Sound Mods

Discussion in 'General Discussion' started by 25262, Jan 4, 2024.

  1. 25262

    25262 Well-Known Member

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    Are there any decent sound mods out there for Westerns, Warships & Hymeks?
     
  2. theorganist

    theorganist Well-Known Member

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    AP did make a Western soundpack but I think it is discontinued. There are some nice reskins which use it.

    I was driving the Warship not long ago and had to stop as the sound is awful. Too loud and with an annoying loop at speed. It is a shame as the cab and loco modelling is very nice.

    I don't know of any other soundpacks.

    On the subject of soundpacks, one covering the Sulzer locos would be great to see too.
     
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  3. PhÜnKî_Rø0sTā

    PhÜnKî_Rø0sTā Well-Known Member

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    BLS has made a freeware one for the Class 24 through 27. It originally required the old AP soundpack from ages ago, but now uses the sounds from the UKTS freeware diesel pack.

    You can grab it here.
    https://www.britishlocomotivestudios.co.uk/copy-of-class-33-d6535-horn-mod

    AP also had a class 33 soundpack but it has since been discontinued.
     
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  4. theorganist

    theorganist Well-Known Member

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    Thanks for that I hadn't realised there was one using the freeware packs, I will check that out.

    I have the class 33 soundpack from AP, the AP Sulzer pack was one of the few I never got unfortunately.
     
  5. Spikee1975

    Spikee1975 Guest

    Not sure, but didn't they use the Kuju V200 sounds for the Warship?
     
  6. theorganist

    theorganist Well-Known Member

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    I am not sure what they used to be honest. It sounded okay but is too loud in the cab and the looping sound is too annoying. Probably wouldn't have been in the early days but with the quality of sound mixing with more recent releases it now becomes annoying.
     
  7. PhÜnKî_Rø0sTā

    PhÜnKî_Rø0sTā Well-Known Member

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    All I know is the horn sounds of the warships sound terrible
     
  8. Spikee1975

    Spikee1975 Guest

    No surprise, just checked the Warship. No CabOcclusion defined. Oh dear, DTG... That's an easy fix.

    The funny thing is, the Occlusion blueprint is present in the Audio folder, it's just not referenced in the engine blueprint.
    2024-01-06 14_25_17-.png
     
    Last edited by a moderator: Jan 6, 2024
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  9. Spikee1975

    Spikee1975 Guest

    Try this qick fix. Engine sound is now muffled in the cab, and high frequencies cut off. I have never ridden a Warship, so I can't tell how loud the cab sound actually is.

    Also cab camera is realistically positioned now.

    No cache clearing required. Tell me if the values are ok for you. But note that the sounds won't get louder as you open the windows.
     

    Attached Files:

    Last edited by a moderator: Jan 6, 2024
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  10. theorganist

    theorganist Well-Known Member

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    That is great, thanks. I shall give it a try.
     
  11. theorganist

    theorganist Well-Known Member

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    That is a lot better so thank you. Not sure why it wasn't set up like that in the first place.

    I have never tried sound modding before maybe I will give it a go. I have made changes to routes but never stock.

    Thanks again.
     
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  12. Spikee1975

    Spikee1975 Guest

    You're welcome. I guess they ran out of time to do the occlusion effect with open windows, so they removed the occlusion completely to have the same inside and outside sound, so you won't notice anything.
     
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  13. PhÜnKî_Rø0sTā

    PhÜnKî_Rø0sTā Well-Known Member

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    I wouldn’t mind having a go at sound modding too. The default sounds of some stock are just terrible, particularly the track joint sounds – it sounds like a horse clip, clopping. I wonder if there is a way to alias sounds from AP stock packs – I think I tried it once, but it didn’t work properly
     
  14. theorganist

    theorganist Well-Known Member

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    In the past I changed some of the audio files by copying desired files over and renaming them to match the files I was replacing, that seemed to generally work. There was a little program you could download on UKTS which played the audio file so you could hear what it sounded like. Somehow I managed to lose it or delete it.

    There was a lot of advice on UKTS about aliasing audio files, I tried adding and altering files on a lot of the old IHH stock but I could never get it to work. For example the IHH stock didn't seem to have run sounds so I tried adding them from another piece of stock but it never worked.
     
