Loco Db Br 101 ‘expert’ - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Aug 8, 2024.

  1. Richard CZE

    Richard CZE Well-Known Member

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    Very nice dlc. I bought this dlc despite the high price. I have a small suggestion for modifying the radio station. The radio signal strength indicator could change.

    upload_2024-8-11_15-47-19.png
     
  2. Tigert1966

    Tigert1966 Well-Known Member

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    The only real problem I've had this weekend with the DLC is finding enough time to play it! Very happy with it indeed. The DB 101 was always my most driven train in TSW and this really does take it to a new level.

    I've just finished the Sweaty Palms scenario and only got a gold medal. Normally I wouldn't bother replaying a scenario just to get Platinum, but in this case the scenario is so nice, with a combination of good gameplay + a really nice route, that I will certainly have another go. The sound is so much better as well. Really immersive and with headphones on, absolutely stunning.

    There are a few minor things I've noticed most of which have been mentioned already. The only thing I didn't see mentioned yet is that when applying the brakes, it seems to always go straight to 1B and not 1A first. Not sure if it's mean't to be like that. Releasing the brake it goes 2 -> 1B -> 1A fine.

    Overall though this is what I've wanted in TSW for a long time (Quality DLC and Manual). It shows that TSW is capable of a much higher level of simulation than we've ever had before and in my opinion that's how a simulator should be. Still got so much to learn about this DLC and really enjoying it.
     
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  3. OpenMinded

    OpenMinded Well-Known Member

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    This is actually a feature that found its way into TSW with a patch for the Vectron when this was released. 1A does actually not do anything when applying brakes but is only used during release. Hence, there was the discussion if 1A should not be skipped when applying brakes. I was one who supported this behaviour and still love it in the Vectron to this day. Happy to see it implemented here as well…
     
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  4. Bradley

    Bradley Well-Known Member

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    Thank you, this has done it, with a little bit of turning it off and on again
     
  5. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    So I don't know what the heck a kilometer is (jk) but I do know that in just 3 days of ownership, I have double the amount of kilometers in the Expert version than I have in two years of the original version. That's not even counting the cab car services I did. Might as well rename the game 101 simulator at this point. It's all I play.

    The additional interaction, and the potential for additional unknown interactions (faults) that could pop up have added a layer of immersion to the overall driving experience. It's hard to quantify, but it's there, and it's more impactful than I thought it would be. It's not even like I play with chaos factor turned way up; I don't. I play at 1x (sometimes 2x if I am feeling frisky). But faults of different severity do happen on occasion and the pure potential of "anything could happen" has me absolutely ready and wired throughout every run. No drive is really a borefest anymore, even when the signals are all green.

    I think TSG have hit on something really remarkable here with the fault simulation. Even if we do not see Expert/study level DLC in the future, I hope we can see faults (or chaos factors of some kind) implemented in future TSW DLC. I'm sure it's not easy to implement but it really elevates the experience.
     
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  6. Lamplight

    Lamplight Well-Known Member

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    One thing I found: On PS5, the ‘Hohe Abbremsung’ indicator is always illuminated. Please correct me if I’m wrong but I thought that indicator was only supposed to be on when in the appropriate speed bracket?
     
  7. razmatus#2517

    razmatus#2517 Well-Known Member

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    hm, in the case I am "solving" atm, which is Sifa Zwangsbremsung locking the brakes so hard that even if you press Q almost right away, the brakes rarely release and I barely manage to recover train from 160 kph... and you should be able to even from much lower speeds than that

    tried everything, even the Brake release switch on the front desk, but it only seemed to release air brakes... so your comment, though not fully related (you mentioned having no Zwangsbremsung), might offer me a hint whats going wrong here (since Sifa Zwangsbremsung shouldnt be a situation where if you are quick, it shouldnt lead to a stop)... so my search for causes or solutions still continues

    and while manuals and also some ppl might consider this a small issue cos it rarely happens, for me atm it is a big deal - because it concerns safety systems functionality, which is very important... not that it should work as a safety system precaution (so you dont get penalty brakes), but it should also work if you lose focus and trigger the brakes - and in case of Sifa Zwangsb., it should be a recoverable situation

    in Training Center this cant be tested because some bug completely blocks Sifa from being released... in timetable mode, you can release, but the brakes are veeery slow, almost impossible to release the traction lock and keep moving... on Kassel I managed to do so nicely a couple times, there it seems to work fine, but on Dresden Riesa with shorter consist (and correct calculations) it gives me nightmares, which is why I am still testing and not playing proper runs yet
     
