Passenger Behavior In Tsw Needs To Be Addressed

Discussion in 'TSW General Discussion' started by peter787, May 5, 2024.

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  1. sam5166

    sam5166 Well-Known Member

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    The only thing I can think of that has improved is the cosmetics and the looks but even then, the models aren't the best looking I've seen. Everything else has remained mostly the same
     
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  2. Indege

    Indege Well-Known Member

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    Passengers also just stop infront of the doors when getting off at Stratford International
     
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  3. antwerpcentral

    antwerpcentral Well-Known Member

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    They are definitely not the best looking NPC in games. But I remember the NPC's from TSW2 and 3 as just some walking and standing zombies. Passengers in TSW4 still walk like zombies but some NPC's are doing stuff instead of just standing there like every day is Monday morning. Sure it's mostly cosmetic but passengers are also just cosmetics to a route.

    But improvements are definitely still needed on walking, poses, timing and spawn points. (I hate it when I notice passengers come sprouting out of thin air :D)
     
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  4. Pipe

    Pipe Well-Known Member

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    This needs a complete overhaul.
    Just another variation of this messed up passenger system in TSW ----->

    Train Sim World 4_20240506192535.jpg
     
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  5. rohr#2587

    rohr#2587 Well-Known Member

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    Real.
    IMG_4800.jpeg

    IMG_4799.jpeg

    IMG_4801.jpeg

    IMG_4798.jpeg

    The vehicle system needs to be massively improved too: IMG_4797.jpeg
     
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  6. warpshell

    warpshell Well-Known Member

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  7. rohr#2587

    rohr#2587 Well-Known Member

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    Spoken like a DTG representative ;)

    obviously this is a joke!
     
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  8. sam5166

    sam5166 Well-Known Member

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  9. Calidore266

    Calidore266 Well-Known Member

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    I would ride in that hoverbus.
     
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  10. sam5166

    sam5166 Well-Known Member

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    Passengers shouldn't just be cosmetics in a game centered around picking up and dropping off passengers in my opinion.
     
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  11. rohr#2587

    rohr#2587 Well-Known Member

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    Forget about the glowing hair! How is she sitting on air?!
     
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  12. jack#9468

    jack#9468 Well-Known Member

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    She can't get into the toilet so she has to go somewhere :D
     
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  13. rohr#2587

    rohr#2587 Well-Known Member

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    If the WC is occupied then this is very resourceful… Not sure I could be that bold though! :D
     
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  14. sam5166

    sam5166 Well-Known Member

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    The force is strong with her :D
     
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  15. rohr#2587

    rohr#2587 Well-Known Member

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    The force isn’t the only thing strong about her. Her calf muscles could probably cut diamonds :D
     
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  16. peter787

    peter787 Well-Known Member

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    I didn't know Hulk was in TSW :D
     
  17. rohr#2587

    rohr#2587 Well-Known Member

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    Never seen this before…
    IMG_4893.jpeg
     
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  18. joffonon#1689

    joffonon#1689 Well-Known Member

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    Looks like a couple of bi-generations going on.:)
     
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  19. sam5166

    sam5166 Well-Known Member

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    DTG have said in the roadmap stream that they will address passenger behavior for the summer core update. They didn't get into any specifics though on what will be fixed/improved
     
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  20. jack#9468

    jack#9468 Well-Known Member

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  21. rohr#2587

    rohr#2587 Well-Known Member

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    Don’t forget the poor lady behind him…
     
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  22. rohr#2587

    rohr#2587 Well-Known Member

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    That’s great news, I didn’t bother watching the roadmap stream for some reason. I’d be willing to bet the updates won’t be anything significant anyway.
     
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  23. peter787

    peter787 Well-Known Member

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    It's good that DTG are planning on making improvements. A shame though that they didn't go into detail on what will be fixed. I hope this time that the improvements will actually be substantial improvements
     
    Last edited: May 21, 2024
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  24. antony.henley

    antony.henley Well-Known Member

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  25. jack#9468

    jack#9468 Well-Known Member

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  26. peter787

    peter787 Well-Known Member

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    Last edited: May 22, 2024
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  27. Rutgerski

    Rutgerski Well-Known Member

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    In my game, upon exiting a train they'll just stand there right in front of the doors, bunching up as other passengers exit, creating a huge, many-limbed monster, like a Grafted Scion from Elden Ring :')

    Also, apart from their completely unnatural behaviour, why are all passengers the same size? Why do they all look like they work out every day? Why are there no kids?
     