  15. PhÜnKî_Rø0sTā

    PhÜnKî_Rø0sTā Well-Known Member

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    To me it’s a shame that AP discontinued their older packs - many reskins require them. Should’ve done what SSS do and had a budget category.

    main thing I want to do would be change some horns on default stock
     
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  16. theorganist

    theorganist Well-Known Member

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    I agree, especially as there are quite a few reskins and models requiring things like the class 47 pack. Fair enough if they produce a new model (a 47 for example). If you are new to TSC and want to drive the 47, the first generation DMU's and third rail EMU's for example, you have to put up with the default sounds.
     
  17. Andy L

    Andy L Active Member

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    Thanks for that mod - a worthwhile improvement.
    I find the AWS Clear bell hard to hear when the loco is working hard, is the way to increase it to find the reference to it in the relevant .bin file and up the volume setting there?
     
  18. Spikee1975

    Spikee1975 Guest

    Sorry, missed that post.

    But I've come across that issue on the Class 47 (the updated one in the Virgin pack, or on Leeds-Manchester).

    This loco uses an AWS sound emitter that is placed in the cab using coordinates. Normally, the AWS sound is sent right to the speakers without any positional/directional data, it's always "where you are" - not in the 47. The only way I have found to improve the sound is to boost the audio file itself using DAVConverter and Audacity, as the .proxyxml volume parameters are already at 1.0.
     
    Last edited by a moderator: Jan 12, 2024
  19. Andy L

    Andy L Active Member

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    Thanks, I'll follow your advice. I'd already looked at the .proxyxml volume setting and noticed it was 1.0 but hadn't realised that that was the maximum value possible, which from your alternative method I assume it is.
     
  20. Spikee1975

    Spikee1975 Guest

    According to the official docs, 1 is the maximum.

    2024-01-12 15_30_36-Audio - Train Simulator Developer Documentation – Mozilla Firefox.png
     
  21. Andy L

    Andy L Active Member

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    Sorry to bother you again but I can't find a tool to convert the .wav file back to .dav. Any suggestions?
     
  22. Spikee1975

    Spikee1975 Guest

  23. Andy L

    Andy L Active Member

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    Thanks but I've already got that decoder ages ago from UKTS, it's what I used to get from .dav to .wav but I must be thick because I can't see a way to get it to convert back to .dav!
     
  24. Spikee1975

    Spikee1975 Guest

    You don't have to. Use the .wav and change the filename suffix in the according proxyxml from "AWS_bell.dav" to "AWS_bell.wav" for example.
     
  25. Spikee1975

    Spikee1975 Guest

    There's also a "bug" or a rather unknown fact in TSC. Ever wondered why the default Mk2 FK coach is so loud in passenger view?
    That's because the occlusion blueprint must be defined in BOTH <CarriageInteriorInterface> and <InteriorInterface> sections. If only present in one of both, it will not work for carriages. Thanks to ChrisTrains for that info.

    It seems the "Preservation Crew" that reworked most of the Kuju Rail Simulator assets for RailWorks missed out on that. (There is even a new skydome for Cajon Pass in RSC\CajonPass which is not used and unfinished. I'm using the Pacific Surfliner TimeOfDay for CP, as its Kuju US skydome is not fully RW compatible, and AP doesn't match the southern location.)

    This is fixing the occlusion in the Kuju Mk2FK coach. The upper highlighted section is empty by default, just copy the data from below.

    Btw, change the LFRatio in said passenger occlusion blueprint to 0.35.
    2024-01-12 18_35_01-.png
     
    Last edited by a moderator: Jan 12, 2024
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  26. Reef

    Reef Well-Known Member

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    Spikee1975 you need to start your own website with all these collective fixes and tweaks of yours, I've lost count of the amount of things you've fixed/improved now and trawling through this forum to find stuff even when entering search parameters can sometimes prove elusive, just a thought thrown out there.
     
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  27. Spikee1975

    Spikee1975 Guest

    I need a secretary. Sometimes I'm fixing ten issues I detect while playing, without ever documenting what I'm doing, must be my ADHD. I'm hyper focused on the technical side but can't be bothered to note down stuff, other than in the forums. So the forums are helpful for myself too, checking my older posts. I've got a GB of fixed bins and often I don't have a clue what I did there later... :D
     
    Last edited by a moderator: Jan 12, 2024
  28. Reef

    Reef Well-Known Member

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    I am so glad it's not just me, it's even better when I know I fixed something before but for the life of me can't remember how or what I did to fix it again at a later date.. :|
     
  29. Spikee1975

    Spikee1975 Guest

    :)

    The blueprints need a <Comment> section imho. (Will check what happens if I add them in, worst case would be they get lost on Serzing.)

