yk when i see a passenger waking off a platform (in tsw5) i just OH HELL NO and apply emergency brake and honk the horn
Not an attitude an observation, if it doesn't sell they wouldn't produce it. Logic that's all. No issues with console users or anyone else. It's unfortunate that they cannot mod DLC.
Yep, would have expected some sort of prevention of passengers walking that close to the edges of platforms to be honest. Unless you're accurately going to replicate the delays caused by "a person hit by a train", they don't need to be getting that close to the edge. It should also come with a splash screen on loading with UK routes for the Samaritans poster you see at stations, just my opinion mind you.
A driver I work with, has had 8 fatalities in his 30 years of driving, he said that he hits the plunger and sounds the horn to muffle the screams and looks at the floor. Sad on every count.
Wow, huge respect for him to still be driving. Sorry he’s had to go through so much Hope he’s doing okay.
I wonder why there isnt an invisible wall on platforms at least for the passengers that only gets removed when a train is on platform for them, Surely setting constraints for the passengers can't be too hard.
It was just more of a shock for me. I know the train and AI will treat each other like ghosts and pass through each other. But you just don't expect it... Hopefully that will be patched in the next big update. An interesting observation on The British Aces stream was passengers were present on the fast platforms where no trains stop. I'm all for populating and bringing stations to life, but only have them on the platforms being used.
It has been reported numerous times about passengers ending up on the track at stations but nothing ever gets done. Most recently Goblin Line, the remastered LIRR and now WCMLS all have this to some extent. Perhaps if DTG don't fix it, Network Rail and the TOC's/FOC's need to read the riot act over licensing.
And what would that achieve? More loss of licenses = more moaning on here! Great We need to separate reality from a simulation. It’s been like that since TSC with cars going through crossings clipped by trains.
I disagree there. It isn't graphic and train and AI person just act as ghosts to each other. It's just something that shouldn't be happening is all, and is a easy fix. The last thing we need is another LNWR saga or the same issues being faced with Swiss routes as it would literally kill the entire game. It just needs a sensible fix and an invisible barrier to be created to prevent AI walking onto the line, and have animations that only allow the AI people to go past the yellow line if a train is boarding passengers.
Like I have said, TSW6 will just be a box of ones and zeros. DTG need to take stock and fix what they have and stop trying to propel out the next new thing, just adding another items that needs to be fixed.
And that's the point, loss of license will mean loss of revenue when people decide not to buy a DLC because it doesn't have the TOC brand.
I have heard this countless times and seems a little odd to me 'the console market is the biggest customer base' It doesn't tell the whole story and assumes the 'console' is all the same version, it is not. An Xbox is not a PS5 and then you have different versions on the same console. If you take an individual format the PC is the largest base by some margin. I'm not being a fanboi of any system but just because you have a PS5 version and it is classed as a console does not make it the largest customer base imo.
I don’t think anyone has said that a particular console is the single biggest base. There is something to be said for DTG needing to put more effort into the console side of things though, because at the end of the day that’s where most the users are. Sure you can’t say put all the effort into an Xbox build, or less effort into a PS build (the discrepancy between console builds support that), ultimately though you’ll arrive into a ballpark of consistent hardware specs, which is probably an easier baseline to establish, as opposed to individual PC builds. You could very easily split the same ‘hairs’ breaking down the most popular PC specs.
Have to agree to disagree there. As a retired railwayman who has had the misfortune to be involved directly (on train) and indirectly (various Control Offices) with numerous fatalities over the years, it is no trivial matter. Trying to help the traincrew fix the fractured brake pipe underneath the front of a Class 47 surrounded by blood, bone and brains is not an experience easily forgotten. So, okay to put it another way, DTG had better hope no one from the infrastructure or train operators decides to fire up the sim themselves, to see what use the game company have put all this privileged data they have supplied. If I was an Operations Manager at NR or a TOC and ran into a station with person(s) stood in the four foot, I would be straight on the phone to Matt P or whoever the liaison is, reading the riot act. It doesn’t matter if you ghost through the person, it’s sloppy and incompetent route building followed by lax testing and apathy over fixing the problem that needs a massive kick up the backside, IMHO.
I’m also railway. It really bothers me seeing the NPCs on the platform stood right at the very edge as I’m driving through. Surely it can’t be difficult for Dovetail to program it so that NPCs don’t go over the yellow line unless boarding a train.
My dad worked for BR (and then EWS) from 1975 to 2000, In that time he had three fatalities, and while he never spoke about them and the impact they had, he did say the last one was at Syston station. Walked off the Platform and under his train. So I can see TOCs clamping down after several years of this same issue of passengers spawning on the tracks.
Don't think we're going to get any huge improvements on TSW2s Zombie Rush-Hour passengers during TSW5's product cycle unfortunately. It seems to be a more fundamental issue than simply placing invisible walls for them but only when there isn't a train to board.
I had a very weird experience yesterday using fast travel on this route. I fast travelled back to Euston and my screen went black. At first I thought that the game had crashed but then the world came into view - sideways. Apparently my player character fast travels on their side. As the world spun into view half the assets disappeared, and I fell to the ground. Then the tracks and platform reloaded, leaving me stuck in the platform. Also had a crash about 5 minutes out of Euston. There was only one train in the area, as it passed the game froze and hard crashed to the Xbox dashboard.