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  28. antwerpcentral

    antwerpcentral Well-Known Member

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    Probably because of performance. The more different models the more resources you need to use I guess.
     
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  29. locobilly

    locobilly Well-Known Member

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    It's worse in TSC, for starters you get the guy strutting up and down like he's a Guardsman at the changing of the colours, then you get the mass lemming suicides in front of you at many stations, the worst though has to be when the strutting Guardsman does that across the track right in front of you, talk about breaking realism. Oh I forgot the woman in a short skirt that thinks she's on a fashion catwalk.
    I actually think that the passengers in TSW look pretty good on the platforms, I like the way they traverse the stairs as well, that must of been hard to program. Generally I'm ok with them. If you want realism of course you wouldn't go to an outside view to see how many got on or off would you?
     
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  30. Redbus

    Redbus Well-Known Member

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    Passengers and dynamic weather are probably the two biggest issues in TSW4 that affect all routes.
     
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  31. eldomtom2

    eldomtom2 Well-Known Member

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    I've never seen TSC passengers fall off the platform.
     
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  32. locobilly

    locobilly Well-Known Member

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    They don't "fall" rather walk across the track in their normal weird manner, I've seen it loads of times.
     
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  33. peter787

    peter787 Well-Known Member

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    Well when you are riding as a passenger, you will see how many people get on or off a train. Train operators at least where I live often do look outside the window to look at people that have gotten on and off the train so that isn't really unrealistic. Passengers should not be falling onto the tracks when I arrive at a station, or jumping into the air when I look out from the drivers window. Those behaviors can be seen from the cab. For a game that is about exploring the world around you, passengers should not behave the way they currently do.

    It's also unrealistic to be operating trains during rush hour times on routes such as the LIRR to only have zero passengers or to have stations that would have passengers in reality have absolutely zero in sight
     
    Last edited: May 22, 2024
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  34. rohr#2587

    rohr#2587 Well-Known Member

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    Passengers do not traverse stairs well. When they're standing on the platform they just look weird. The same simultaneous repetitive animations is scary and not realistic... Perhaps if some of them had bags or put their hands in their pockets or something. They just stand there with their arms out it's very creepy. But I agree, I can imagine that must be wildly difficult to program correctly.

    You don't have to be in an external view to see their legs clipping through the underside of stairs and footbridges... You can easily see that from the cab.
     
    Last edited: May 22, 2024
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  35. rohr#2587

    rohr#2587 Well-Known Member

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    Had a run on BCC and not only were most of the passengers at most of the stations WAY too close to the platform edge, some of them even jump right in front of the train. Very jarring from a drivers POV even if simulated.
     
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  36. rohr#2587

    rohr#2587 Well-Known Member

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    Well said. It is the absolute worst possible feature in TSW. It's the one thing that continuously never fails to ruin the immersion.

    MOST inter-city services I drive on different routes hardly have any passengers. It's especially disappointing to see on routes like Brighton Mainline, Linke Rheinstrecke and both the NEC routes... Why are those routes empty when routes like Niddertalbahn and Blackpool Branches, quiet single-track branchlines, are completely flooded with traffic?
     
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  37. antwerpcentral

    antwerpcentral Well-Known Member

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    Passengers really have changed over the years. Not all passengers are standing there with their arms out. Some are actually holding a cup of coffee. Some have a suitcase, some listen to music, some are reading a newspaper, some are working on a laptop ...

    To make it realistic every passenger should have its own pose and walk. What you are seeing now and is bothering you is repetitiveness. Something we don't see in reality. Let's say there are 100 passengers and you would make 50 poses you would still be annoyed by seeing so many doppelgängers
     
  38. TSW Nathan

    TSW Nathan Well-Known Member

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    I've had passengers walk on the tracks on multiple routes and it's not like. Wtf, am I supposed to emergency stop and wait for them? London overground has alot of trespass issues in TSW, jeez.
     
