Scenarios Tees Valley - Extra Paths Mod Now Out

Discussion in 'Creators Club' started by spikeyorks, Jun 8, 2024.

  1. Spikee1975

    Spikee1975 Guest

    Nice job, spikeyorks

    You may wanna check my TOD4 mod (that old dim lighting and high blurry bloom, always making me wanna clean my spectacles because it appears fogged up (x2.3 as opposed to TOD4 standard 0.05) on TVL is just depressing) ;)
     
    Last edited by a moderator: Aug 23, 2024
    • Like Like x 2
  2. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Thornaby depot is quite busy with a variety of locos and wagons parked up.
    2207aafb-a2de-46a5-ac51-fded9f64e631.jpg

    83491d31-565e-4e96-97ca-f62279bd0656.jpg

    Some locos are at the refuelling points.
    59229576-81dc-4bcc-8c8f-3f9d86b37346.jpg

    Whilst others are stabled awaiting their next turn of duty.
    f5118c4d-a5d1-48e4-b1fc-f429c38c1b7b.jpg

    Finally we get to Tees Up Yard where the scenario ends. :D
    3097143b-b59b-47f5-bb6c-0556de042f05.jpg

    So that's 3 scenarios down. One more and I think I will upload :cool:
     
    • Like Like x 2
  3. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Ah yes I did notice your TOD4 mod. I was going to give that a go once I'd finished my scenarios (and tidied up some formation errors). Like you I'm not overly impressed by the TVL lighting but I just love the route. And, blowing my own trumpet, it is even better once more parts of it get opened up. :)

    I must admit your 'new sky' screenshots look very impressive :cool:
     
    • Like Like x 2
  4. Spikee1975

    Spikee1975 Guest

    It'll just look darker (actually the sky will be brighter due to TOD4's ambient light scattering) at night due to station lamps being too dim for TOD4. But in daytime, it really breathes new life into the route. Simply rename the mod suffix when doing night drives.
     
    • Like Like x 1
  5. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Had a 'play' with the lighting mod and have more or less worked out what I'm doing. Started off getting the foggy look but changed that to the 0.001 setting and things improved no end. My scenario that starts at midday looks a bit washed out with the mod so I think I will need to tweak other settings to improve that. However my early evening scenario is greatly improved by the mod & fog adjustment. (See below).

    a2dba6a8-afe8-4463-82a2-f3276430350c.jpg bded8a4c-3de3-4aa8-a8d3-0b73570da3d6.jpg ca10a7e0-a4fb-4c7c-879e-74e1f9b7bf59.jpg

    I have to say that I don't think I have ever seen TVL look so clear. :)

    Is there a setting by which I can get a bit more blue in the sky? (I have tried playing around with my settings but haven't had much luck so far. I'm more thinking about midday in this instance).
     
    • Like Like x 3
  6. Spikee1975

    Spikee1975 Guest

    That's where JetWash's ini would come in. He's more knowledgeable than me regarding the TOD tweaking.

    Among many things, he's reducing the AutoExposure Bias to -0.5 and lowering TimeOfDaySystem.SunIntensity. You can do that live using GodMode, after changing autoexposure you need to click on reinitialize timeofday system.

    I haven't checked if disabling the AutoExposureBiasCurve helps, just came to my mind, I take it they are route specific presets which may not fit TOD4.

    2024-08-23 21_54_11-Train Sim World 4®.png
     
    Last edited by a moderator: Aug 23, 2024
    • Like Like x 2
  7. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,122
    Likes Received:
    11,669
    One of the ways to improve the blue in the sky is pretty much kill the very low resolution high cloud that is there by default. There’s a line in my ini mod that does just that, and really improves the look of the sky to me.
     
    Last edited: Aug 24, 2024
    • Like Like x 2
    • Helpful Helpful x 1
  8. Spikee1975

    Spikee1975 Guest

    Yes these high clouds are annoying and should be given their own slider. (in TSC I can choose to have Fair Clouds only, High Clouds only or both combined using AP Sky and Weather EP.)

    They brighten up the ambience way too much.

    JetWash, you're talking about this one:

    2024-08-23 22_23_55-Train Sim World 4®.png
     
    Last edited by a moderator: Aug 23, 2024
    • Like Like x 1
  9. Spikee1975

    Spikee1975 Guest

    Bingo! Indeed you should disable the AutExposureBiasCurve - you'll immediately have more contrast. These curves are made for TOD3, so just let the game use the default TOD4 curves by disabling it!

    Look to the ground so the Exposure will start to brighten up things, then untick the box and Reinitialize TOD. See for yourself.

    I'll put that in the mod description as I think it is vital to disable the route preset curves for the old routes.

    EDIT: this would need further investigation and I withdraw that recommendation, at least on NTP it looks worse.

    2024-08-23 22_28_29-Train Sim World 4®.png
     
    Last edited by a moderator: Aug 23, 2024
    • Like Like x 2
  10. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Last few screenshots from me before I wrap up this scenario.

