Route Blackpool Branches - Feedback Thread

Discussion in 'Player Feedback' started by DTG-Chris, Nov 10, 2023.

  1. phillip.good

    phillip.good Well-Known Member

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    Yep, it's been like this since day 1 and I can't seem to find the loco when I walk to the location where it should be (in the north Preston loco yard)
     
  2. solicitr

    solicitr Well-Known Member

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    I am loving this route, but I thought I would point out some conscious design decisions by JT which they might consider avoiding in future routes:

    1) Stop markers smack on top of signals. NO! These are just SPAD traps. There should be at least 20-30 yards leeway.
    2) Signals controlled by "Go Via" markers- an old pathing technique which DTG used to use but fortunately has gotten away from. This is not only unprototypical - no, it's not proper approach control - but affects the run and its timing, since slowing to a near stop and accelerating again kills precious time.
    3) Station signals controlled by doors closing. AIUI, it was a Mortal Sin on Briish railways to close doors on a red light.
     
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  3. David Malburn

    David Malburn Member

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    Hi All I am on Ps5 and the singnal lights now look yelow insted of red , red on the hud and controler but on the srceen yelow ,
    Meaning you can not play hudless or you spad . All the rest of my routes are ok ?
     
  4. gbeenz

    gbeenz New Member

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    On leaving Preston Ribble Sidings Head Shunt using Timetable 5Z55 and Class 45/1 the track misalignment causes a derailment. Affects several other services using this Head Shunt. Have raised a ticket.

    Blackpool Branches Preston Head Shunt Derail.png Derail.png
     
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  5. graham.haddon

    graham.haddon Well-Known Member

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    Go vias are the only way that simulated approach control can be implemented with semaphore signalling with no AWS ramps. It is a limitation of the signalling system. I think some time invested in the UK semaphore signalling is long overdue.
     
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  6. marcsharp2

    marcsharp2 Well-Known Member

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    Yep just tried it myself and the exact same issue
     
  7. solicitr

    solicitr Well-Known Member

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    With semaphores and no AWS ramps, I'm not sure approach control in the contemporary sense could have existed in real life, beyond the usual red at the platform and the distant at caution. And at any rate here we're talking about signals in the middle of nowhere, not an approach to anything.

    At any rate, using Go Vias to control signals was the old DTG way of sloughing "dispatch beyond," but they've stopped doing it.
     
  8. Taihennami

    Taihennami Well-Known Member

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    You mean, besides the signalman in the box directly overlooking said signals, and with a berth track circuit to remind him of an approaching or standing train, sometimes even with a loud buzzer to alert him to a train's immediate approach?

    On this route, the three places that approach control is simulated are:

    1: The Home signal at Blackpool North 2. This is directly in front of the box, and is intended both to control trains' speed on the station throat, and to allow efficient use of conflicting paths across the throat.

    2: Midge Hall, where the single line transitions between Track Circuit Block and Token Block. Trains have to stop (IRL, to slow to walking pace) to pick up or drop off the token, and the signal is held to ensure the train's speed is under control before the signalman comes down the steps. Typically, I think the Guard would come into the cab to assist with the exchange, so the Driver doesn't have to leave his seat to hang out of the window. A further token exchange is also why there is a mandatory stop for all trains at Rufford.

    3: Kirkham East Jn, to assist the AI dispatcher with the regulation of trains at the eastern end. This is the edge of the TCB area from Preston, with the Blackpool South branch being a single line and the Blackpool North branch from here onwards being Absolute Block (ie. signals directly controlled from a nearby box, starting with Kirkham West Jn). The movement of trains over this transition would be communicated over the relevant telegraph roughly as the train passes Kirkham & Wesham station.
     
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  9. graham.haddon

    graham.haddon Well-Known Member

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    Is there supposed to be some sort of approach control to Poulton Le Fylde when approaching the turnout to the Burn Naze branch? Sometimes the approach to Poulton is all green signals but them signal at the end of the platform at Poulton is red. This seems to happen when there is a scheduled stop at Poulton.
     
  10. Taihennami

    Taihennami Well-Known Member

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    In that case, the signalman would want to be quite sure that the train is really a freight train, not one of the much more frequent passenger trains - and also that it doesn't block a passenger train coming the other way.
     
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  11. marcsharp2

    marcsharp2 Well-Known Member

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    One of the things I love doing is doing is driving a DMU up the Burn Naze branch and stopping at the Thornton Cleverlys platform. Imagine it's like the Railtours of old.
     
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  12. max#2873

    max#2873 Well-Known Member

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    Passangers system is broken, npc dont exit class 142, they just vanishing from train.
     
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  13. max#2873

    max#2873 Well-Known Member

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    HST is practically always empty, passangers don't board...
     
  14. JT Benedict

    JT Benedict Well-Known Member

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    Yeah, we're working on a patch now with some other requested fixes timetable and stock wise now we're back after the Christmas break.
     
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  15. MRFS

    MRFS Staff Member

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    Berth track circuit occupancy, either permanent or transient. Going further back, mercury treadles too.
     
