Material Function Help

Discussion in 'PC Editor Discussion' started by moofers#8902, Feb 25, 2024.

  1. moofers#8902

    moofers#8902 Well-Known Member

    Joined:
    Dec 6, 2021
    Messages:
    369
    Likes Received:
    490
    upload_2024-2-25_11-12-18.png

    So I saw these in the peterborough and doncaster materials folder and wondering how these are setup in blueprint as they are unopenable and crash if you copy and try to open it.

    I'm able to make material functions without crashing.

    Any one skilled enough to help out?
     
  2. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,104
    Likes Received:
    3,046
    it is really furstating you can not open any of the original blueprint or material files. I know, securing/making sure people don't steal assets to reproduce content, but what for, really? Best you can do is create a child blueprint or whatever its called by rightclicking and somewhere on top of the list the option should be there. atleast thats for RailVehicleView blueprints for me.
     
  3. BRD

    BRD Well-Known Member

    Joined:
    Nov 9, 2018
    Messages:
    253
    Likes Received:
    533
    I wonder if it isn't just a normal UE thing, considering that content to be already cooked? I think until now we've always been told that cooked content can't be edited. Unless I'm confusing things.
     
  4. moofers#8902

    moofers#8902 Well-Known Member

    Joined:
    Dec 6, 2021
    Messages:
    369
    Likes Received:
    490
    You can copy certain things and its fine but materials are one of those that seems to crash if copied.
     
    • Like Like x 1

Share This Page