During the Rio Grande SD9 scenario Assembling the Load, once arriving with the final segment on the designated marshaling track, it doesn't couple up to the rest. Furthermore, if I uncouple anything, I cannot couple back either. Among other things I noticed that the wagons are slightly tilting and off-center, but the couplers were close, not sure what happened. Also, none of the cars have numbers showing. Using F6+F7 or logic it's solvable, but awkward.
Check my Big Buckeye thread, fixes are in there I recommend installing all of them. https://forums.dovetailgames.com/threads/the-big-buckeye-coupler-fixes-thread.50579/
Issue in that case were loco collision boxes being too big, the game sees the stock colliding before the couplers hit each other.
Yes, I gathered from the description of your patch It's on my watch list, just didn't expect this kind of stuff, only consist breaks (I saw you also included one for the SD9 itself). It's weird because it initially worked, I'm also used to hearing the collision sound with couplers. It was literally the penultimate coupling move that I needed, half already in place, second half assembled. (Then the caboose.) Anyway, I'm confident that during my next round of playing them (usually 3 - photo, score, fun) it will work well. (with your patch) Might be a rounding error kind of thing, similar to your other discovery of exact 0 height above ground. Edit: Now that I think of it, there was a moment relatively late in the scenario when I heard some kind of a knock. It may have been relevant, one of these slowly changing physics quirks catching up with me and from that point on, preventing coupling. As in, -0.0 became +0.0, just about coupling became just about not, if you know what I mean.
Yes, the collision sound is played instead of the coupling sound - because that's what happens due to the SD9 box and the 100t box being too large.
Hey Spikee1975 I extracted the fix like this: And got a fancy error: Unable to load tracks.bin. This is the file itself that you provided: Overriding this, so I think it should be fine: Although, if it's just about a number change, the size change is suspicious. Trying again without, but assuming something is wrong. If you have different file versions I can attach them somehow. I could also research using serz using your explanation of what to change. Edit 1: Yes, it works again after deleting the patch. Maybe should delete Blueprints.pak. Edit 2: Thanks to a switching mishap, I tried with the path and removing the PAK. Still an error with track.bin. Fortunately F2-Cancel works and also successful. Edit 3: I just realize that the first screenshot shows that Blueprints were regenerated after the file update.
There's nothing wrong. A career scenario that loads modified stock (and the collision box is modified) will display this message, just press F2 and Cancel. I had suggested to remove the line of code, as it's a single player game you should not include anti tampering measures. Let's see if they do.