Road Map Train Sim World 5 Roadmap (part 2): August 2024

Discussion in 'Dovetail Live Article Discussion' started by DTG Alex, Aug 22, 2024.

  1. DTG Alex

    DTG Alex Senior Community Manager Staff Member

    Joined:
    Jun 16, 2022
    Messages:
    1,450
    Likes Received:
    12,411
    [​IMG]

    Read the Train Sim World 5 Roadmap (Part 2) in full on our website!

    Roadmap Livestream Tonight from 19:00 BST!


    TL;DR (too long; didn’t read) Summary
    • Train Sim World 5 – Core Features
      • Conductor Mode
      • Live Map 2.0
      • Route Hopping
      • Fast Travel
      • Photo Mode Enhancements
      • Track Shadow Rendering
      • Digital Display Screens
      • Tutorials, Guides & Training Center
    • Additional Changes
      • Xbox Audio Improvements
      • Achievements in TSW5
      • New Layer Selector
      • Japanese Localisation - coming soon!
    • Third-Party Partners
      • Welcoming Athena Simulations to TSW
      • Rivet Games Update on Fife Circle Leven Branch
      • Skyhook Games Levenmouth Rail Link Livery & New Cargo Line Volumes
      • Update from Alan Thomson Simulation

    A New Way To Play: Conductor Mode

    Conductor mode is back in full swing for Train Sim World 5! Using the feedback from the community to focus on improvements, we’ve decided to make this a full experience across TSW5 routes and selected trains, whilst introducing new scoring and objectives! In a contrast to how you normally experience driving trains, players will be able to enjoy the role of a conductor, inspecting passengers' tickets, moving passengers' bags out of the walkway and operate train doors in time with departures and arrivals.


    [​IMG]

    This mode will be included in all the three new core routes coming with Train Sim World 5; the Class 350 on West Coast Main Line, the Rotem cars and Bombardier bi-level coaches on San Bernardino Line and the DB BR 114 + Dostos for Frankfurt-Fulda. Once the Great Western Express remaster releases in the near future, it will also include the mode for the HST/Mk3's and the Class 166.

    A key highlight of Conductor mode is that from one region to another, and one loco to the next – the experience will vary. On San Bernardino, you will need to radio the driver before setting off, however this differs when riding the Class 350 on West Coast Main Line as you’ll use two buzzes, and with the DB BR 114 on Frankfurt Fulda you have a whistle instead. As the protocol in the real world, you’ve now got multiple ways you can experience being a conductor across these routes in Train Sim World 5.

    As these procedures differ from one country to another, setting up this feature is not as simple as enabling it across all our content equally, so we’ve chosen the routes and locos we think players will be able to utilise most and get the best experience when playing as a conductor. As a note from launch, this won’t be something that the ICE-T and the Pendolino will have enabled. Our teams focussed on the 350 and 114 first due to the higher stopping frequency better suiting the gameplay of conductor mode.

    We are looking at implementation for these locos as a post-release improvement, but it’s also really key that we are growing this mode with your continued feedback, so please let us know what you think when you get to try it from September!

    Live Map 2.0

    One of the biggest areas we've heard your feedback on is the usability of the Live Map, which in Train Sim World 5 is seeing a new face-lift – improving the experience and providing more information for you to review whilst in a game session.

    [​IMG]

    New Legend markers and a Legend chart will help identify everything happening around you, and across the route you are playing. From physical locations such as platforms, stations, cities, towns, to locations of tutorials and spawn points, which can be accessed via Fast Travel. New tool tips will also give you specific information based on what you are selecting, such as a Signal to give you information on Route Speed and current status, or an AI service that details the current speed and service ID.

    [​IMG]

    Route Hopping

    Immersion is a massive part of Train Sim World, and the new Route Hopping feature is a great way to extend your adventures in a single session and minimise the need to move between UI menus as much as possible.

    Players will be able to interact with a point on foot across specific stations and jump between like-for-like locations to find other installed routes that share a similar link and continue their experience in the game, exploring a different timetable or taking a journey across a new route.

    [​IMG]

    For example, London Commuter and East Coastway both share a station at Brighton, so you’d be able to start a service on one of these routes, and once you’ve reached Brighton, quickly switch over and continue across the new route, whilst maintaining the same time of day, month of year and current weather conditions.