    In general, I'm always checking these things and correct them on a new route:

    - TimeOfDay azimuths negative for northern hemisphere routes? Quick fix (should be close to -0.5 Summer, -1 Spring/Autumn, -1.2 Winter for northern regions like Britain, values are Radians measured from zenith)
    - Cab Camera. Needs adjustment almost always. No custom FOV values here please. Check and correct sway parameters.
    - Buckeye coupler correct slack, spring and damping?
    - Sound occlusion in the cab
    - Input sensitivity of handles (quick fix), correct number of notches (US Diesels - yes some DLC have nine + neutral notches like the Donner Pass Dash9)
    - US: Coupling pivots and Collision Box check (do the couplers stand out / stretch out too far? Collision box tight enough to prevent derailment / coupling bugs?)
    - Parking / Handbrake visible in coupling HUD? If not, copypaste to correct section in Simulation.bin
    - Parking brake <ApplyToConsist>1 for DMU/EMUs?
    - Amps correctly displayed in HUD (some dynamic brakes don't show them, easy fix. "Ammeter" controlValue is likely set to Minimum zero that's why no negative amps are displayed)
    - US Passenger: equal BP pressure in loco and carriages (110 PSI) - else brakes don't release fully (Empire Builder, Racetrack)
    - Lights too bright? Lower the RGB in the light blueprints
    - Light cones okay?
    - CabLight set to <CastShadow>0? (framerate hit and unrealistic due to light diffusors if set to 1)
    - too much tint/dirt on the windows? Lower alpha opacity of the texture!
    - Wipers too loud? lower BaseVolume in .proxyxml
    - check RouteProperties.xml for unnecessary entries (like zillions of preloaded rolling stock DLC on freeware routes)
    - missing assets (freeware)
    - and the rest I'm detecting while playing... :)
     
    Last edited by a moderator: Jan 12, 2024
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  30. Bekns

    Bekns Active Member

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    I feel ya here, I have a mental checklist of personal annoyances that I am fixing as I drive, sometimes I have to let things go as I spend more time fixing things than driving :|

    Quite a few of those on your list annoy me as well especially when it is just so simple as changing a number like the negative amps, I use Simhub to display information to a tablet and have an ammeter on there (amongst other things) and it always annoys me when I cant display negative amps.
     
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  31. Spikee1975

    Spikee1975 Guest

    Absolutely, but that's what I like about TSC, that you can modify almost everything to your needs without needing to restart the game. Much easier process than for TSW's UE blueprints.

    Worst matter is missing light occlusion in cabs, driving with the sun in your back that illuminates your dashboard, or the horrible Clinchfield SD40 that apparently has no roof... Can't fix the models though due to DRM.

    Or editing passenger view cameras only to find that just half of the interior is modelled :D
     
    Last edited by a moderator: Jan 12, 2024
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  32. Bekns

    Bekns Active Member

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    Oh the missing light occlusions drive me bonkers, I have often wondered if I could put in a child object but have never gotten around to trying

    EDIT: especially the ones that seem to switch on and off as you are driving along
     
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  33. Andy L

    Andy L Active Member

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    I must have misunderstood your previous reply to my request for a method to convert .wav to .dav. I'll change the proxyxml instead. Thanks again for your help with this.
     
  34. Spikee1975

    Spikee1975 Guest

    You can use RailWorks\ConvertToDav.exe :)
     
  35. Bekns

    Bekns Active Member

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    If you are familiar with the Blueprint Editor you can create a dummy audio blueprint and assign your wav file to it, then when you export it, it will convert the wav to a dav as part of the process, then you can just delete the rest of the exported files

    EDIT: never mind Spikee's solution is far easier and better ;)
     
  36. Bristolian

    Bristolian Member

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    When you're in DavDecoder, and want to convert a .wav back to a .dav file, select the wav file, and copy the filename into the lower panel. Change the wav to dav and hit Convert. Job done!.
     
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  37. Spikee1975

    Spikee1975 Guest

    Even better :)
     
  38. Bekns

    Bekns Active Member

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    Another one that drives me bonkers is cameras that dont tilt with the train in tilting consists, cmon Dovetail it is literally adding 1 word to the bin file
     
  39. Spikee1975

    Spikee1975 Guest

    Yeah, but then it's an easy fix finding the correct node name in the GeoPcDx.

