I work on and drive these engines for a living and I know this a game and only so much can be covered but the amount of inconsistencies are unreal. For starters, the brake and main reservoir pipes need sorting. If these pipes aren’t in use they are stowed away not left swinging in the wind (especially on a 66 fitted with extra long pipes due to the buckeye).And when they are in use, for the locomotive to create the brake they need to be in the down position along with the wagons brake taps. In a real life scenario, if the train departs and the taps are up on the loco and there is no air being put through the wagons then you might as well have a rake of crippled (isolated) wagons behind you. It’s a minor fix and can be sorted. Secondly, where is the gsmr? Every route the 66 is on is a modern route so add it since the 323 and other units for example do. This new freightliner reskin I’ve seen in the works has a shackle for a coupling not a buckeye. If you are going to create something new then do it properly and not just add another cash grab. Rant over.
You're right, but you're expecting too much from TrainSimWorld, which is not a full fledged "simulator" but a game that tries to attract all sorts of players. Run8 lets you operate the anglec0cks (fully or partially) and connect the hoses yourself for example.
One also assumes there are certain features the real train operators will not permit to be simulated, lest the game act as a training manual for those who might decide to try their hand unofficially at the real thing. Just as flying a jet airliner in FSX - even Level D or PMDG - doesn’t really qualify me to put my hand up when the flight crew are incapacitated and say, “No worries, I’ll take over…”
It's good to have someone on here that drives the locos for real. It would be interesting to hear how you think the unit drives in the sim compared to reality, especially braking physics with wagons coupled etc? I must admit I'm playing a lot with the 66 now since VR has dropped, the cab feels so immersive now in real scale - those gauges now look huge compared to what they're like in flatscreen!
That's because on a flatscreen a FOV setting of 90 is only immersive when you stick your nose very close to the screen, so the center of your eyes and the monitor edges form exactly that 90 degree angle - that's when objects appear in their real size and the brain accepts the visual information as "real". That "sweet spot" can trigger motion sickness for some people.
The class 66 model in TSW is based off of the EWS version with the swinging buckeye. However there are several other "updated" 66's that have since been released. They are listed below. Great Western Express East Coastway Southeastern Highspeed Rail Head Treatment Train East Coast Mainline Cargo Line Where all these models have had slight physics, textures or sound modifications, nothing major has been done to the actual model as far as I am aware since the original model was done. So it will show the moving buckeye. So since the Livery Creator has been released there have been a fair few numbers of liveries that the community have produced with the only models available. Yes the 66 certainly needs updating and perhaps we should have the various version going around, 666xx, 669xx with the external modifications to the bodywork. As it is EWS/DB is the only livery that DTG have the liscence for thus we are stuck with EWS. But it would be nice to have the other variations of the 66 available. Further more a Class 60 would be nice or 92 68, 69, or 73 as well but I think these would have to be route specific so to speak. The GSMR has only been a recent semi working addition to TSW and I am not sure how much time it would take to retro fit it into the models of the 66. It would be great to see it But i dont think this will happen. Hopefully in any new loco class they build for a route, we could see a working GSMR in them. Regards Hentis
GSM-R in any event is only going to be of use if you had very clever adaptive speech AI for the signaller or in some sort of multiplayer environment with a live signaller. However even games which have that feature like Run 8 or SimRail do it via a chat window, not physically tuning and using the in cab handset.
I know people that work for the RR they have told me there is things about operating trains they not to tell to non employees ther is thing that not taught until you are employed by RR in certain position s ..when i play TSW i do realize there thing you cant do in the game or they cant put into game for that reason . But its nice to be able to at experience running a train since in real life due to a disability RR employment not possible ..so train sim games is as close as i get