New Route: Rosenheim - Salzburg Discussion Thread

Discussion in 'TSW General Discussion' started by TimTri, Dec 12, 2023.

  1. noir

    noir Well-Known Member

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  2. 59321747

    59321747 Well-Known Member

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    Why Rosenheim to Salzburg? Will Munich to Rosenheim be another DLC?
     
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  3. rennekton#1349

    rennekton#1349 Well-Known Member

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    Why not? If you don't like it, don't buy it. It's a cross border route which is one of the reasons. That route is not on the roadmap so no plans
     
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  4. 59321747

    59321747 Well-Known Member

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    The question I raised was whether there would be a DLC from Munich to Rosenheim. If available, wait to buy it.
     
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  5. Xander1986

    Xander1986 Well-Known Member

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    Do i see here a new OHE update? What i seen here is the horizontal ones are also the thicker ones now!
    In earlier routes they were only thicker in the vertical side...
    So the horizontal ones are TSW3 and the vertical are the TSW4
    Or i make a mistake here?!

    Naamloos.jpg
     
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  6. Swisstrains

    Swisstrains Well-Known Member

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    Does look great! But again the Railion 185.2 and not the RSN livery version :/
     
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  7. Xander1986

    Xander1986 Well-Known Member

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    Its correct and fit the time period Railion
     
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  8. Labra

    Labra Active Member

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    The Railion brand was discontinued in 2009, it would've been DB Schenker Rail in 2013.
     
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  9. Xander1986

    Xander1986 Well-Known Member

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    Thats correct but they removed this sign many years later.... So that makes no sense
     
  10. Labra

    Labra Active Member

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    Sure, there were definitely still some locos that had the Railion logo in 2013, but if you look at pictures from that year most were already sporting the plain DB logo by then.
     
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  11. Xander1986

    Xander1986 Well-Known Member

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    What did you try to discuss? They are both there so correct than right?!
     
  12. Trainiac

    Trainiac Well-Known Member

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    Br 111 drivers eye view for those interested
     
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  13. Labra

    Labra Active Member

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    I'm not sure I'm following you anymore. I'm just saying that the inclusion of a 185 in Railion livery in a route set in 2013, while not technically wrong, is a bit of an odd choice. That's all. Personally, I kinda prefer the Railion logo anyway, so call it creative liberty if you want.
     
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  14. Xander1986

    Xander1986 Well-Known Member

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    Ah sorry than i understand you wrong :) It is a little odd but i have no clue of the only 185 is the one with Railion logo on the route
     
  15. polaroy

    polaroy New Member

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    Can anybody tell whether the double-arm pantographs - as seen in the previews - is accurate for 2013?
     
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  16. Xander1986

    Xander1986 Well-Known Member

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    Yeah they are.... This loco are in different builds... So double arm and single are common
     
  17. Midnight

    Midnight Well-Known Member

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    I really want to play this new route, but now I have a TSW route backlog as well as a Steam/Xbox game backlog....

    Probably grab this in a few months, unless DTG sneak in a BR151 or something. Then it would be day 1 purchase.
     
  18. RobertSchulz

    RobertSchulz Well-Known Member

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    [​IMG]
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    Full article here.
     
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  19. CK95

    CK95 Well-Known Member

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    Would have been nice to get a service dive on the article, they aren’t great at showing the timetable off in streams.
     
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  20. Rutgerski

    Rutgerski Well-Known Member

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    In combination with the layers it looks nice, but I’ll definitely await first impressions before buying
     
  21. Lamplight

    Lamplight Well-Known Member

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    That 111 cab sure is looking lovely and inviting.
     
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  22. Xander1986

    Xander1986 Well-Known Member

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    Yeah the model is beautiful! And the cab is stunning :D
     
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  23. theorganist

    theorganist Well-Known Member

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    I will certainly be purchasing this unless there are some obvious major issues with the route. A bit of a shame that is another route with the Dostos but if they are correct for the route then so be it. The class 111 looks great.
     
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  24. razmatus#2517

    razmatus#2517 Well-Known Member

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    Munich to Rosenheim hell yeah :)))
     
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  25. noir

    noir Well-Known Member

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    Great, as usual, open crossings. :( That instantly makes me want to wait for at least 40% discount.
    upload_2024-2-22_21-52-4.png
     
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  26. gesingus#2808

    gesingus#2808 New Member

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    One thing from the stream, maybe this could be changed. The neutral section between the german/austrian network would have been located at km 83,0 back then (ingame it's currently 82,6). And maybe add the proper assets to the OHLE system, to visually show the seperation, because as of now it feels a bit random with the placement of the EL signals, even more since they are in the wrong place for the infrastructure represented.
    upload_2024-2-22_22-22-6.png
    upload_2024-2-22_22-43-32.png

    Source for both:

     
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  27. MonacoCharlie

    MonacoCharlie Member

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    @https://forums.dovetailgames.com/members/gesingus-2808.34131/ yeah mate it think so too. They were looking better on Vorarlberg where the OHLE is actually “going out an in” also on Peterborough Doncaster. I don’t get why this wouldn’t be standard practice now.

