Amd Fluid Motion Frames In Tsw4?

Discussion in 'TSW General Discussion' started by tircsi.peter, Jan 21, 2024.

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  1. tircsi.peter

    tircsi.peter Member

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    Has anybody tried out the new AMD Fluid Motion Frames technology in TSW4? Especially with the latest preview driver. Is it working fine? Is the HUD not distorted/buggy? Any feedback is welcome.
     
    Last edited: Jan 21, 2024
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  2. tircsi.peter

    tircsi.peter Member

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    Tried it and on most of the routes where the fps counter goes under 50-40 is really helpful. Only minor artifacts here and there, HUD is completely fine.
     
    Last edited: Feb 18, 2024
  3. TKessel

    TKessel Well-Known Member

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    Yes FMF works like a charm in TSW as well as VSR3.

    I did want to make a topic on this a while ago, the problem is, that only the AMD software integrated graphs do show the FPS with generated frames. So it is not possible to make a video of it.
     
    Last edited: Feb 20, 2024
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  4. Great post!!!
     
  5. TKessel

    TKessel Well-Known Member

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    Do you have anything to contribute to this topic?
     
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  6. TKessel

    TKessel Well-Known Member

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    So here is one example of FMF at work on LFR (VSR is not active - playing on 3440x1440 with 130% screen resolution):

    upload_2024-2-20_20-20-15.jpeg
    You see the base FPS of the game at around a hundred, where FMF makes around 200 of it, so it doubles the FPS. This was made standing at a station.

    So here it is on the run:
    https://www.youtube.com/shorts/LgSQ6WDG22c

    Please keep in mind that besides the FPS is nearly double as high with FMF as it is natively and the game feels and runs a lot smoother that in CPU bound scenarios the FPS are still dropping.

    If this is interesting for other people I can share and show more of it on other routes and scenarios. Also a demonstration of VSR3 if anyone is interested in that stuff.
     
    Last edited: Feb 20, 2024
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  7. independent#3804

    independent#3804 New Member

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    I am unable to use fmf because the game API is not supported, resulting in an error message stating that squares cannot be created. please help?
     
  8. Inkar

    Inkar Well-Known Member

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    FMF requires a Radeon 7000 graphics card or better AND a Ryzen 7000 cpu or better to work.

    Did you check if your system has the required components?
     
  9. Juice#3053

    Juice#3053 Active Member

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    Incorrect! 6000 series GPUs are also supported, and it doesn't matter what CPU you have.
     
  10. Inkar

    Inkar Well-Known Member

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    This is what the official AMD page says:

    Probably didnt notice the limited compatibility with 6000 cards because Im on a cell phone atm, but the way they worded the Ryzen part made me think the Ryzen processsor was required. Sorry if it wasnt correct.

    Link: https://www.amd.com/en/products/software/adrenalin/afmf.html

    Going back to the question, maybe he has a 6000 card but has the game in borderless full screen?
     
    Last edited: Mar 17, 2025
  11. independent#3804

    independent#3804 New Member

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    thanks guys. i have
    rx6700xt
    ryzen5 5600 and my game in fullscreen mod with dx12
     
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