What does TSC do better than other sims? Why do you choose it first? Could be something as simple as the "quick drive" interface. I really like how easy it is to select everything for a fast drive from point to point in moments from one screen. You don't have to set up a whole scenario or depend on randomness. I can select everything on one screen, hit start and go. It's quick and easy.
Having just gotten into playing TSC in last 3 months . I like Quick drive can run trains i want in any route ..I like the longer routes and the US Canadian content ive bought so far ..Recently started getting some UK routes that interest me. Also like the wide variety of trains locomotives available steam diesel electric old and modern ...also like down loading playable scenarios and community made routes off steam workshop ..a few things however i dont like or have difficulty with is i dont enjoy the designer making scenarios custom trains etc think they need to simplify the UI for them for novices i find it hard to even attempt the most simple thing s steps i just leave that to those who can do good works etc . Also wish more 3rd party s would make thier routes and loco dlc available on steam store to make them more easy for everyone to buy and enjoy without hassles with files jpegs and all the tech stuff..would be nice to get a on foot mode added so can walk anywhere in a route for photgraphy or line switches when playing similar too TSW
Should the scenario makers only use the default trains that come with a given route and not use the variety that you find in real life? It is easy to swap what you don't have for something you do with LocoSwap.
I tried custom yesterday. Got nowhere with it tried to make a locomotive consist and short train but when i clicked save it saved nothing .one thing i got to say TSW this is easier to do because i got to work on there .. Ive watched a few videos and still dont work or they go to fast tgh thing and dont keep it simple ..watched 1 on how to do a free roam set up he lost me when he wanted to spawn other trains to make the depot area look alive .i just stopped the video was like dude i just want to get 1 train spawned to run freely where i want ..like the saying you got to learn steps before you can walk gotta walk before you can run..
So many British routes more than any other, but l play more TSW these days as you can explore more both on the train and in the game.
It’s “easy” to mod. The editor (despite also sometimes frustrating) is also really well thought out. You can randomize stuff in Quick Drives: Rolling stock, parked stock, consiste, signals, weather (even down to having random rain showers), time, season. The sheer wealth of addons, you can be an afficionado of one of the main TSC areas, and never run run out of stuff.
One thing TSC is very good at is emptying my wallet! I bought the Bossman Castle recently. It's a great product. Try finding a steam loco of such quality in any other sim.
For me it is the ability to create my own content in a sandbox using scenery and rolling stock created by other users. I've minimal skill and less inclination to create models, but it is immensely rewarding to place them on a blank canvas in the editor and see it come together as something new. I've probably spent at least as much time in the editor as I have actually driving trains, and I think that is perhaps the most important factor in TSCs longevity for me.
Watched this video its a lot better than some ive watched ..will watch again and take some notes then will give creating a free roam a try i will do less than what he did in the video at first .then if i can get onto doing them will try more detailed stuff later..
More trains More liveries More routes Editable More third party content More realistic Doesn't try to be a "game".
It's pretty simple for me, TS1 has excellent modability and the best locomotives available in any train game or sim. While the ts1 modding process is clunky, the editor is extremely powerful. As to the locomotives, no other sim has even approached the quality offered by products like the K-Trains Vectron, Searchlight SD40-2 or Smokebox's ALCOs. OpenRails has better train handling and distant scenery, Diesel Railcar Sim has lovely dmus, Derail Valley has far better switching and TSW has more passenger views, but none of them can match ts1 overall.
Longer routes generally, multiple drivable locos and lots of variety in ai traffic. Routes are usually complete with all rolling stock. Steam trains. Also the Workshop.
I never got why people are so bothered about that. Am I missing something? Aren't all passenger scenarios timetabled? You leave at a posted time, and need to arrive at a posted time, and you're either on time, or late. You can do that with any scenario can't you?
I don't care for timetable mode either. There's no variation in it, so every service is the same one really. It's good if you want an easy to start bog standard drive, but for anything more interesting you have to play scenarios. I'd rather have five interesting scenarios than 300 copies of the same service types.
