Bug: Tsw Cannot Find A Path

Discussion in 'PC Editor Discussion' started by jayeridgway92, Aug 12, 2024.

  1. jayeridgway92

    jayeridgway92 New Member

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    Has anyone seen this error message before? I'm in front of a red signal on my own route and apparently TSW cannot find a path to my destination. Completely out of the blue, this used to work :)

    Code:
    LogOutputDevice: Error: === Handled ensure: ===
    LogOutputDevice: Error: Ensure condition failed: Ranges.Num() == 0 || OtherRange.GetRibbonStartLocation() == GetRangeEndLocation() || FNetworkRibbonLocation::AreLocationsAdjacent( World, OtherRange.GetRibbonStartLocation(), GetRangeEndLocation() ) [File:F:/DEV/ND23-BuildPublicEditor-EpicRelease/TS2Prototype/Source/TS2Prototype/Private/NetworkManager/NetworkM
    ultiRibbonRange.cpp] [Line: 593]
     
  2. temple7d

    temple7d Active Member

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    I believe this has something to do with the fact that after the Suspension Update, you can no longer set custom path’s in free roam and timetable mode, on all routes. Perhaps when they release a patch for the update, things will go back to normal.
     
  3. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

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    Could that be that we both speak of the same problem?
    https://forums.dovetailgames.com/threads/trains-stopping-randomly.83570/
    My AI trains also get stuck in front of red signals without a reason...
     
  4. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

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    Ok, I think i may found the problem, my dispatcher doesn't set the switches correctly, but why? The route/timetable once set the switches correctly...
     

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