    Chain routes together and explore the world in TSW without being constrained to the main menu to find your next adventure!

    From launch, route hopping will be compatible with a range of TSW routes, and you’ll be able to find a breakdown of all the hopping combination on our Route Hopping FAQ Guide.

    Fast Travel

    Similar to Route Hopping, Fast travel empowers you to explore the world happening around you, in this case giving you the ability to move around the current route you’re playing using the new Live Map 2.0.
    While on foot, you will be able to access the Live Map and navigate to various jump points instantly. Whether you’ve spotted some action on the timetable at another part of the map, or you’ve missed your train at the current platform, using fast travel will allow you to catch back up!

    [​IMG]

    You won’t be able to teleport just anywhere along the map, there are specific locations markers which come up for major yards, sidings and stations and in other preset locations, and can be found in the Live Map. This feature will function work across compatible content where existing spawn points are already included, so get ready to jump into Train Sim World 5, and get to the action as you find it.

    Combine this with the new functions in Photo Mode - which we’ll talk about shortly - and you’ll truly be free to play how you want!

    Photo Mode Enhancements

    Coming with Train Sim World 5 is a new update for Photo Mode, which will allow you to take even more breathtaking screenshots with new quality of life additions and filters that to help you snap the perfect shot, any time of day, under any circumstance.

    First up – get your magical abilities ready, with these improvements you’ll be able to control the time of day, month of year, and alter the weather instantly, all within Photo Mode, which will allow you to make your shots look just the way you want and leaving your current service completely untouched by the changes.

    Change Weather
    [​IMG]

    Advance Time
    [​IMG]

    Whilst we’re speaking of aligning the best shot, the photo mode camera is now also unlocked from its set orbit around the train, so you can enter and explore with a no-clip style approach around the trains, and even into the interiors, to push your screenshot capabilities to the limit.

    Track Shadow Rendering Draw Distance
    [​IMG]

    We know this has been a key request from the community to improve, and our teams have managed to add this without impacting your performance across our routes. This will be a feature for all Train Sim World 5 content as standard, and we’ve also implemented it across a range of Train Sim World compatible routes, which includes:



      • Salzburg-Rosenheim
      • Nahverkehr Dresden
      • S-bahn Vorarlberg
      • Kassel-Würzburg
      • Maintalbahn
      • Linke Rheinstrecke
      • Bremen-Oldenburg
      • Niddertalbahn
      • Semmeringbahn
      • LIRR Commuter
      • Antelope Valley Line
      • Cajon Pass
      • Boston Sprinter
      • East Coast Main Line
      • London Overground Suffragette Line
      • Southeastern High Speed
      • Glossop Line
      • LGV Méditerranée.
    Digital Display Screens

    As we introduce more and more trains with interactive display screens into Train Sim World, we’ve wanted to implement a feature that will aim to improve the accessibility of using and viewing these screens, to support a whole range of people who engage with our titles.

    You will be able to zoom a digital screen to fit your entire window without any motion shaking, and you will be able to navigate this much more easily with dpad controls to move around the screen, without the need for a joystick or finer inputs.

    [​IMG]

    Tutorials, Guides & Training Center

    Oh, and did you notice the new style?
    One of the first things you’ll see when opening Train Sim World 5, is an updated UI across all our menus. This year, we’ve also taken the opportunity to add new functions within our UI that support text, images and videos.

    Train Operations
    [​IMG]


    BR 146.2 & Dostos in Training Center
    [​IMG]

    Additional Changes

    Xbox Audio Improvements

    With the release of Train Sim World 5, all Xbox consoles will now support improved audio compression to increase the quality of sound effects across all content to address sound artifacting which were negatively impacting players on the platform. We appreciate the community patience on this, and we hope you’re able to enjoy the improved experience coming in September.

    How have achievements changed in Train Sim World 5?

    We also wanted to touch briefly on achievements - we have heard player feedback and understand that repeating the same achievements you unlocked in the previous game is not fun. For this reason, Train Sim World 5 will start with a clean slate, introducing a brand-new set of achievements that are only applicable to new content.