  8. shimarin

    shimarin Active Member

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    A few more observations (on PS5):
    • Static popping sound every few seconds
    • Are the auxillary controls in the cab car of any use without the reverser? If not, it would be nice if pushing d-pad up/down without the reverser in its place would insert it, in both the cab car and the 101 (instead of doing something with the aux controls in the cab car and nothing in the 101)
    • In the 'BR 101 Expert Training Module' you can remove the reverser from the 101 while it's in the 'V' position. Doing so will soft-lock the player on 'Preparing the Cabcar - Close the MCB'.
    • 'BR S286 Introduction': "Let ´s" > "Let's", "Lets" > "Let's", "cabcars cab" > "cabcar's cab", "Rise" > "Raise"
    • 'BR S286 Introduction': Sifa is enabled in the cabcar by default, but according the message log this shouldn't be the case. ("Now enable SIFA by setting the cutout valve to open [...]")
    • In the cab car can the hitbox for the tail lights switch enlarged and/or improve its location? It's hard to find it with a controller
    • An 'expert' version of the cab car training module would have been nice (weird throttle lever, overcharing brakes to 5.5 bar, etc.)
    • Either the coupler, or the coupler+cables are messed up. On DRA with the Avmmz the cable is "connected" at a 90 degree angle, see screenshot
    • Resuming a saved game the GSM-R settings will reset to default, and become inoperable (can't even reset it)
    • On the 'minimal' HUD, in the upper left corner, after the gradient indicator, the traction lock indicator is always on while driving the 101 (but not while dring the cab car)
    • On BRO and Salzburg the train number left at default "000000" on the MTD (it's filled out on DRA)
    • In the 'Empty Pipes' scenario you have a train number, on every other one you don't. Why?
    • On a few services (ie BRO IC1933) the front panto is up by default. Why?
    • You can open the machine room door while looking through the spyhole (see screenshot)
    In the manual:
    • "In case of in case of"
    • "Choas" > "Chaos"
    • "360x128" > "360 × 128"
    • "Anruf CallCenter" > "Anruf Call-Center"
    • (Inconsistent use of en dashes: Dresden - Riesa vs Dresden – Chemnitz)
     

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    Last edited: Aug 12, 2024
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  9. hyperlord

    hyperlord Well-Known Member

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    Good Morning cwf.green ,
    first of all, sorry for tagging BUT I asked about this topic three times here in the forums (and additionally on the TSC Discord) and sadly never got an "official" reply, to be honest, I didn't get an answer at all.

    Please, could you give an "acknowledged, working on it" response to the topic? In my humble imagination I'm guessing some checkboxes aren't ticket :)

    RailDriver is incredibly important for me since it's the (haptic) reason to spend more than thousand hours with each iteration of the game. At the moment I manually select the 101 Expert so I will spawn the version with RD support. I don't play the Journey until maybe the RD support for the Cab Car and the other two versions of the 101ex come with a patch. But what if not? It would be a personal setback/damper for my experience and I would sit there with the grumpy face because I need to use the Keyboard again, which I didn't have to do in the last 3 or 4 years with any loco ;-)
    Nevertheless I'm having a great time already with the DLC since the "RailDriver-enabled-version" is keeping me busy

    I think you get my point and I stop whining now and just hope for developer comment on the RailDriver support.

    Thanks and have a nice day ahead!
     