    Some parallel running with a short freight that has come off the Concrete Works sidings at Allens West.
    e2a5b28a-706c-4012-9872-9bdeac70c263.jpg

    Some clearer shots of Thornaby depot / Tees Yard.
    d46fa16b-2755-4a08-a278-d48807c00203.jpg c6aaa483-7599-4d94-b462-18482a1ca17b.jpg dd47dac0-0dcd-459b-8cf4-47cc4cfc4c4c.jpg 576af7f1-eb32-4fef-a651-51f2f2fa8665.jpg

    Now it would seem that I'm off to investigate Jetwash's mod. No rest for the wicked :)

    By the way I now have 2106 different formations in my home-made formation manager mod. :o
    1323 in my BR Blue mod.
    440 in my "Invisible" mod......this creates loose consists/spaced out consists.
    343 in my Class 66 mod.
    You'd be surprised that, even with this many formations, you can still think "if only I had........." ;)
     
    • Like Like x 4
  11. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,122
    Likes Received:
    11,669
    That’s the one!
     
    • Like Like x 1
  12. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,122
    Likes Received:
    11,669
    Just to note though that my mod is set up to alter routes on a per route basis so the TOD3 routes are TOD3 in the mod, as they are TOD3 by default.

    It will likely look very odd with this mod that changes the lighting system on old routes to TOD4. If you wish to utilise it you will need to copy a set of TOD4 settings into the given route’s GodMode box and adjust as necessary.

    ps If you have them installed you will also need to remove Aran’s Modified Time of Day System as these are also only compatible with the routes as they were originally
     
    Last edited: Aug 24, 2024
    • Like Like x 1
  13. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,122
    Likes Received:
    11,669
    This is a VERY rough approximation of something that would work on EastCoast Way and GWE which uses an approximation of my Ultra settings. As you should already be aware, because none of the actual lights are getting altered here for TOD4 you will, in many circumstances see no signals, no environmental lighting, either too bright or too dim headlights and cab lights and so on. I haven’t bothered touching anything related to night lighting as the modded TOD3 routes are absolutely unplayable at night under the TOD4 lighting system.

    r.ViewDistanceScale=2
    foliage.LODDistanceScale=3
    foliage.DitheredLOD=6
    grass.CullDistanceScale=2
    grass.MaxUpdateFrequency=60
    r.D3D.ForceDXC=1
    r.Shaders.FastMath=0
    r.StaticMeshLODDistanceScale=0.001
    r.SkeletalMeshLODBias=-2
    r.Streaming.MipBias=0
    r.StreamingPoolSize=1000
    r.LightMaxDrawDistanceScale=5
    r.MinScreenRadiusForLights=0.02
    r.AllowLandscapeShadows=1
    r.DistanceFieldShadowing=1
    r.DFDistanceScale=10
    r.DistanceFieldAO=1
    r.BlurGBuffer=-1
    r.DepthOfFieldQuality=6
    r.RenderTargetPoolMin=400
    r.SceneColorFringeQuality=1
    r.BloomQuality=5
    r.FastBlurThreshold=7
    r.Tonemapper.GrainQuantization=1
    r.LightFunctionQuality=1
    r.Shadow.FilterMethod=0
    r.Shadow.Virtual.ResolutionLodBiasLocal=1
    r.Shadow.DistanceScale=5
    r.ShadowQuality=5
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.MaxResolution=2048
    r.Shadow.MaxCSMResolution=3072
    r.Shadow.SpotLightTransitionScale=2048
    r.Shadow.RadiusThreshold=0.001
    r.Shadow.CSM.TransitionScale=2.0
    r.Shadow.PreShadowResolutionFactor=1.0
    r.CreateShadersOnLoad=1
    niagara.CreateShadersOnLoad=1
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=3.6
    TimeOfDaySystem.SkyLightPollutionLuminance=0.175
    TimeOfDaySystem.BloomIntensity=0.17
    TimeOfDaySystem.SunIntensity=60000
    TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
    TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.2
    TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.6
    TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.001
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.7
    TimeOfDaySystem.StarIntensity=30
    TimeOfDaySystem.MoonIntensity=1.0
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.CloudShadowVolumetricStrength=0.4
    TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
    TimeOfDaySystem.AutoExposure.SpeedUp=10
    TimeOfDaySystem.AutoExposure.SpeedDown=5
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.04
    TimeOfDaySystem.MinimumCloudSpeed=0.375
    r.ToneMapperGamma=2.55
    r.Color.Max=1.00
    r.Color.Mid=0.5
    r.Color.Min=-0.0001
    gm.AutumnTreeMuliplier=0.9
    r.SkylightIntensityMultiplier=0.2
    r.Upscale.Quality=4
    r.TemporalAA.Upsampling=1
    r.TemporalAASamples=3
    r.TemporalAACurrentFrameWeight=0.1
    r.PostprocessAAQuality=5
    r.Streaming.FullyLoadUsedTextures=1
    r.Streaming.HLODStrategy=2
    r.LandscapeLOD0DistributionScale=3
    r.AmbientOcclusionLevels=2
    r.AmbientOcclusion.Method=1
    r.GTAO.Combined=1
    r.GTAO.ThicknessBlend=0
    r.GTAO.Downsample=0
    r.GTAO.FalloffEnd=200
    r.GTAO.FalloffStartRatio=0
    r.GTAO.SpatialFilter=0
    r.GTAO.TemporalFilter=1
    r.GTAO.UseNormals=0
    r.VolumetricFog.GridPixelSize=4
    r.VolumetricFog.GridSizeZ=128
    r.VolumetricFog.HistoryMissSupersampleCount=16
    r.LumenScene.FarField=1
    r.LumenScene.FarField.FarFieldDitherScale=100000
    r.Lumen.ScreenProbeGather.Temporal=1
     
