Gameplay Niddertalbahn Modern Timetable - Released

Discussion in 'PC Editor Discussion' started by Perks390, Oct 23, 2023.

  1. Perks390

    Perks390 Well-Known Member

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    You shouldn't have to, as they're just layers. It should work without. When I next get chance, I'll check I've set them all up correctly. KWG & HBK only add in AI stock.
     
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  2. OpenMinded

    OpenMinded Well-Known Member

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    Really amazing! Have enjoyed my first ride on NID in the 642. Thank you very much for releasing your work.

    One thing I have noticed. I drove service RB34 (15714) at 12:01. I reached the first station at Gronau a couple of seconds ahead of the sceduled arrival of 12:08. It didnt instruct me to open the doors right away, rather asked me to wait until scheduled arrival time at 12:08 and then instrcuted me to open the doors. Does not really matter, as you can open the doors regardless. However, as the departure time was also set at 12:08, it makes you atomatically 20 secs late after this station. Not really a problem at all, just curious if this was done on purpose?

    Also, may I suggest to make the waiting time at stations really short (maybe 5sek or similar)?! It would somehow compensate for the slower line speed vs the modern timetable and the player would be able to make up some time per station if he whishes so. Just a proposal, which I would have wished for many times on some timetables from legacy DLCs, where the timetable makes you wait one minute or even more in the middle of nowhere during night. Mind you, 20sek is already quite short and I am absolutely fine if you keep it as is.
     
  3. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Sounds like the arrival time was set on the "go to" node rather than the "load and unload" one.
     
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  4. Perks390

    Perks390 Well-Known Member

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    Yes, I set them up incorrectly. It'll be fixed for the next update. I'll look to change the stopping times to either 10-15 seconds.
     
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  5. tokio#8329

    tokio#8329 New Member

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    Do you know, when you will update the timetable? :)
     
  6. Perks390

    Perks390 Well-Known Member

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    Finally had chance to update/fix the timetable, I'll aim to get it out tomorrow providing nothing comes up in testing. List of changes below:
    • Removed arrival times from instructions. Moved them onto the load node at passing point stations only (to change them all would have taken a very long time).
    • Reduced stopping times down to 15 seconds.
    • Updated some stopping locations.
    • Replaced HMA 423 with SKA 423 utilising Hannah's RMV logo mod. Big thank you to Hannah!
    • Replaced HMA ICE 3 with KWG ICE 3, removing the requirement of HMA for AI.
    • Replace the bwegt 642 with the RMV 642, provided by Hannah. ss1.PNG ss2.PNG
     
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  7. Perks390

    Perks390 Well-Known Member

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    An update for the timetable is currently pending on TSC. I will update this post when it's been approved.
    EDIT - The update has been approved!
     
    Last edited: Jan 26, 2024
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  8. tokio#8329

    tokio#8329 New Member

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    Great - Thank you! Now it works for me :)
     
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  9. stateoftheartjonas

    stateoftheartjonas Active Member

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    Just drove my beautiful triple traction of RMV 642s into the sunset, everything worked flawlessly, and I even managed to stay on time! Being greeted by an RMV S-Bahn at Bad Vilbel after completing the service was the perfect ending for a super immersive and enjoyable run. Amazing, thank you so much!

    I also installed Hannah's modern station signs mod: https://www.trainsimcommunity.com/m...c19-patches/i4195-niddertalbahn-moddern-signs – do you know if it's possible to integrate it with the timetable, so I don't have to add/remove it depending on the timetable I want to play but it's loaded automatically when starting a modern service?
     
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  10. Perks390

    Perks390 Well-Known Member

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    I don't think that's something which is possible unless you have two versions of the route, modern and the original. Again, something else I don't know how to do.
     
  11. Perks390

    Perks390 Well-Known Member

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    Currently doing some tidying up on the timetable and trying to sort out getting 628s selectable on all services. The good news is, the 628 is now selectable, the bad news is that the Talent 2 is also selectable as a substitution which probably won't end well...
    I'm also trying to tidy up the selection menu, as it's showing multiple copies of the same unit but the editor is starting to play up a bit.

    In other news, my next timetable project will be Ruhr-Sieg-Nord set in 2006. I've got some timetables ordered but I won't physically get these until end of February.
     
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  12. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    That's weird. Could you post screenshots of how you set it up?

    Does this mean I need the mod trains to use the timetable, or just that the mod trains will sub in for the vanilla ones if I have them?
     
  13. Perks390

    Perks390 Well-Known Member

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    642x3 No Sub.PNG 642x3 Sub.PNG
    The 442 has the same substitution tag as the 642. Is there a way to prevent it subbing in? The other issue I have is multiple versions of the 628 showing in the selection menu.
    The mod provides an extra formation/RVD, so it won't replace any trains in other timetables but the mod is required to run the timetable.
     