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  10. Xander1986

    Xander1986 Well-Known Member

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    That thing on the right is the volume for in and out going voice volume. That smaller symbol on the left is the signal icon. It looks like a "Y" symbol
     
  11. Richard CZE

    Richard CZE Well-Known Member

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    Thank you, I didn't know that. I still have to learn. :)
     
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  12. cwf.green

    cwf.green Well-Known Member

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    I have bad news for you: you are trying to solve something that is realistically meant to happen.
    If you don't want to lose a lot of speed, don't get caught by Sifa :D

    Sifa audio not playing in the exterior is a bug though and should be fixed in the next patch.
     
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  13. cwf.green

    cwf.green Well-Known Member

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    RailDriver support for both the BR101 and the cab car is planned, but I'm not sure if it will be in the next patch unfortunately.
     
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  14. cwf.green

    cwf.green Well-Known Member

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    Just a minor clarification. I added this to the Vectron (and then to the Expert vehicles) because it is sort of how it acts in real life. It's hard to explain without showing a recording but the train brake lever (Fbrv) has a sort of "smooth in one direction-springed in the other" mechanical coupling on the 1A-1B steps. If you move the Fbrv from "F" (Running) towards 1A it is kind of tricky to make it latch into 1A and it will instead go to 1B. You can force it into 1A from F by sort of wiggling it and forcefully holding it against the spring, but if you're just applying the brakes you'd land into 1B and skip 1A.

    So my intention was to (within the limits of the game) simulate a realistic behaviour. That it makes it more convenient for players was just an unintended side-effect ;)
     
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  15. Raph'

    Raph' Well-Known Member

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    Hi, author here.

    Your first two points were noted and corrected a bit ago, thank you for the 3 others, I will make sure they are also corrected for version 2.0 (might need to verify the CallCenter one, if it's prototypical). ;)
    I might not be able to see this thread very often, if anyone has any feedback or spots any typos in the manual, please make sure to write them in this thread, if possible. That will make it a lot easier for me to track any changes that need to be made. Thanks a lot for your help. :cool:
     
    Last edited: Aug 12, 2024
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  16. Max2101

    Max2101 New Member

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    Hello,
    Unfortunately I can't travel Salzburg - Rosenheim.
    This also applies to the scenarios.
    TSW crashes.
    Is that the case with others too?
    Best regards
     
  17. Isaak

    Isaak Well-Known Member

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    Do you have any mods installed? What platform are you on?

    It's working fine here.
     
  18. protonmw

    protonmw Active Member

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    Thanks for having this on your list!

    DTG Alex in future, it would be nice to know before we buy, if dlcs are raildriver compatible or not! At least for me this is an really important feature.
     
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  19. Xander1986

    Xander1986 Well-Known Member

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    You can always by steam ask for a refund if you found out it doesn't work! I have no clue on other platforms but the raildriver is pc only if i'm right. And asking a refund is not limited by an amount of games. Every game (dlc) give this option!

    https://store.steampowered.com/steam_refunds?l=english
     
  20. lukas#9469

    lukas#9469 Member

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    I have the same issue
     
  21. meridian#2659

    meridian#2659 Well-Known Member

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    The sifa is a safety system, which does exactly what its sopposed to in case the driver is sleeping.

    The brake pipe is getting vented and you will loose speed very fast.
    With 160 kmh, the train needs to be able to stop within 1km. Release up to 5 bar is not done in 2 seconds after a Zwangsbremsung.
     
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  22. meridian#2659

    meridian#2659 Well-Known Member

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    It seems a lot of players comment things without actually knowing the technical behaviour. Why should a consist pump the brake pipe faster up to 5 bar after a Zwangsbremsung??

    Also i noticed a lot of negative steam reviews, where i could just tell from their comments, that their train handling is totally wrong.

    But does this make the product bad? Tzz
     
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  23. Raph'

    Raph' Well-Known Member

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    My best guess is the conditioning brought by previous non-expert DLCs which may have effected this view a bit. As I recall, recharging the brakes is pretty quick, especially in passenger configurations.