    Last edited: Aug 24, 2024
    • Helpful Helpful x 1
  14. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Thanks for your suggestions JetWash :)

    At the moment I'm not brave enough to tackle all of these changes but I will give it a go once I have finished my mods and got them up and running. Currently I'm finalising formations with Mk1s just to make sure that I can still add my liveries to them. (It would be great if I could find a way to get more than one version of each coach running in-game).

    Anyway here are some more screenshots of test scenarios used to view the Mk1s. :cool:
    5013dbd4-94da-4fda-989d-ed2effb9de65.jpg 8a2d6f9b-19a3-4558-abdd-5c7001e3505c.jpg bc3f7ed0-d754-4caf-b3c6-4d2b9d944adb.jpg 91e2003b-7ebb-4c87-a644-3c50cbff1892.jpg 1f422930-fb8d-4d6d-8be2-73f4939a1edb.jpg
     
    • Like Like x 2
  15. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    And a few more :)

    d1d72779-ab1d-4a4f-8dde-325221eebd4d.jpg 2280fe45-a605-479a-8a96-15e03ccf5b6a.jpg b5dcd1a2-0029-4cdf-b801-9a207d7aa430.jpg aa7fa306-143a-40fa-94a8-98fa1fdec954.jpg 441637a2-51a2-48a1-8f02-4c95750c0972.jpg
     
    • Like Like x 2
  16. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Progress has been a little bit slow recently partly due to me starting a new job however I think I have now completed my first main pass through the various formation combinations (loaded and empty) of most BR locos and rolling stock. At the moment I have a total of 4714 formations that, pleasingly, all seem to load in to TSW4 OK. (Also, right now, I'm leaving TSW5 well alone).

    Testing my newest formations has seem a few more interesting formations appear in scenarios. This includes a double HST set and a 4-car CL101 DMU set (actually 8-cars as it is 2 sets coupled together) amongst others. A few of the newest screenshots can be seen below.

    ab5ac8dd-385b-4173-a69f-dbb3d6afe314.jpg 30928435-c06d-40fc-8269-7b5852d83a0d.jpg 1f7200e1-2905-402d-a0d8-5f1eb617f627.jpg 9ef107a6-e3a4-4156-9fb4-4a497e8fcf99.jpg 90cbab60-b89b-4013-a45f-505935a8d996.jpg
     
    Last edited: Sep 22, 2024
    • Like Like x 2
  17. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    The pretext of this scenario is that an HST has broken down on the main lines just south of Darlington and that, to clear the ECML, the service stuck behind it pushes the failed unit in to the station where both services then terminate in PL4. Other delayed services then appear running 'wrong line' through PL1 before the player service can then set off. A bit of a change from the normal TVL methinks :)

    A delayed parcels service avoids the Darlo chaos by heading north on the avoiding lines whilst, in the next shot, another HST arrives at PL1 heading north. :) Still a bit of work to do with the scenario including the tweaking of a few extra paths on my TVL paths mod. Watch this space :D

    00813f26-c16d-43f7-b60b-798f4cfcc288.jpg 77ba40c7-d6c0-4d69-89d4-749c88505af3.jpg
     
    • Like Like x 3
  18. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Testing out my Balfour Beatty CL20s on Tees Valley. These were originally created for use on a Peak Forest paths mod which still hasn't even been started. (Due to the way my formations are created I have to use single 20s and flip one of them. This requires me to make liveries with a different number of each side). So here is a fictious orange version of 20 905 and 20 901 leaving Darlington with a train of lime hoppers.

    8f7073e2-d4b3-4efd-81f8-6727aec9a1aa.jpg e4433949-3d8d-4ad9-820c-d4c6bb4cb0aa.jpg f01d4330-4800-4472-bd77-9e0b9eff0660.jpg

    And here's what happened when I accidentally selected a single 20 formation when I wanted to see how my blue pair worked :)
    76a3167f-bc9a-43c1-b597-0c0404c901f9.jpg a449b937-8ac3-4028-bde3-3b465052bf14.jpg

    Although the whole mod creation process is taking ages I am now getting there. Over 7,000 formations in total (with 6,500 in this mod alone) covering BR Blue. There are then separate mods for the Class 66 and, also, an Invisible wagon/loco mod that creates rakes for use in sidings etc. Will keep working in TSW4 until it is finished.

