Is Clinchfield A Bit Sensitive On Coupling Up

Discussion in 'TSW Troubleshooting & Issues Discussion' started by AtherianKing, Apr 13, 2024.

  1. AtherianKing

    AtherianKing Guest

    Tried to do a service twice, I coupled up at about 5mph and it caused derail both times.

    pretty sure the game likes it under 10mph on all other routes.
     
  2. phil.elliott

    phil.elliott Well-Known Member

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    10mph is very fast for coupling - I normally try to go maximum 2mph, and I've seen derailments in-game at 5mph and above.
     
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  3. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Must admit I also aim for circa 2mph as well. It's not really a speed as such - it'll be down to the physics of the wagons, couplings, the curvature of the track and so forth - how well does it survive the jolt. If everything is perfectly straight in a line it may well be fine at quite high speeds. Throw a curve or a gradient change in the mix and it'll have a less fun time.

    Matt.
     
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  4. solicitr

    solicitr Well-Known Member

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    On the RL CRR, coupling faster than 4 mph would get you an unfriendly conversation with the boss. It's even in the handbook.
     
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  5. AtherianKing

    AtherianKing Guest

    Appreciate the feedback, I’ll stick to around 2mph the next time I get it done :)
     
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  6. trlz#8165

    trlz#8165 Well-Known Member

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    I have a collection of timetables and RR memorabilia . There was a catchy saying RRs had , it was No More than 4 , the rule was any coupling speed above 4 mph can damage freight and equipment etc .i usually try to do couplings on US trains 2.5 to 3.5 mph
     
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  7. Crosstie

    Crosstie Well-Known Member

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    I try to stay under 2 mph when coupling. Any faster and I've found that rolling stock will sometimes bounce apart and make you start over.
     
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  8. solicitr

    solicitr Well-Known Member

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    To me a "perfect kiss" with US stock is between 0.5 and 1.0 mph (slower than a half and the couplers may not lock)
     
  9. Spikee1975

    Spikee1975 Guest

    Wasn't there some TSW US locos that required you to unlock the couplings before coupling up (on many it's useless as they will lock a second later again)? I remember some tutorial scenarios telling you to do so, else you'd bump off and the automatic coupling wouldn't work.
     
  10. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Correct, at least one knuckle must be open otherwise you bounce off.
     
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  11. trlz#8165

    trlz#8165 Well-Known Member

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    In real life the conductor will either pull up the uncoupling lever to open the knuckle or pull it open by hand before coupling .
     
  12. OldVern

    OldVern Well-Known Member

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    I always thought the limit is set at 4 MPH/6 km/h. which does seem a little finicky. In Run 8 I have banged cars together at 10 MPH without causing catastrophe, though that does kind of border on "rough shunt" territory.
     
  13. DTG Matt

    DTG Matt Executive Producer Staff Member

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    As I said, there's no "limit", it's purely physics. 10mph though vern, wow :) definitely not giving you a buffet car if you're gonna treat it like that haha ;)
     
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  14. stujoy

    stujoy Well-Known Member

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    The caboose on Clinchfield was very fussy about coupling in the past although I've had no issues recently, and haven’t even had to open one coupler to enable it to couple like I used to. I don’t know if anything changed or if I’ve just been lucky with it recently.
     
  15. OldVern

    OldVern Well-Known Member

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    Nudging the limit, that's for sure.

    Buffet car - cue drooling over the keyboard... :)
     
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  16. AtherianKing

    AtherianKing Guest

    Managed to complete the service today I was derailing on, reduced to 2mph and got it all done, though one I accidentally coupled at over 4mph and gave it quite a jump.
     
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