    Unfortunately that's very much to be expected. DTG and TSG have pretty much tried everything to make it as easy as possible to understand how to handle these trains and the DLC in general, despite how complicated it is. Same thing for the manual as well, which I'm actively trying to improve on some of the flaws that made it in such as the lack of explanations for non-Expert Mode players, which was a blunder honestly. But even if we did that prior, and even if we found a way to put the manual in the game (which isn't possible at all), there unfortunately always will be players who will absolutely not read anything, try to go head first and fail, not knowing that it's normal, especially if they're conditioned by previous, similar content. It's something nobody can do anything about, and a very common yet sad reality of game development that I came to witness a lot after I took my game design course.
     
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  24. razmatus#2517

    razmatus#2517 Well-Known Member

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    I know, I USUALLY dont... I was testing this cos this is wildly different from behavior of Sifa in virtually all other DLCs, where, if you react like a second or two after getting the Zwangsbremsung, the brakes release fairly quickly

    I know, but again, I was under the impression that if you get the Zwangsbremsung but recover fairly quickly, you can recover control of train without grinding to a halt almost every time

    so the fact that in all other DLCs if you get Sifa Zwangsbremsung and press Q and the brakes release fairly quickly, that that was basically sth for ease of use? and that the way it behaves here is how it SHOULD behave? cos I was too under the impression that if you come to your senses it shouldnt mean an almost guaranteed stop

    which it does atm... right now if you go 130 or less it is almost guaranteed you will grind to a halt... so I assume that all other DLCs just depicted this wrongly? like pressing Q is an easy recovery when in reality / this DLC it isnt?

    cos, I understand how Sifa is supposed to work, what it is supposed to protect, but from manuals etc I was under the impression that it is recoverable... so I guess I was wrong?

    and then I was also confused cos on Dresden Riesa with around 210m long consist it usually means a guaranteed stop except if you go like 160 kph... and on Kassel Wurzburg with a long IC consist I was able to recover multiple times, from 200, 160, even 120 kph I was able to recover, if I remember correctly

    but from what you say it looks like the previous iterations of Sifa had it easy on us?
     
  25. razmatus#2517

    razmatus#2517 Well-Known Member

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    I didnt expect the brakes releasing after pressing Q to be instant, but elsewhere it seemed pretty quick... so I assume this is the first time that Sifa was recreated really like realistically? that in reality it is much harsher and till now the game had it easy for us? if it is so, then no wonder I was confused a lot
     
  26. Raph'

    Raph' Well-Known Member

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    Well, having had SIFA Zwangsbremsungen myself during my play sessions, because I am very distracted (better not be that way in real life), it is recoverable from. It just will take time and you will lose a lot of speed. Non recoverable would be if you are forced to wait until your train is brought to a full stop before being able to start releasing the brakes.
    The same type of behaviour can be obtained by overspeeding on LZB or your PZB mode's max speed, it stops the emergency brake application by itself when reaching target speed again, but it takes some time to release too.
     
    Last edited: Aug 12, 2024
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  27. razmatus#2517

    razmatus#2517 Well-Known Member

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    also, on Kassel it might have been different cos the consist was much different? there it was BR 101 + 12 2nd class IC coaches I think? could it be that the behavior was much different cos on Dresden Riesa it is a shorter/lighter consist that would brake harder and on Kassel it is longer consist on gradients so it doesnt brake as hard and releases sooner? Pls explain, thx, I wanna learn, I truly do :)
     
  28. razmatus#2517

    razmatus#2517 Well-Known Member

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    I did most of testing on Dresden Riesa... from 160 I usually could recover, at 130 I managed only a couple times and on less speed never... maybe I should record one testing session like that so you would see? I could do one short stream when I get home from work :)

    my method of testing was like this - set up the train, missed the first station on purpose so I didnt have to wait there lol, and then I would get up to 100, 120, 130 and 160 kph, and get a Sifa Zwangsbremsung on purpose... pressed Q literally half a second or a second after I got it and tried whatever stuff I could think of, and see if I could recover the train and how quickly... in most cases I got to a halt
     
