Blueprint Help - Simple Announcement Controller

Discussion in 'PC Editor Discussion' started by moofers#8902, Mar 29, 2024.

  1. moofers#8902

    moofers#8902 Well-Known Member

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    So I'm having a bit of problem with figuring out how to use the simple announcement controller as I'm not able to drag it into a blueprint even though it's in all released station blueprints, so I'm a tad confused what's going on?
     
  2. greggryan2

    greggryan2 Active Member

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    You have to create a child version of the BP and then put the child version into your plugin and then add it into your BP.

    DTG Alex Anychance this issue could be looked at and resolved please. Its prob one that would help us creators and might resolve a lot of other issues. There is a issue where Blueprint actors we make aren't able to have components etc added into the Blueprint most likely due to them being cooked.

    This has caused a lot of issue as we're having to make child version of the DTG assets just to add them into our blueprints. Making size of out plugins bigger then they need to be and also can cause issues if the child ever looses its reference to the parent actor.
     
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  3. moofers#8902

    moofers#8902 Well-Known Member

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    Thanks that helped a lot, I spent so many hours trying to figure out why it wouldn't drag and drop into my blueprints.
    I even childed the blueprints to see if there was a setting I was missing but didn't think about putting them into the blueprint as a child.
    Thanks again.
     
  4. greggryan2

    greggryan2 Active Member

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    Yeah it's something they need to fix with editor cause it's super confusing. Just remember to put the child BP somewhere in your plugin so if dtg do chances to core you won't lose the child version.
     
  5. moofers#8902

    moofers#8902 Well-Known Member

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    Childing is helping me copy stuff over properly too =) Noticed still can't see certain things like implemented functions (the node chart) but the nodes charts aren't to complicated atm.
     
  6. moofers#8902

    moofers#8902 Well-Known Member

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    Looks like they broke the Audio Asset Manager/Controller for the editor =P
     
  7. greggryan2

    greggryan2 Active Member

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    You shouldn't need to. Most of the components will have the functions implemented on them already. The act of you making a child is so it allows you to use them on a BP actor as there is the issue with editor.

    If you show some screenshot might help.
     
  8. greggryan2

    greggryan2 Active Member

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    Again show some screenshot
     
  9. moofers#8902

    moofers#8902 Well-Known Member

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    upload_2024-3-30_0-34-21.png
    Only happened since last editor update i think.
    It affects all the official maps too only in editor.

    And I do have the audio asset manager/controller where it should be.

    upload_2024-3-30_0-38-7.png
     
    Last edited: Mar 30, 2024

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