PC Wcmls Enhancement Pack | Update 10 Now Available

Discussion in 'TSW General Discussion' started by JetWash, Sep 23, 2024.

  1. Tigert1966

    Tigert1966 Well-Known Member

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    I've just had my first play. Couldn't wait until the weekend to drive the HST measurement train. What a nice bonus to get this in the game. I enjoyed the route as it was, but this EP makes it much much better. Timetables make a route for me and it's a great improvement (as was Fife Circle). really looking forward to more playtime. Really amazing what you all have done in such a short period.
     
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  2. JetWash

    JetWash Well-Known Member

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    Good isn’t it. If you use GodMode I would recommend anywhere between 0.001 - 0.003 on the fog setting there. Makes it look amazing.

    I meant to say that although somewhat lost in the noise, I was playing WCMLS earlier and the game does look incredible at this point. At times it’s bordering on photorealism with the lighting set up correctly. As much stick as DTG get, some justified most not, they have to be congratulated for where the game is. A bit more consistency and it could really be streets ahead of anything else imho.
     
    Last edited: Oct 25, 2024
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  3. Scorpion71

    Scorpion71 Well-Known Member

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    Just spent some time at Watford at 17:00 in October for half an hour, enjoying the lighting and watching the comings and goings then catching a train into Euston, great passing all the new traffic.

    look forward to the freight being added and more of the 805 services (I've seen services to Chester but not Holyhead as yet).

    What I'm really looking forward to in future though is driving the 87 on a railtour and with the announcement of Nov 21st release, I won't have to wait long
     
    Last edited: Oct 24, 2024
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  4. PseudoStalker

    PseudoStalker Well-Known Member

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    I hope one day DTG will fix the light coming through the bridges. That's the only thing that really catches the eye.
     
  5. zappatime

    zappatime Well-Known Member

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    A big thank you to all the modders involved in creating this EP and TT, I'm sure you've all had a hectic week getting this released and following up on bug hunting etc. Just about everything seems to run fine for me, including all the special liveries and Flying Banana, however, I do get a very repeatable crash whenever I'm taking the LO 710 trains out from Euston:

    (for example) 2D60, 2D98, Euston LO services - give an Unreal crash as I go over the AWS just before the bridge prior to South Hampstead Station:
    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
    TrainSimWorld
    kernel32
    ntdll

    Running the 710s inbound don't seem to give a problem, afaik.
    Thanks again for such a mega mod!
     
  6. thchap

    thchap Well-Known Member

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    Curious about the mention of the 87 on Caledonian diagrams when it comes out - are you able to expand at all on what the plans are for that at this stage?

    Console user so sadly just admiring all this from afar - looks great though!
     
  7. JetWash

    JetWash Well-Known Member

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    Do you have the audio announcer mod? I suspect that is causing that crash as I’ve had it a couple of times but weirdly when I reload the game and do the same service it works no problem. I think that mod adds so much immersion to the game that I’ll take the odd crash to keep it installed!

    One of us will take a look at those services though to check but it’s 99.9% nothing to do with either the EP or the TT
     
    Last edited: Oct 24, 2024
  8. Sharon E

    Sharon E Well-Known Member

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    Ran into a problem with a red showing on signal WS 58. I am driving service 2C60 up from WJ to Euston. There was a train stopped ahead of me at Harrow and Wealdstone platform 2, the service 2C59. He has a green signal at WS54 but because it is "off path" is not going anywhere. Removing the train and path give a clear so it is most likely this train causing the problem. Isn't this enhanced map great.
    bandicam 2024-10-24 13-22-39-431.jpg
     
    Last edited: Oct 24, 2024
  9. JetWash

    JetWash Well-Known Member

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    I’ve just tried 2D60 and didn’t have a crash. Can I suggest you run a file verify and if you use the announcer mod ensure you have the latest version. All crashes I’ve had with it have been on load in for what it’s worth.

