As you may have seen on the Roadmap, there will be a new Timetable for Schnellfahrstrecke Köln-Aachen again. What do you think will be different about this Timetable than the two we already have. Do you maybe know if one of the Trains that has been released after the First Loco Bundle can be found on this Route. The only ones I can think of would be the ICE1 or BR103/110 for Railtour.
Railtours wouldn't need a whole new timetable. No clue what trains run on the route in real life, but the only thing that comes to mind is an older timetable with historic trains like the BR103/BR110. I mean, what's the point of adding yet another modern timetable on top of the two we already have?
Google says According to Google, the High-Speed Section was opened in 2003, i.e. when the BR103 was no longer in regular Operation. If it really is a Timetable from the past, expect it to be something like Diesel Legends.
Well they are bringing some of the service patterns from nj to the base timetable, adding more ai services and brand new types. I feel like the nj pack would only feature the 423 services since that's the unit it came with so makes sense
I would have rather seen the HC-Desiro (Class 462) as DLC along with TOD 4 for the route. Same goes for Duisburg-Bochum, that has just been left for dead since TSW 2. Thats why I´m only interested in TSW 3 and 4 going forward. The older routes are often to short, don´t have enough traffic and the old TOD system. Only keep it all in my collection for layering purposes.
What we already know is: -A lot of new AI with all the new trains we have gotten since TSW2 -New freight services and FINALLY a speed limit for them not to go 250km/h with a bunch of tankers behind them -Maybe a bit of shunting and a lot of static stock What I would also love to have is the Flixtrain services. I know they don’t have the license but a Vectron or Taurus service with IC coaches would be awesome
Just wanna clarify that this is a little personal project so what happens in the update will be the limit of my own abilities, hence no new stock or anything like that. Just a new timetable. It also occurs to me now that, while I wanted the article section to not give too much away, it basically can be summed up as "all the services you're used to already, but made from scratch!" que excitement lol I will make sure the next time it's in an article, it'll be very obvious why I decided to make this from scratch, as well as all the new services that have been added.
Look forward to it! SKA remains as one of my favourite German routes, so I'm excited to see it getting a little refresh with a new timetable, especially when said new timetable is one of your timetables.
I can't wait for this Article. I hope it explains why Cologne-Aachen of all places, I don't want to sound ungrateful but in my opinion Main-Spessart Bahn or Hauptstrecke Rhein-Ruhr deserve a lot more to get a new Timetable.
This is my home route I'm really looking forward to the new timetable. Finally all four S19 trips to and from Aachen at night, RE1 additional trips in the morning and in the evening (stop in Eilendorf). RB 20 to Alsdorf, and RB38 to Bedburg with Br612. Empty runs of the RB 33/ RE4 from Aachen Hbf to Aachen Rothe Erde with the Br 425. The Nightjet Brussels - Vienna and of course 300% more freight traffic with overhauls between Düren and Cologne
Yes! I can explain that now actually. It was a question I expected would come up anyway. It's like the HBK update where I added several AI services after release because the timetable was not in the state where I was happy with it, mainly because it was my first and was still learning. So I just went back and added them in. Similar story here except it's a new timetable because I ran into several issues that I wouldn't end up solving, such as the one 4-COR mentions. Each of the issues I had I thought a new start would be the best solution, which was my original plan for NJP anyway. It then gave me the opportunity to remake everything from scratch and make sure it is as accurate as possible and based on the real timings as well as adding more... Unfortunately I could not get these to enter the yard there so they head back into the portal
Are there likely to be any similar personal projects on the way Joethefish? I'd like to see what you could do with some of the other routes given the more recently released rolling stock.