    As always everything here is selectable from the in-game Scenario Creation menus. No fiddly editor functions to worry about here :D
     
    Last edited: Oct 14, 2024
    • Like Like x 1
  19. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A few more screenshots from testing formations in my TVL test scenario.

    286d1fe8-616f-4752-80f0-d88d62f474ec.jpg 6ee9accd-6b06-41b0-a316-1dc8147e7a35.jpg 167d0a78-a78d-4026-9f03-7310a8a6e713.jpg 01494dac-7366-46b4-bd12-5b8270a78dfc.jpg a4ca93cc-9f04-4c69-b7a9-d7502ce176c5.jpg
     
    • Like Like x 2
  20. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    And a few more including a pair of Central Services liveried Class 20s and a 'lost' Crompton.

    30a08193-d8fc-4aca-b282-1307a0ac7e8c.jpg bf0e9f3a-0682-470a-8b33-04d67228317f.jpg 8f5b0530-fbe8-4863-bef8-8a5285a13f39.jpg 7aef7e51-9647-4a19-b364-791990def2fc.jpg 3c985bfd-b9f1-4cda-bd05-11e157593eff.jpg
     
    • Like Like x 2
  21. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Have been creating a few light engine consists concentrating mainly on pairs of locos (flipping the rear one so that I can use a dual numbered livery to to give the impression of two separate locos). Or in one formation (4 locos).

    Here is a 'pair' of red-stripe Railfreight CL37s. (The problem with these is that you end up with a headlight at both ends which is a pain).
    78927993-33e9-41ae-ac54-dfd96b8b892f.jpg

    Here is a formation of 4 different CL08/CL09 shunters with different liveries. (The front one being a very old Felixstowe docks livery).
    077a0735-e59e-4cd1-bdda-279338fc23d4.jpg

    Class 08 hauling 2 HST power cars anyone? (Could really do with losing the HST exhausts mind).
    1f4c114d-41c3-4c5d-b5b4-e4a997752e32.jpg

    2 more CL37s. This time in Railfreight Grey livery.
    cd1f0d9e-6036-42a0-9227-5fe7f9a00d5c.jpg

    Finally a picture with a little bit of everything in it.
    5cc57461-2671-4c65-815c-147be7d139a8.jpg

    As always, all the above have been created using the normal Scenario Creation tools. A few more light engine specific formations to make and test and then we are, finally, there. :)
     
    • Like Like x 2
  22. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A few more screenshots taken from my test scenario (that now needs to be rebuilt because I have split up my .pak files).

    8fb0d509-e911-4d02-8fb2-b1c1f7be50ab.jpg 756f324b-9692-486e-8094-cc951c82ae28.jpg bf49882c-b50a-46c4-a67d-86ca250b219b.jpg ed2dc3b5-16c9-4159-bfd7-a5d03d1891f7.jpg 12d5ec0d-f9b2-4a38-b323-055a6a6e6f7e.jpg
     
    • Like Like x 2
  23. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    After splitting up my .pak files I discovered that I hated having all my formations spread across a number of different files. Also the act destroyed any scenarios that had already been created as they now incorrectly referenced the stock. So I've put everything back together again. All 6962 formations :o :cool:

    So I now have another scenario that is complete and gives the player a nice freight run from Darlington Civil Engineers sidings to Tees Yard passing plenty of AI on the way. As the screenshots following will show.

    The player service (CL31 hauling a short rake of BBAs) is parked in the civil engineers sidings at Darlington waiting for its departure time. There will be a fairly long wait and this will give you plenty of time to watch other services arrive, depart and pass by the station.

    Like a CL101 hauling a separate newspaper van.
    297500f4-e0c2-43b4-8a92-fae83521d481.jpg

    Whilst another 4-car CL101 waits in the bay platform and a southbound HST awaits its departure time.
    9badf17a-2f50-42f9-bb9b-4aa9151b06c6.jpg

    A northbound express hauled by a CL47 arrives at Darlington having already passed by the player service.
    0c2fa036-3b0b-468a-abae-713047a5d0eb.jpg

    An internal shot of a Pacer and a CL101 DMU standing in the same platform at Darlington.
    26d688a8-90ff-4af3-b66a-8690785676cd.jpg

    The southbound HST waits for its last passengers to board.
    253f7a79-130b-4e63-8566-b971f12ca831.jpg
     
    Last edited: Nov 2, 2024
    • Like Like x 2
  24. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A Class 08 potters about to the west of the station.
    98068a4b-4b3f-4b2f-bdff-0e02acb486c6.jpg

    A northbound train of HEAs heads past the station on the avoiding lines hauled by another Class 31.
    306867d5-4c6d-4f93-8924-6ec96a604262.jpg

    The HST departs for York and London.
    9e95525e-c77b-4958-8c25-c6045d3cbf46.jpg

