Noticed on two occasions while just after leaving a station heading north, a 170 heading south approaching the station I left earlier, I could clearly hear its passenger announcements as it was passing me. Xbox Series X
Remember that editing a timetable requires a full time timetable developer and a lot of development time if the route hasn't been set up to fit in the 170 but even if it had space, it's still a lot of effort. Idk how many timetable devs rivet has, but if they only have one, they can't simultaneously work on scotrail Express while doing fife circle
It really doesn’t. I’m not saying it’s easy but a dedicated modder is well on the way to having a full 2024 timetable done and dusted for Fife Circle. The route hasn’t even been out a week.
Just because it takes a modder a week doesn't mean it's the same for tsw. Some of the timetables and upgrades took a long time although some were passion projects.
Why doesn’t it mean it’s the same? If a modder can do it for free in his own time why can’t the resources be used by rivet? Or is that what dovetail and third parties expect now. Release unfinished routes and the modding community will do the dirty work? Fife circle is such poor quality. The lack of services is astounding, no freight and you can’t even layer the train on Edinburgh Glasgow which isn’t that old.
There is some issues P a announcement They only say where the Is train is going At the Start of the journey And then after that , it only when you are approaching A station I thought the p a announcement will go off If it is broken can we gat fix it please
Don't think it has been mentioned yet - in the 385 timetable, one cheeky ECS from Glasgow Queen Street to Eastfield, 5R29, has survived, and is actually driveable - why? Who knows?
It's very rare to see trains backdated onto old routes, the few examples we have (notably the 142) was a complete accident, Due to the way Rivet set up the tags for WCL. Other than that, I don't think we have seen any new train backlayer onto old routes, except for an overhauled 'passion project' timetable. Is there even freight on this line? A quick google suggested a rare colas oil train or a alturnative route for an empty cement train from Aberdeen. Even the Engineering Express used old wagons or towing a 385 which wouldn't make sense.
Flashes of Edinburgh-Glasgow and the deafening door sounds of trains at the other platform when sitting in the 385 cab, is this some kind of issue Rivet have with properly configuring audio levels? Making the sounds of other trains louder inside the cab than the sounds of the train you are in?
Hmmm...scenario planner...the path is set to (in this case) Rosyth Pl 1,... for some reasons...the stop marker is set to Rosyth Pl. 2. And by the way, even with 'Off the rails' can't drive an electric loco.
Okay so we need more paths for Scenario Planned ik this might now happen, but paths for scenario planner look very limited. We should get more paths around the circle clockwise and counter clockwise at least
Can I ask why Haymarket depots thru roads are blocked by invisible buffers? Kinda defeats the object of free roam if you can't drive there, and its making it impossible to create realistic timetables. It's bad enough having depot sheds you can't drive into, but to prevent use of the outside depot roads is just infuriating.
Can you? Each time I set a path into the depot I got an invalid route. Will have to try again. Maybe it's only most of the tracks which are blocked lol. Spawning a train in god mod I drove out and hit an invisible buffer.
I noticed for setting up paths, the loco "front direction" has to look in the direction of the path, else its invalid. For double traction light engine its easy to use paths forth and back as long the driven locos look at the paths direction (can be seen on the 2d map too) This is for all countries, allroutes and all rolling stock. So if you drive a class 37 one way from a-b, change ends via driver seats, its not possible to drive back via path. The loco front needs to face the path direction.
I think this is different. Like the depot has invisible buffers on certain tracks. Can see them in the editor.
Different techniques and different methods. From what dtg have said, they can't copy exactly what the modders do because the methods are different. Something like the new clouds in tsw2 required a ton of work on dtgs end even though londonmidland had a mod for it
Not only that, with mods it’s user beware. For DTG to incorporate something officially it is going to need to go through all their QA (ha) processes and be exhaustively tested against all eventualities on all routes/DLC’s and platforms. Not a five minute job.
Played the High Winds scenario today - really good scenario and felt highly appropriate given the storm battering the UK today. Have to say the inclement weather effects somewhat hide some of the more suspect scenery.
Bought the route today, just done the Glenrothes to Edinburgh service and i do like the fact it has an end to end journey on it which makes for a good drive. It does need some freight on it to have extra traffic on what can often be a quiet drive at times. Also something like a railtour which goes from Waverley to do a full lap of the circle and then back would be cool to do. Hopefully some extra services get added because it's a really nice route to drive
As a regular user of Waverley, this doesn't sound right to me: Tweedbanks usually leave from the main bit of the station. In fact, of the 30+ current daily Tweedbank departures, only two are scheduled to "run from the island platform hidden from the main station" (platforms 8 and 9).
I was really waiting for the Fife Circle Line but it turned out to be major disappointment. The timetable is really lacking, the depot and sidings are all empty and the scenery is really inconsistent. For example the bridge looks nice but the scenery overall is not looking too great and the ballast colour or trackbed/trackside looks wonky. Rivet made nice overall scenery for the Bernina Line so I don't understand what happened with this route...
Announcements don't work consistently after the 1st station. The DVD alarm sound is too quiet, especially if you have the windows open. PlayStation 5
It said ‘well on the way’ so not done yet. I believe the plan is it will be part an update to the FifeCircleEP. All good things come to those who wait, and this will blow your mind!
Having just completed my first service on Fife circle I must say it is nowhere near as bad as the initial stream showed it off to be.Its actually a very nicely done route. The timetable is lacking but hopefully future updates will improve this. One of the things that does annoy me though is that the 170 and 801s don't lay onto Edinburgh-Glasgow.You would think this was easy to do and would add an extra sparkle to that route as well.
