Creation Sharing Has An Ingame Working Route Been Done Yet?

Discussion in 'PC Editor Discussion' started by Spikee1975, Apr 24, 2024.

  1. Spikee1975

    Spikee1975 Guest

    I'd like to ask the most vital question:

    Has anyone managed to create a very simple test route with a simple one-service timetable, using trainsim.cz's cooking mod that works in the main game (not PIE)?
     
  2. RobertSchulz

    RobertSchulz Well-Known Member

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    As far as I can see Daunfr59 managed to do that in the AddOn Manager Permissions thread you initially posted this question. I wanted reply to earlier but now it went different.

    For me personally I'm of kind of stucking with my route now because of one bug with the signal system (I hope DTG is going to fix asap) and the other issue waiting for Lidar for Rhineland-Palatine to be released.

    As I'm very interested about whether this really isn't possible, I might do the process of creating and paking a test route by myself in the next time.

    I'll spread more information once I tried and found out more about it.
     
    Last edited: Apr 24, 2024
  3. Spikee1975

    Spikee1975 Guest

    So the answer is No. We don't know if Daunfr59 has set up all manifests correctly or if AddonManager just blocks it. Hard to troubleshoot if you don't know if it's possible at all.

    Could a bare test route relying on basic assets be made and the pak tested in TSW3 that doesn't have AddonManager? Would help solving the question.
     
    Last edited by a moderator: Apr 24, 2024
  4. RobertSchulz

    RobertSchulz Well-Known Member

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    That's tricky. I think I remember Matt saying that using newer content on older TSW iterations wouldn't be possible, because they kind of changed the file structure/paths of installation and pak folders.

    And if I recall correctly, they said they even brought some aspects of UE 4.27 and UE 5 to TSW4 and the Editor, just to make the Editor work.

    Unsure whether it could work nonetheless. Needs further investigation.
     
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  5. Daunfr59

    Daunfr59 Active Member

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    Sorry but I have been away for a few days. I don't know if I have set the content manifest (or anything else correctly) as nobody was able to clarify exactly what files and file structures are needed to get a working route into the game. I did "unpack" the West Somerset Railway pak file and my own cooked file for comparison and found that the West Somerset path is much more complex than mine.

    My route has (top level) one folder "DLC" and a "uplugin manifest" file.
    Within DLC folder there is a Content folder and a "uplugin" file.
    Within Content there are all the folders I used in the Editor (Maps, materials, Rail Network and so on.)

    The West Somerset Route has - top level- an "Engine" and a "TS2 Prototype" Folder. (neither of these are in my cooked pak.)
    Within "Engine" there are "Content" and "PlugIn" folders with several subfolders.
    Within "TS2 Prototype" there is another "PlugIn" folder and within that a "DLC" folder and "upluginmanifest" file.(my top level)

    So the "official" route has two or three levels in the file structure above the level where my pak. file starts and if the game is looking for a particular path this could be the cause of a problem. I don't know if there is any way I could add or copy these folders into my "plug In" so that they get into the pak. file.

    As for testing in TSW3 ,I don't currently have TSW3 installed (to free up space on my Steam drive) but I could try to find space to reinstall and try putting the pak. file in there. (I may not be able to do this immediately.)
     
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  6. Daunfr59

    Daunfr59 Active Member

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    Actually without the DLC (just Sand Patch and GWE) I was able to reinstall TSW3 quite quickly.
    I then copied my pak. file to the DLC folder in TSW3 but no luck - the route does not appear in the game.

    I admit I didn't load in Liverpool Crewe or West Somerset DLC first (which I use) so I shall have to try that another time.
     
  7. pwilson79

    pwilson79 Well-Known Member

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    I'm watching this thread with great interest, and I'm wishing you all good luck; it shouldn't be to long before I'm trying to cook & import my plugin as well!
     
  8. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

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    Can anybody from DTG please confirm, that the intention on the editor is still the same (That the community can build locos, routes, timetables, etc.)? I would appreciate an answer for that as I am sometimes worried by these discussions here...:|
    Thanks in advance!
     
  9. eldomtom2

    eldomtom2 Well-Known Member

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    It's very revealing what DTG comments on and what they don't...
     
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  10. Matin_TSP

    Matin_TSP Well-Known Member

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    No it's not. These kind of claims sound like they actually say something, but it's just hot air.
    Whenever Matt comments on any thread, I appreciate his insights. Also Matt P. doesn't equal DTG.

    When someone from the community team comments, they can only of course say stuff, that's already out in public. They're not gonna say anything new and revealing, hidden deep down on a thread on page 12.
     
  11. eldomtom2

    eldomtom2 Well-Known Member

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    Yes it is. Note how on some topics DTG is happy to give long, detailed explanations, and with others they don't even give a peep.
     
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  12. Spikee1975

    Spikee1975 Guest

    I won't waste my time trying to build stuff (on a beta recruitment tool) that can probably never be used and shared.
     
  13. fecrails

    fecrails Active Member

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    I hope I'm wrong, but I now get the impression that it's not going to happen. I just watched the May roadmap and Matt comments about sharing editor creations starting at 1:03:25. Paraphrasing what I hear, ,,,,If you want your editor creations to reach a much wider audience (the main TSW4 game) other than just PC (PIE), then talk to our third party team about publishing your project..

    Anyone else hear it differently?

    From the PC editor FAQ document:
    How will PC Editor creations be distributed?
    If you have made something with the PC Editor and want to share it with the community or friends, you will need to manually send the project files.

    Sounds like PIE only to me.
     
    Last edited: May 16, 2024
  14. Spikee1975

    Spikee1975 Guest

    Yep. A route can only be distributed and unlocked in the game by DTG, all the creations in here will likely stay on their creators' PCs.

    At least we got timetable addons and scenery enhancements. I'm happily back at TSC, a truly creative platform.

    TSW Editor is like an IDE that is missing the compiler, and needs a 3rd party to implement that. And in the end you need to modify Windows to run the Exe it produces... waste of time.
     
    Last edited by a moderator: May 16, 2024
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  15. pwilson79

    pwilson79 Well-Known Member

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    Yes, that is rather concerning. Of course by project files, they could either mean the editor plugin files, or maybe .pak files, if they elect to re-instate that functionality (let me hold on to some hope, eh?)

    They may also be thinking of eventually using the Cities:Skylines 2 model of cultivated mods (not great, but would be okay I guess.) I personally think having the game load all and any .pak files it finds, and then popping up a disclaimer for anything DTG haven't vetted would be a no-brainer, but....

    Oh well, it's late, and those are my two cents. Call me an optimist all you want, I can take it.
     
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  16. eldomtom2

    eldomtom2 Well-Known Member

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    The fact that they haven't said anything about it is certainly worrying. As I keep saying, pay attention to what DTG responds to and what they don't...
     
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