can become ridiculous. Since the AI trains already need to be watching signals to see whether they need to stop or not, I would assume making them slow down according to the signals should not be an impossible task either.
I found another on youtube which won't be blocked. The other is blocked because its a facebook group.
I don't play TSC because TSW has so many routes and I just can't go back to TSC. I love the GEML Ipswich line but no joy. I hate it now. But many thanks to you for all your suggestions. Thank you for your rich knowledge! Sorry I only used TSC as I remember around the first release with Cajon Pass (it was good at the time) that the sky wasn't dark. Anyway I don't use TSC anymore.
Yes true. But a torch can reflect the signs in Doncaster yard at a greater distance (in real life as I have much operating experience at night time too) than in TSW. With the new extreme bright LED torches the signs can be visible for probable at least 200 or 300m. But anyway it is just that the headlights in the US locos are definitely not throwing and focusing into that beam. All it needs is some work. And like you say it probably only needs the German and US routes really. Probably Midland Mainline as well and Class 66, as the Class 66 would have the same lighting as US and Australian GM/GE counterparts.
My wish is fixing released content. Missing OHLE is problem on every German route (every with OHLE), in Ruhr Sieg Nord you can't even move your train in section without OHLE (and it is freight yard). On many routes there are signalling problems which are preventing players from HUDless playing - so simulator aspect is gone (Munchen-Augsburg, Linke Rheinstrecke, etc). Many timetables are like AI-generated (times like 15:43:26 - 15:44:39, etc).
my wish is more Austrian content, especially hoping for proper representation of Taurus and Vectron as passenger locos, like RailJet and so
recently I had the opportunity to ride CJX9 from Baden, which between Baden and Wien-Liesing mostly meant like 140-150 km/h (CityJet Xpress recently got two new services, one is CJX9 between Vienna and Wiener Neustadt, with only few stops, going all guns blazing as Desiro ML allows)... and it freakin rocked
while waiting for my train in Baden, I almost got swept away by a passing ČD RailJet, even though I had stood well beyond the yellow safety line ... and then, like 1-2mins later, an OBB RailJet shot through the other direction ))
Better lighting on British routes, especially Azuma headlights! If you’ve ever been in an 800 cab, you’ll know they show up A LOT more. Sounds, it’s def explanatory an update to Northern Transpennine in the same way WSR is getting, though I’m happy to pay if needed.
Some long branch lines or single track routes in Wales and Scotland, or something cross country with a lovely 170
If a 170 is made they really need to get the sounds right. They're such great sounding trains in real life; if the sounds were tinny and hopeless in TSW it would ruin it for me.
Well, I hate travelling on 377s full stop so I'd usually try to take the non-377 option regardless, but 171s in first class are a lovely experience. Less so in standard class.