    New Layer Selector Functionality

    Bringing more QoL to timetable mode directly from community suggestions, you can now find a 'Layers' button where you can select / deselect options based on applicable compatible content that works with the route. You’ll see both add-ons you have installed and add-ons that aren’t currently owned so you can get a better view of what extra content is available.
    This should give you more control on what layers you want to see appearing on routes, which can be useful to disable any non-prototypical layers that you may not want to appear, or for users on 8th generation consoles (Xbox One, PS4) to help support performance by limited the layers.

    Japanese Localisation – Coming soon!

    Later in the year we’ll be added to our list of supported languages with Japanese.

     
    • Like Like x 9
  2. DTG Alex

    DTG Alex Senior Community Manager Staff Member

    Joined:
    Jun 16, 2022
    Messages:
    1,450
    Likes Received:
    12,411
    Third Party Partners
    Athena Simulations – Welcoming a new partner to the TSW family!

    We are delighted to welcome a new developer to the Train Sim World family, as Athena Simulations unveil their first content for Train Simulator World 5. The name may be new, but the team is composed of developers with a rich pedigree of TSW content!

    Athena: “We’ve been working on a new gameplay pack - ECML Diesel Railtours - bringing exciting new content, both for the East Coast Mainline route and TSW5 as a whole. Highlights of the pack include a brand new Class 47 locomotive, modelling what is often regarded as the most iconic member of the Class, 47484 Isambard Kingdom Brunel.

    [​IMG]

    The locomotive, featured in its special edition livery was often used on numerous railtours and hauled the Royal Train, from its base at Old Oak Common shed. Utilising the latest in modelling techniques in TSW5, the locomotive features custom 3D nameplates and 3D number plates plus a highly detailed model. The team have even gone so far to recreate the variations in each cab end, after the real locomotive was rebuilt after accident damage!

    The pack also brings a range of Mark 1 coaches, in BR blue and grey livery as much requested by the community! We are also thrilled to announce the inclusion of 10 custom scenarios for East Coast Mainline, with new features such as complex depot movements, the opportunity to run around your train and coupling double headed formations for very special railtours between Doncaster and Peterborough.

    [​IMG]

    Rivet Games – Update on Fife Circle Leven Branch

    Rivet Games are very busy adding the recently opened Leven branch to our Fife circle route, and are expecting to release this in the early autumn. They’re not quite ready to start sharing screenshots but thought that some readers may be interested in some of the research they’ve been gathering.

    Rivet: “Ordinarily we use a wide range of reference material for making routes including cab ride videos, track and signalling diagrams along with photographs gathered on research trips. Due to the newness of the branch line, one of our normal references, Google Earth images, are not available (the images in Google are a few years old - when the railway was still disused) and so we had to improvise. Fortunately, we were able to arrange a flight in a light aircraft and survey the new route from 1200’ – a couple of the reference images are shown below. Our flight track is shown on the map, in blue.”
    [​IMG]

    Skyhook Games – Scotrail Class 158 Levenmouth Rail Link livery

    The teams at Skyhook Games are also working hard on further improvements to the Scotrail Class 158, and this month, we’ve been able grab a few in-development screenshots for a new custom livery they’ve creating – the Levenmouth Rail Link livery.

    [​IMG]

    [​IMG]

    This will also come with improvements to the Fife Circle line route, with new gameplay and a new Fife Circle timetable to take full advantage of the upcoming Leven branch expansion.

    We look forward to sharing more with you soon on the developments for both Fife Circle and the Class 158.

    More Cargo Line is on the way!


    As a final mention, Skyhook wanted to confirm that they are currently developing new Cargo Line volumes to continue the series!
    • Cargo Line Vol.3 Intermodal — New FCA twin spine wagon with new containers.
    • Cargo Line Vol.4 Military — New KWA well wagon with custom cargo.

    We look forward to sharing more details and screenshots of these in future!

    An update from Alan Thomson Simulation

    We’ve reached out to Alan Thomson Simulation, who are excited to tease more details for their first route in TSW, which is in the final stages of development.

    ATS: “For those who are not aware of us, Alan Thomson Simulation or ATS for short, is made up primarily of railway and sim enthusiasts and was setup in 2018 to bring together some of the finest individual train sim talents and to create a new community hub for fans alike.

    [​IMG]

    Over the past two years, some of this core team, amongst a host of new members, consisting of train drivers, guards, engineers and various others, have in our spare time learnt and trained to become game developers using the Unreal Engine editor.