  16. matt#4801

    matt#4801 Well-Known Member

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    HST? I assume this is meant for the MML thread, or you meant Pacer.
     
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  17. lcyrrjp

    lcyrrjp Well-Known Member

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    Regarding (3) - are you certain that’s what’s happening? A lot of the signals at stations on this route are timed to clear just after departure time. So at departure time, you assume the signal isn’t going to come off until you close the doors, so you close the doors, and the signal clears. You then assume it was you closing the doors which caused the signal to clear, but actually it wasn’t.

    Next time, when departure time comes and you have a red signal, try doing nothing until the signal clears (as you would in reality). I think you’ll find that the signal clears on its own, and you can then depart realistically.

    I haven’t found a signal on this route which only clears when the doors are closed - but I’m happy to be proved wrong.
     
    Last edited: Jan 5, 2024
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  18. JT Benedict

    JT Benedict Well-Known Member

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    At Blackpool, Preston and Kirkham the signals should change before doors are closed.
     
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  19. thomastl59374

    thomastl59374 Well-Known Member

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    Shunting at Preston with the 47 at 16:00 (0Z25), loco flips and de-rails as soon as you press start.
     
  20. KatiaBLR

    KatiaBLR Well-Known Member

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    I really enjoy the route so far, but there is one thing i would like to see improved if possible.

    the guard buzzer that sounds once the class 142 doors have closed.. cannot be heard when using external camera.

    this isn't an issue on MML's class 158, where the guard buzzer can be heard whilst on external camera.

    because i drive routes using external cameras only, with it positioned at the very front nose of the train looking ahead so as to give an unrestricted view of the scenery ahead, having this guard buzzer issue fixed would make a huge difference

    thank you!
     
  21. DeadlyDiddly

    DeadlyDiddly Member

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    I'm not getting any signals on the HUD, anyone else have this problem? I'm on Xbox.
     
  22. rennekton#1349

    rennekton#1349 Well-Known Member

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    Did you turn it on in the hud settings
     
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  23. andyscotland

    andyscotland Well-Known Member

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    Just tried service 2J50 (0558 BN to Preston), pulled away from layton station and crashed out, first issue I've had with this route tbh. EDIT: ran it through again and it didn't happen again so perhaps just a random isolated incident.
     
    Last edited: Jan 12, 2024
  24. whitey#4272

    whitey#4272 Active Member

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    This route is such a pleasure to drive, thank you JT!
    In the forthcoming patch is passenger behaviour going to be fixed please?
    Currently the majority stand looking at the train instead of boarding or vanish as the try to board.
    Many thanks.
     
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  25. jordyb37610

    jordyb37610 Active Member

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    Amazing route really enjoy it
    the only problem with it is passengers disappearing when leaving the train or they
    Just stand and don’t get on the train
     
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  26. AtherianKing

    AtherianKing Guest

    It’s one of the TSW core passenger issues, I’ve seen it quite a number of times on different routes.
     
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  27. Cyklisten

    Cyklisten Well-Known Member

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    Not sure if it has been mentioned, but I can't complete this service because of the red light into the Ormskitk branch. There is already one Pacer standing at Ormskirk...
     

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  28. jack#9468

    jack#9468 Well-Known Member

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    To be fair, you wouldn't hear it outside the train in reality either.
     
  29. jack#9468

    jack#9468 Well-Known Member

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    That's not specific to this route, but the passenger system as a whole.
     
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  30. spikeyorks

    spikeyorks Well-Known Member

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    Quick question. Is the TEA Tanker supplied with BPO the same model, from a Livery Editor perspective, at that supplied with NTP?
    Only I'm trying to transfer a livery from NTP to BPO and only part of it seems to be coming across.
    So I just thought I'd double check that the 'base' models were the same. Thanks.

    Thinking about it. Are the Class 08 shunters the same models too? As I'd like to transfer some ICI liveries across too. Thanks again.
     
  31. Taihennami

    Taihennami Well-Known Member

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    Not sure about the TEAs, but I'm reasonably sure the 08s have been customised. One of them is set up as a specific individual locomotive which customarily operated as Preston station pilot.
     
  32. DJsnapattack

    DJsnapattack Well-Known Member

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    [​IMG]
     
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  33. spikeyorks

    spikeyorks Well-Known Member

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    Thanks for the quick reply. I've now got a feeling that my issue might be to do with the grouping of layers rather than with any differences on the model itself. I've now worked out that the 'missing' bits of the livery concerned are present it is just that they have been scaled down to 0% size, and are in the wrong place, by the transfer process. I'm now going to break my source livery down to single layers to see if it then transfers across correctly.

    Mind you, the thought has just occurred to me that if we do get a working Formation Manager next week then most of the reason for me transferring liveries will, hopefully, vanish.
     
    Last edited: Feb 3, 2024
  34. DeadlyDiddly

    DeadlyDiddly Member

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    THAT was the problem. The mystery is that it was on and got turned off somehow!
     
  35. SteveRail

    SteveRail Well-Known Member

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    Having an issue 6F29 Burn Naze to Stanlow, in terms of scoring. I’m unsure if this is a train/DLC bug, bug introduced by the core update or me doing something wrong.

