The length really is the worst part of driving this route, just feels underwhelming especially in a 390
How bad is the timetable again? I've just done a Javelin service on SEHS from St Pancras to Faversham. The amount of traffic on the Chatham Main Line between Rochester and Faversham is insane. I even discovered a previously hidden AI steam railtour which travels the line. Really puts WCML, from TSW5, to shame, when a route from TSW3 has a timetable 1000x better (even if you took out all the railtours and extra services). Ironically, the WCML is busier. If only TSW reflected that.
The sad thing is that, even if most major bugs are fixed, it probably won't ever get extended. The ECML was crying out for a Pboro-KX extension, which likely won't happen.
IMO it is really bad, 390 services are missing, some 350 services stop at stops in game which aren't in IRL. No railtours. Big massive Gaps in the London Overground timetable. Also only having 1 variant of the 350 is a disgrace when you you 4 variants. Disappointing. Also PIS is so incorrect it is just terrible.
It's also interesting how Victoria to Brighton, with its 1500 services and variety of trains runs absolutely fine on my series X. That route was released 3 years ago, and yet the WCML, with its incomplete, messy timetable crashes on arrival into Euston, or has frame rate in the single digits. I find it infuriating at how much the standard has seemingly dropped.
If they’d just done some proper diversions onto slow lines and around the back of Willesden on the reliefs it could have been so much more.
This was flagged to Matt P who was already aware of the squiffy routing. It was rumoured that it was to change it, but not sure if they'll bother with it. Hopefully they can with a timetable rewrite, would be quite nice to take the Southern units down to West London Junction.
At least with ECML we have 80 miles to enjoy and stretch the legs of an azuma on this route by the time you blink again you are at Bletchley
There's also the new graphics, lighting and simulation that plays into account. In my experience, dlcs with the new graphics use about 50% more memory
Sorry is this just baseless or is there fact to it, because SEHS has a very good timetable and is TOD4 and runs well
On PS5, i haven't had a single crash on this route so far. Mind you that i dont own Goblin but Bakerloo. Dont know if theres a problem with the Overground trains (hence a hint why the tinetable is as sparse) but thats only an Idea.
I didn't experience any crashes on the PS5 until I was driving in a storm and entering the tunnels outside of Euston and the game crashed 3 times (reset it 3 times to see if it would reoccur).
https://completexbox.co.uk/featured-slider/train-sim-world-5-review/ https://moviesgamesandtech.com/2024/09/18/review-train-sim-world-5/ https://www.thumbculture.co.uk/train-sim-world-5-pc-review https://www.pushsquare.com/reviews/ps5/train-sim-world-5 https://www.thexboxhub.com/train-sim-world-5-review/ https://gamescout.co.uk/2024/09/train-sim-world-5-pc-review-around-the-bend-again/
"We really love the West Coast Main Line". Now I know the people who reviewed this likely have no knowledge of railways, but for me WCCL really does not look particularly nice, and does not run as smoothly as other routes, and both of these observations were not only obvious when I played it, but also don't require any railway knowledge to notice. I honestly have not played the WCCL for, I'd say, two weeks and unless there has been a major unannounced/missed update I assume these two things remain. Also that last comment is just nonsense, not only has it been said many, many times what the World in Train Sim World means, but there are also routes from places other than these three countries. If they are going to critique DTG at least do it on something that deserves, and needs critiquing! Anyway I'll get back in my box now and rewatch the football highlights to get my mind off WCCL!
I had a couple of Playstation gift cards for my birthday so bit the bullet and purchased the WCCL and 390 (Well, it wasn't my money lol), Holy moly it's bad, I've had various crashes, done services with hardly any AI traffic. The Bakerloo line section from Queen's park to Harrow and Wealdstone looks terrible in comparison to the other sections of the route, was it really copied and pasted from TSW2? I think any criticism is founded and like you I'll be calling it WCCL from now on lol. The timetable is shocking.
I mean - game journalists and their reviews are a whole rabbit hole full of topics. The reviews are, I would say, real, but they're from people who don't know railroads and have spent 3-5 hours in the game, probably. They will stay in the cab probably the whole time, not mess around and on they go to write a review. They might spend a bit more time with large releases, but TSW is a quick review for them. Despite that, I think they should be capable of identifying at least some of the issues (lights and washed colors, for example)...
you can take (in real) units from West London Junction into Wembley Yard via the Relief Lines. you could have a SO duty (as per the real ones) with everything sharing the slow lines in the evenings. Currently there are two jobs with slow line diversions but they are very late on whereas the Saturday ones are in daylight (summer) hours.
So do I, well not into Wembley Yard but WL Jnc to Hemel. And I’ve suffered being on many a late night VT/AWC Manchester to London via the Slows on my way home from a days travels.
Following my twilight drive on the route last night, got to wonder what the deal is with the reflective posts at various locations lineside along the route. From the daytime trips think it’s the cable supports but can’t see these would need to be reflective in train headlights. Definitely noticed the floodlights at Ledburn Junction lighting the whole area up like a football pitch. Why? Tunnel textures on the fast lines at Primrose Hill and Watford, noticeable texture repeating every few yards with a triangular dark patch on the otherwise rather too light Superquick scanned brick paper. Totally wrecks the immersion.
Ledburn is often illuminated like this in real life, it's due to previous events at that junction and also for maintenance crews to be able to work safely there, it's a very important junction in the running of WCML South so has a lot of work carried out on it to keep it in tip top shape.