    Since the turn of the year, ATS has worked extensively, to develop its first Train Sim World route. Our 3D artists have now finished sculpting all of the fantastic artwork that this route has to offer, from the ultra-slick and modern, to the classical Victorian architecture, the various stations, bridges and signal boxes that have been carefully crafted for this route, offer an incredible amount of detail to ensure the most authenticity. Alongside this, our Environment Artists are putting the finishing touches in to this urban metropolis, capturing every detail, with a host of new assets to ensure the most in-depth & accurate route detail.

    Whilst ATS can't unveil the route at this moment in time, you will see much more to come in the coming weeks as we welcome Train Sim World 5, until then, here's a sneak peak at early testing, can you guess where it is....”

    [​IMG]

     
    • Like Like x 15
  3. simontreanor81

    simontreanor81 Well-Known Member

    Joined:
    Oct 27, 2020
    Messages:
    858
    Likes Received:
    1,832
    I must admit, I was expecting - and kind of hoping - for the Diesel ECML pack to be an LNER HST.

    47484 looks great, but - and I'm no historian - but I feel like there are other TSW routes I'd more closely associate it with...
     
    • Like Like x 4
  4. eldomtom2

    eldomtom2 Well-Known Member

    Joined:
    Jul 31, 2022
    Messages:
    2,294
    Likes Received:
    2,473
    Well considering the past track record of the people behind Athena Simulations I'm glad it isn't an LNER HST or anything else that would be a serious gap if it failed to materialise.
     
  5. anarchy99

    anarchy99 Well-Known Member

    Joined:
    Feb 7, 2021
    Messages:
    165
    Likes Received:
    492
    Since Adam LucaZone joining, Skyhook Games have been killing it. The Levenmouth rail link livery for the 158 is a nice touch and looks awesome. Look forward to more details and screenshots for the new Cargo Line volumes.

    And credit where credit is due, DTG have done a tremendous job improving the track shadow rendering draw distance. In my opinion, this is huge! With layer selector functionality and live map 2.0 too, 5 is shaping up to be the best iteration of TSW to date.
     
    • Like Like x 16
  6. antwerpcentral

    antwerpcentral Well-Known Member

    Joined:
    Sep 16, 2021
    Messages:
    2,665
    Likes Received:
    3,399
    • Cargo Line Vol.4 Military — New KWA well wagon with custom cargo. !!!!!!!!!!!!
    Yes!!!!!!!!!
     
    • Like Like x 9
  7. Fitz

    Fitz Well-Known Member

    Joined:
    Jun 4, 2019
    Messages:
    854
    Likes Received:
    868
    After what I would consider a lack luster release of TSW4, TSW5 on paper at least is lookng like the start of new era of TSW not seen since the TSW2 Rush Hour days.

    One must remind ourselves however, there are features listed and promised from TSW2 Rush Hour that have yet and may never materialise.
     
    • Like Like x 7
  8. elarthur

    elarthur Well-Known Member

    Joined:
    Feb 1, 2020
    Messages:
    2,480
    Likes Received:
    3,519
    Well I think we can be certain that ATS are doing a UK OHLE route. Can't think where though.
     
    • Like Like x 5
  9. Tigert1966

    Tigert1966 Well-Known Member

    Joined:
    Aug 18, 2020
    Messages:
    2,133
    Likes Received:
    3,602
    Looking forward to finding out what the ATS route is. I also really enjoy the Skyhook Cargo Packs, so that is good news. Bit disappointed with the ECML pack - Can’t expect to love everything though. My wallet is already frightened by this roadmap.

    I’d really lost a lot of interest in TSW4 and wasn’t excited at all by the prospect of TSW5, but I really am looking forward to it now.
     
    • Like Like x 1
  10. Disintegration7

    Disintegration7 Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    2,130
    Likes Received:
    4,781
    Oooh please be more vague and cryptic about a new third-party.

    Definitely assume we all know whatever it is you're talking about
     
    • Like Like x 2
  11. jplayz1151

    jplayz1151 Active Member

    Joined:
    Jan 1, 2024
    Messages:
    171
    Likes Received:
    141
    Could the ATS route be the North Wales Coastal? Because there is some electrification just outside of Crewe station heading west towards Chester, before it stops. The building featured and also where the props are positioned gives me that impression
     
  12. OldVern

    OldVern Well-Known Member

    Joined:
    Nov 2, 2020
    Messages:
    16,138
    Likes Received:
    32,450
    Detective work in another thread seems to indicate the ATS route is probably Crewe to Manchester, modern era full extent unknown.

