The new Long Beach one has all the track and trains the other one has but also an extra branch line, an extra train (M9), updated scenery and a much busier timetable. Safety systems are permanently on in the new one as a licensing condition of its release.
The original lirr is only useful if you have a next gen console/pc and want the ai layer on new york-trenton.
Yup, the old LIRR trains will act as an AI layer in the NY-Trenton route. The old LIRR route received several updates over the years but lacked accurate track placements, signals, scenery, etc. The new LIRR includes everything the old LIRR route had with the addition of the M9, prototypical track and signal placements, protoypical signal behavior, PIS screens, 2 extra branches to bring the network to life and a huge overhaul in the timetable
...something appropriate for this LIRR thread: of course this year's 2024 version is the best. Not only because the entire route network including the signal system has been revised and expanded, but because a lot of effort has been put into the details and the scenery. The new realism can also be a bit annoying, however, as you have to confirm the ATC and ACSES alarm very often, otherwise there is a forced braking. But the charging of the brakes has now been automated. You can also see that the Sunnyside Yard in particular is not just a copy and paste from the 2018 LIRR version like in NYT, but was completely redesigned. Now it really looks like NYC, which is also thanks to the completed Manhattan skyline. The MTA West Side Yard also has better background scenery, including the container ship from the Thames near London.
It's funny how LIRR finally included the platforms for the yard, while the NEC route is completely missing them, even though the NEC would need it more, since you actually drive there. Is the automatic braking actually intended/realistic? Or is it another one of those changes that are unrealistic, but were required by MTA?
If im right Matt has confirmed that it is prototypical and its looking as ETCS Level 1 non supervision. Its very the same in terms of signal blocks are saved by in cab signaling and the max permitted speed is under the system supervision but you have to look at real signals. It supports the driver but not leading. Level 2 by ETCS is full supervision with no visual signals and speedsigns
It is realistic. I implemented it based on real world data (I can't go into more detail than that). ATS will respond to pulse code changes and initiate braking depending on what the current speed are and over/under-speed parameters are for the given code. Simply move the master controller to Idle and acknowledge the alarm and the train will handle the rest. People need to get out of the mindset that if ATS/ATC intervenes this means that you did something wrong, that's not the case. IRL engineers will get a feel for the code sequence approaching certain stations and may brake in advance, but in many situations you cannot predict a code reduction (for example if you are pathed to a different track etc than usual) so the train will brake by itself, totally normal. In a sense it acts almost like an autopilot/ATO or perhaps AFB when LZB is active. ACSES is different. It is possible to avoid intervention here since it only (afaik, been a while) protects against overspeeding track speed (which the engineer is aware of due to route knowledge, and the player either has route knowledge or can see it on the HUD) and prevents passing a stop signal. The latter again you can predict since ATC will have changed to 15 before. ACSES should also warn if you are exceeding the brake curve (OVERSPEED light) so you can take action to prevent a penalty brake application.
No reason to buy the old one. It is inferior in every way. It surprised me that DTG ported it to TSW5 in the first place. I was expecting it to be dropped.