Patch 3 Feedback Thread

Discussion in 'TSW Troubleshooting & Issues Discussion' started by DTG Harry, Oct 16, 2024.

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  1. OldVern

    OldVern Well-Known Member

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    Seems the AI Pendies are sticking to the conventional line speeds, rather than the higher EPS ones.
     
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  2. squerble

    squerble Well-Known Member

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    An issue since release, and also affects the ICE-T on the Frankfurt route.
     
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  3. Calidore266

    Calidore266 Well-Known Member

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    Used to be that the AI did drive absolutely perfectly, which could cause player trains to be blocked and make some runs uncompleteable. I wonder if this is an attempt to adjust for that.
     
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  4. 14trainfan2029

    14trainfan2029 Well-Known Member

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    Xbox series s still crashes when on approach to Euston, crashed just outside South hampstead tunnel on approach to Euston
     
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  5. fabienlimp95

    fabienlimp95 Well-Known Member

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    Freight trains also doing quite funky speeds. Caught a Intermodal on DRA with over 20 Wagons (loaded) blasting along at 147 kph.
     
  6. stateoftheartjonas

    stateoftheartjonas Active Member

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    I'm fairly sure it's realistic for the ICE-T on that route. GNT speeds are only used to reduce delays, timetables are based on the regular non-tilting speeds. So unless a train is delayed, it would not take advantage of the increased GNT speed limits.
     
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  7. cloud_in_trousers

    cloud_in_trousers New Member

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    Class 387's are violently derailing on London Commuter. 1D40, just past Wandsworth at the 70mph speed board, and immediately when spawning into the scenario on 1M23.

    Roll back the patch already.
     
  8. rennekton#1349

    rennekton#1349 Well-Known Member

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    Then the game would get much worse for the issues that were actually fixed. There's no winning really
     
  9. OldVern

    OldVern Well-Known Member

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    Sounds like something unravelled in the code as in TSW3 I was getting constant derailments on BML on the PS5 version.
     
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  10. obbtalent#8632

    obbtalent#8632 New Member

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    I cant spawn at Frankfurt Hbf when the IC Service hat 18:20 is Place there. And also i cant select this train and play that Service. After a few seconds it says at the top that I have derailed
     
  11. hyperlord

    hyperlord Well-Known Member

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    First service in Expert 101 timetable (somewhere around 2 AM) for Frankfurt Fulda spawns you somewhere on foot but not near (or even in) the train you are about to drive
     
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  12. razmatus#2517

    razmatus#2517 Well-Known Member

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    I reported this in BR 101 Expert feedback thread, along with couple others :) ... cwf.green and others know about this issue, so I guess it will get resolved in some patch :)
     
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  13. grdaniel48

    grdaniel48 Well-Known Member

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    Yesterday I wanted to drive a Pendolino, and as soon as it appears, its overturn completely over the right side and of course the service ends.
    Sorry I do not took note about the departing time.
    But I guess someone else could experienced too.
     
  14. dean stansfield

    dean stansfield Well-Known Member

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    They're aware grdaniel,so hopefully a fix this week will be pushed.
     
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  15. maxnlsn#5401

    maxnlsn#5401 New Member

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    On ps5 on Frankfurt fulda route the br 146 is undriveable due to the brakes hope this is noticed didnt saw it. Seems like something with the dostos doesnt Match up with the 146 would be sooo happy if this is fixed
     
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  16. razmatus#2517

    razmatus#2517 Well-Known Member

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    I thought they were a bit weaker than before but other than that it is pretty driveable (and LZB exit with AFB on actually works, finally)... but what you are describing sounds like sth ppl also describe with 114... some ppl suggested checking the dosto cab, inserting brake key and adjusting the brakes to full, then lock again (that seemed to fix some ppl's problems with 114)... havent heard ppl complaining about 146 in this way, but next time I play I will check if the brakes in the dosto cab car are set right :)
     
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  17. maxnlsn#5401

    maxnlsn#5401 New Member

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    Thanks for the advise but i Tried everything its quite working but very bugged you will notice when driving for Sure that something is off compared to the other 146 like on Main Spessart bahn where everything is perfectly fine also with dostos cab car but on Frankfurt with 146 i have a Constant hissing Sound from the brakes that shouldn't be constant as it is now that is only when driving dostos cab with 146 its very annoying also after a few Stations it seems to appear random the brakes just do Things on their own like not Lifting or always braking without wanting it too so yeah please Look at it on urself and Tell me if im halucinating xD have a good one pal!
     