  14. Perks390

    Perks390 Well-Known Member

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    New update has been uploaded to TSC (awaiting approval) with the following changes:
    • Updated further stopping locations.
    • Added 628 substitution to all 1x/2x648 services.
    • Fixed 628 railtour arrival time.
    • Fixed 628 not showing correctly in menu.
    • Fixed 642 substituting individual vehicles.
    The 628 is now usable on the 642 services when selected from the menu. Just note that it's not possible to drive the 3x 642 formations with the 628 as the Talent 2 wanted to sub in on these services.
     
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  15. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    I can't think of any, I'm afraid.

    I see. I'm not super interested in modded vehicles - have you considered using the vanilla versions of the vehicles for the timetable but setting it up so the repaints have a 100% chance of subbing in if the user has them installed? That would not only allow people with an otherwise vanilla game to enjoy your timetable, but it would also allow any future repaints (different advert liveries on the 423, for example) to automatically show up in the timetable without you having to do anything.
     
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  16. OpenMinded

    OpenMinded Well-Known Member

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    Still enjoying your timetable very much. Absolutely loved the choice of waggon compilation with the BR204 at the end on the 11:37 freight service!

    Out of interest, how is the medal achievement requirement calculated? Is this something you put in manually or does the program calculate it on its own, taking the different stages of the drive into consideration?
     
    Last edited: Feb 2, 2024
  17. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Screenshot 2024-02-02 105825.jpg

    It is calculated automatically...

    Screenshot 2024-02-02 105836.jpg

    ...but you can then override it.
     
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  18. Perks390

    Perks390 Well-Known Member

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    The initial plan was to have it with a 100% substitution rate but I couldn't get it working (but that's when I wasn't sure how to sub in multiple units). I could take another look at getting this to work, but if I did this with the 642 then the 628 would also end up spawning in.
     
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  19. Perks390

    Perks390 Well-Known Member

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    Like mentioned above, I just used the estimate services button. No idea how well this does with estimating scores.
     
  20. Task

    Task Well-Known Member

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    You could make 642-exclusive tags like "642-RMV" or something like that. That should make sure nothing else spawns in. Of course the mods would also need updates for that then.
     
  21. Perks390

    Perks390 Well-Known Member

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    It's currently set up with substitution on at 0% already, so people can select the 628 from the menu. There's no way to say "I want the 628 selectable but not to spawn whilst also having the 642 spawn in everytime"
     
  22. Fawx

    Fawx Well-Known Member

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    Yep, the substitution system could really use some kind of "exclude" tag to give us more control on what subs in.
     
  23. nils#1836

    nils#1836 Member

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    Thank you for your nice work.
    I am currently working on a timetable for my own route and i have a few issues.
    Maybe you are able to answer a few of this questions:
    • The PIS of the 642 shows "RE 10 Nicht einsteigen" for my route. How did you fix this?
    • I am bit confused about the go to and load nodes. I have arrival and departure times in my timetable. The editor allows arrival and departure values for both nodes. Where should i enter my time values?
     
  24. Isaak

    Isaak Well-Known Member

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    Always add both arrival and completion time to the load/unload instruction. Never add an arrival time to a goto instruction because this will make the player wait at the stop before being allowed to start the loading until the arrival time.
     
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  25. Perks390

    Perks390 Well-Known Member

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    Have you set up the station list for your route? It takes the destination data from that, based on the timetable. Anything not in the list will just show up at "nicht einsteigen".
     
  26. Perks390

    Perks390 Well-Known Member

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    I've just released an update which fixes the issue of the mod hiding 628 services on Rosenheim route and makes use of the 111 for AI. Also a few other fixes included.
     
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  27. dagger#3513

    dagger#3513 Member

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    Hi there, I have problems with the first freight service at 10:52 from Nidderau to Bad Vilbel. The service doesn't run as an AI service, it only works if it is selected directly from a timetable menu.

    Maybe, the problem is with the first station definition which seems to be Bad Vilbel, see attachment.

    upload_2024-3-25_11-47-27.png
     
  28. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    It's probably a seasonal service that only runs as AI in certain months.

    The map points for display in the main menu are entirely separate from the timetable itself.
     
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  29. GER/JUSI Lp

    GER/JUSI Lp Member

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    it drives only in may
     
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  30. Perks390

    Perks390 Well-Known Member

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    As mentioned, it only runs in May. Looks like I've set the map start and end points wrong, but it won't affect the service.
     
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  31. grob-e

    grob-e Well-Known Member

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    Well, on your timetable, the last instruction for the service 15704 is "Uncouple front unit". I've been trying for about half an hour now...How do I uncouple the BR 642 (front unit)?
     
  32. GER/JUSI Lp

    GER/JUSI Lp Member

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    you have to go to your Settings and choose automatic coupling
     
  33. grob-e

    grob-e Well-Known Member

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    Ah, found it...bit strange, that you'll have to tell an automatic coupler to couple automatic :o...but ok..at least some british dark humor in game... ;).
     