    So a bit run of the mill, really.
     
    • Like Like x 3
  13. 14trainfan2029

    14trainfan2029 Well-Known Member

    Joined:
    Mar 19, 2023
    Messages:
    488
    Likes Received:
    342
    I think ATS route is either a London Liverpool Street route or a fenchurch street route, can't think of anything else
     
    • Like Like x 1
  14. eldomtom2

    eldomtom2 Well-Known Member

    Joined:
    Jul 31, 2022
    Messages:
    2,294
    Likes Received:
    2,473
    Athena Simulations is a Jane Whittaker joint. I don't think I can say any more on this forum.
     
    • Helpful Helpful x 2
    • Like Like x 1
  15. deadbird

    deadbird Member

    Joined:
    Sep 26, 2023
    Messages:
    45
    Likes Received:
    38
    will the new digital display screens be only on the new trains or retrofittet to all old and new stock?
     
  16. bdobronz1968

    bdobronz1968 Active Member

    Joined:
    Aug 10, 2022
    Messages:
    246
    Likes Received:
    233
    Could you please showcase how Map 2.0 works in terms of free roam, especially when setting routes on consoles, which is currently very fiddly. And can you please go more in depth with the Layer Selector? I didn’t get right now what’s the use case and how it works.
     
  17. SteveRail

    SteveRail Well-Known Member

    Joined:
    Jan 15, 2022
    Messages:
    635
    Likes Received:
    1,256
    Love the leven branch livery. Good job skyhook.

    Can Rivet confirm if they are making general improvements to the Fife Circle route too, as well as the Leven branch addition?
     
    • Like Like x 3
  18. fpriotto520

    fpriotto520 Active Member

    Joined:
    Oct 27, 2019
    Messages:
    171
    Likes Received:
    218
    The ability to change the time of day or weather conditions in Photo Mode is much appreciated.
    Couldn't this have been implemented in general for the game when you are inside a path?
    Basically what you can (also) do with the God Mod.
     
    • Like Like x 1
  19. grdaniel48

    grdaniel48 Well-Known Member

    Joined:
    May 20, 2020
    Messages:
    1,922
    Likes Received:
    2,756
    As to route "Hopping", it is informed: "quickly switch over and continue across the new route, whilst maintaining the same time of day, month of year and current weather conditions".

    What about the "AP" - the points you get for the game when driving, and to reach a new game level?
     
  20. matt#4801

    matt#4801 Well-Known Member

    Joined:
    Apr 8, 2022
    Messages:
    5,585
    Likes Received:
    10,064
    Must say these now this part is out that this is the first time in months I have enjoyed reading a roadmap, many new exciting projects, features and people to the game. Hope it continues.
     
    • Like Like x 2
  21. ericb

    ericb Active Member

    Joined:
    Oct 6, 2021
    Messages:
    422
    Likes Received:
    139
    Wow there a lot going on here. Here is what I am thinking. Most of the new and old item on here are brilliant. To layer. track shadow etc etc you name it. Dovetail has unlimited Gazillion stuff going on. Here is my thing. I think they will be working on a lot for TSW5. To fixing bugs error and all sort of thing which is ok. But I have a feeling some of this stuff gonna run into the next chapter of TSW6. But it ok it just make it more interesting to keep the stuff incoming. But let just enjoy TSW5 and see what it has to offer. I kinda like the new chapter series coz it always something different and something more interesting to play. There is nothing wrong with getting a whole new game. If you have the money to spend do it. Have fun
     
  22. shredder

    shredder Well-Known Member

    Joined:
    Nov 21, 2023
    Messages:
    268
    Likes Received:
    437
    Looks like it could be the Coventry to Wolverhampton section of the WCML loop..
     
    • Like Like x 2
  23. grdaniel48

    grdaniel48 Well-Known Member

    Joined:
    May 20, 2020
    Messages:
    1,922
    Likes Received:
    2,756
    It will be added the requested feature: "Does not include Creator's Club Repaints" option- or something like that?