    Last edited: Aug 12, 2024
  29. razmatus#2517

    razmatus#2517 Well-Known Member

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    thats weird - cos I press Q, Traktionsperre warning goes away, which should be when brakes start releasing, but they just go into full force and rarely release until the train grinds to a halt

    I dont mean to bother, I just want to really learn if I can do anything or not
     
  30. Planeson

    Planeson New Member

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    In the scenario "Take a Cab Back", I've found that in the BR 101, after turning the reverser to off, LZB/PZB causes an emergency brake application that I could only solve by isolating PZB and LZB. Is this supposed to be part of the procedure of changing cabs? I haven't found a mention of such behaviour in the manual.
     
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  31. Lamplight

    Lamplight Well-Known Member

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    I couldn’t quite figure out why the loco vents the brake pipe either. Isolating PZB or removing the reverser before locking the brakes is a workaround but I’d really like to know what is happening here, exactly.
     
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  32. fabienlimp95

    fabienlimp95 Well-Known Member

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    Absolutely not, and i have to say TSG has made a awesome job not just in developing, but releasing and bringing this to the players, at least from a forums user perspective. All the background informations, tipps and troubleshooting, theres a lot support happening rn.

    It just shows that this level of simulation isn't for everybody.
     
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  33. cwf.green

    cwf.green Well-Known Member

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    You're operating under a few mistaken beliefs I think :D

    1. The locomotive goes into 125 kN electric brake (brake mode dependent) if the locomotive senses an emergency brake application. This state has a hysteresis so it will not release until the brake pipe pressure is > 3.5 bar (2.5/3.5 hysteresis)

    2. When releasing electric brake with air in the brake cylinder control pipe (Cv) above ~ 0 bar the rate of decrease in the electric brake force is much slower than normal (150 -> 0 kN in 15-20s).

    EDIT: Traction lock will be active until both 1 and 2 are no longer active (i.e. pressure in the brake pipe is high enough to not be in the "Emergency Brake" state and the electric brake is fully released).
    Mind, even if when the traction lock has been released I would not go full power to try to fight the braking from the coaches. This wouldn't cause a coupler to brake on an IC train (they aren't long or heavy enough) but it's probably not great driver practice :)

    3. When the brake pipe pressure is quickly decreasing, each coach (if "Schnellbremsbeschleuniger" or brake pipe accelerators are enabled) will open a vent to the atmosphere and very rapidly drop the brake pipe pressure, locally, to 0 bar.

    4. These brake pipe accelerators have some lag in them and can stay on for a few seconds even after they are supposed to close.

    5. On the IC coaches the magnetic track brakes will apply below ~ 2.8 bar which provides significant additional brake force (they are very strong).

    Taking all these points together you might guess that even if you are quick with acknowledging Sifa after it has triggered a penalty brake application, you will lose a ton of speed, and if you are unlucky the train will be brought to a standstill. :)
     
    Last edited: Aug 12, 2024
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  34. cwf.green

    cwf.green Well-Known Member

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    There is a bug with the core PZB function that causes this issue. Essentially the bug occurs when you get into restrictive mode and then stop and deactivate the cab. A workaround is to activate the cab again after the emergency brake application, press "Frei" and then deactivate the cab.

    The bug has been fixed and should be in the next update :)
     
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  35. razmatus#2517

    razmatus#2517 Well-Known Member

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    so basically all other DLCs + manuals have been "lying" to us non-experts, me included, into thinking that I recover quickly and press Q, I can still save situation? because I guess I am not the only one who was "taught" this by basically all other German DLCs until now... you forget Sifa? no problem, press Q and in a bit you are good to go... no big delays, releasing, systems interacting or sth... no wonder I had difficulty wrapping my head around this cos it is so wildly different from how Sifa behaves elsewhere

    like that example from Dresden Riesa with 210m train and BrH 180... so if I understand correctly, also taking into account what I tried at different speeds, basically means that if I get it at 160 kph, I might have a chance to still be moving, but if I am at like 130 or lower, I am basically screwed?
     