    Found & Fixed today:

    DTG Class143Pack03 (Arriva)

    That Pacer has 8 power notches instead of 7.

    "Regulator" number of notches correct, 8 (Off+7 )
    "VirtualThrottle" has notches 0 to 8 defined, making 9 total (Off+8)
     
    Last edited by a moderator: Jan 14, 2024
  40. Andy L

    Andy L Active Member

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    Neat trick, thanks very much - job done!
     
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  41. 749006

    749006 Well-Known Member

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    Depends on the train.
    The APT and the Pendolino both tilt the Cab Seat with the Train
    The DB ICE was faulty but I think Spikee1975 released a patch
    Not sure on the DB 612
     
  42. Bekns

    Bekns Active Member

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    The ones I have fixed myself are below but maybe there is some I havent come across yet
    • DTG Class 221 North Wales
    • DTG Class 221 WCML-S
    • JT Class 221
    • RSC ICE-T
    • RSSLO br612
    • S9BL Class 390
     
  43. PhÜnKî_Rø0sTā

    PhÜnKî_Rø0sTā Well-Known Member

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    I’m actually looking for a fix for the NWC/WCMLS 221s. Know where I can find them or are they just personal fixes
     
  44. Spikee1975

    Spikee1975 Guest

    I'll upload the fixes to trainsimcommunity later that night ;)

    May take a while, I found some bugs in the engine bins, localisation missing leading to chinese Notifications, will fix those too. (4 files, A, A_ND, E, E_ND cars, Virgin 221)

    Done, should be live soon.

    2024-01-15 03_58_25-Window.png
     
    Last edited by a moderator: Jan 15, 2024
  45. Spikee1975

    Spikee1975 Guest

    Just a note on tilting. On some engines you will see the cars tilting in the wrong direction in the first curve, this might be due to the way the tilt animation is actually set up. Using the SuperVoyager in Academy, only the end car tilts correctly into the first curve. In the second curve, all seems to work correctly.

    It seems you need a full tilt to both sides first for the system to work correctly on some stock. This is not related to the bugfix (which only adresses the driver camera's pivot, not the actual model tilting)

    In TSW, activating the Tilt function on the DB BR 612 performs exactly this, the train will tilt to both extremes first during the startup self test.
     
    Last edited by a moderator: Jan 16, 2024
  46. PhÜnKî_Rø0sTā

    PhÜnKî_Rø0sTā Well-Known Member

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    Actually on the subject of fixing tilting trains, I completely forgot about the 390.
     
  47. Spikee1975

    Spikee1975 Guest

    I think that works out of the box. Camera will follow the tilt.
     
    Last edited by a moderator: Jan 26, 2024
  48. 749006

    749006 Well-Known Member

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    The new 390 works out of the box but the old S9BL version does not - but it was an easy fix having seen the new 390
     
  49. Spikee1975

    Spikee1975 Guest

    Ha! Forgot about that one :) Though I have made some fixes for that one, I see I have modded the couplings (probably too stretchy before), camera and headlights some time ago.

    "body" would be the correct node here?

    I'm on it, 16 files to change... oops, the VT version is missing these lines completely! Which tells me that this one, using an older blueprint format, was the base for all the others. (The unbranded Virgin Trains one is not included in the preloads, I've added that one)
    2024-01-27 17_10_16-.png
    2024-01-27 17_10_59-.png

    Academy "8" test run...
    2024-01-27 17_21_22-Train Simulator (x64).png

    Test failed, camera stays upright. Something else is not right here...
    2024-01-27 17_32_07-Train Simulator (x64).png
     
    Last edited by a moderator: Jan 27, 2024
  50. Spikee1975

    Spikee1975 Guest

    Success! I've found why the camera stays upright on the S9BL 390.

    First, <AnimatedBodyNode> "body" is correct - but, the height coordinates of the TiltPivots in the engine blueprints must be lowered to -8.37

    The S9BL has them set to zero, which is too high so the camera rotation is not noticeable (the longer the distance=radius from pivot to camera, the bigger its circular arc segment. At -8.37, it can follow the tilt exactly.

    I've found this by studying and comparing the DTG versus the S9BL blueprints. I'll upload a pack on trainsimcommunity tonight, including my less shaky cab camera.

    2024-01-27 19_16_24-.png

    2024-01-27 19_10_15-Train Simulator (x64).png
     
    Last edited by a moderator: Jan 27, 2024
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