Ice T - Headlight Mistake Caught!

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Myron, Sep 9, 2024.

  1. Myron

    Myron Well-Known Member

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    I am getting a déjà vu... from the Vectron back for TSW4, where developers mixed up the highbeams and marker lights positions, making it look wrong. good they fixed it. HOWEVER...

    upload_2024-9-9_17-35-29.png
    This is not realistic, as just like on the ICE 1 and ICE 3, the ICE T keeps its marker lights on when the highbeams are turned on
    upload_2024-9-9_17-35-49.png

    unless A: the developers know and it's going to be implemented soon enough before release / early access, or B: somehow the marker lights are turned off during that shot, but I rather doubt it.

    image from the latest article: https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw5-frankfurt-fulda-vectron
     
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  2. FredElliott

    FredElliott Well-Known Member

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    You should make a meme video about it
     
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  3. Spikee1975

    Spikee1975 Guest

    They can't even do the simplest of research.... Chatham Chaos Club.

    Remember how they now permanently ruined the 425, because instead of changing the cone and intensity of the marker spotlights they just completely removed them? Only leaving the top marker as a massive "searchlight", making driving in fog impossible.

    The people working on that stuff clearly have no idea what they are doing.
     
    Last edited by a moderator: Sep 13, 2024
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  4. Xander1986

    Xander1986 Well-Known Member

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    You can see here the right configuration:

    [​IMG]
     
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  5. Spikee1975

    Spikee1975 Guest

    Standard Zg1

    xIMG_0373.JPG
     
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  6. Myron

    Myron Well-Known Member

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    if it stays like that on release then good enough, but since the image I have sent in this thread's first post was a later one than the one you sent, I can't entirely trust DTG with it yet.
     
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  7. Xander1986

    Xander1986 Well-Known Member

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    We have no information how old both pictures are.... That they have add in 2 different blogs it will not give any prove which one is older....
     
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  8. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    I woutf think the pictures in todays article are older, than the previous. Notice underneath it shows from Beta -Tester.

    Remember Beta testing was dropped before the DT direct stream.

    The others were likely taken by DTG.
     
  9. Myron

    Myron Well-Known Member

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    upload_2024-9-13_17-23-3.png
    well well well...
     
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  10. Myron

    Myron Well-Known Member

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    DTG Alex do you think you could get this noted? TL;DR: highbeams are not quite right, the marker lights should stay on as per real life
    [​IMG]
     
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  11. Xander1986

    Xander1986 Well-Known Member

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    Yeah Fernlicht is wrong but not the end of the world AI doesn't use this light type so you see it very rare but yeah its not correct
     
  12. Myron

    Myron Well-Known Member

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    sure, nothing in TSW is the end of the world, however it's still wrong. otherwise I'll drop the game immediately and apply for a job at DB FV to get the full realism
     
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  13. Spikee1975

    Spikee1975 Guest

    Best to directly file a support ticket before waiting for a community manager to pick up on this (and maybe put in in the official Kinzigtalbahn feedback thread.)
     
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  14. Xander1986

    Xander1986 Well-Known Member

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    Hahaha yeah but i mean was more the wrong lightning on the Dostos! That was way more frustrating
     
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  15. Xander1986

    Xander1986 Well-Known Member

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    Are you doing that Myron? Otherwise i will do that
     
  16. Myron

    Myron Well-Known Member

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    you can do that if you want, I don't mind
     
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  17. Xander1986

    Xander1986 Well-Known Member

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    Okay no problem
     
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  18. Maik Goltz

    Maik Goltz Well-Known Member

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    Already fixed internally. No idea when it gets out.
     
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  19. Xander1986

    Xander1986 Well-Known Member

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    Thanks for letting us know! This ICE is so much fun to drive!
     

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