    I am getting a notification saying to turn on DSD to increase scoring, but I had already turned it on. Haven’t seen this before the core update and I’m only getting 35 points.

    Completed the service to gold but can’t get platinum without the safety system points. Any help appreciated.
     
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  36. Fawx

    Fawx Well-Known Member

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    142 passengers still aren't able to leave the train. The doors open, they just disappear from the seats and dont walk out.
    Any chance of this getting fixed?
     
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  37. marcsharp2

    marcsharp2 Well-Known Member

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    That's a game issue. The 150 also have the same issue
     
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  38. meMC83

    meMC83 Guest

    Driving a Class 47 freight service. Despite turning AWS and DSD on, I’m only scoring 35 points. I’m still losing points for not having all safety systems enabled.

    EDIT: Although I was only earning 35 points (despite having safety systems on) and lost 35 points for speeding, I still earned a Platinum medal.

    This was service 6P65. Platinum score requirement was 2,450. I scored 3,293.
     
    Last edited by a moderator: Feb 10, 2024
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  39. SonicScott91

    SonicScott91 Well-Known Member

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    I think this is a general issue with scoring since the core update. If you try a Class 66 freight run on ECML, it always awards 35 AP with or without the safety systems on. It's also made some of the training centre tutorials impossible to get Gold, let alone Platinum.
     
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  40. richardwwoodward

    richardwwoodward Active Member

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    I’m having the same issue. I turn on AWS and DSD and it then later tells me to turn on DSD for more points, even though it’s already turned on! Can’t get platinum anymore, just gold.
     
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  41. Jason

    Jason New Member

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    Purchased this route yesterday for Xbox X and whilst its a visual treat there are the usual audio bugs on the class 47. Pacer is fine but the 47 clicks and pops every 5-10secs its like the audio was recorded from a dusty vinyl record! Info for DTG, it starts after the Train is moving but also its NOT present when you do the training on the loop track. You also get this audio pop/click to some extent on the ECML but not as bad as Class 47.
     
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  42. graham.haddon

    graham.haddon Well-Known Member

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    This is an Xbox problem I think. Audio is perfect on PC.
     
  43. diamondderp

    diamondderp Active Member

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    And also on PlayStation. For some reason it doesn’t loop at all…
     
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  44. richardwwoodward

    richardwwoodward Active Member

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    I may have missed it posted elsewhere, but what is up with the horrible snow colours on the ballast part of the track. It’s looks just awful.

    I love this route so much and it is such a shame the snow looks so bad as everything else looks so good.
     
  45. hells.high.lord666

    hells.high.lord666 Well-Known Member

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    Have had the route since launch and have enjoyed it EXCEPT the achievement for the 142 distance is broken and the recent addition of a safety system tooltip has broken the scoring because it keeps telling me to turn on the DSD in the 47 (despite me already turning it on when I enter the cab) and is only scoring me 35 instead of the 65 I'm supposed to get!
     
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  46. meridian#2659

    meridian#2659 Well-Known Member

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    I use to drive at 5mph over those, works perfect except for the cl.40 & 45 ;).

    Im sure this section is healthy for the wheelsets
     
  47. richardg#8232

    richardg#8232 Member

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    Absolutely Love this Route this is definitely the standard we would like to see in the future. Everything from the pre-recorded Train Announcements, the scenery, and just the non linear route are all amazing. Up to now no bugs, no problems and just a great route. Also this route is so easy to route learn as there is always something that stands out before speed restrictions so playing without the HUD is easy and enjoyable. And don’t have to worry about where your scheduled to stop as the train announcements are a nice easy reminder without having to pull up the schedule. 10/10 Excellent work Just Trains looking forward to your future releases.
     
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  48. ianjpoole

    ianjpoole Active Member

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    Yeah, I just tried to do the Blackpool Illuminations scenario and it does the exact same for me on the Playstation side
    I switch on the AWS, it goes off, you cancel it out with the circle button and then when you get to the junction to turn onto the Blackpool section, you can earn more points by turning on DSD yet DSD is in the unisolated position, already on, and I'm still getting 35 as opposed to 65

    And then, for some bizarre reason, AWS switches itself off completely down the line and you have to re-engage it

    Such a good route but it's little niggles that really frustrate me at times
     
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  49. solicitr

    solicitr Well-Known Member

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    OP02 Preston shunting: Not completeable.

    Red-light impasse with an oncoming train on the instruction "Stop at Signal PN94"

    Now, I note that several instructions on from here there is a scheduled time (the only one in the service, you usually don't see them in shunting). It could be that to complete this service you have to do everything up to this point fast enough to beat the arriving train- but if that's the case, then the preceding steps MUST be scheduled. As it stands, there is no implication of time pressure at all - and doing things in a Gronk in pitch darkness doesn't invite speed. (Also, the utterly pointless "Wait one minute" steps don't help at all)
     
    Last edited: Mar 7, 2024
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  50. solicitr

    solicitr Well-Known Member

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    Sow, how DOES one use free-roam functionality to delete an AI train?
     

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