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  18. razmatus#2517

    razmatus#2517 Well-Known Member

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    well, at least this version can exit LZB (with AFB on) correctly, which couldnt be said about previous ones... even took it for a spin on Koln Aachen and Munchen Augsburg, where it does REX services, and it was AWESOME :D ... but it was before the current patch, they might have changed something, dunno (testing the hell out of ICE-T atm :D )

    so dunno, will see what others say too I guess :) or check it out later :)))
     
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  19. spamdog#2920

    spamdog#2920 Member

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    I have a same issue in WCML EMK . Instant derailing.

     
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  20. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Well, this should not be happening. Just spawned in On foot at 1320. P14 and P13 this is.
    [​IMG]
     
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  21. TrackingTrains

    TrackingTrains Well-Known Member

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    I reckon this bug is to do with making it so first class is at the right end. Not sure how reversing the formation ended up pushing the train back though.
     
  22. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Think the First Class end if a bit longer due to the Kitchen (I think) but again this should of been spotted during testing, But then DTG Stands for 'Don't Test Games' hehe xd
    But speaking to some friends in discord community think it is the reason for it.
     
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  23. TrackingTrains

    TrackingTrains Well-Known Member

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    What I mean is that a 300m long (as an example, I don't know the exact length) train is 300m long regardless of if you measure from the standard end to the first end or the first end to the standard end. So if you reverse the formation in situ, that shouldn't have caused this. If perhaps they flipped it from a central reference point and the first class kitchen coach is longer (I think this is what you are saying) that could be it? Difficult to know without knowing how they approached doing the fix. Regardless, sounds like testing a single service out of EUS on the 390 may have flagged the issue. Can't believe it seems like this wasn't done. Well, I can believe it but I don't want to. I really like this game but this kind of stuff is worrying.
     
  24. Sharon E

    Sharon E Well-Known Member

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  25. dean stansfield

    dean stansfield Well-Known Member

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    If I decide to go and mod the WCML, what's involved with process Sharon?
    Do I need loads of mods to install or are just a few?
    Do I need DX12 enabled , recommended system specs good enough,or God mode etc..
    Just a bit wary .
     
  26. Fast-Track UK

    Fast-Track UK Active Member

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    Just to help clear this up a bit:
    The full list of the requirements can be found on the mod page itself, so anything you'll need will be linked on there and in the pdf file attached, and the download process will be there too to clarify that.
    It's highly recommended to use DX12 with JetWash's lighting ep, with god mode enabled as well, so you can effectively get the best out of the mod as you can.
     
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  27. DTG Harry

    DTG Harry Community Manager Staff Member

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    Hey folks - just checking in to say thank you for all your feedback. We've passed everything along to dev and when we have a further update on these issues, we'll be able to let you know.
     
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  28. OldVern

    OldVern Well-Known Member

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    One minor(ish) issue to report with the 218. On resuming from save game but not at a station stop, issues with the physics loading back in. No power after brake release so reset physics in the pause menu. I was then able to get going after setting up the cab again but… clicking the cab doors with the mouse elicited no response, wouldn’t open and no pop up to say open.
     
  29. Spikee1975

    Spikee1975 Guest

    PC/Steam

    The Class 380 can't be operated. Inner cab doors can't be unfolded, doors won't open, completely broken atm.

    Tested in Timetable mode on GCC 2024. No mods in use for testing.

    Reverser animation not working for example
    2024-10-28 20_00_16-Train Sim World 5®.png
     
    Last edited by a moderator: Oct 28, 2024
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  30. finboeden

    finboeden Member

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    Really sorry to say this but how can you c*ck up a patch so much! Downloaded this 15 mins ago and nothing in the changelog has been implemented and seems to break things rather than fix them. Does any testing actually occur at DTG or does your beta testers need some form of reformation rather than being a bunch of "Yes" men
     
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  31. dean stansfield

    dean stansfield Well-Known Member

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    You can add train physics and random doors to the 380 issues.Left the station like a rocket.
    Steam Pc no mods
     
  32. finboeden

    finboeden Member

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    I cannot get the hud to disappear now using the F1 key bindings too
     
  33. OldVern

    OldVern Well-Known Member

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    Honestly think they need to roll back on this one.
     
  34. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Yeah, instead it now resets the cloud coverage right upon opening the photo mode. Much better...
    Started off the run with around 90% clouds, went in to try out the photo mode again and the clouds were instantly gone.
    [​IMG]

    Then in the first half of the run the whole game froze and crashed with an UE crash report when I got up from the cab and turned around.
     

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  35. dean stansfield

    dean stansfield Well-Known Member

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    Looks like a lot more is broken after the patch.
    Check your build, before pushing the patch next time please.
    Calling it a night.
     