Thanks for confirming that. I also posted the question in the official thread so I’ll pop over and edit that out.
DTG have confirmed on the stream they are looking at updating WCMLS timetable once the initial crashing/texture patches are out the way, which is great news. I hope they do it justice and make it as accurate as possible with regard to real train movements. This is especially good for console players who will not be able to benefit from the PC modding community timetable that is being worked on.
They have said they are looking at the timetable, something we all wanted or so I understood? Surely it is best to encourage this than make glib comments!
I'm happy it's been acknowledged and I am a happy there is a plan to improve it. Ideally it should of been done from day one... But, I'm not going to dismiss it or be disrespectful. I just hope a new timetable will be the complex and busy one we were originally promised. Hopefully it lives up to expectations and is a vast improvement over the current one. It's be confirmed and that's all I can ask for at the moment.
Well yes all we can do it wait and see what they come up with. Obviously something went awry with the initial timetable, maybe it wasn't a DTG timetable. People have been beating them with sticks over the state of the timetable, surely best to put the sticks down and see what they produce not continue beating them. I think the point has been put across dozens of times and it appears the message has heeded results.
Oh I'm all for it, however its a complete 180 degree swerve as they knew the player base was unhappy. DTG Liam stated they weren't changing the timetable and it was final, and tonight we have Matt and Alex saying they are looking at fixing it. That to me, that is a clear sign of trying to close the stable door after the horse has bolted.
Well whatever has happened we are at the point where they are looking at the timetable. As far as I am concerned anything before is just irrelevant.
One thing we can all agree on is, the change of mind about the timetable can only be a good thing and is welcome news from the community.
Work on the timetable was always going to happen, just wasn't sure when I was asked before if it was only fixes or if new services was something we could do. Now we have an idea of what we'd like and can do for it. Hopefully it will address most, if not all, of the feedback the current timetable has received.
Or it's a clear sign they are listening to us, and willing to go back on what they previously said if it improves the customer experience. It takes real effort to perceive this negatively. I'd rather show appreciation, and in doing so encourage DTG. I'd hate to be the dev team, thinking, what's the point if I do what they want and still get crapped on? Positivity breeds positivity, I'd like to believe.
It’s certainly tiring having to have this fight with DTG more often than not. How often are we really expected to tell DTG that we want realistic timetables? If they were listening we’d get the TT’s from the start, not after weeks of back & forth on socials, just to get them to finally say ‘we’re working on it’. I don’t need to tell anyone here what the usual big asks are when we discuss routes, but I’d be shocked if DTG don’t know that one of them is a busy timetable. We shouldn’t need to stampede their community team across multiple platforms after a route release in order to get one. All this on the back of Fife Circle, a DLC created by Rivet that was in no small part criticised for its timetable, so for DTG to let them do the WCML TT & then release it in its current state, it certainly doesn’t tell me that they’re listening.
Oh, I totally agree. Just like it shouldn't have taken 5-6 years then persistent complaining to get the core save feature working – something they should have done under their own initiative immediately post-release of the first TSW. Yes, it would be nice to have them be proactive.
Great to see the feedback about inprovements most have vented about for the last 4 weeks. May just put WCML on my shopping list for the future. If they can also pull of Fife Circle I may just part with money for that too. Would be great if the feedback over the last few routes is having a positive feedback on target setting in DTG.
The apparent reversal on the WCML timetable just goes to prove what I've said a number of times. Whining and persistently complaining can be an incentive for change of mind. The 180 on the NYT timetable, restoration of the save game, signalling improvements on BPE and now supposedly yet another 180 on a deficient timetable. Apologists note: next time someone complains loudly but respectfully don't give them a hard time.
Signaling improvements was more of cactusjuice working as a 2nd party rather than dtg to initiate it themselves. Boston could have stayed the way it is but cactusjuice offered and decided to fix it
Haven't we dealt with this before? They said that the timetable was final for the release. I'm happy to stand corrected but they never said that the timetable was final forever. For all we know, they may well have decided to (ideally) update it long before we saw it on the preview stream. Larger timetables use more memory (I think I've heard Matt or someone say that anyway), so if they were having memory issues anyway, they would need to sort those before they could expand the timetable, in which case they wouldn't announce a definite timetable expansion until they'd got a good handle on the other memory issues, which seems to be what might have happened. I'm not defending the state of the route at release - I really want to see it improved - but I'm not convinced that most of the energy ploughed into this thread was necessary.
The trouble is that unless they come up with a magic bullet to significantly optimise the way they use memory and other resources in a variety of different places, current routes have probably reached the limit of what is possible on current hardware.
Is memory really the concern here though? Route seems to function with the 15 minute interval service then all of a sudden you get the huge gaps. Off peak, the service in and out of Euston is pretty much clock face so why suddenly a gap at certain times. Think the more plausible explanation is that Rivet or whoever created the train service simply ran out of time to compile and validate the full timetable.
They've said in the past they don't have plans to alter the timetable. Just the other day they said they'd fix the timetable but not add any new services, for DTG it's a complete 180.
All I'm saying is that someone said this before (who then subsequently graciously corrected themselves) because they'd gone back and read a pre-release announcement which used the word final for the timetable in relation to what we'd see on the 12th/17th of September. So, no, unless there is a later post that said this (I'm not saying there isn't), this is not a complete 180.