    As another set heading north arrives.
    21ceca7a-99d6-4f47-bf1d-77367d404db0.jpg

    Meanwhile a Peak has come to a halt on the through lines.
    a0e64a76-0c6b-4ef2-a03c-70d3640f83b6.jpg
     
    • Like Like x 2
  25. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A short CL31 freight pulls in to the Civil Engineers sidings.
    8d7264ed-9e07-4cef-8b78-02151777a37d.jpg

    After which a 6-car DMU comes in from the Middlesborough line.
    4f417e90-dff7-4762-a032-a214748292dc.jpg

    This clears the road for the Peak to depart. bb518be9-13d6-44c7-b892-01d2da53084a.jpg

    Which in turn clears the road for the Player service to set off.
    c889812a-c52d-4f54-8a1e-39071171b6d6.jpg

    As it departs the Blue Pullman HST arrives. d9cace00-e3b5-48ee-abd4-aa0485a295b6.jpg
     
    • Like Like x 2
  26. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    The Blue Pullman pulls into the station and passes the CL08 shunter.
    a2205ebe-1b02-405b-9927-5ea4d5220816.jpg

    But the Player service is long gone.
    33d11750-315b-41ea-9f28-88adaed8b22b.jpg

    We pass a pair of Choppers on a coal service.
    72089cb6-d685-435c-9ede-82e59cd9acef.jpg

    And a CL40.
    3da635f2-6843-4be3-9f56-7b3c9c37cf6c.jpg

    Before passing the Chrome Works sidings.
    9ab0c5cb-8e55-4405-ad4f-873652f6f3ad.jpg
     
    • Like Like x 2
  27. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Then on to Allens West.
    21a47855-6d6a-4e03-90e3-609065a78194.jpg

    Where we pass an orange Pacer.
    2e38630a-dde4-46dc-93f5-e033554defc0.jpg

    Another CL40 whizzes by at Eaglescliffe as it heads for York. b0441637-8a19-43bf-83af-239a0339b879.jpg

    Then a single CL20 on a short rake.
    6afa1e48-45e5-493e-9554-0ed2d43f216a.jpg

    Before we enter Thornaby Yard just as a Blue CL101 enters the station.
    a7deccd6-7b96-4b09-bcc3-ab01987146b0.jpg
     
    • Like Like x 2
  28. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    At Thornaby there are plenty of DMUs, Locos and Wagons standing on many sidings. 93d7c1d3-058c-4016-a938-df2884892369.jpg 465a9a16-04ed-4506-94ae-00f5f0b01d85.jpg d956cd2d-d813-48a5-940d-3bd10ca02c59.jpg 4437bd27-443c-4bd2-ad84-13b0d606459f.jpg 3996ce80-289b-4c76-89e4-11a05737c1e2.jpg
     
    • Like Like x 2
  29. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    After passing through Thornaby we then head to Tees Yard where the scenario ends.
    b2d3aac3-4e1f-48d3-a992-a280803457ef.jpg 2de69765-b4d3-4e2f-be7b-9a1d2db5dc65.jpg 4cc55979-9a6e-4ab0-8d8e-2a83159da057.jpg f981753f-b9a1-480c-989b-4d3768c2d4b0.jpg 9b57a4c7-9f73-4166-b45b-581c6b01da65.jpg

    As always these screenshots have been taken from a normal scenario that has been created using both my formation and extra paths mods. They certainly can help bring an old route back to life and will, hopefully, be available to download within the next fortnight or so. :)
     
    • Like Like x 2
  30. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    My first attempt at a new scenario involving a pair of HST Powercars. These have visited Thornaby Depot for some repairs and are now to be driven back to Darlington.

    The Powercars moving away from Thornaby wagon works sidings.
    bbd70ea1-5a4a-44fd-8e15-921ca242d523.jpg

    Passing the loco stabling sidings.
    9aae570e-0a51-45e0-869f-64733ef1e561.jpg

    Before reversing and heading back towards Thornaby passenger station.
    7977e78c-70fb-428a-a719-844f8c7e6b7d.jpg

    A pair of CL37s await their departure time from Tees Yard.
    638ca366-20aa-41aa-9fae-ef10db6b79a8.jpg

    The Powercars are spotted passing Thornaby DMU sidings as they approach the main line.
    da78f12d-0f11-4d79-858b-ae0f84f94e49.jpg
     
    • Like Like x 1
  31. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Another pair of CL37s are pulling in to the yard as the powercars exit it.
    3dc989ee-3ad1-41f4-93cb-171466e0e315.jpg

    As they leave Teeside they pass a CL40 on a passenger service.
    e208235d-526e-43df-89b2-c1ddcc36278d.jpg

    Approaching Eaglescliffe.
    ecdef217-03a0-4d5d-ba7d-ad3d0b6b9e23.jpg

    Yet another pair of CL37s pass by. This time hauling a stone train.
    41235632-7f40-4ef4-b64a-71d42dd54607.jpg