  36. razmatus#2517

    razmatus#2517 Well-Known Member

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    I also tried holding Brake release, which seemed to release the air brake, but it still didnt help much
     
  37. razmatus#2517

    razmatus#2517 Well-Known Member

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    if it takes so much time, then no wonder the train goes mostly to crawl or halt even from 160 kph lol

    note: sorry for multiple posts, but I am replying in parts (I am at work and right when I want to quickly reply, we get ppl asking stuff lol... I know, not very good work behavior lol, but trains are passion :D )
     
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  38. Luk396-e464

    Luk396-e464 Active Member

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    There is written in the manual sifa and pzb/lzb systems are enabled by default but when i play every service with Db br 101, they are switched off. Then, when i switch on the sifa, it only works if the valve is "opened" and the fuse is "opened". But the MTD tells me there is a fault of sifa system. I set the fuse on "close", the MTD tells me there are nothing faults but the sifa system doesn't work. Is it a bug or is the real simulation of locomotive? I know there is a tutorial on how switch off the sifa, but in that tutorial everything works... not on scenery and timetable mode
     
  39. cwf.green

    cwf.green Well-Known Member

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    To enable Sifa you need to make sure that:
    1. The LSS (circuit breaker) is closed in the machine room.
    2. The Sifa isolation switch is in the "Normal" or "Enabled" position (it is located at the end of the breaker section close to the door of cab 2.
    3. The Sifa cut-off valve is open.

    Safety systems are enabled by default if Expert Mode is enabled (check Player Assist in the settings menu).
     
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  40. cwf.green

    cwf.green Well-Known Member

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    Brake Release only acts on the locomotive, not the coaches. It also only works when the locomotive is not in Emergency Brake mode. When you press it (assuming no emergency brake) it will speed up the release of the electric brakes due to venting the brake cylinder control pipe.
     
  41. razmatus#2517

    razmatus#2517 Well-Known Member

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    ok, that explains why it didnt help lol :D ... thanks again for that long post up here, made a screenshot of it and copied it into my document with other useful comments :) once it fills up more I am going to try and organize it more :)

    so, to sum up all you and couple others have said, basically this is the first DLC that shows that even something that seemed quite innocent in previous DLCs is in fact a very strict beast you better hope not to get :D

    aaaand... do I assume it right that the strength of Sifa Zwangsbremsung and subsequent release of brakes largely also depends on particular consist? like, on Dresden you mostly get BR 101 + 2 first class + 4 second class + cab car or stuff like that, on Kassel I got 12 second class coaches... so Sifa will behave differently depending on that... do I understand it correctly?

    and last point... I guess community will play the hell out of this DLC, so I assume that if Sifa decides to get buggy, someone with lots of knowledge would notice by now...

    so basically with Sifa Zwangsbremsung it is like... you try not to get it, but if you do, you press Q and hope that train Jesus is on your side and will release the brakes before you come to a complete stop? :D
     
  42. Nasenhupe

    Nasenhupe Member

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    I spawned a 101, several coaches and a Steuerwagen on the München route. After reaching my destination, I lowered the panto and switched the batteries off in both, the 101 and the Steuerwagen. But the coaches are still lit and I can open the doors although my understanding is that there should be no power anymore for that. Also, the "Prüftaste Stör" is still illuminated which also should not be possible because of the missing power. I even uncoupled the loco and the Steuerwagen and the coaches in between are still lit *g*
     