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  36. danielemerson78

    danielemerson78 Active Member

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    Hi Xbox series X user here.
    The animations on the 801 are now broken.Doors don't open but passengers are exiting/entering train.You can't open any doors to get into the train on foot.
    Also the wipers don't work
    Also photo mode still resets the weather to clear despite what you had beforehand.
     
    Last edited: Oct 28, 2024
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  37. yambam#1598

    yambam#1598 Member

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    Further to Spikes input on the 380, I have the same issue on PS5 after the update, doors won't open, input animations like adjust tpws dsd etc on the back wall, reverser, master key etc. passengers walking through the doors.
     

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  38. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 console
    1) After today's update, the game crashes when viewing new timetables at platforms in LiveMap for a long time ... regardless of location
    2) Fast Travel - I've tried about six different jumps, Frankfurt Main, Fulda, Hanau, F-Sud, etc....no crash, it seems to improve there
    3) Unfortunately, the textures continue to blur, both inside and outside... even turning off about 30 layers doesn't improve the situation much

    notice:
    In researching the above driving advice, I cannot find what is under the default layers RE5, RB41 and RB59
     
  39. razmatus#2517

    razmatus#2517 Well-Known Member

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    upload_2024-10-29_0-47-19.jpeg
    this service for FlixTrain Vectron can now be completed, however:
    1) I didnt notice this before, but is it normal behavior for FT Vectron that when it is about to exit LZB, the LZB Ende doesnt flash until confirmation by Release PZB/LZB button? I did press that button just in case, but LZB Ende didnt flash
    2) Maybe it was just a temp bug, but when I entered the LZB section before Hanau (direction Fulda - Frankfurt), it refused to budge from 160 kph, even though I was like 4 km from red signal, and it took like 2 times that I had to put AFB lever to 160, confirm, then 200, confirm and so on, till it started accelerating to 200 kph... dunno if this was FT Vectron bugging out or LZB temporary bug
     
  40. mrmaster#3790

    mrmaster#3790 New Member

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    "Fixed an issue causing service counts to be inaccurate on the main menu"

    Well no, for S-Bahn Vorarlberg it still says that the 4024 has 0 services.
     
  41. rennekton#1349

    rennekton#1349 Well-Known Member

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    Beta testers point out many bugs but it's up to dtg to prioritize and fix it. Sometimes dev kits and retail kits don't show the same issues so there might be things that only show up after release if that makes sense
     
  42. Strat-tastic

    Strat-tastic Well-Known Member

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    So how come beta testers aren't using retail kits?
    Come on! It's not rocket science.
    (Though the game code may come close... ;))
     
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  43. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 console
    PhotoMode keeps resetting the weather to clear......
     
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  44. tspchris#1708

    tspchris#1708 New Member

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    I can confirm all of this. AFB in connection with LZB on the route to Hanau acts weird now.
    And finally the stopmarker at Wirtheim has been correctly placed, so the maintrack is no longer blocked by long freight trains, even though this is not mentioned in the changelog......
     
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  45. stephenmagneron491

    stephenmagneron491 Member

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    Wcml my trsin always empty
     
  46. dean stansfield

    dean stansfield Well-Known Member

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    Wouldn't it be helpful to download the current version we are actually all using from Steam and see where we're at then?
     
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  47. phillip.good

    phillip.good Well-Known Member

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    I am still getting held up at Wirtheim on the expert 101 timetable so don't think it has been fixed. On PS5
     
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  48. tspchris#1708

    tspchris#1708 New Member

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    The expert timetable is based on a point in time where this problem still exists, even though DTG has changed this in the current timetable. Think of it like in Back to the Future part two where there are different versions of Hill Valley 1985 xD
     
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  49. finboeden

    finboeden Member

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    Is there any chance of being able revert the game back to how it was before this train-wreck (excuse the pun) of a patch? As I found there were a few bugs before but now it is somewhat unplayable and worse off than what we started with
     
  50. chriz.keyz215

    chriz.keyz215 New Member

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    Hey for the next patch can there be a horn update for:

    SPG Locos
    LIRR M7 & MNR M7a
    ACS-64
    Acela
    Metroliner Cabcar
    ALP-46
    Multilevel Cabcar
    MBTA F40PH-3C

    Heres the suggestion:

    ALL AMERICAN STOCK needs the horns to be quilliable

    The SPG Locos, M7 & M7a, ACS-64, Metroliner Cabcar, Acela & F40PH-3C horns are inaccurate.

    The Acela bell is very inaccurate

    The ACS-64 and Multilevel Cabcar has options for High & Low Horns but no sounds for them.

    I think thats all I can remember but if anyone can reply to back me up, that will be great.
     
    Last edited: Oct 29, 2024
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