    Semaphores and HSTs.
    9d6e714f-9358-46f4-9ed4-8bbcf8d5588e.jpg
     
    • Like Like x 1
  32. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A Class 08 at Allens West Chrome sidings.
    e2184bdc-5ba3-4e1d-92c4-a4f084785b69.jpg

    Speeding through Teeside Airport (devoid of passengers as usual).
    d2b1fd33-fe40-4557-8905-f1fd2497f9d2.jpg

    A CL47 hauls some Turbots.
    ecca320e-d779-44bf-b9d9-f828e557f9a8.jpg

    Around the bends before Dinsdale.
    efb09d7b-9b03-4e3c-a5ab-5493b0fd44de.jpg

    And again.
    c7407456-ed47-479d-a5dc-17b0e80488aa.jpg
     
    • Like Like x 1
  33. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Passing a Pacer at Dinsdale station.
    9c67cde7-8dfb-44cd-97fd-1e85c191ac3d.jpg

    Arrival at Darlington.
    9f8fb6eb-7412-4ab2-a432-fad192572c51.jpg

    Passing by the parked Research CL101.
    79865bac-ef10-48a2-894f-aba0830d197b.jpg

    More DMUs in the bay platforms.
    ed3a32dc-0b53-4755-a68b-1e144b2aa45d.jpg

    We have arrived :cool: 849ac486-64fe-441c-baf7-11f38d61be3d.jpg

    Will add a final set-back move for the player service to 'park' the powercars in the sidings. Still not bad for a first run.
     
    • Like Like x 1
  34. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Playing about in Thornaby depot / Tees Yard has now got a few more AI services running at the beginning of the scenario.
    It's been fiddly to get things working but now I have approx a dozen moving AI services within the confines of the yard.

    A single CL20 pulls away from the refuelling siding.
    1562ea05-0673-46e2-8a67-e4e31805a321.jpg

    And parks up in front of a CL31/CL101 combo.
    2c24292b-67ff-4a27-be4c-7ddc032473a2.jpg

    As a CL45/CL47 combo replaces it.
    7aaa73f2-9339-4362-a080-8c911f980568.jpg

    An ICI CL08 is also stabled in the Wagon Works sidings.
    1c888c6d-dac0-4b0d-8cf8-3a7f84dae963.jpg

    A pair of Choppers pass by on a coal service.
    e2af1720-d0a3-4947-9f86-c53b18347162.jpg
     
    Last edited: Nov 8, 2024
    • Like Like x 1
  35. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    The Network Rail HST also passes by a bit later
    80c0e7ff-e571-4299-b4f2-57c928d717b4.jpg

    As does a CL37 hauling a mix of wagons on the main lines.
    9bb18e69-ac09-4cbb-9bfb-29f5568d4557.jpg

    There is a collection of wagons lurking around the side of the Wagon Works.
    963d9680-00b7-4670-8797-71efb6a53e7e.jpg

    And several DMUs resting in the DMU sidings awaiting their next turn of duty.
    e23abacb-2920-4078-9fd7-a908836256cd.jpg

    A CL31/CL20 combo passes hauling a short rake of BBAs.
    42123ed2-576c-4a85-aec7-f2b89777da1f.jpg
     
    Last edited: Nov 8, 2024
    • Like Like x 1
  36. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A CL08 arrives hauling some TEA tanks.
    0df6f8be-5a34-4c03-8db7-af0f68a558d1.jpg

    Whilst a CL101 DMU rakes heads for Darlington.
    64122ae1-cd59-46f9-ad52-156af0394c9d.jpg

    A CL40 hauled mixed freight appears.
    0d4e1b16-ac47-483f-93f6-af13a0e20554.jpg

    Whilst a CL47 waits at the front of a train of JNAs.
    f29869d3-fcc8-4e71-8e32-44d2dd944a80.jpg

    A pair of Pacers depart Thornaby and head for Middlesborough.
    703271b0-4f40-4032-90f8-cb8d85c7b7f6.jpg

    And all of this happens in a busy opening 15 minutes of this new scenario. TBH I'm quite pleased with it :D
     
    • Like Like x 1
  37. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Have now added an extra shunt at the end of this scenario which moves the Powercars on to the siding by the turntable at Darlington.
    Here are some more screenshots (mainly of the Darlington end).