Think about german freight lovers as well in the new timetable please I don't know what freight is running on the route in reality (I assume it will actually be rather boring A to B long unit services as it is a high-class mainline), but hopefully using some nearby branch lines or town as excuses you could create something more varying and closer to real life freight driver's life. It's a former heavily industrialized area, surely some of the industry still uses rail traffic to move stuff around, even if they are off the map themselves. Couple ideas just from top of my head, not sure what of them are realistic for the place and time: Short trains between factories. Small sets of 3-10 wagons prepared by the industry on siding to be picked up by line loco and taken to another factory, or to a yard for sorting. Splitting and joining through trains in a yard. Long resource trains may be supplying multiple customers along the way. Over-border coal train may drop off couple rear wagons that supply local power plant or industrial needs, before continuing further. Some through trains sharing the direction may have multiple distinct parts with different cargos that get split along the way. Short rangierlok trips. Moving industrial locomotives between stations as industries can rent them to each other when not needed. Locomotive changeovers. Multisystem locos like vectron can step down from foreign trains to be replaced with DB singlesystem locos, and picking up another over-border train to run back. Faulty train movements. Köln surely has large depots and repair works where faulty pieces from all around are taken. Pulling another loco has some specifics, as well as faulty wagons. They may require special handling, like significantly lowered speed around corners and junctions. Dead multiple units often require guarding wagons filled with ballast on each sides to gain reasonable braking percents. Building trains and preparing them for departure. Without humping yards we are limited to the usual sim train building by connecting three pre-prepared parts, but this is still a lot of fun for some players. Create a consist, drive on it with a mainline loco, leave 10-15 minutes for brake setting and tests, and depart. We do have to some level working P/G brake levers on wagons, let players set the train to their wish and needs before the departure is scheduled. Parked consists on sidings. It is a great addition for immersion, but we can make these as services as well. Move these static consists around, in peak hours the passenger traffic needs more space and sidings are cleaned up, as the night comes closer, more and more tracks are taken over and blocked by parked trains and wagons. Odd consists. Some trains have non-intuitive and unusual characteristics, typically some low-profile flat wagons are very light when not loaded, and may have bad braking percents, forcing you into more restrictive PZB modes. Superheavy trains. Köln is a former coal region, surely we can sneak in some double-headed PZB-U trains that will annoy our passenger train colleagues by running 55 km/h and letting expresses pass them. Most of these can be combined into small journeys or shifts, one day you sit on a shunting loco that comes to yard, separates and builds a train before heading somewhere else, another day you control a vectron that comes with this same train, sits for a while in a yard head for daily check, before grabbing the train your shunting colleague just finished, and heading back towards the border. Thank you
My suggestion: - bringing rolling stock to the freight yards at Stolberg and Düren and other empty freight yards - adding Shunting with the V60 or G6 - some more services with the 101 - 401 subbing in for 406 - perhaps a TGV special - 103 and 110 subbing in for 101 and 146.2 - 612 and 628 as AI on stations with connections to branch lines
Oh please, count me in. A Br 151 loco DLC with a proper new timetable including new physics for freight cars would be fantastic. Mhm
Will the extra RE1 services be included? They have a few different stopping patterns, for example the service at 16:04 from Köln Hbf which stops only at Stolberg Hbf between Düren and Aachen Hbf or the 22:47 night service from Köln Hbf to Aachen which stops at Eilendorf. The night S-Bahn services at 0:40 and 1:40 to Aachen are also quite interesting, as they are the only 423 services that go until Aachen. (If they are already included in the current timetable, please correct me)
For the huge improvement of TSWs 24h timetable (after 5 years!) The freight services are rather 1 dimensional. They could make way more out of it. So good suggestion though.
ÖBB Nightjet 424/425 Bruxelles Gare du Midi Brussel Zuid to Wien Hbf has to be operated by existing 182's just like real life where 1016/1116 gets replaced there by NMBS/SNCB HLE18 Siemens to Brussels. Towards Aschaffenburg Laufach Heigenbrücken Lohr Nantenbacherkurve Würzburg Hbf and Wien Hbf from Aachen procedure is SNCB (Société Nationale Chemin du Fer Belge) HLE18 Siemens dropped off there and then the ÖBB Baureihe 1016/1116 takes over the service. Video is here
For freight lovers, installing the BR187 DLC already gives a couple of interesting freight services on the route. Of course the sound is LOVE, but supposedly they're working on a fix for that.
MAG is also a nice candidate for a timetable overhaul to include the ICs and ICE 1 rolling stock we now have.
I would recommand using SKA instead https://forums.dovetailgames.com/threads/guide-on-route-acronyms.56183/ also DTG Alex How bout updating this again?
nuh uh I only use official acronyms from the in-game formations, idc if the list they wrote is official too, same game with KWG/SKW (which I almost mixed up with "SKA"), MAG and HMA and LFR with whatever someone on trainsimcommunity.com said
Apologies for bumping such an old thread but is there any update on this? It seems to be missing from roadmaps in recent months.
