i think that question is a bit to early because all taurus locomotives in the game right now are really just trash. i hope that he can use the semmeringbahn taurus locos
why not? DTG brings a complete new loco with semmeringbahn. With realistic sounds and more. first time from the real vehicle recorded
bro the semmeringbahn taurus is not even in the game.. It has not the same sound like the 182 that are in game right now
me hearing the 1116 almost everyday cant agree with that. and the loco is still WIP if u know for what that stands.
At the moment I'm using the Rapid Transit 182 to test my tracks. We'll see which one we take in the future. The Semmering 182 has a digital display. From what I've seen, "our" 182s have analog displays like the Rapid Tranist 182, so the Semmering 182 would (probably) not be true to reality.
I have already worked on this, the plan is a RT one with copied sound from the Dispolok or the Semmeringbahn, we‘ll see
idk if the Signal on the 4th Picture is WIP or final, cause it should look like this the green lamp should be in the middle in your'e case
There will be another update soon, in form of a video, but I am willing to find a name for our "group" first. My idea was "TaurusLovers" but TaurusCB was not happy about that name idea.
Looks really "Hammer", Taurus! I have two questions: 1. What are you using for foliage assets for these vegetation which seems to be oversized bushes (where the light also shines at). That looks really realistically. Because I found nice way to do a mix of trees (variation in size and angle), and I also found grass and bushes for the ground surface, but I couldn't found a really good way to do "something in between" and this blend from a bush to a tree of yours looks really good. What is this for an asset? Did you scaled down a regular tree asset for it? 2. How do you get into Photo Mode in PIE in a reliable way? I mean sometimes I press [Escape] and I get into the menu, which seems to be more like a bug because as you all probably know [Escape] is the same button to exit Play In Editor mode. How do you that? Do you use God Mode in PIE or is there any other keyboard shortcut?
These are the DogRose from the Niddertalbahn. I have reassigned the "exit game" shortcut to [SHIFT+ESC], if you then click on [ESC] in the game, the normal menu appears. Then you can use the normal photo mode.
If you are in a menu, it shows the options you have at the bottom, and they are clickable, and I use whenever possible, to nit accidentally click ESC
Update: I needed a break from building in the editor. So I tried to build a timetable for the route. It took about 1 week until I had a working (test) timetable. This contains all the RE2, RE7, IC and IRE journeys over the full 24 hours. After that I continued with the development of the route. After a few test runs, I realized that I still had an error with my new level crossing signals. They were still flashing when the level crossing was closed. They should only show a constant white light. Unfortunately, simply changing the lamp material from flashing to constant did not help. So I started to focus more on the actual function of the level crossings in TSW. Once I understood this, I was also able to solve the blinking problem easily. What has (almost) always bothered me are the car level crossing barriers and light signals in TSW. So I thought to myself: now you can build them new and (at least a little) better:
I see that you are using the KWG Dostos as the headlights of those have the issue that the high beams are stuck activated. you could use the Salzburg-Rosenheim Dostos since those don't have that issue, just a recommendation
These are the dostos from SRM. I just didn't switch off the high beam so that you could see the level crossing better at night.
I convinced him to use the SRM's because rn, to my knowledge they are the only ones with realistic brakes, cause you might actually need the whole brake lever, and not just till position 3, thats what it was like in all other dosto's
Long time no post... I spent some time improving my blender skills, by learning how to create materials, texturing etc. The most is still happening in UE tho, a little hint, you can use https://quixel.com/megascans/home/ where you can get free access to 3D objects Materials, etc. if your product is unreal engine based. It's really useful, and never forget, google is your friend... These information boards are common in Cottbus, and I just need to put some content in the, like some paper timetable or ads, we'll see what it will be. Efficiency Comparison:
I have spent the last 2 to 3 weeks familiarizing myself with how the Destination Boards work. After much frustration, I can now present my new passenger information displays: They are not finalized yet. For example, I will update the model again. But the functionality is as good as finished.
TaurusCB Nexuxscraft and me are trying to raise a little community server, after a long we decided to call it "TLS - Train Launch System" (The decision was made with democracy :]) The server is mainly german, and also has some sort of history. Feel free to join: https://discord.gg/v3X9e8RYMV It would be nice, if you change your nickname to whatever your name is in the forum.
Time for another update: I have continued building the Scenary between Vetschau and Lübbenau. Below you can see some sceenshots. I've built new level crossing lights and continued to work on the timetable, which now consists of 873 services.
Stunning! Especially the amount of bushes and trees etc. You mentioned a timteable, so i may ask how much of the track has been layed so far? Or do these services only use a short part of the route?
The tracks run from Cottbus to Königs Wusterhausen. My timetable uses this entire route. Later I would like to extend it to Berlin Ostkreutz/Ostbahnhof and BER, but a lot of time will probably pass before then.