Gameplay [bug] 1 Fps Lock When Disconnecting Bluetooth Speaker

Discussion in 'Suggestions' started by cpavit, Feb 25, 2024.

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  1. cpavit

    cpavit Member

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    I have a bluetooth speaker connected to my PC. If it looses power while playing TSW4 the game locks to 1 FPS and isn't really playable. Crazy about this bug is, that if i reconnect the speaker the game FPS unlocks to normal state.
     
  2. matt#4801

    matt#4801 Well-Known Member

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    I suspect this has nowt to do with TSW4 and in honesty can't offer advice personally, though if you post it in this section or the forum, you may get more help.
     
  3. jack#9468

    jack#9468 Well-Known Member

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    Sounds like a problem with the speaker rather than the game.
     
  4. cpavit

    cpavit Member

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    I'm a software dev, so i know my way around. And i'm very sure that this is impossible permission wise for the Bluetooth® audio driver to look the frame rate of a different process to a specific amount.
     
  5. matt#4801

    matt#4801 Well-Known Member

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    Like I say then, if you haven't already make a thread in the section I linked above make one there and submit a ticket. Otherwise I can't help you out mate.
     
  6. cpavit

    cpavit Member

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    Thanks, didn't saw the bug reporting thread therefore i posted some of my bugs in the suggestions thread.
     
  7. matt#4801

    matt#4801 Well-Known Member

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    Ah no sweat, it is probably best to put those there too as they will likely have just got lost amongst all the suggestions.
     
  8. jack#9468

    jack#9468 Well-Known Member

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    Could it be something like the sounds needing to go through the speaker wire to the speakers (as in, the sound having to travel further) slowing the frame rate?
     
  9. cpavit

    cpavit Member

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    The game process doesn't care and know who much/long the sound has to "travel". What you are suggesting is that because the sound takes some time to reach the speaker the frame time would increase, but the frame time (time how long it takes to create and render a new frame) isn't dependent on something external like this.

    It has to be a bug in the game code where something fails because if the bluetooth speaker isn't connected, the PC has no option to output sound. And the part of the code that handles speaker selection somehow tries to reach the speaker device over and over again even though it isn't connected and it does this so often that It does block the engine instead of just realizing it isn't available anymore and just goes on.
     

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