    That’s a visually stunning service btw run today with clear skies
     
  10. JetWash

    JetWash Well-Known Member

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    Can I check you didn’t resume from a save, or mess about with the date or time of day GodMode before this happened?
     
  11. Sharon E

    Sharon E Well-Known Member

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    JetWash you may assume that this was a straight run from WJ to that red without any messing with the date or time.
     
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  12. spinball#3096

    spinball#3096 New Member

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    Love the timetable and effort put into this route from the modders but can i ask there seems to be no people around? All platforms dead empty no passengers have i missed something/done anything wrong?
     
  13. JetWash

    JetWash Well-Known Member

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    That’s the default route. Use my ini mod and it improves things for you.
     
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  14. ididntdoit

    ididntdoit Well-Known Member

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    The only tiny little problem I've found so far is when I'm kicked from the lu services at queen's pk, the train instantly departs and I'm trapped on it and transported into the unknown.
     
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  15. spinball#3096

    spinball#3096 New Member

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    Where can i find that please mate? Been scanning through the site cannot remember where i seen it before.
     
  16. Tigert1966

    Tigert1966 Well-Known Member

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  17. zappatime

    zappatime Well-Known Member

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    "I’ve just tried 2D60 and didn’t have a crash. Can I suggest you run a file verify and if you use the announcer mod ensure you have the latest version. All crashes I’ve had with it have been on load in for what it’s worth.”

    Thanks for having a look at this JetWash, the first thing I did was remove the announcer mod after the first time it crashed as I thought it the most likely suspect, but that hasnt stopped it happening. No, I didnt alter anything via GodMode, or resume from a save. I do run quite a few mods but this is the only issue I’ve come across with the EP/TT. It sounds like it must be another mod then, its definitely not random as it seems every time a 710 from Euston is run it will crash at that point, thanks again for checking that run

    (Must admit, rattling through the lit stations and trackside stuff in the 805 on a clear night is fantastic!)
     
    Last edited: Oct 24, 2024
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  18. spinball#3096

    spinball#3096 New Member

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  19. JetWash

    JetWash Well-Known Member

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    Ok. As luck would have it I’ve just seen the same thing heading northbound on a similar service. According to Fawx it shouldn’t be happening as it’s not theoretically possible for an AI train to end up off path like that. It doesn’t happen when the timetable simulates or the whole thing would lock up and it wouldn’t complete. It is happening though so we’ll have to try and figure out why
     
    Last edited: Oct 24, 2024
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  20. spinball#3096

    spinball#3096 New Member

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  21. spinball#3096

    spinball#3096 New Member

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    Where do i find this please?
     
  22. JetWash

    JetWash Well-Known Member

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    You’ve quoted the link to it in your post above this one. I don’t understand?
     
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  23. ludwigtails

    ludwigtails Well-Known Member

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    i am curious about the class 377/7 that was made for the EP. Is there any pictures of it i can see?
    And not having to download mods/EPs for TSW before how exactly do i download this?
     
  24. spinball#3096

    spinball#3096 New Member

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    Oh i already have this installed? This should fix the passenger spawn?
     
  25. JetWash

    JetWash Well-Known Member

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    Not fix, but vastly improve. I see a sensible number of passengers on the route without going overboard. Unfortunately too many becomes very CPU intensive which is the last thing you need at Euston.
     
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  26. spinball#3096

    spinball#3096 New Member

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    No problem id rather have this timetable and pack with lesser passengers than the old DTG stuff with more, thanks for the help/advice and thankyou for the mods!
     
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  27. danielwyatt60163

    danielwyatt60163 Active Member

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    upload_2024-10-24_21-9-50.jpeg

    ;)
     
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  28. Becks_23

    Becks_23 Member

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    This mod is just awesome. Thank you dear all nice people who made it possible!!! PS: Please ignore the stupid nitpickers
     
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  29. solicitr

    solicitr Well-Known Member

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    This mod is just ridiculously, insanely great. We;ve seen good work from you guys before, in lighting, foliage, set-dressing and so on, but this monster with the killer timetable, new trains (which DTG seems to think can't be done, all of it: just EFFIN' amazing. The WCMLS has been run up to the standard of Niddertal and Blackpool. Wow.

