Route Midland Main Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Jul 6, 2023.

  1. Double Yellow

    Double Yellow Well-Known Member

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    As much as I agree with you on the slow 158 closing doors, it’s realistic. So I wouldn’t want them to change that. If anything that’s what makes that train unique when conducting passenger tasks.
    The broken timetable is what’s letting the route down for me, imo the only thing that needs fixing. The other stuff I’m not too OCD about so it doesn’t bother me as much.
     
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  2. FallenAngel00me

    FallenAngel00me Well-Known Member

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    The guard doesn't take 20 seconds to close their door after the rest. Been on enough EMT 158 services from Leicester to Nottingham to know this
     
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  3. meMC83

    meMC83 Guest

    The guard door really ought to close quicker than it does once the other doors are closed. It shouldn’t take as long as it does.
     
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  4. Fawx

    Fawx Well-Known Member

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    Yeah the guard closing his door after the others needs to take half the time it currently does. No guard ever is that slow.
     
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  5. MYG92

    MYG92 Well-Known Member

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    It’s like some brainless passengers are holding the doors at each station. No way I can be on time.
     
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  6. FallenAngel00me

    FallenAngel00me Well-Known Member

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    You'd still struggle to be late if the guard wasn't in slow motion. They changed the timetable to one made by an AI. No human can match it
     
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  7. AirbourneAlex

    AirbourneAlex Well-Known Member

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    Even if realistic, it is still significantly slower and different to any other train in-game, which for the sake of making the gameplay less frustrating it would be better to speed things up. Just Trains did the Pacer quite well, so I would use that as the benchmark.
     
  8. Double Yellow

    Double Yellow Well-Known Member

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    Yeah I agree. They definitely could cut the wait time down by half.
    I know it’s weird, but I kind of like the long wait time, even though it’s not realistic.
    First thing they need to change is that god awful AI timetable though.
     
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  9. marcsharp2

    marcsharp2 Well-Known Member

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    So have I, and many do.
     
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  10. FallenAngel00me

    FallenAngel00me Well-Known Member

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    It's not the normal procedure though. Which is what the game should be emulating.
     
  11. Pipe

    Pipe Well-Known Member

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    No biggie, but you might want to correct this. (I don´t remember if this is Nottingham, Leicester, or Derby underground. It´s on one of the three main stations.)

    Train Sim World 4_20231218070300.jpg
     
  12. FallenAngel00me

    FallenAngel00me Well-Known Member

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    That'll be Derby
     
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  13. 14trainfan2029

    14trainfan2029 Well-Known Member

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    I done a service from Nottingham to Derby and when i am further away, the level crossings don't raise when a train has passed for a couple of seconds, its one of the things that makes it slightly unrealistic. But hope it is taken into consideration as it will increase the realism of the route.
     
  14. 14trainfan2029

    14trainfan2029 Well-Known Member

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    And i don't see cars. For some reason the level crossings tend to be the quietist parts of the route
     
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  15. TSW Nathan

    TSW Nathan Well-Known Member

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    Found this bug with the headlights, marker lights and tail lights today where they just don't turn on. You can see on an a.i 158 in the background with it's tail lights working as they should, but as you can see on my train, the lights just aren't working. 7ebd357f-eaf5-4209-8404-a9f419c99699.png 470696ad-ce12-48da-9a19-79b30e1515e5.png 596a6434-3c5b-41e9-a2c8-e15569f1c3de.png
    The switch for the lights is turned on but it is clearly not working.
     
  16. LucaZone

    LucaZone Well-Known Member

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    Hi Everyone,

    Glad to see everyone has been enjoying the Midland Main Line and Petroleum over the holidays. Its been great to see all the screenshots posted. Really pleased the experience is living up to expectation.

    Thanks for the continued feedback and reports. These are getting noted and assessed. Please keep them coming. Some items reported and fixed since the big update last month are currently being assessed by DTG for an opportunity to release them soon, but if not, we have a target window we are working to. It would be inappropriate to go into more detail until more firm plans take shape on this front.

    In the meantime, work on Cargo Line Volume 2 is progressing well, and we have also have further project started in collaboration with another developer which we're very excited about. All to be announced in good time.