I weren't going to comment on this matter, but just want to pop in and out again to agree with what you say Vern. This game is an escape and the last thing I want in that escape is, quite frankly, my absolute worst nightmare.
I totally respect that Vern and agree about the sloppiness. Maybe this is a selfish reason for myself, but I wouldn't want to punish the whole game and see the game collapse and become a beige landscape for a sake of an issue that could be easily fixed by DTG. I feel, yes it needs to be recognised, but it's most likely an unintentional error and I'd personally be willing for DTG to just acknowledge it and fix it ASAP as a small update. I just don't think it's worth punishing the whole game for sake of an easily fixed error and potentially losing licences and the snow ball effect that can have for the entire game. It starts and licences but where does it finish? I can't fully relate because my own proffesion is in a different field away from the railways, but I totally respect your view point and sympathise with your own lived experience of such traumatic incidents on the railway, and I don't want shy away from the grim reality of such things and how even a small error in the game like this can give the impression of such incidents regardless of train and AI people acting as ghosts to each other.
I agree. In fact, the large majority of train drivers have faced traumatic situations like this. On the discussions about using high beams in Germany, I've read a post by a german train driver in another forum, saying they never use them because they do not want to see what they're running over. DTG haven't managed to make correct navmeshes for passengers for 7 years now - I doubt they are able to fix it suddenly. In TSC, it occurs very rarely (if at all, can't recall such a situation myself), it more than often suffers from passengers being sunk into the platform, which is just down to a mistake when connecting ramps to platforms, in that case the lower end of the attached ramp is considered as the platform surface height (easy fix, split and weld again).
I wonder when did they start making WCML before its release? Looking on how bad it is in terms of the timetable and scenery looks horrendous, don't take rocket science to go on 'google maps' Type in Milton Keynes Central and go along the line. 13 miles from MK on TSW, Scenery is very poor and TSW2 Style type, looks like I went on TSC. It is disgusting. Then it is Rivet we are talking about, [EDIT - Jan - Inappropriate]. Whoever had the brains at DTG to give Rivet to WCML (sorry for repeating myself but can't help it) needs to come out here and make a statement instead of hiding behind the Community Managers back and having them let do their talking. End of the day TSW Franchise wouldn't be blooming if it wasn't for us customers. DTG could end up losing customers if they don't improve. Customer Service we get on here ain't top notch, we say something that is honest it gets deleted. Only reason I bought TSW 5 was for the 350 and 390. I do say I was very happy but then for the 390 to not have like barely Functionality for the TMS is beyond pathetic tbh. Also PIS being wrong on 350 and 390 and also as we know departure boards totally incorrect. As I say the distance is a bloody disgrace Yorkshirelad and me say us players who want longer UK routes especially for High speed get neglected because everyone will moan when we get a decent long sized route. Yet Germany gets very good high speed routes. At one point at DTG did they think Euston to Milton Keynes was acceptable and going to please the community? 30-40 mins with the 390 is barely enough time.
[EDIT - Jan - Inapporpriate] Like my buddy matthewgoddard510 has said, there is a massive part of the community crying out for longer routes!
If you don't have anything nice to say, then don't say anything at all. Throwing insults is not going to get you anywhere.
The issue of passengers on tracks and elsewhere they shouldn’t be is a concerning one. Then again, it’s DTG, it’s happened for years and they don’t seem to think it’s a fix that’s needed. I’m enjoying the WCML in parts but my goodness, it needs some work to bring it up to the standard of the Goblin for example. DTG are capable of putting out an excellent route, but have shot themselves in the foot entrusting Rivet (allegedly) with this offering.
As soon as it was announced as Euston to MKC, feedback was given that it should have been to Rugby and included the Northampton loop. I think the response was along the lines of "doesn't fit with the plan", I'm shocked that their is a plan to be honest.
Stating that someone should be in a mental institution is a fact is it? Do you have proof of this? These aren't faceless people this is an actual real person the poster was attacking. No matter how passionately you might feel there are lines you shouldn't cross in my opinion. There is much hysteria in some of these posts it devalues the original reason for the post existing.
I was horrified when i saw it was to MK, they used Euston as an excuse to do it shorter.Yet still couldn’t get anything much right. Poor tbh
It’s not him being serious but in what right mentally you give a route a very much requested route to Rivet?
Your use of the word snowflake says everything. You don't know it was given to Rivet, they had a hand in it and so did other third parties. To what extent we can only speculate.
I'm really enjoying this route now. With ini changes and some lighting mods, other mods etc, it looks really good. Done a few runs on the dc line, even with the vague traffic, the route being transformed, I hardly notice the missing traffic. Can't wait for the new timetable though.
I noticed a “Seal The Deal” advertising board somewhere on the route across from the Overground. The Seal is part of the Rivet Games Fife Circle route. I’ve only been doing some Pendolino runs as I decided to learn just the InterCity stuff on Train Simulator Classic. For the most part it’s been mildly entertaining and the train seems like a definite upgrade compared with the still good Train Simulator Classic one. It is just a shame that we can’t have longer cab only routes to take advantage of the high quality trains, but that wouldn’t be Train Sim World unfortunately. I really hope Just Trains impress us with their upcoming long route.
It i Yep and we got JT doing routes better and better. Longer as well. If I had money to upgrade my PC and have mods I would. I enjoy the WCML EUS TO BNS on TSC. How they thought they would get a positive reaction doing it to MK i don’t know