I think the desire is to adopt TS World features in TS Classic (not a chance of Dovetail doing that, I'm sure!) so that one "doesn't have to bother" to add AI traffic when creating a scenario. But such an arrangement would be terribly constricting, railway working timetables changed at least once a year, often more. What pleases one won't please all. It takes much longer to create a scenario with realistic and accurate traffic, but I find the end result so satisfying that I will play that scenario repeatedly over the years. That justifies the effort. But I think many will only play a scenario in order to get a tick and then will move onto something new - I can understand their not wanting to put so much effort in. Quick Drive was introduced to get half-way there, but if that isn't good enough, then I am afraid TSW is the place to go. John
I do wonder what DTG could have done with TS had TSW never existed. Other than 64-bit support, there hasn't been any major updates to TS for years now.
I think we should appreciate the game engine and tools that Kuju delivered, much of it was done to allow great flexibility and be future proof. TSC is still the most flexible simulator, all others are more or less special purpose, not a general platform. But eventually you will get to a point where you cannot add to an existing core anymore without risking compatibility issues, and TS's main purpose was to be a platform to allow running the sold DLC, so creating DLC is the main business. 64bit was a great surprise back then (and it was needed to lift the 3.5 GB usable RAM restriction), TS was already written off by many at that time, as TSW had entered the game in 2017. I still find myself going back to the first routes (APSWEP works miracles), seeing there's still a lot of scenarios on GWML or ECML I haven't played yet... The longetivity of that sim is what really makes me happy, and its openness to creators (compared to the gated TSW - still no community route released yet). And TSW always comes across as a bit sterile due to its bad selection of materials and lighting, and still, after seven years, restricted range of rolling stock to use. And WCML Euston to Milton Keynes is a bad joke. New ain't always better.
This. And I haven't had the problem yet in TSC where there's a lack of traffic on the lines. Maybe just got lucky with well programmed scenarios, but yeah I don't see a point for copy-pasting 35 identical or very similar runs just to "fill up the timetable." You can already choose variable factors in quick drives and the scenarios for freight and passenger seem well done in my experience.
Off topic. Have I told you that you probably have the most interesting profile picture on the whole forums? You can see many different things in it (even something "naughty" )
They're discussing that right now with Matt on the TSW side of the forum. Matt is going into the background of why TSW exists. TSW exists because they needed console gamers to pay the bills. The huge majority of modern gamers are on console and TSC was near impossible to put on console because it was created on old tech in 2007. TSW was created from the ground up for console first, PC second because the PC crowd already had TSC. Edit: It's in the "TSW 5 could have been a TSW 4" thread.
They are discussing Doomotron's avatar right now? Holy.... But yeah. Console market is vital to survive in the industry for them. Back when they took over RailSimulator, DTG (RSDL) was only about ten mouths to feed. And timetable mode was the reason to start a new game. The market is so important, that's why they try to keep compatible with Gen8 consoles and not deliver a cutting edge game. TSW looks fairly awkward compared even to some UE3 games. It has its "sunset screenshot" moments, but that's about it. Very repetitive use of assets (that are often not of better quality than TSC's). Extreme pressure to stay profitable. The licensing problem. Everything is in beta state at release, and each patch breaks some functionality. Timetable means stuck trains now. Suspension means broken AFB on the 185. And so on.
If true, that suggests PC players shouldn't bother with TSW. While I feel that nobody should bother with TSW, I'm surprised DTG imply it.
HAHA Thankfully no. They're discussing the differences between TSC and TSW and why (going up a few posts to where there is a "desire to change TSC into TSW" They are being kept separate for a reason and TSC CAN'T be like TSW (or vice versa really) because they are programmed differently from the start. I do find that this comes up AGAIN and AGAIN when people want to argue over features of each. Usually to be fair it's TSW players wanting access to TSC content like routes and locos that aren't in TSW (yet). TSC has a much larger catalog that console players can't get to on TSC and it makes them quite irate. But, they don't understand it's a tradeoff. They are DIFFERENT games, with DIFFERENT programming and TSC was out for years before and has BUILT that library over time. (Also TSW isn't community mod-friendly like TSC, so that's much of the additional content) Different games....
Eh... as I said it's different. Different features and different crowd. It still WORKS for PC, it just has to be compatible with more platforms so it's "safer." And lots of people like "safe." It's not like PC is a mod or something... it was ALSO there from the beginning. As Matt says "TSW was always meant to be accessible by everyone, no matter what platform." So not "just console"... but more "every platform."
Yeah. I know they are different products. But I still think TSW is pants. Buy a PC and do train simming properly, would be my advice!
That accessibility across platforms is the major reason they omitted the cooking function from the editor. They didn't want console players to be left behind, but trainsimcz crossed their plans a little with his editor mod. Still, routes can not be exported and shared.
