Funnily enough the PS3 was so powerful that many laptops released years after the console had been discontinued were still less powerful than it. It's still possible to buy crappy little HP Stream laptops which are unbelievably slow and not worth even looking at, and my PS3 can play games far better than that ever could... Going on a tangent, even with a hard drive the PS3's user interface was generally very fast. The PS4's interface was horribly slow, but the XMB (which I still believe is the best console user interface ever designed and should have been used on every subsequent PlayStation) didn't slow down much except when the console overheated.
Saw something on internet that microsoft wants to close the gap between console and PC with the next x box console ..said that some PC games may be playable on it ,said in article about epic game store could be on it..I wish Sony and MS would just do a console that you can play PC games on ,,I like playing TSW from my easy chair on x box series X on big screen TV not at a desk on a little monitor sitting in a uncomfortable computer chair ..
I also want to add something amusing to this thread. Sometimes it seems as if PC gamers are so eager to differentiate themselves from console gamers that you think there aren't anything more important in the world. The fact is that without the console players, TSW wouldn't be what it is today. Of course, the PC community in particular with its countless mods has contributed a lot to the further development of TSW and to the inspiration of the developers, but in the end the profitable reach via the console market is simply greater. I only came to TSW via the PS4. Consoles were originally invented so that gaming could be enjoyed by the masses and not just PC nerds. In addition, consoles are also subject to a life cycle, just like graphics cards and processor core units in PCs. Accordingly, the performance of the hardware doubles every 5 to 10 years at the latest, so even the best gaming PC will become obsolete at some point. The only thing that could remain as an original component would be the housing, because motherboards and fans are also evolving. In addition, constant retrofitting also costs money, which is why consoles as an integrated package have been the cheaper alternative over the years... BTW: I can't resist making this announcement. But it would also be a great idea to have a few more graphic filters in TSW4, like those possible with TSC. There's something about such a retro look!
There is a very important aspect here: the PS3 had a PowerPC CPU, I mean hell it was way more than "just" PowerPC, it was absolutely ridiculous - for the PS3. To keep it short - absolute powerhorse of a processing unit - but way too complex for consumer applications. It was extremely hard to develop for the PS3, especially if you wanted to use it to full extent. are you trolling
If you like the idea of your console acting as a PC on the big screen TV, why not just put a desktop PC near that TV?
guess i could do that.. I have thought recently the viability of getting a gaming PC , I not very tech oriented that why i have just stuck to console, plus all the geek stuff with PC scares me off dont understand all that mod s and drivers stuff ..Id just want simple basic PC easy to use and can play all the train simulator games available without the hassles
Yep, that was the downside. Many games looked better one the 360 despite the power downgrade solely because of the ease of use of the thing. I suspect it was probably quite similar to the PS2 vs the Xbox and Gamecube, both of which were more powerful and, I presume, easier to develop for. That said some games for the PS3 aimed far higher than a PS3 game should. The Gran Turismo games aimed for 1080p at 60fps with dynamic time and weather and sixteen cars on track. Plenty of games now still don't do that. Of course, the GT games didn't fully achieve those targets, with the vertical resolution being slightly less than 1080p and the framerate frequently hovering closer to 45fps, but it is still remarkably impressive. Plus, similar to how Gran Turismo 4's graphics really came alive when emulated in higher resolutions and with upscaled textures, seeing GT5 and 6 emulated in 4K really shows how ahead of their time they were, and on tracks like Special Stage Route 7 in the rain they easily beat many games released today... Including TSW. As far as this thread is concerned, I think that it is certainly possible to get TSW running better on PS4 and Xbox One using some inventive methods of optimisation. Whether DTG thinks it's worth doing I don't know, however.
I cannot confirm or check if this is the actually the case (since I do not have a console) but according to the DeviceProfiles.ini extracted from the TSW 4 Core Pak, the game is rendered at 83%? So apparently it doesn't even render at 100%? Same with PS4.
For me, quite simple, the answer is yes... If any further TSW series are made, the last generation should be left behind... its become outdated technology now and its time to leave it behind. It just fragments the experience of the game when older consoles are still catered for... Bare in mind I think the PS4 was released in 2013?
...a little, because the topic is still viewed so seriously. In fact, many new games that are currently in development (GTA7, Ace Combat8 or Kingdom Come Deliverence2) are only being developed for gen9, as the development studios are increasingly struggling with the limited 8GB RAM. Indirectly, approval for Gen9 only will also increase sales of Gen9 consoles. Coincidentally, there is already a PS5 Pro on the horizon, which shows that there is pressure on console manufacturers to keep up with current PC hardware and to respond to it. Personally, I always see PCs as work machines that are not so much for gaming, but rather for doing useful things with them. Gaming comfortably at the console or on the couch in front of the TV is much more fun!
