Since late 2013. Not as much time in-game as Spikee though, only 1800 hours, although that's probably the most of any game I have, perhaps with the exception of GTA 5.
Since 2014, - 4.632 hours Recorded since 2018: - 1677 rides - 65.291,6 mi / 105.076,65 km - 38,93 mi / 62,66 km avg/ride
Think I probably bought it as Railworks 2. Not quite got to 1000 hours yet but I didn't play it much from 2015 until that thing that happened in 2020.
Started with Railworks (still have the CD for Railworks 3) back in 2009. It’s been a constant on my PC ever since. Not sure how many hours due to a new Steam Account a couple of years ago.
Technically, as I said in another thread, actually been running for 17 years. It all goes back to the original Kuju Rail Simulator, published by Electronic Arts, that first launched in October 2007. The management and company changes that saw the programme morph into Railworks in 2009 were still built on the original core.
Only from August last year when I built my PC. I have to say I am pretty hooked on it and my eyes are watering looking at all the AP stuff I could add if I can afford it
14 years and 17189hrs, now I drive real trains for a living as well. People ask if I play less now that I am doing it for real but tbh it has just gotten worse lol
Just log into steam and it will be listed there with your games Edit: as above. As for me, 2020 and 5k hours, much of that route-building (fixing the errors mostly).
"Only" 2315 hours. But I rarely drive trains, I play TS to test my addons/mods and then go back to Blender, Substance 3D Painter or Blueprint editor I have had it since the launch of Rail Simulator in 2007, MSTS before that.
17 yrs with the original Kuju Rail Simulator release. Got the boxed dvd here, complete with manual and separate keyboard sheet.
I think it's not counted as it was published by EA, I also have that too, although since Railworks was technically a different game, and TS Classic is still the same steam app as the original Railworks. I guess with Railworks it's the only game that was published by the same company, RSDL then to RailSimulator.com and now Dovetail Games (which all of which are the same). So Train Sim Classic itself is 15 years old , even if it was based on and pretty much a lot of the same game as Rail Simulator . (I mean not so much now of course - there are those that say "it hasn't changed since Rail Simulator" but it has quite a bit)
Gerrymandering the figures now Danny. LOL In essence it is the same game i would say, nothing drastically changed from Kuju to DTG's version. I believe it is the same game engine used by Kuju, or DTG would have been enable to make many more improvements without breaking the earlier content. Or that is DTG's excuse over the years. Why doesn't the game included proper AI shunting, as per Trainz. Or a passenger mode with the player train under AI control. Because it is claimed it will break the original Kuju release. Correct me if i am wrong by all means buddy.
I mean you are right there - and i can't defend that, i mean there has been a route with a passenger mode with the train under AI control (I think in a swiss route) but equally this is all coding and more the core game itself, I mean all of those would be nice to see of course but I'm sure if you make drastic changes (not sure if those count) there is potential to break stuff - I mean there has been a fair few updates to the game though since the original. (of course it's the same game engine - apparently called Hercules?) - I mean that's why TSW exists though, new game engine and ability to do new and different things.
So having looked in the Steam Client the oldest purchase is from Dec 24th 2011 Railworks 3: TS2012 + Horseshoe Curve - it was on offer Subtotal £2.49 Discount -£27.00 ( -91%) Tax £0.50 Total £2.99 My total hours played is only 2,974.1 hours. I do other things away from the computer like travelling around on trains
Day 1, still got the physical media somewhere. Remember thinking how modern it looked compared to MSTS and then how I couldn't work the point in the yard near Newcastle when trying to get the default 47 out :-D Seem to remember it launched without any editor and needed an expansion pack - have found an exe dated 01/06/2008, so defo going back a while.
I started a few months after it was released (2009 I think) and have played for 12,420.6 hours to-date (much of that in developing route/assets/locos).
Kuju Rail Simulator was released 12 October 2007, and whilst not being a "day one purchaser" I can remember eagerly awaiting the first update for it.
IIRC the original KRS was the UK and German routes only, the US didn't arrive until a few months later. Also, the editors weren't available straightaway and when they did eventually appear you had to "apply" on line to get access and download.
The Editor Dev Tools were released on Nov 12th, 2007 - one month after RS release. Recipe for success. German route Hagen-Siegen was done by GermanRailroads of MSTS fame, which evolved into VirtualRailroads. (There is official patches for the GR BR 151 permanent flange sound bug and the german signals (SignalScripts v1.4) on their website, that somehow never made it into a Steam patch.) The route has since been redone from scratch (because all the track laying was rubbish) and is available as Hagen-Siegen v3 for free. The US edition (Kuju\RailsimulatorUS, Cajon Pass) was done by 3DTrainStuff, now Run8Studios.
atomicdanny Fair play buddy, just making conversation in regards the origins of the game and how maybe it could have been developed further. Possibly made a better game with more functions. You know better than i do buddy.
The dev docs are an interesting read, where new additions are listed by year. I mean stuff like Cab Occlusion, light sources (point, spot lights), rain effects, track unevenness, superelevation, distant terrain, cab shadows, input mappers, irregular notched levers (see Class 166, where 30% throttle is neutral) were all not present in the original game, just to name a few of the improvements. Under the hood very much has changed. http://tscdevdocs.co.uk/reference-manual/ts-new-features/train-simulator-2012.html In case anyone wants to play the first Kuju Rail Simulator demo, I've remade that one 1:1. Turn off Dynamic Lights for the original appearance (renders distant fog differently, fading to white.) https://steamcommunity.com/sharedfiles/filedetails/?id=2720906241
I did remember seeing Kuju Railsimulator in the shops but I downloaded and played with the Railsimulator demo but never bought it. I also started with MSTS when it first came out. I still have the disks.
Since day one i purchased msts on day of release then rail simulator then railworks and carried on every year a new one released.
Hi, Started off with MSTS, then bought into this back in 2010, 'Railworks bundled with the Class 101'. I remember being impressed by the moving passengers on platforms and the opening and closing of train doors. Onwards and upwards since then. Regards
Got RailWorks in 2010 and played occasionally, but got hooked on it since 2018 and I clocked up 2.931.8 hours. I did have MSTS since Dec 2002, but moving on to this Train Simulator game was as a result of MSTS being no longer popular, mind MSTS discontinued after just 8 years!
I'm a relative noob, climbing onboard with TS2021. That said, I took a stab at TSC's spiritual grand-uncle, MSTS, back in the dark ages. My PC at that time was a slug compared to its peers. I ran the game at its lowest graphic setting(s) and still suffered from poor performance. I didn't hang around long, deciding to await faster PCs and more sophisticated simulations. My next venture into digitalized railroading occurred when I bought Transport Fever and later Mashinky, both of which I played to obsession. (Not simulators, but a heck of a lot of fun.) I then tried my hand at the "Z" game, which I still own and keep up to date but nowadays rarely touch. I gave TSW1 a brief tryout but abandoned it due to short routes and no steam-train railroading in sight. Now here I am.
Ive "owned" it since 2015, after finding a new copy of TS 2014 at Goodwill way back in the day. However I didn't seriously start playing it till 2019, shortly before joining the forum. Though I also owned Kuju's Rail Simulator, but IDK when I actually bought that (Never played it much either, as I preferred TRS 2006 at the time).
Playing since TS2012 - I'll definitely play for at least a couple of years, then maybe I'll switch to TSW)