    As mentioned by me and other forum members, it is not good, to see repaints of locomotives from Creator's Club, everywhere, not corresponding to the route and trains you are driving.
    Hopes this be included soon.
     
    • Like Like x 1
  24. carter

    carter Active Member

    Joined:
    Oct 23, 2021
    Messages:
    186
    Likes Received:
    64
    Given that you can remove certain layers, does mean on Xbox series s there aren’t any limitations to layers, because if you experiencing crashes, you can just remove a certain layer.
     
  25. shimarin

    shimarin Active Member

    Joined:
    Jan 30, 2022
    Messages:
    140
    Likes Received:
    132
     
    • Like Like x 1
  26. marcjmurray

    marcjmurray Member

    Joined:
    Apr 13, 2019
    Messages:
    39
    Likes Received:
    16
    Amazing really really looking forward to tsw5 also Alan Thomson route will be jaw dropping. Thankyou dovetail matt and the team thankyou for listening. Just cannot wait to play this tsw5 game.
     
  27. 14trainfan2029

    14trainfan2029 Well-Known Member

    Joined:
    Mar 19, 2023
    Messages:
    488
    Likes Received:
    342
    Mind you, i think the ATS route is crewe to Manchester, but it can be the other prediction as well.
     
    Last edited: Aug 23, 2024
    • Like Like x 1
  28. DigiTMCN

    DigiTMCN Active Member

    Joined:
    Aug 23, 2021
    Messages:
    153
    Likes Received:
    156
    With the new layer thing where you can adjust layers now, will you please remove the reduced timetable in routes such as ECML, since having the reduced timetable won't be required. This layer thing you have made will pretty much make any reduced timetable obsolete thus can be removed
     
    • Like Like x 1
  29. theorganist

    theorganist Well-Known Member

    Joined:
    May 1, 2018
    Messages:
    6,477
    Likes Received:
    14,219
    I haven't seen the stream yet as I am away. Does the new layer removal allow the removal of certain trains, for example the class 40 on Blackpool, which I thought would be removing the substitution. Or does it remove complete layers so they won't appear at all?
     
  30. mortal1234

    mortal1234 Well-Known Member

    Joined:
    Oct 8, 2022
    Messages:
    591
    Likes Received:
    914
    Looking at that map Rivet Games posted showing off the flight path they did. It looks like they might be planning to extend Fife Circle to Perth in the future ????. That map is confusing…

    Anyway I really hope so. Would love a Dundee / Perth Extension.

    And my god that 158 livery from Skyhook is so cool. Love it !!!.
     
  31. MarkCovz4761

    MarkCovz4761 Well-Known Member

    Joined:
    Jun 2, 2021
    Messages:
    696
    Likes Received:
    889
    I must say that Leven branch livery looks really smart
     
  32. antwerpcentral

    antwerpcentral Well-Known Member

    Joined:
    Sep 16, 2021
    Messages:
    2,665
    Likes Received:
    3,399
    Where is the gofund me to get Matt a decent microphone?
     
    • Like Like x 1
  33. AvfcWalpole7

    AvfcWalpole7 Well-Known Member

    Joined:
    Jul 23, 2024
    Messages:
    242
    Likes Received:
    369
    I wouldnt mind that.
     
  34. mjc83me

    mjc83me Guest

    Great to see the improved track shadow.
     
  35. AvfcWalpole7

    AvfcWalpole7 Well-Known Member

    Joined:
    Jul 23, 2024
    Messages:
    242
    Likes Received:
    369
    Anything which increases AI traffic at New Street I will take. Its so dead at the moment.
     
    • Like Like x 2
  36. operator#7940

    operator#7940 Well-Known Member

    Joined:
    Mar 23, 2024
    Messages:
    1,177
    Likes Received:
    1,050
    Crewe to Manchester would in theory allow it to link 3 existing routes with route-hopping.... although that could be problematic given the different eras and rolling stock. Although a Class 45 could conceivably run between them if SOS gets one as part of the Class 104 update.
     
    Last edited: Aug 23, 2024
  37. matt#4801

    matt#4801 Well-Known Member

    Joined:
    Apr 8, 2022
    Messages:
    5,585
    Likes Received:
    10,064
    104 is for Peak Forest not SoS.
     