    First one image that I forgot to include in the earlier sets that I quite like.
    6b18d365-fb1b-4616-8e3e-18a51f7b52de.jpg

    Arrival at Eaglescliffe just as an 8-car CL101 rake pulls in to the other platform.
    dcdd6398-dd60-43e1-a29b-c7c46d341372.jpg

    The DMU service about to set off for Middlesborough.
    4320509e-7514-4ca6-896f-1a2a70eea5b5.jpg

    As we depart from Eaglescliffe a single CL40 passes heading for Tees Yard.
    758354ea-249e-48ef-a4ab-a4e0829d8e69.jpg

    Arrival at Darlington see us change ends again and drive back out of the station to the down side sidings.
    81df62ad-5ac0-49d7-8864-ca196be858d5.jpg
     
    • Like Like x 1
  38. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    The powercars continue to drive out of the station heading for the sidings.
    f70f5f54-fe48-4a4e-bc48-a60f4b35c99e.jpg

    Back out in to sunlight again.
    225f487b-7814-4b13-8d16-4825bd510efc.jpg

    View across Darlington station platforms in the sunset.
    0fb7dde8-8b99-438e-97a9-3a6d3033f632.jpg

    The powercars pull up alongside the old turntable (with the station in the background).
    8e9d883a-1e65-48df-a832-00b39c6a9564.jpg

    Where they park up for the night.
    f4d0e80c-5c2f-4c10-8c25-7e6403016cc8.jpg

    And that is Scenario 3 more or less finished :)
     
    Last edited: Nov 10, 2024
    • Like Like x 1
  39. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Scenario 4 sees the player driving a CL31 on a DMU replacement service from Darlington to Saltburn. (Screenshots from the first run through with approx 50% AI in place).

    At Darlington a blue CL37 departs the down sidings with a very short freight.
    1297ca38-cb9c-40d6-a1cb-88ff4ab97bac.jpg

    A CL47 heads south on the avoiding lines.
    eb078744-8908-490d-8123-0b054ec0a705.jpg

    A hotch-potch of stock stands in the civil engineers sidings.
    f3074bd2-e5fa-4983-9993-5fd8a7d3118f.jpg
    A CL08 appears from around the back of the station.
    a30d77b6-32b7-486e-ba58-418231859a53.jpg

    A CL40 sets off for York and, eventually, Liverpool.
    249749be-fc55-4fa7-8774-be913294c3c9.jpg
     
    • Like Like x 1
  40. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    The sky has brightened a little bit as the player service departs.
    fcbe6258-cd42-46c3-9350-0b623633735c.jpg

    And rounds the bend onto the Teesside route proper.
    2e04cdf5-fc2f-449e-87ac-3e80d714dbf1.jpg

    We pass a pair of blue CL20s hauling some mineral wagons.
    ed72f8fd-5e39-4639-b11a-b6e66cd732eb.jpg

    The rain starts again as we pass the Chrome Works sidings.
    9226b9ad-bf14-4f10-930c-db91b519f991.jpg

    It is quite a busy service today.
    c9e47324-ffc0-4da6-8357-35871d396247.jpg
     
    • Like Like x 1
  41. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A CL101 DMU pulls in to Allens West heading for Darlington.
    9577359d-7f05-44a8-aece-6663c8e092b0.jpg

    A train of TEA tankers from the Stockton line trundles by.
    30b41949-66c9-4e4b-bcd8-d90d7e6e22b7.jpg

    Surprisingly we get held at Thornaby whilst a steel train comes out of Tees Yard. What was the signaller thinking?
    e8f1a5fd-caf9-4492-96da-fb566e15e68b.jpg

    A long-distance view of the player service passing by Thornaby depot.
    b859d6e8-579e-4950-bc05-3eed3cebd2e5.jpg
     
    Last edited: Nov 14, 2024
    • Like Like x 1
  42. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Decided to do away with the rain in the end (my combination of an early TSW route with the TOD4 lighting mod didn't look so good in the rain).
    So here are a few more screenshots of the 100 minute long scenario. :)

    Start of the same scenario but in sunnier times :cool:
    ffe7e717-94b3-4e58-941a-4bc65c18d5fd.jpg

    A Class 47 calls on a semi-fast ECML service.
    9ed38f70-66ea-485b-9d1f-22d115a32e97.jpg

    A CL40 from Liverpool pulls in to Platform 4.
    6037b8b1-65ee-47a4-8b57-429fb376c627.jpg

    Player service eventually departs. 6b7cec0e-56a5-4b14-a378-da4094116014.jpg

    Much better weather today :D
    18eaf263-6e98-43bc-88f8-8052d37772af.jpg
     
    Last edited: Nov 15, 2024
    • Like Like x 1
  43. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Around the bends at Dinsdale as a pair of CL20's heads the other way.
    013de84c-987b-419e-9592-ebb55a95cccb.jpg

    We now DO call at Teeside Airport. There are even some passengers there now.
    646712e1-dcc9-48d0-bd1b-5cff6493e007.jpg

    A train of vans passes us near the Chrome works.
    abd7a283-500d-45ed-b4b5-fac90cf44ba1.jpg

    Heading for Thornaby.
    869c4baf-620e-4b26-884e-e0830e8023cc.jpg

    As we depart Thornaby station a steel train departs Tees Yard.
    9cabe0af-92d7-4739-8a63-0eaf390d5ca5.jpg
     
    Last edited: Nov 14, 2024
    • Like Like x 1
  44. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Got any spare wheels going cheap Guv?
    31000cd0-702e-4d25-8bcc-60d0bd79475b.jpg

    Another steel train passes by on the Tees Yard approach line.
    6987444d-8501-447f-a0fb-deebf5b6783c.jpg