Still being worked on. The new timetable has 4000+ services including ai which was mentioned in this months roadmap. However it still needs to go through testing so it's going to be a while. It's Joe's own passion project so he's working on it in his free time so other work takes priority but he's been working on it
Thank you, must have missed the mention in the recent roadmap. Passed along the line recently and that number doesn’t surprise me haha
That's very gracious of him. However, I don't get why Dovetail isn't recruiting more people like Joe who want to dedicate their free time to improve the game. Not to push anyone here but maybe another helping hand supporting him with his project could had sped up the process quite much. Don't get me wrong, but I mean this project was announced as a selling point on the roadmaps for TSW4 back in August 2023, 8 months ago. Now soon we might have a new iteration of TSW knocking at the door, unsure whether the upgraded timetable can even be published by the release of it then. Wouldn't it have been better if A. DTG had decided to get some of the ambitious timetable community creators in the PC Editor Forum into the game and support Joe getting some work off his shoulders and B. the project had not been put/announced on the TSW4 roadmaps if it isn't closely to be finished? All highest respect to Joe for doing this, but however I don't feel right about some aspects of this project in a way it either could have been kept secret until it's ready or maintained by other co-contributors so that it goes way faster forward. I really hope that this project doesn't take much longer and soon we all can happily play with the new timetable. My only point is announcing a free time passion project on the roadmaps as part of a commercial product was and still is critical and controversial in my opinion, if it didn't comply to the promises and strings attached.
You are correct if you go to the other side of the inner German border you get the East German Deutsche Reichsbahn Baureihe 118 Dicke Babelsbergerin DR Baureihe 119 U-Boot DR Baureihe 120 Taigatrommel and DR Baureihe 130-132 142 Ludmilla. These are the V200 equivalents in the former GDR. A perfect fit for these routes DCZ Nahverkehr Dresden Bahnstrecke Leipzig Dessau Rapid Transit. I wonder if the 218 fits that nicely. You should be old enough to remember the AFN Ads for Train travel in West Germany which features them alongside the 220. Ideally both 220 and 218 should be bundled together as the West German diesel legends for the Western German Routes we have in game
There’s already a timetable mod set in 2023 which is excellent: https://www.trainsimcommunity.com/m...imetables/i4387-cologne-aachen-timetable-2023. I don’t see why DTG needs to be involved at all since modders now have the tools they need to make their own timetables. (N.B. The Niddertalbahn timetable mod is also excellent and there’s one just published for East Coastway that I’m looking forward to trying).
Because players want something official and consoles exist. If it was only pc, then dtg wouldn't need to do all that
more stuff to do on one of my fav routes (first route I had played in TSW ever and still one of my favs; also great for LZB/highspeed testing in Free Roam), so... cant wait and if it came with a bonus loco, I would even pay a bit for it
It isn't an important thing but as an AI train I would suggest the Br612 for the Eifelbahn layers as RE12. It ran on the route for tests and regular service in 2006. Otherwise the Br218 + N Wagen would be perfekt as an Layer for the route. It's so sad, that we don't have Köln Deutz, West and Köln Süd, because then we could have some nice short trips between those stations. Of course in the end it would be great to have everything, but it would be a really cool small add on
Thank you for the flowers. The Joe timetable was kind of an ambition for me to see if I can get it out of the door sooner. As DTG is fine to release developer passion projects as free updates, maybe they could open a path for community passion projects to be officially released as free updates. After all, additional gameplay can only be beneficial to the route itself and maybe even make an overhaul regarding its feature set feasible.
I'd love that. I'm happy for my SRM timetable to be PC only if I can figure a way to formation design some trains I need and maybe like hannah and others did force some reskins on them. I would love to bring it to consoles too. they are after all also part of the community.
Sorry for the nuisance but I have a small question that you will also work on the performance of the track or just a new schedule because the track could really be a little more performance friendly...
There's no guarantee it will work to release community mods as updates. The tools dtg use officially and what the modders use are different even though they use the editor. Also if it's pc only, it would then have to be made with consoles too with differences if memory is a problem
The way it could work technically (leaving all the legal stuff out) is this: hand over source files of your plugin to DTG DTG cooks in their editor and makes it available to all platforms it is tested by QA if it works out, it is scheduled for a patch
Still a thing on the TSW5 roadmap, but I guess it's nearing it's testing phase, or is being tested. ICE 1's would be awesome, I like to drive them but Kassel-Würzburg is a bit boring.