    Happy Simming!
     
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  17. antony.henley

    antony.henley Well-Known Member

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    Good to hear. Now to wait for release.
     
  18. LucaZone

    LucaZone Well-Known Member

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    Hiya, Can you provide some more details about this. I just loaded up MML on a PC, started the 5:36 service from Nottingham and the lights work fine to all expectations.
     
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  19. OldVern

    OldVern Well-Known Member

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    Hopefully a Class 56 or Class 60 pack. Day One purchase if that was the case.
     
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  20. LucaZone

    LucaZone Well-Known Member

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    Actually no, I will say that.

    However, seeing the overwhelming discussion about a Class 60 following the release of Petroleum and it being a particular favourite of mine also, I am gathering data to put a proposal together. So to that end, does someone want to start a Class 60 proposal thread in the suggestions section and I'll keep an eye on it. ;)
     
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  21. TSW Nathan

    TSW Nathan Well-Known Member

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    Hi there. I found this bug on one of the depot move services and on the following service when spawning on foot. Might've occured when I turned the engine off and on again. Apart from that I'm not sure what more I can tell you. I'll try and find the service code for your.
     
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  22. TSW Nathan

    TSW Nathan Well-Known Member

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    A class 70 would be good too. But yes, I'm on it!
     
  23. AirbourneAlex

    AirbourneAlex Well-Known Member

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    Will there be any updates regarding the timetable and are there intentions to restore it to the original 30-second rounded intervals?
     
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  24. OldVern

    OldVern Well-Known Member

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    That is a little hopeful then, Adam. The 66 has been done to death and frankly boring now as pointed out in numerous threads across the forum. I suspect the 56 and 60 have been suggested several times over the life of TSW yet, so we really do need a willing developer to take the project on.
     
  25. marcsharp2

    marcsharp2 Well-Known Member

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    I'd love a 60 or 56 for MML (and other routes) the generic EWS/DBS 66 is getting tiresome
     
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  26. LucaZone

    LucaZone Well-Known Member

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    It looks like 5K06 ECS from Etches Park to Derby, then 2K06 from Derby to Nottingham. I've played through these and the lights all appear to work fine, including when changing ends.
     
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  27. TSW Nathan

    TSW Nathan Well-Known Member

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    Ok. Sorry I can help much more. Not sure what could've caused it. I will mention if it happens again. :)
     
  28. SteveRail

    SteveRail Well-Known Member

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    I noticed there was a few times I had to put the lights on twice.

    Mostly on depot moves. Can’t give you specific details but essentially put them on, set the rest of the train up and they’d turned off, put them on again and stayed on fine. Wonder if this was the same?
     
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  29. chrism#4685

    chrism#4685 Well-Known Member

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    I see this hasn't been answered yet but are there plans to revert the timetable to something slightly more realistic so it isn't impossible to be minutes late at the very first station and at least a few seconds to setup the cab?
     
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  30. LucaZone

    LucaZone Well-Known Member

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    Hiya, we have investigated the feedback about the timetable and found that several factors are involved that create the current situation. We are working on addressing the concerns raised, but I have no details on time frames currently.
     
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  31. chrism#4685

    chrism#4685 Well-Known Member

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    That's great to hear! This is now one of my favourite routes and the timetable is my only problem with it.

    Although... If the second cargo pack involved the power station somehow that would definitely make it my number one route!
     
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  32. whitey#4272

    whitey#4272 Active Member

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    PS5 - I've played the scenario Chasing Yellows twice and the game has crashed both times approaching Nottingham. First an emergency stop is triggered then crashes whilst approaching red signal, so I've been unable to complete it. Anyone else experiencing this issue on this scenario?
     
    Last edited: Jan 15, 2024
  33. SteveRail

    SteveRail Well-Known Member

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    Yeah I had the crash twice short of East Midland Parkway and I have had the emergency stop each time too! I did eventually manage to complete it but seems rather random with when it completes ok.
     
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  34. meMC83

    meMC83 Guest

    I had no problems. Completed the scenario first try. PS5.
     