    Last edited: Mar 29, 2024
  34. Perks390

    Perks390 Well-Known Member

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    There seems to be a bug, annoyingly, which prevents the uncoupling of the 642. Luckily, there is the automatic uncouple work around.
     
  35. grob-e

    grob-e Well-Known Member

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    Just one thing I remarked...

    [​IMG]

    The arrival time (STA) shouldn't be the same time as the completion time (STC). Completion time would be at least arrival time + passenger loading time...as else that would mean in the moment you arrive, your doors are open, the passengers jump on board the moving train and you depart immediately when you arrive.
     
    Last edited: Apr 5, 2024
  36. Perks390

    Perks390 Well-Known Member

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    The majority of arrival times have been removed from the timetable in updates, and only the passing stations have them. My next timetable has arrival times 30 seconds before the departure time (unless the referenced timetable has longer than that).
     
  37. Perks390

    Perks390 Well-Known Member

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    There's an issue in the timetable where certain services, mainly those starting in Stockheim, will spawn with two 'A' cars on the 642. This will cause the train to constantly slow down when idling. I'm trying to fix it but I can't figure out how to solve it. A workaround currently is to spawn on foot and take over the service that way, the issue is only present when you spawn directly into it from the menu.
     
  38. grob-e

    grob-e Well-Known Member

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    Yes, but this leads to that
    result.png
    9 minutes early Oberdorfelden, 6 minutes early Kilianstädten,2 minutes early Büdesheim, 2 minutes late Windecken...and well, not much on time bonus...so using an STA for the stop at and a STC for the load/unload instruction, and loading criteria minimum time (not sure...could also be let's say 30 seconds...)
    setup.png

    seems to me like a better setup for passenger timetables...
     

    Attached Files:

    Last edited: May 2, 2024
  39. Isaak

    Isaak Well-Known Member

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    Slightly off-topic, but a valuable best practice is to never add a STA to a 'Stop at' instruction, as this prohibits the player of starting the loading proces if they are slightly early. They will receive a 'wait' instruction before being able to start loading. Add both the STA and a STC (with appropriate time in between them) to the load/unload instruction. This will still display the STA on the 'Stop at' instruction in game, but doesn't add an unrealistic 'wait' instruction when the player arrives early.
     
  40. Perks390

    Perks390 Well-Known Member

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    I agree, but as I put it on the wrong node when I first created the timetable, having to re-add the arrival time to every single instruction would take me hours. Which is why this timetable hasn't got them.
     
  41. bassv#9864

    bassv#9864 Member

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    Could you add some static stock/freight wagons at the bigger stations? Bad Vilbel for example feels quite deserted at the moment. Some weathered Habbins or Zacns wagons would look nice ;)
     
  42. Perks390

    Perks390 Well-Known Member

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    New update has been published (pending approval) which fixes the issue with the 642 not spawning correctly. I am also trying to get the IC2 reskin to sub for the 101, but it's not currently working.
     
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  43. razmatus#2517

    razmatus#2517 Well-Known Member

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    I am messing with 628 a bit now in Free roam and such - when you spawn 2x 628 or even 3x 628, once you insert the reverser handle and put it in forward, it controls all three automatically? O:)
     
  44. Perks390

    Perks390 Well-Known Member

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    It should do yes, they've got multiple working support.
     
  45. grob-e

    grob-e Well-Known Member

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    Mostly it do work, even though I remember cases in which the "Federspeicherbremse" was set in all other cabs to 'Hold', what prevented the 628 from start moving. So, if that happens, you'll have to go through all the cabs of the train and set the Federspeicherbremsen to "release"
     
  46. Perks390

    Perks390 Well-Known Member

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    I've submitted an update to the TSC website, which will be available once approved with the following changes:
    • Replaced the 628 with the 218 and Dostos on the peak services. 628 is still selectable in the menu for 642 operated services.
    • Added seasonal static stock at Bad Vilbel.
    • Fixed the stopping position of the 628 railtour at Stockheim.
    • Adjusted some AI timings.
     
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  47. ice#6850

    ice#6850 Active Member

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    Could you possibly use the dostos from salzburg-rosenheim as these one have fully working pis
     
  48. OpenMinded

    OpenMinded Well-Known Member

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    I don’t think he can, as only the HBK Dostos where set up to work properly with the 218.
     
  49. Perks390

    Perks390 Well-Known Member

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    A new update has been released for the Niddertalbahn Timetable which changes one of the evening peak 218 formations to be loco leading as per reality, I've also swapped out some of the AI stock for more appropriate formations from the TSW 5 release.
    I still have the issue of some services not showing up in the menu, these are all formations that have split off from the start formations and I'm not sure how to get them to show up in the menu.
     
    Last edited: Sep 30, 2024
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  50. hebertar

    hebertar Member

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    There might be an easier way but could you try having the formations spawn separately and use a non-playable AI service to couple them before the first playable services? That could be done regardless of whether they spawn on map or in portal.
    When they separate later it is like they are returning to the original spawn state?
     

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