I must have been unlucky enough to get those services by random then, because I've only been to Tweedback via those platforms
Not as bad as the WCL. Because the bridge is well done I score this route as 6/10. We haven’t had any responses to this feedback from Jasper for two weeks now. Jasper or someone at Rivet should be acknowledging the feedback we give.
Occam's razor would more likely say if that were the case it would be from simply cloning the baseline track as a basis to work off, and not noticing they'd not accounted for those imported tracks when they set up the rest of the route.
So I'm currently in the process of making a custom timetable for this route in the editor, and just run into an issue. Platform 4 at Waverley is missing it's exit platform signal (Signal 436). This makes platform 3 and 4 almost impossible to use properly.
As a player who lives on the Fife Circle Line I must say I was rather excited to see my local line come to TSW as most players would be. Even knowing that both the 170 and 158 which are the two main trains are being modelled specifically for this route was just the cherry on top. Having played it for a few weeks now and with the knowledge I have for my local line I wanted to give some feedback on the routes current state and hopefully a revision will see it through. Firstly the Class 170, like most have said is well modelled by Rivet. The attention to detail and time/effort that has been put into the carriages and cab is fantastic. Sounds are good too, a few issues but likely to be UE4 when you reach higher speeds. PIS system is a little faulty if your joining on a service mid way through sometimes you don’t hear it on any services. In terms of the route itself the stations are excellent, reviewing them is really easy, all of them are accurate from my knowledge and the custom assets are on point. You will have seen from the many other posts that the scenery does feel copy and pasted in many areas and a little bare, is it console limitation and the Forth Bridge making an impact? Yes and no, just a walking distance from Edinburgh Gateway you can spot the Tram Depot, unfinished. A nice touch but half done and most likely a waste of assets to a drivers cab. Timetable is where things start to take a turn for me personally. The Circle isn’t utilised as it should with Glenrothes with Thornton not always being a turning point trains tend to use the bend onto the mainline to return through the circle via Kirkcaldy back to Edinburgh and vice versa. There are no services to Glenrothes via Kirkcaldy. Will this be implemented? Probably not but a little frustrating for a fellow Fifer. A fair few other services missing from the current timetable here and there but I suppose there might be room to add these with the arrival of the 158 and of course the branch line to Leven. Overall I’m happy to have my route in the game, in its current representation though things can be improved across the board.
Just to say, as of the 2024 FCL timetable, almost no trains run the bend onto the mainline. There's like two a day that do it. https://www.realtimetrains.co.uk/se...24-04-12/0000-2359?stp=WVS&show=all&order=wtt
Does anyone know what today's update to Fife was about, as it's not mentioned in the Announcement update notes, but I received a brand new FifeCircle.pak through Steam? Just randomly checking, but Burntisland still has the "Glasgow Queen Street" sign. (Ten seconds fix in TSC, as the correct sign exists already) Edit: Since the update, I can't turn on the 170's train lights anymore in freeroam. The button is not working.
Going north the signal before Kirkcaldy can only show green/red. So if the next signal is red (end of platform) you get a green to red signal pattern. Needs a fix. Can't have 2 aspect green/red signals followed another signal capable of showing red as there's no yellow warning. I see there's been no response from Jasper to any of this feedback, so I'm assuming he's on holiday or we're being ignored again.
Going north between Cowdenbeath and Glenrothes & Thornton there are spurious AWS alarms and bells for no reason.
You absolutely can in real life, though I don't know that's accurate in this specific case. It's Rule 39a again.
Since yesterdays update, the Class 170’s AWS/DSD acknowledgement no longer works by pressing circle on PS4, I’d assume it’s the same for other consoles
In a TCB MAS area like this, you really shouldn't get a green then red. That would be a massive SPAD trap. There would have to be either a repeater or a fixed distant board for this to be acceptable under signalling standards.
Same on Xbox, reverser is no longer moveable with the D pad either. Never known an update to make things worse before.. impressive
The 170 doesn't have any exhaust effect whatsoever. Could we get some diesel smoke added to it? Passengers do not spawn at Inverkeithing. Passengers at Lochgelly try to board from the opposite platform, walking directly across the track.
Rivet did the same thing with IOW, giving a green distant signal when the subsequent section signal was at danger. Might also have had a green colour light onto a red there as well I think it was at Sandown which should have been single yellow.
Everything seems to have gone very quiet on FCL lately (especially in contrast to the overwhelming majority of voices on this immediately before and after release).. is there actually a timeframe on any improvements to this route? this had (or optimistically maybe has) the potential to be an amazing route.. but it really does need a lot of refining and additions to get to that level yet. i do worry Rivet will not put the effort into bringing this route up to such a level (apologies Rivet if that sounds harsh, it's just purely based on previous direct experience, WCL is the most glaringly obvious examply) DTG to their credit have really stepped up the standards on recent releases.. and Skyhook turned what was in my opinion the worst route in the game based on performance and overall quality (MML) into one of the strongest routes (again credit to Skyhook for making the effort there).. are Rivet willing to do the same with FCL? i really hope so. I'm not confident that will happen after the likes of WCL (that was another route that had so much potential, but was massively let down by the scenery, the class 150, and frankly the strange decision during production to extend from Truro to St Austell instead of Falmouth.. that was a huge disapointment for me, and would have actually created a HUGE amount of additional and varied class 150 gameplay. but maybe this will be different.. although the silence on any updates from Rivet is deafening right now
The next patches update is in May, Rivet will need to have submitted and DTG have qualified the updates internally before they are released. I expect the timescale too short and we won't see any updates to Fife before June earliest. If Rivet are making considerable updates it might be several months, given they are probably developing other route/s as well.
Rivet are known to stay quiet and dtg can't say much if rivet aren't saying anything or if rivet doesn't want them to say anything