    I think I’ll wait until this is fixed or there’s a discount.
     
  28. MonacoCharlie

    MonacoCharlie Member

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  29. theorganist

    theorganist Well-Known Member

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    I like what I saw, the route felt busy and seemed to run well. The 111 looks interesting to drive. I did notice there are a lot of trees on the route but I assume it is like that in reality. I don't think it will be the most exciting to drive but it looks like there is a good variety especially with all the layers. I thought the OHLE does look better overall.
     
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  30. Rutgerski

    Rutgerski Well-Known Member

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    Thought it looked quite good, with the ‘special technique’ to make sure the distant mountains are visible. Hope that’s the case on consoles too, as Matt suggested. Didn’t miss the added marketing layer, maybe these things are better off if it’s just one person talking.

    Will await first impressions when it goes on sale though, just to be sure.
     
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  31. MonacoCharlie

    MonacoCharlie Member

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    Apart from the points raised in “gesingus#2808” post, I think it’s a little better also.

    I’d still prefer the tsw 3 version with fixed flickering though, tbh
     
    Last edited: Feb 22, 2024
  32. Oelix

    Oelix Active Member

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    Here's another one of my complaints about the night lighting - while Salzburg Hbf looks great, the surrounding area is once again populated with houses where every single window is evenly lit in bright white or yellow. Cities don't look like this around midnight because most people are asleep, and even where the lights are on they would be differently coloured. Once again I wonder: Is it so hard to at least block out some of the windows? dark.png
     
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  33. cloudyskies21

    cloudyskies21 Well-Known Member

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    Overall I'm happy with the preview. It certainly has a lot of long-term gameplay, namely lots of locos, a good amount of service length and variety (RE, IC, S-Bahn and freight), a route that's interesting to drive with several twists, speed/gradient changes, plus of course some nice scenery - kind of a nice mix of MSB meets Vorarlberg.

    Very happy regarding layers for both playable and AI services with lots of different locos to see including the Vectron too thankfully - a reason why German/Austrian routes are consistently the best in TSW - but I just hope that loco substitution issue won't be a problem though. On the subject of locos, I really wish Rivet's 204 can be chosen for more routes other than MSB as I prefer this compared to the 363. One final thing regarding locos, it's certainly nice to have a route that features a lot more hour-long journeys with the 101 - this fantastic loco deserves more like this instead of the many shorter ones it seems to have in general.

    One thing I must say though is Salzburg Hbf looks little more quiet than I'd imagined, though hoping the 1116 means hopefully it'll feel a bit more busier at least. Regarding night lighting, agree above about buildings having all the lights on which looks totally unrealistic; also the city/urban area of Salzburg felt too dark - where's the ambient glow of the city from street lights etc? Also noted several trains that didn't have working PIS or cabin lights (such as the dostos in particular). One other thing of note was when Matt was choosing the 101 service towards the end of the preview, the description showed the service as playable between Salzburg and Rosenheim, yet it started at Freilassing?
     
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  34. gesingus#2808

    gesingus#2808 New Member

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    Probably comes around a lot more negative than intended. I felt like I need to raise it, because this stuff has been done wrong on Vorarlberg already, which is kind of sad.
     
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  35. OldVern

    OldVern Well-Known Member

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    MSTS level night texturing, just replace the day time glass texture with an off white/yellow colour. We were doing that in Trainsim Modeller 20 years ago. Where is the projected and ambient light, which GTA SA was also doing nearly 20 years ago and, as you say, lights should be on and off with only the midnight owls burning the light away in the early hours.
     
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  36. RobertSchulz

    RobertSchulz Well-Known Member

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    I saw that in the preview, too. But...

    The funny thing is that to implement level crossings which move is far more complicated than just placing a rigid level crossing static mesh/blueprint. In the end, would it matter to you or would you even prefer if level crossings just were closed all the time (independent whether a train comes by or not)?

    I mean we inside of the train with the delay to close a level crossing in real life, should not see it either if they were open before or not, I guess.

    By the way, the red lights for the warning signs would be active flashing still. They are independent of the closing mechanism. So that's not a bad factor.
     
    Last edited: Feb 23, 2024
  37. daanloman#3930

    daanloman#3930 Well-Known Member

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    I saw this question a few times. That service comes from berchtesgaden, a small single track branch line I would've loved to see and hope like the meissen branch in DRA will be added later. The 101 arrives at Freilassing and runs around the coaches going to Rosenheim and further then. Not sure if I ever saw it as a sandwich service. I hope to see the IC cab car someday since it was a frequent sight on the line before the IC services became ICE this year following the scrap of most 101's. On the route itself it looks like freilassing will have it's real very interesting shunting and service variation I hoped. saw that for not having any branch lines there were two freight trains sitting behind eachother in the stream at the same spot the entire day. I really hope that that doesn't mean freilassing is gonna be a yard of just sitting stock. same goes for Salzburg container terminal. I saw the rails behind there and one closer to salzburg to some local industries were built in, but as per other routes I expect unused industry tracks again.
     