That actually explains a lot. Do you know what the screen percentage is for the PS5 and Series X versions? Playing the PS4 version of TSW2 on PS5, switching from the HD mode to 4K mode makes the game much sharper, and while I believe the PS5 does downsample to 1080p for my monitor, now I reckon that the screen percentage is changing as well. Now it makes sense why TSW2 looked so blurry on my PS4 compared to GT Sport and GT7...
Can someone explain the benefits of dropping last gen consoles? Games are made using PC's and then are usually optimized for consoles so why should last gen consoles be dropped?
In theory, DTG need to keep consoles in mind while developing for TS. While I am no longer involved in TSW route development, when I was it was not made clear if scenery could be scaled back on console automatically. I'd assume that beyond foliage density settings, it can't. Therefore, the scenery needed to be cut back to keep performance acceptable on the PS4 and Xbox One. Routes like East Coastway that run well on the older consoles have noticeably poor scenery for anything except trackside detail. The theory is that without having to worry about the older consoles, developers can make better looking routes with more going on, providing a superior experience. While there is no guarantee that this would happen with DTG, it is worth noting that there are very clear cases of games improving once the previous generation were abandoned. Early PS3 and 360 games were not significantly more ambitious than the PS2, GameCube and Xbox games that preceded them. Up until Need For Speed Shift, the 360/PS3 NFS games were pretty much PS2 games in scope, especially in the cases of Most Wanted, Carbon and ProStreet. It was only when Hot Pursuit came around that Need For Speed games improved in graphics and gameplay over the PS2 games. Other early games from that generation such as Burnout Revenge, Call of Duty 3 and the sports games of the era were almost identical to the PS2/Xbox versions but with slightly better graphics (except for Burnout Revenge, which looked worse on the Xbox 360 because of the craze with having bloom during that era). Around 2008 was when the PS2 finally died off as a mainstream platform and afterwards games rapidly improved in scope and graphics. Similarly, the Wii caused headaches for developers. The three options were each bad choices in their own way. One solution would be to make the game for the Wii first, then to improve that version. This was good if you wanted the game to run well on the Wii, but often games looked noticeably worse on other platforms when this was done, as was the case with Skylanders. Alternatively you could do the reverse, making the game work and look great on the more powerful systems, but then you'd often end up with poor performing or very ugly Wii versions. This is what happened with Quantum of Solace, which was pretty dreadful on the Wii. Sticking with Quantum of Solace, the third option was to create entirely different versions of the game for the less powerful hardware. The PS2 version of Quantum of Solace was pretty much a completely different game, played from a different perspective but with similar missions and developed by an completely different developer. As it turned out, Eurocom's PS2 version was the best version of Quantum of Solace... Meanwhile, Eurocom's later GoldenEye remake was made for the Wii first and worked great on it, and then was ported to other platforms where it suffered graphically to an extent, but did run at 60fps because of the optimisations they had to make for the Wii. Anyway, that was quite the tangent. TLDR; dropping the PS4 and Xbox One could theoretically improve TSW but there are no guarantees at all.
Ah I see. So this poll is basically pointless since dropping Gen 8 consoles doesn't mean that the game will improve.
Doesn't matter what console the game is on at the end of the day really. The tools they use are still the same.
Technically, yes. Dropping the eighth generation could help if DTG do it right, but you wouldn't see an instant improvement - DTG would need to rethink the way they develop TSW to get the most out of it.
Weirdly enough, they are around the 50% mark. And less for PS4 Pro on 4k Looks like upsampling. Though looking at the resources that TSW 4 is consuming on max settings (except clouds which I've set to Very High) on my PC, it does make sense to me. On the Left Rhine route, TSW 4 is consuming all of my 6 GB VRAM (GTX 1660 Ti), with some spikes upwards and downwards here and there. System memory is about ~3.5 GB, but that also heavily depends on the route, I've seen TSW 4 consume up to 8 GB RAM on my system (32 GB installed, -4 GB RAM for my additional iGPU, so 28 GB total available).
Neither's gonna happen, consoles pretty much need closed off ecosystems to even warrant producing them. Microsoft (and Sony for that matter) sell their consoles at a loss, they only make money once you start buying games for it. Giving you a way to bypass their stores and go to Valve or Epic instead wouldn't make sense based on that. Another part of the reason Microsoft's even able to make such competitive hardware's due to it being just a gaming device. Companies like Dell & HP would not like Microsoft coming in with a machine that beats most of their offerings. At best they'd damage their relationships with third party vendors, at worst the government could get involved and determine that Xbox has a unfair advantage, and force them to spin-off the hardware division. Honestly, given some of the actions by Microsoft recently (the return to PC, porting various games to PS5 & Switch) it's more likely they'd shut down Xbox hardware development than to work out that mess. Phil and Co. can say otherwise, but its been clear from other recent happenings that you don't take what they say at face value. They'll happily tell you one thing, only for something contradict that statement months later.
Interesting figures coming out about the users of PS4 and PS5 platforms. Seems there are as much PS4 players as PS5 users today. But PS5 owners spend more and play longer. 11 years after launch, 49M people still use their PS4s, matching the PS5