    (And so, when I do report a bug, please don't think I'm dumping on you. And, yes, I know that I casn't expect my old potato to run it well in the crowded tiles)
     
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  30. MaxBenchip

    MaxBenchip Well-Known Member

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    How is this so good ??? Congrats really ! This EP looks awesome
     
  31. aroused by trains

    aroused by trains Well-Known Member

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    Possibly dumb question - would it be prudent to take TSW5 off auto update for the moment? As there is a reasonably sizeable patch incoming (hopefully).
     
  32. Spikee1975

    Spikee1975 Guest

    That is not what the function is for - it will only stop updating until you launch the game.

    For example if you have CS2 but only play it occasionally, it makes no sense to have the almost daily updates delivered, there it makes sense to set the game to "Only update when launched". You cannot disable updates. (Well you can, by manipulating your appmanifest file though. Requires knowledge of the file structure and usage of SteamDB.info.)
     
    Last edited by a moderator: Oct 25, 2024
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  33. PseudoStalker

    PseudoStalker Well-Known Member

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    Just theoretically: you can copy the current version of a file(TS2Prototype-WindowsNoEditor-WCMLSouth.pak) and put this copy ufter game finish upfating. Also move the updated version, and when the EP will be updated - you will replace the old file with the new one(so not to download it twice).
     
    Last edited: Oct 25, 2024
  34. Fawx

    Fawx Well-Known Member

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    You're all good, if you're actually reporting bugs, none of us are going to think that. Without bug reports I don't know what I need to fix TT wise, so I appreciate them.
     
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  35. JetWash

    JetWash Well-Known Member

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    FWIW If you’re not a night owl you can set updates to install at say 1am and then basically they don’t install unless you give it the ok. I did it a while back and it works nicely. I guess logically if you are a night owl you could set them for 9am or something and the same thing would happen.

    If and when DTG launch a patch and there’s overlap we’ll sort it out, don’t worry. We have an update pretty much ready to go that fixes / improves a number of things in the EP. I believe we’re just waiting on one more thing as we’re aware it’s not a small download and not everyone had fast internet.

    solicitr Bug reports are always welcome, no issue there at all.
     
    Last edited: Oct 25, 2024
  36. JLD95

    JLD95 Member

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    Hi,
    I just finished the scenario "1027 Wolverton Centre... Part1) with HST NNR with great pleasure. I noticed Halloween was early because people fell from the sky about 14 miles from London.

    20241025063945_1.jpg
     
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  37. JetWash

    JetWash Well-Known Member

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    Glad you enjoyed the service :) That’ll be one for DTG though I’m afraid, nothing to do with us
     
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  38. Spikee1975

    Spikee1975 Guest

    Oh I am a nightowl.. ;)

    My point was the Steam function to "only update when launched" is avoiding useless downloads and delta patches wearing off your drive. If I play CounterStrike twice a year, I can skip all the daily patches and only get the current update when I intend to play it.

    This was in response to the previous post which assumed you could prevent Steam from updating a game, which you can, but you need some trickery. (That's why my TSC is out of Steam's reach under my full control, and in different versions :) )

    I would generally advise to keep TSW updated. You can backup a pak, but then it's often also the core paks and wrappers that get updated alongside too, and the result of using an older DLC pak on an updated core can be unpredictable. The worst thing is wasting time on strange bug reports that are an effect of this.