    Arrival at Middlesborough.
    4b276ff5-c1e2-44e4-85f1-2f7439b47f64.jpg

    Well that was a surprise :cool:
    e857e027-330d-413a-ad56-ec3e47a253d1.jpg

    Passing a DMU at South Bank.
    e247b384-a213-404e-bc90-65e7834312ec.jpg
     
    • Like Like x 1
  45. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    A pair of CL37s waiting to come off the Lackenby branch.
    72b7e055-d407-419c-8743-2e1856b80304.jpg

    Closely followed by a single CL20.
    005a594c-36d9-46cf-9369-28c5333a0cef.jpg

    Lackenby itself is fairly busy with a few rakes of BBAs.
    619c96fd-01ae-4460-bb69-9c9903c3aedd.jpg

    And HEAs.
    c3167824-9726-4604-87af-06722b037467.jpg

    Powering through British Steel station to.....
    7cd86403-adaf-41bd-8aef-915bda712672.jpg
     
    Last edited: Nov 14, 2024
    • Like Like x 2
  46. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Redcar where we pass a 6-car CL101 rake.
    e62e990e-45ed-45c8-935b-4ce492c952d0.jpg

    Over the level crossing.
    ba6428b8-d91a-479e-8b8f-4ebec1eb7bcb.jpg

    Before passing a Pacer parked in the siding.
    36907711-d145-42ed-af70-feab958b7a48.jpg

    Passengers waiting for an eastbound service at Redcar East.
    2ab5040c-1c0b-40be-be27-6c6d4bbb719d.jpg

    A train of PGA hoppers passes by hauled by a pair of CL31s.
    4312f1a2-a491-4d23-8dcc-92d21513cdb0.jpg
     
    • Like Like x 2
  47. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Trundling along near Marske.
    66e259ce-982e-43dc-bae3-bd9df0b91eff.jpg

    Rounding the bend on the approach to Saltburn.
    b9c8994c-c121-400a-80a1-4ddb4a1e252a.jpg

    As another pair of CL37s comes off the Boulby branch.
    ecce7d35-c3ec-45bf-82d8-0587a7ac555e.jpg

    We pull into Saltburn as a blue DMU departs.
    69ca5307-ed94-4dfb-9313-47f609459cf0.jpg

    Now its off to the beach for some fish & chips. :cool:
    b0574a5b-a9a4-4c3e-ad60-c4c01d9954b3.jpg

    So that's 4 scenarios more of less done. Doing these has highlighted a couple of errors with my paths mod that I will need to correct but, and I know I have said this before, I must be nearly there now. :o :D

    I also need to pull together a list of liveries that I have used and, somehow, get everything written up. (Note that all scenarios will work with default liveries). It really does seem never ending !!!
     
    Last edited: Nov 14, 2024
    • Like Like x 1
  48. dave55007

    dave55007 Well-Known Member

    Joined:
    Jan 13, 2020
    Messages:
    857
    Likes Received:
    515
    What a busy scenario! And it all looks so 'inhabited'. Well done David, I look forward to exploring Tees Valley once again.
    I hope those blue 37s with no numbers are not mine! Or is that something else to get sorted? :o
     
    • Like Like x 1
  49. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    Hi Dave. It is quite busy now. There are 75 pieces of AI (including the 'statics') in this scenario. :o :cool:

    These scenarios take a bit of time to set up but each time I make one then that is available to copy as a template for another.
    There are couple of issues with my Thornaby depot rakes as I can see some buffers poking out through one set of shutter doors. I will need to fix that (although the player would never see it in this scenario).

    Don't worry I don't think the unnumbered 37s are yours. They might be the start of a livery by me using your colour pallet but, until now, I hadn't noticed the missing numbers. I'll have to add that to my list of jobs to be done. :)
     
    Last edited: Nov 15, 2024
    • Like Like x 1
  50. spikeyorks

    spikeyorks Well-Known Member

    Joined:
    May 31, 2023
    Messages:
    1,191
    Likes Received:
    1,894
    This is something that I should have thought about earlier. Using more than 1 version of each type of rolling stock.

    For instance, in the images below, you can see a CL66 hauling a rake made up of the 2 different TEA models. (HFP and PBO). The HFP wagon is the blue one and has a different number of each side (every other one being flipped) whilst the PBO one is the green one which, in this instance, is single numbered. So, in this rake, you have the appearance of 3 different TEA liveries.

    As always the formation below has been pulled from Scenario Editor having no need of the DTG Formation Designer.
    6c1914d2-76bf-496b-9ae0-ac1c1b9de233.jpg

    The LHS Greenergy TEA is No1 whilst the RHS one is No7 giving more variety in running numbers with next to no visual issues.
    dbb7b2de-5339-4fd4-a7aa-efcb46e79113.jpg

    There are several items of rolling stock that have more than one model so I will see what other mixed formations I can come up with. (Perhaps Maroon and Blue/Grey Mk1s in the same rake?).
     

Share This Page