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  38. OldVern

    OldVern Well-Known Member

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    I would rather static lowered gates than none at all. However on secondary lines the driver should still get the flashing light to indicate the crossing is closed to road traffic. TSG managed this on Niddertalbahn, including random failures, and Zusi 3 manages this very well. On the Marschland route the flashing light is not triggered until you pass the magnet a couple of 100 metres from the post, leading to me reaching for the brake handle the first few times!
     
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  39. theorganist

    theorganist Well-Known Member

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    I agree night lighting still doesn't seem be something perfectly implemented. It was certainly better than Cross City for example but it seems a shame when most of the buildings in the city are lit up long past working hours or indeed bedtime!
     
  40. andy#5135

    andy#5135 Member

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    As Mastery levels can ask you to complete specific scenarios, is the "currently missing" scenario part of the Salzburg-Rosenheim Mastery Challenge (a green German steam locomotive, even if undriveable would be cool)? If so, will the affected level be modified, or is it of the type "complete x of out y scenarios"?
     
  41. grob-e

    grob-e Well-Known Member

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    Actually, he chose an IC-service from Berchtesgaden (IC 2082 Königssee Berchtesgaden-Hamburg=Altona)

    Auswahl.png

    this route is coming in to Freilassing from the southwest.

    upload_2024-2-23_10-21-44.png

    So, Freilassing would be the first station on the given route for this service on the journey to München, even though the description is wrong, it should be "Drive this service from Freilassing to Rosenheim.". Even though, it is, I think, the only IC-service to Berchtesgaden, as all the others mentioned Graz, Klagenfurt and so on, so somehow a great random hit...
     
    Last edited: Feb 23, 2024
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  42. noir

    noir Well-Known Member

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    It's not really that difficult, even the simple solution by placing some trigger markers would work, you can just place them on same place as real world circuits. But ideally you would have it implemented in dispatcher, so that you don't get aspect allowing drive until the crossing confirms it is closing, that's how it works in reality and how it is implemented in simrail too.
    Even permanently down barriers would be better, yes. And open barriers are repeating problem in every route since Hamburg-Lübeck. I don't know why DTG does not solve such glaring issue, but insisting on having obvious bugs everywhere is main reason why I refuse to give them full money for their addons.
     
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  43. solicitr

    solicitr Well-Known Member

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    Yeah, that's a bit jarring considering the Railion brand was dropped in 2008. (A nice touch on the RSN version is the ghost of an overpainted "Railion" behind the DB logo)
     
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  44. Spikee1975

    Spikee1975 Guest

    What you are saying here is basically that TSW is not a real simulator. Core railway stuff like this has been done twenty years ago.
    "Too complicated" might be valid for a freeware creator, but not for a commercial company.

    On the other hand, I'll give you that it's "too complicated" for DTG - they have already lost oversight and control of TSW which indeed has become too complicated for themselves, new bugs constantly surfacing that nobody can explain. Still wrong PZB indicator flashing on many german locos. Approximately 100 support tickets per day.

    That once again shows TSW shouldn't be treated as a simulator. Leave stuff like this to the pros. Working in TSC, SimRail, Run8, Zusi. TSW plays in a much lower league, let's face it.

    Look at our train models lit by Epic's UE4 engine (but don't look too close or you'll see suspension dampers floating in the air) - that's basically it. For me, that's not enough and my TSW journey is over. Just a hype about mediocre content.
     
    Last edited by a moderator: Feb 23, 2024
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  45. MonacoCharlie

    MonacoCharlie Member

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    I really hope what we saw wasn’t the final build
     
  46. krenz.christoph

    krenz.christoph Well-Known Member

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    btw, have they changed the sound of the Talent 1?
     
  47. RobertSchulz

    RobertSchulz Well-Known Member

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    What I just wanted to ask for was more in a general kind of sense whether you/one would prefer level crossings to be closed all the time and was not meant to be something to defense nor hold against what DTG is doing at the moment.

    It was just a question related to my experience with placing level crossings in the Editor. I also did not say it would be "too" complicated for anyone to do. I said it's more complicated to implement level crossings in a way that they open and close rather than just placing a level crossing blueprint on the landscape.

    And that - and this is the point I wanted to point out - with the benefit for the players that level crossings would be always closed, simply because they can't have any other (open) state.

    So the developer (doesn't matter whether it's DTG or me) has more time left for other things, while the player does not get a buggy level crossing in return. A win win situation.

    However, with the only downside that it might could be immersion breaking when no trains pass by.

    It's an interesting point might be worth a discussion thread alone.
     
    Last edited: Feb 23, 2024
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  48. Spikee1975

    Spikee1975 Guest

    Simple answer from me - no compromise. A level crossing must work in something which calls itself a sim. It's not rocket science.
     
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  49. Xander1986

    Xander1986 Well-Known Member

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    I have already written a message to Matt and Alex about this problem direct after the stream... Its a discription mistake in the main mnenu!
     
  50. orb

    orb Well-Known Member

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    In the past, before the preservation team updated the routes, they were closed all the time and that was the preferred state, but since then the automated barriers/booms were meant to be a standard thing on all the following routes.
     
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