The only thing really missing from TSC in my personal view is that it pauses if you tab windows, so if I want to tab to check something out, the scenario pauses. It's not a huge thing, just a very minor personal thing. I like to listen to music so if I tab out to change the song or something it pauses. Again, like I said it's a very MINOR thing, just an inconvenience but sometimes it'll push me to play TSW instead. Or if there's different content not on TSC like a specific route or loco. However, I don't really consider one "better" than the other overall. They're comparable and I play them both.
Nobody's mentioned my profile picture before. There's nothing naughty behind the design, and there is much behind it at all really. I'm glad someone likes it though. Is the game set to borderless?
I'm also loving the automatic trackside following (4) camera. Very cinematic and useful on US mountain routes when you're just climbing a hill in Run 8 (the notch not the game ). It is in fact customizable per route and referred to in the template route blueprint.
One thing I remember from having Trainz - TRS2006 - was the trackside cameras were sometime set further back That gave a nice view when watching the train going along - Sometimes in TSC they are set away from the trackside I wish I know how to change the cameras in TSC as looking down the line from above where the OHLE might be is boring.
i agree i wish they would make some improvements with the camera angles ..I also like to do photography in both TSC TSW and other train simulator games ..it s hard to get good angles esp when your train is moving at higher speeds .I recently bought the Canadian Mountains. Route and wanted to get good photos of my train s at the 2 spiral tunnels its very hard with the set in game camera modes to get the views angles id like.
Is there a consist designer I'm missing? I kinda like that from TSW, but I also think the options by default in TSC are better choices than in TSW.
The Consist Editor is accessible via QuickDrive > Create New. Or you can assemble your consist in scenario editor and save it from there. Third option is to create a preload blueprint using BluePrintEditor.
That's what the free cam (8) is for. Press Pause and fly around until you're happy with the location.
My main issue with cam 4 is it seems to spawn? Whatever, above the track looking down towards the oncoming train as if looking down from an imaginary bridge and can take sometimes 6, 7, 8 retries to get it actually lineside and by then the screenshot opportunity has been missed. What I tend to do is hit 4 then pause, then quickly unpause and hit 8 and quickly re-pause then reposition cam for the screenshot but at that point I may as well just hit 8 initially followed by pause and then reposition cam from the drivers seat area. Trouble is that I'm not really a prolific screenshot taker and the majority of my drive -by cam 8 moments are just for me to quickly see/hear the train thunder past me at full chat.
I quite like using Camera 2 as you get an outside view and you can move away or closer using the arrow keys but it then remembers that view in the scenario
The trackside camera has these configurable options. It does work better for US routes, because horizontal placement seems to be blocked by lofts. Code: <?xml version="1.0" encoding="utf-8"?> <cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0"> <Blueprint> <cTrackSideCameraBlueprint> <Name d:type="cDeltaString">Trackside Camera</Name> <RenderComponent> <cCameraRenderBlueprint/> </RenderComponent> <UpdateComponent> <cTrackSideCameraUpdateBlueprint> <camType d:type="sUInt32">3</camType> <StepAhead d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</StepAhead> <NearCameraOffset d:type="sFloat32" d:alt_encoding="0000000000001C40" d:precision="string">7</NearCameraOffset> <FarCameraOffset d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</FarCameraOffset> <UnderCarriageCameraHeight d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</UnderCarriageCameraHeight> <OverCarriageCameraHeight d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</OverCarriageCameraHeight> </cTrackSideCameraUpdateBlueprint> </UpdateComponent> <PosOriComponent> <cPosOriBlueprint/> </PosOriComponent> </cTrackSideCameraBlueprint> </Blueprint> </cBlueprintLoader>
In the sections NearCameraOffset, FarCameraOffset, UnderCarriageCameraHeight & OverCarriageCameraHeight what do the relative numbers do to the placing and is the choosing by the game still random?
I'd say just go ahead and try. Placement is random, limited by these values and loft items it seems. Almost any route is using the RailSimulatorCore trackside camera, though you can define your own cameras and link them in the route template. I think this example shows the "OverCarriageCameraHeight" coming into effect, if it switches to this overhead cam. This would be the UnderCarriageCameraHeight bottom limit Then you can change how long the camera stays in one position and how close and far off from the player it's allowed to be, and / or at which distance the next location is chosen.