  38. DB628

    DB628 Well-Known Member

    Joined:
    Jun 10, 2019
    Messages:
    2,114
    Likes Received:
    3,009
    Are the shadows fix for all listed Routes at 17 September?
     
  39. grdaniel48

    grdaniel48 Well-Known Member

    Joined:
    May 20, 2020
    Messages:
    1,922
    Likes Received:
    2,756
    I wonder... why when you select dynamic weather..., you will have rain, in the "90"% of the drives?!
    Have you noticed that?
    Of course I did not measure exactly.
    But it is what I have experienced.

    I would like this be changed to less rain chances.
     
  40. driverwoods#1787

    driverwoods#1787 Well-Known Member

    Joined:
    Feb 21, 2021
    Messages:
    9,397
    Likes Received:
    5,807
    Speaking of route hopping does it apply to Worcester Boston and NEC Trenton to Boston northern part followed by AVL and San Bernardino Lines US. Europe Kinzigtalbahn with SFS Hannover Würzburg Dresden-Chemnitz-Werdau with Riesa-Dresden followed by ECW and BML?
     
  41. operator#7940

    operator#7940 Well-Known Member

    Joined:
    Mar 23, 2024
    Messages:
    1,177
    Likes Received:
    1,050
    It does seem like a lot more rain than "average."
    Not sure if it's weighted for environments (England is a bit rainy) , but I know that in August on Cajon Pass that's a very dry desert. You shouldn't have 80% of the "random" weather be a rainstorm.
     
    • Like Like x 1
  42. operator#7940

    operator#7940 Well-Known Member

    Joined:
    Mar 23, 2024
    Messages:
    1,177
    Likes Received:
    1,050
    You're right. Guessing it'll layer on there too though. its' that or the 101...which would also work from the NTP.
     
  43. fpriotto520

    fpriotto520 Active Member

    Joined:
    Oct 27, 2019
    Messages:
    171
    Likes Received:
    218
     

    Attached Files:

  44. DB628

    DB628 Well-Known Member

    Joined:
    Jun 10, 2019
    Messages:
    2,114
    Likes Received:
    3,009
    At Release all?
     
  45. fpriotto520

    fpriotto520 Active Member

    Joined:
    Oct 27, 2019
    Messages:
    171
    Likes Received:
    218
    So It seems...

    "This will be a feature for all Train Sim World 5 content as standard, and we’ve also implemented it across a range of Train Sim World compatible routes, which includes:
    • Salzburg-Rosenheim
    • Nahverkehr Dresden
    • S-bahn Vorarlberg
    • Kassel-Würzburg
    • Maintalbahn
    • Linke Rheinstrecke
    • Bremen-Oldenburg
    • Niddertalbahn
    • Semmeringbahn
    • LIRR Commuter
    • Antelope Valley Line
    • Cajon Pass
    • Boston Sprinter
    • East Coast Main Line
    • London Overground Suffragette Line
    • Southeastern High Speed
    • Glossop Line
    • LGV Méditerranée."
     
    • Like Like x 1
  46. Spikee1975

    Spikee1975 Guest

    Good it's some sort of a "hack" on asset level, not needing to actually relay tracks.
     
  47. Alyx193

    Alyx193 Active Member

    Joined:
    Oct 6, 2023
    Messages:
    103
    Likes Received:
    81
    Not sure why it is missing, but in a German video from the channel Gadarol it was shown that the new shadows are on Frankfurt too, didn't see that mentioned anywhere.
     
    Last edited: Aug 24, 2024
  48. operator#7940

    operator#7940 Well-Known Member

    Joined:
    Mar 23, 2024
    Messages:
    1,177
    Likes Received:
    1,050
    I think it's a relatively minor tweak involving draw distance that they can get around to when they can and the list are the ones they are sure will be done by Sep 17th release. Eventually it should make it to all the routes, just a matter of free time since it's not critical to playing any of them.
     
  49. rennekton#1349

    rennekton#1349 Well-Known Member

    Joined:
    Jun 5, 2022
    Messages:
    7,359
    Likes Received:
    4,767
    Layers which would also remove substitutions related to that layer.
     
    • Helpful Helpful x 1
  50. johnmcglade17

    johnmcglade17 Active Member

    Joined:
    Aug 23, 2020
    Messages:
    244
    Likes Received:
    101
    What time will the Game Release at on 17th of September on ps5
     

Share This Page