  43. razmatus#2517

    razmatus#2517 Well-Known Member

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    anyway, managed to avoid Sifa penalty on both of my today's runs, but on the second I ran into this:
    upload_2024-8-13_0-44-22.png
    in order to flick a circuit breaker, you dont have to put reverser into neutral or anything? I got this after Dresden Neustadt, and next stop was only Riesa, and as I didnt want to cause delay, I didnt check the engine room (I might have gotten Sifa Zw.), so what I did was "reset" the GSM-R and it seemed to work? looked like data was still there... when I stopped at Riesa, I went to check the breaker, tried to flick it, but it always went from closed back to open, so I guess I blew that one lol (happened as I was fiddling with AFB limit back and forth cos I accidentally put more then went back to intended speed)... but since it wasnt a critical failure and I was already at the end point, I ignored it :D

    edit: when I open the doors, only one from each carriage opens... not a big deal, since it activates loading sequence, but is this how it should work? :)

    anyway no.2, if you guys have any more interesting details on Sifa Zw. and such here, I am still listening :D
     
    Last edited: Aug 12, 2024
  44. Xander1986

    Xander1986 Well-Known Member

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    Driving without GSM-R is not allowed. Stop ASAP there is no contact with the signalbox. So if there is an emergency call you missed that thats a "Betriebsgefahr" and a serious issue. Same like reset there is a contact loss so the same a defect GSMR
     
  45. razmatus#2517

    razmatus#2517 Well-Known Member

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    when I pressed "Reset" on the GSM-R device, it took a minute to boot up but then it showed everything

    only when I checked the circuit breaker at Riesa, it refused to close... suppose I should have stopped on the spot, flicked the thing and see what it did? or did I basically do the right thing?

    I mean, I dont understand how I could reset the radio if the switch was open the whole time :D
     
  46. Xander1986

    Xander1986 Well-Known Member

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    10 seconds could be fatal if you missed an upcoming emergency call from a other train around you.

    What about the switch and the GSMR it self i have no clue there
     
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  47. Raph'

    Raph' Well-Known Member

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    If you check page 9 you will notice that there is a page you must have missed about the Expert Mode, which is disabled by default. This is something that I unfortunately noticed only too late after the release of the manual, that there wouldn't be anything that renders it obvious that Expert Mode exists, where it is located, what it does, and whether it is activated or not in game. I'm not sure how to best make it visible to people yet...There is still this little matter that I must add more information for people who play without this mode activated. That I will for sure add in version 2.0. I am just very uncertain about how to make it more clear that this Expert Mode option is a necessity for the manual ZDE data entry and the default activated systems.
     
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  48. razmatus#2517

    razmatus#2517 Well-Known Member

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    it says stop, reset LSS, if it helps, then great, if not, keep driving and contact the dispatcher... how was I able to reset and get GSM-R going if that breaker was open is a mystery to me :D but it looked functional :D ... and why that breaker didnt close, I guess one of those random thingies :D or did I have to open MCB first? I have no idea... this and other questions in this comment of mine are I guess for someone who knows already what he is doing :D ... I am often clueless, tho I have good intuition and am persistent :D so sometimes I solve things by pure will lol :D
     
  49. razmatus#2517

    razmatus#2517 Well-Known Member

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    I like that the safety stuff is enabled by default :D ... no hunting for switches :D ... tho Sifa still haunts me :D now even more than PZB :D
     
  50. colinL

    colinL Well-Known Member

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    In the cabcar theres a little „bug“? with the brakes for me.
    When driving from the cabcar the Stoerung and Bremse indicators are on. Which usually would imply a fault with the brakes. But there is no fault. When driving the cabcar, as soon as I use the electric brakes the indicators extinguish. Release the electric brakes and its there again. Only after coming to a full stop and then proceeding to drive again, the „fault“ is gone. I‘m also under the impression, that overcharging the brake pipe solves it.
    So, could it be that with the cabcar services there is always a little bit of brake applied/stuck by the 101?
    Would love an answer. Surely I can‘t be the only one where the brake indicator in the cabcar is illuminated constantly.
    Or are we supposed to do a full brake check before setting of everytime, and is that what I am missing?

    i‘d also have a livery request, if thats anything thats doable:
    101-105-5 „Fahrtziel Natur“
    Simply, but probably the most seen livery for it, besides the normal traffic red.
     
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