Tsw5 Editor: It's Happening!

Discussion in 'PC Editor Discussion' started by Isaak, Sep 12, 2024.

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  1. kryst4lclr

    kryst4lclr Member

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    If you... let's say... if you let your mouse cursor hover over A Scenario Definition file, you will see something mentioned on the lines of cooking filepath length, unreal has a limit of 260. If you exceed this then, you may get that error?
     
  2. kryst4lclr

    kryst4lclr Member

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    Hover over a scenario definition and look for cooking filepath length does it exceed 260?
     
  3. kryst4lclr

    kryst4lclr Member

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    Sorry, didnt relize my messages went onto the next page of this forum. Don't panic, I'm not spamming
     
  4. kryst4lclr

    kryst4lclr Member

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    Guys and to all other members, you not going to like what I'm about to say
     
  5. eldomtom2

    eldomtom2 Well-Known Member

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    So has DTG fixed cooking or not?
     
  6. kryst4lclr

    kryst4lclr Member

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    Unsure as both TSW4 and TSW5 editors look identical, so hard to say at this point. I personally hope that you have, as I'm itching to start making custom formations.
     
  7. jackthom

    jackthom Active Member

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    I can't see any difference between the two editors, except unfortunately I can't use PIE in the new one as it always crashes the editor.
     
  8. kryst4lclr

    kryst4lclr Member

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    I hope to see something from DTG themselves point us, in the right direction for use on cooking/packing for easy distribution with TSW5 editor.
     
  9. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

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    Shouldn't the assets load in now properly?
     
  10. josh_the_tech

    josh_the_tech Active Member

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    DTG Matt please could you confirm if the PC Editor improvements mentioned are live yet, or are they coming later? It appears cooking still does not work like the TSW4 editor.
     
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  11. yeecharlie#6454

    yeecharlie#6454 Well-Known Member

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    Having issues cooking too...
     
  12. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Cooking is indeed not working for some reason - trying to see what got out of alignment.
     
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  13. moofers#8902

    moofers#8902 Well-Known Member

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    Ah thank you, can't wait for this to be working =)

    The file discovery fix is wonderful and the timetable simulation loading is much better now. That's great fix so far, just waiting on cooking now.
     
    Last edited: Sep 18, 2024
  14. josh_the_tech

    josh_the_tech Active Member

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    Thanks for the confirmation. Hope you manage to find and resolve the issue with ease.
     
  15. kryst4lclr

    kryst4lclr Member

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    Hi Matt, sorry to bother you, (anyone else in this forum can also answer this aswell) when you say the cooking process isn't working, do you mean it's not working and is crashing upon entering the necessary commands and pressing enter?

    Thanks In-advace
    KRYST4LCLR
     
  16. ffabio89

    ffabio89 Well-Known Member

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    Understood, so wait other news on this problem, hope you can update us soon...
     
  17. moofers#8902

    moofers#8902 Well-Known Member

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    The crashing is normal it does it with simulating timetable, it just means its done. Nothing bad happened, its just the cooking command isn't actually doing anything.
     
  18. kryst4lclr

    kryst4lclr Member

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    Are you too experiencing this aswell?
     
  19. moofers#8902

    moofers#8902 Well-Known Member

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    Yes this is normal, it's supposed to do that. It's nothing to do with the cooking.
    Just the way the engine behaves.
     
  20. kryst4lclr

    kryst4lclr Member

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    Despite this are you able to see cooked files inside Saved\Cooked\ ?
     
  21. josh_the_tech

    josh_the_tech Active Member

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    You won't be able to as per Matt's message in this thread. It's not working currently and they need to fix it.
     
  22. kryst4lclr

    kryst4lclr Member

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    No worries. I hope to see a quick fix as they said that, it would be available in time for TSW5s release. After countless hours of trying many written tutorials and watching a few video tutorials it has come to my mind that I'm, going round and round in circles with no gain. I'm now going to uncouple myself and hope the fix is as quick as it can be and hope to re-couple if such fix arrives.
     
  23. Spikee1975

    Spikee1975 Guest

    I'm pretty sure trainsimcz will come up with the fix. DTG promised the same last year, acting like they had no idea what was gone wrong, while the fix was apparently ridiculously simple.

    As a company, I've never seen a more unprofessional software house than DTG.
     
    Last edited by a moderator: Sep 19, 2024
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  24. moofers#8902

    moofers#8902 Well-Known Member

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    The thing is this time they stated it was working in the release notes, which it isn't. They should be getting a fix soon hopefully.
     
  25. Spikee1975

    Spikee1975 Guest

    They often stated things were fixed in announcements, turned out to not be the case. Myron made two threads asking if the Training Center would have the new track shadows. Confirmed by Matt - not the case actually. Also suspension can't be really turned off as they promised. I'm not angry, I just know my old DTG well. Only seeing is believing. Make of that want you want, after all, the Editor is still branded as Beta, so we can't really demand anything. :)
     
    Last edited by a moderator: Sep 19, 2024
  26. kryst4lclr

    kryst4lclr Member

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    For now I’m able to the unofficial editor and all is working
     
  27. Cygnific

    Cygnific Well-Known Member

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    I was a bit surprised (well, not really) to see that the Training Center doesn't have the new tracks. Which is odd, since it should be part of the core package. So.....why does Matt think something is included or working when it's obviously not (it's not only the track shadows but other stuff to)
     
  28. 2martens

    2martens Well-Known Member

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    The log states this is the error: Assertion failed: !BasedOnReleaseVersion.IsEmpty()
    That assertions can be found here: [File:F:/DEV/ND24-BuildPublicEditor-EpicRelease/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp] [Line: 6935]

    This seems to be the problem as it is a critical error whereas failing to load the asset registry appeared before with TSW 4 editor and trainsimcz mod without ending in a crash.

    Another problem is that the editor cannot delete the old cooked directory. But that can be solved by deleting it before cooking.
     

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