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  39. locobilly

    locobilly Well-Known Member

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    Of course it can be improved, but it’s not as bad as some make it out to be. For example I regularly play and I can’t think of one time when it’s been a game breaker for me.
    It used to be much worse but DTG fixed a lot of the passenger bugs and now their behaviour is much better.
    I don’t ride as a passenger though so can’t comment on that, mind you I think I’d rather ride alone as I find the npc’s a bit creepy!
    Anyway the stations look nice and busy when I drive in, not empty like on TSC and Trainz, and on the rare occasion I go to outside view to take photos I can honestly say I see people boarding.
    Nope it doesn’t bother me. I don’t have LIRR.
     
  40. locobilly

    locobilly Well-Known Member

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    I don’t ride as passenger except in an intro tutorial. I use the game as a train driver simulator not a passenger one.
    Whenever I have to change ends I often see passengers, in fact sometimes when I’ve finished my shift and taking the train to the depot!
    I see busy stations much of the time. I ride the South London network IRL a lot, and on many stations you can roll in and there’s nobody there, other times like in rush hour there are crowds. For me the game reflects this better than any other game.
    I think I’ve seen a jumper once in many hours of playing.
    Sure it can be improved, but I think there are better things to moan about.
     
    Last edited: May 23, 2024
  41. col1948

    col1948 Active Member

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    It might be some of your graphics setups coz up to now I've not seen any of those issues like the screenshots shown above.
    I also do flight sim and some of those that have people moving are terrible compared to these people.
     
  42. antwerpcentral

    antwerpcentral Well-Known Member

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    One pose I am really missing in TSW is a pose where the passengers standing on the platforms looking down on their phone screen. You could fill an entire platform (in modern settings) with it and it would look way more realistic than passengers staring into a blank void.
     
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  43. peter787

    peter787 Well-Known Member

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    I'm not saying that it prevents me from playing the game but the idea that the behavior isn’t that bad is absurd. If it wasn't that bad, then I wouldn't have made this thread. If passengers actually acted like passengers, then I wouldn't have made this thread. If stations weren't ghost towns on some routes like on Bakerloo Line, LIRR and others then I wouldn't have made this thread. If they weren't jumping into the air or falling onto the tracks, then I wouldn't have made this thread. The idea that the issues those have pointed out aren't visible from the cab is also not true. It may not be an issue for you or that it may not be an important issue, but that doesn't mean it isn't an issue
     
    Last edited: May 23, 2024
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  44. peter787

    peter787 Well-Known Member

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    I don't expect every station to be busy because not every station will be busy in real life. But major stations and stations that see high passenger numbers should not be ghost towns like they are in game. Passengers will often arrive on the platform as I pointed out but won't board the train and I've had the issue of passengers not getting off a train when doing a service to a depot
     
    Last edited: May 23, 2024
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  45. rohr#2587

    rohr#2587 Well-Known Member

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    Very few passengers have anything in their hands or have unique poses. You will find most passengers on most routes will be doing the same thing. Laptops and newspapers are only seen on certain routes so if you don’t have those it seems more repetitive. I do appreciate the variety we have but it’s far from realistic.
     
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  46. Crosstie

    Crosstie Well-Known Member

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    One of the things that always makes me chuckle is the summer clothing you see on Boston platforms when there's snow on the ground.

    Another amusing aspect of NPC's is the number of twins, triplets, quadruplets, even octuplets you see waiting at main line stations.
     
    Last edited: May 25, 2024
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  47. sam5166

    sam5166 Well-Known Member

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    Makes me think that all the passengers in tsw have the same parents :D
     
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  48. Geth_2234

    Geth_2234 Well-Known Member

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    Come on OMG it’s a game, so will never be able to control numbers at different stations and different times you’d need AI so at this current moment in time I think rush hour was a very good addition and nice that it’s included in other routes also.
     
  49. grdaniel48

    grdaniel48 Well-Known Member

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    Now as I am on PS5, I have noticed much more passengers on the platform, with different objects, like carry-ons, telephones, and new clothes related to colors and design.
    But what I have noticed too, they do not respect the line painted on the platforms..., as the maximum point they can stand, in order to have no problems with the trains! ;)
     
    Last edited: May 23, 2024
  50. rohr#2587

    rohr#2587 Well-Known Member

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    Sometimes it makes sense as there can be obstacles on station platforms that don't leave much room on either side for passengers to stand far enough away from the edge. But in other cases the platform could be free of such obstacles and the NPCs still stand over the yellow line.
     
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