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  35. thomastl59374

    thomastl59374 Well-Known Member

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    Platform: Xbox one
    Relevant layered installed DLC: GWE, NTP, TVL, SEHS
    Game crashes just after leaving Derby, heading towards Nottingham on a 158 service to Matlock. (Can't remember time or headcode)
     
  36. marcsharp2

    marcsharp2 Well-Known Member

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    If you're heading to Matlock that's probably why, the route ends at Derby.
     
  37. Double Yellow

    Double Yellow Well-Known Member

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    Thank you for continuing to improve this route.
    IMO this is one of the best routes in the entire game and it deserves the love and attention to make it the best it can be. Looking forward to the updates when they arrive.
     
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  38. thomastl59374

    thomastl59374 Well-Known Member

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    Platform: Xbox one
    Service 1d14 leaving Leicester at 10:06.
    Heading from London St Pancras to Sheffield. Performance is fine until crash after East Midlands Parkway. Removed Mk3s at Derby to try reduce memory use.

    This is by far the most crash intense route I've played yet even more than any of the TSW4 releases. Have so far only managed to complete a Nottingham to Leicester service with the HST.
    Even the Easy run scenario crashed after East Midlands Parkway.
     
  39. TSW Nathan

    TSW Nathan Well-Known Member

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    Yea, old gen consoles have a real hard time of it around east midlands parkway. I think it's the scale of the power station that really does it. Sadly I believe that's a platform issue and not a game/route issue.
     
  40. thomastl59374

    thomastl59374 Well-Known Member

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    Still trying to swallow that pill, and trying to think of other big trackside assets that load in just fine, to compare it to.
     
  41. thomastl59374

    thomastl59374 Well-Known Member

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    I've noticed as well that the textures on the exterior of the HST aren't great, even when I spawn it on other, older routes like GWE. When I did spawn it on GWE I took the opportunity to walk through the carriages but I had to close and then re open all the corridor doors before it would let me walk through them.
    Not sure if this has been raised but the 158 destination boards are wrong they don't show off world destinations.
    I also don't get how the power station at East Midlands Parkway causes crashes, when thinking about other assets that I can pass fine in much more urban areas like London or even all the industrial complexes on TVL with smoke effects. SEHS has a similar number of varying vehicles and that runs fine.
     
    Last edited: Jan 18, 2024
  42. londonmidland

    londonmidland Well-Known Member

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    As a PC player, East Midlands Parkway station FPS is fine, however I always experience quite a drop in FPS around the Sheets Store Junction area for some reason (just north of East Midlands Parkway, beyond the tunnels)

    Between Attenborough and Long Eaton is where it seems to drop off.
     
  43. rennekton#1349

    rennekton#1349 Well-Known Member

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    Every route is built differently so one route might run worse than another or have problems another one doesn't have
     
  44. marcsharp2

    marcsharp2 Well-Known Member

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    On my PS5 it's usually around Syston junction I experience a drop in FPS and many times the game then crashes.
     
  45. thomastl59374

    thomastl59374 Well-Known Member

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    Below are comparisons between the two HSTs. It appears the EMT one has some texture issues even on an empty GWE route with just the GWG HST present.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  46. thomastl59374

    thomastl59374 Well-Known Member

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    Here is a video example of the crash. Crash occurs at 4:19 in the 2nd video
    Part1:
    Part2:
     
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  47. Bertil Persson

    Bertil Persson Active Member

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    Finally found the Medieval Faire. It's just west of Attenborough. From Nottinghem, pass Attenborough and a lake on the left. Then you'll see it on the left side. You'll have to finish the Mastery of cours Set the date to 1:st August.
    upload_2024-1-20_21-16-59.png
    [​IMG]
     
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  48. Jeannot41

    Jeannot41 Well-Known Member

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    Moi, ayant fait mon maître, je ne peux pas vérifier le reste.
    Maîtrise, quel gâchis.
     
  49. jordyb37610

    jordyb37610 Active Member

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    Great route for the 158 how ever for the hst I’ve tried a few different Leicester to derby services and it keeps crashing and closing the game once I pass East Midlands parkway
     
  50. LucaZone

    LucaZone Well-Known Member

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    Hiya,
    Are you on PC or Console?
    Would really love to get the crash reports from your experience in order to find out why there is still an issue for you. But I believe you can only get these if on PC.
     

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