A Curiosity About The Bernina Line

Discussion in 'TSW General Discussion' started by gallifillo, Jan 31, 2024.

  1. gallifillo

    gallifillo Active Member

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    I opened this thread because I think I've discovered something interesting about the Bernina Line.

    Since its announcement, I immediately wondered why it they stopped it at Ospizio Bernina and not all the way to St. Moritz.
    We also know that in Train Simulator, Rivet Games developed only the section from Tirano to Poschiavo, while from Poschiavo to St. Moritz, Thomson Interactive took care of it.

    Out of curiosity, I decided to continue beyond Ospizio Bernina to see how much the developers had worked out of bounds and what was modeled and recognizable.
    I must say I was very surprised when I found out that the entire route is modeled; in fact, the tracks go all the way to St. Moritz, and the branch that starts from Pontresina and goes to Thusis with the Albula Line is also present (also with the stop at Samedan).
    Moreover, all the signals, correct speed limits, and even station markers (visible from the track monitor) are present in the section between Ospizio Bernina and St. Moritz, which leaves me quite thoughtful.
    Finally, I also found some trains along the route that I had to despawn in order to proceed. And at Pontresina there was even a parked train. What would be the reason to leave trains in a hidden part of the map?

    Is it possible that initially, they planned to release the complete route, but then, for some reason, they decided to scale back the project? Or could it be that they intend to release an expansion in the future (although I consider it unlikely given the past experiences with the TSW franchise)?

    The thing that surprised me the most was the fact that the tracks for the entire route are present and reach St. Moritz for no apparent reason, as why would they have needed to lay down the tracks for so many kilometers beyond the established route?

    Let me know what you think :)

    P.S. I'm attaching a couple of photos of the "station" in St. Moritz.

    st.moritz_1.jpeg

    st.moritz_2.jpeg
     
    Last edited: Jan 31, 2024
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  2. OldVern

    OldVern Well-Known Member

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    Possibly ran out of time to do the whole. Also future proofs for a possible future extension, at which point I might buy the route.
     
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  3. locobilly

    locobilly Well-Known Member

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    It kind of makes you think that the 3rd party developers are willing and able to do longer routes but it is their Masters at DTG who might be nipping it in the bud so as to get the DLC published faster and rake in the proceeds. If true it is a sad state of affairs. Surely they could see how well received Blackpool was? A proper length Bernini would have cemented support for the game. I say slow things down a bit and take your time, people remember the product, not how fast it was delivered.
     
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  4. gallifillo

    gallifillo Active Member

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    Couldn't agree more with what you just said.
     
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  5. Disintegration7

    Disintegration7 Well-Known Member

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    I'd really like to know if this is the case.

    If Rivet is truly a 3rd-party, then the release schedule should be completely up to them.

    If they're really more like a 2nd-party (independent, but basically only work on contracts for the first-party, DTG), that would make the situation with Berninalinie make more sense to me.

    But, if that's the case, i think they should be a bit more transparent about the state of the business arrangement.
     
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  6. stujoy

    stujoy Well-Known Member

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    Ooh a conspiracy theory has emerged. Rivet wanted to do the whole route and DTG stopped them.

    Crazy talk.
     
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  7. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    It is common to see track laid down for areas that are well out of bounds. Like most concept designs, route concepts usually start grand and then are downsized from there.

    As far as St Moritz goes, yes, we know it’s missing. We wish it weren’t, but we’re beating a dead horse here
     
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  8. gallifillo

    gallifillo Active Member

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    Yes, but why then spend time also laying down signals, speed limits and even putting down trains that run on the tracks even in the final build?
    You usually don't see this in out of bounds areas in other DLCs...
     
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  9. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    Someone got a little more carried away than usual I guess
    They’re track, signals, and a train but I think there’s a huge amount of modeling left if they were to really turn that into something like st. Moritz (plus everything in between)
    It just looks like city’s skylines 1 with no buildings right now
     
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  10. gallifillo

    gallifillo Active Member

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    Yes, you're probably right.
    Anyway, I think we can agree that this is wasted potential as 20 more kms and a complete Bernina Line route couldn't have hurt that much, right?
     
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  11. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Maybe in the future open the route to St Moritz as a route itself or DLC with Gem dual mode loco. Making its versatility as 1kv DC electric and diesel loco perfectly suited for Bernina Line when OHLE is off. In the case of Arosa Line diesel power to tow dead Ge4/4 IIs
     
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  12. 4073CaerphillyCastle

    4073CaerphillyCastle Active Member

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    Its not normal to model everything to that extent, and does point to future DLC expanding the line which again is not unusual.
     
  13. chieflongshin

    chieflongshin Well-Known Member

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    Dust that steam wallet off mate. It'll still be the same, just longer if that work ever happened. Interesting screen shots in first post.
     
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  14. Fawx

    Fawx Well-Known Member

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    Honestly if they had just done the Lidar terrain and tunnels, all the trees/buildings could have been added later by modders in the editor.
     
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  15. Doomotron

    Doomotron Well-Known Member

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    Third party developers for TSW have to fit into DTG's release schedule and because DTG is the publisher there is nothing they can do about it.
     

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