    And, I'm not sure why this would be necessary. WCMLS got its official patch and I'd say it'll stay like this, receiving only future layers but not anything that should affect your mod. My guess only, of course, I'm not following the PR roadmap babble. ;)

    Update the game, but stick with a good working graphics driver! :D
     
    Last edited by a moderator: Oct 25, 2024
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  39. danielwyatt60163

    danielwyatt60163 Active Member

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    Sadly, had to go back to square one with the 350, my error of not importing the model properly in the first place messed the bones up...

    Thanks to the kind help of moofers#8902 and SprattyHeath , we have a result of working animations with at least one side of the leading bogie being imported! Result. Will spend the next few days working back up to what we had, but really pleased with that issue being fixed :)
     
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  40. JetWash

    JetWash Well-Known Member

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    Yes, apart from it killing fps in the game after you’ve looked at it and zoomed in. Hopefully they can fix that.

    Morning. Would you mind trying 2D58 for me, the prior service to 2D60? I can’t reproduce the crash but am wondering if it’s tied to the following…

    Sharon E We think we know what the problem is but it might not be fixable. It’s an issue with the way TSW uses TimeTable’s so we’ll have to try and find a workaround, if that’s possible. They work fine as AI though. If we can’t figure out a way to fix it I or Fawx will post a longer explanation of why. Frustratingly it only seems to happen with certain player services too.
     
    Last edited: Oct 25, 2024
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  41. Agent Qracle RUS

    Agent Qracle RUS Well-Known Member

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    The schedule is just amazing - constantly something is going somewhere, flying, moving! It's only frustrating that there are no freight trains... JetWash, how soon will there be an update with freight trains?)
     
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  42. AvfcWalpole7

    AvfcWalpole7 Well-Known Member

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    I am super jealous. There is no hope for us stuck on console.
     
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  43. ididntdoit

    ididntdoit Well-Known Member

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    Why can't you mod consoles anymore, have ms an Sony closed that loophole?
     
  44. Sharon E

    Sharon E Well-Known Member

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    Well, the down and dirty fix in game is to remove the offending service's path and train. Once that is done things are back to normal, almost. Problem then arises that this kills the interface to CobraOne's control of Rail Driver and I do not think that is on you or your mods. This is the first time I have removed a service since installing it so need to do it on another route to tell. I have a possible work around for this but it involves the save function which is its own "can of worms".
     
  45. solicitr

    solicitr Well-Known Member

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    That's just the Middlesex Skydiving Enthusiasts' monthly get-together
     
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  46. ididntdoit

    ididntdoit Well-Known Member

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    My cousin had gta5 modded on he's xbox some time ago. Used to do it with the pc somehow.
     
  47. JetWash

    JetWash Well-Known Member

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    If that’s the case he must have hacked and altered the way the console operates which likely violated the terms of every warranty / user agreement he had. Fact is consoles cannot be modded by design, and this or any other mod will never be able to work on them.

    To be blunt, that’s not DTG’s fault or anyone else’s, nor is it really Sony or Microsoft’s. It’s very clear what you get with a console, a one stop simple gaming machine. If you want to mod or use mods you need a PC and nothing will change that.
     
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  48. PseudoStalker

    PseudoStalker Well-Known Member

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    Consoles can support mods, but it's need to be done by game devs via implementing ingame online mod manager(like in BG3 or Snowrunner).
     
    Last edited: Oct 25, 2024
  49. ididntdoit

    ididntdoit Well-Known Member

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    I'm not trying to pass the blame here lol.
    I know he used to put the drive from the xbox in the pc and modify the files. Don't ask me how, when I tried once, my pc would even recognise the xbox file system!
    Is mod.io just a pc thing or can that be used on console? It would be nice if the console community could have mods.
    You guys have done some pretty amazing stuff for tsw. I play many different games and some of the mods for them are amazing also.
     
  50. KTL_Rob Powell

    KTL_Rob Powell Well-Known Member

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    Some games have mods available on consoles, but I believe they are curated and validated by the company that created the game (Giants Farm Simulator is a good example of this).

    I do not know how that works though or if it would even be feasible/viable for it to be possible with TSW
     

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