Junctions Missing Switches

Discussion in 'General Discussion' started by ididntdoit, Nov 10, 2024.

  1. ididntdoit

    ididntdoit Well-Known Member

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    I've just started a scenario on a route I've been building, to find that all the switches are missing from all the junctions. Even the dispatcher has no control over these junctions anymore either.

    Anyone come across this before?
     
  2. Oystein

    Oystein Well-Known Member

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    Someone mentioned problems with junctions in the latest TSC version (or latest beta?) if you made a clone of the route.
    Does the track appear to be broken in the editor? (red square over the track)
     
  3. OldVern

    OldVern Well-Known Member

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    That was me but pretty sure it turned out to be user error on my part. Tried updating one of my old routes without the indie track rule in place which broke all the junctions and even stopped me laying junctions using a ticked track rule.

    Also that is in the current release version, not the beta.
     
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  4. ididntdoit

    ididntdoit Well-Known Member

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    All I know is that the route was fine a few months ago when I played.

    This is what I'm seeing in the 2d map.

    20241111_103116.jpg 20241111_103131.jpg

    And no switches or motors on junctions.

    20241111_103155.jpg

    I did replace the track textures using rwtools some several months ago, but it was working fine.
    All I can think is that an update has done this?

    Cheers.
     
  5. 749006

    749006 Well-Known Member

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    When you are playing a scenario (not a free roam) only Manual points have the blob to change the points.
    Look at the route in the Editor and see if the points are visible or not.
     
  6. ididntdoit

    ididntdoit Well-Known Member

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    Most of the junctions are manual in the image. In the 3d map I can no longer see the switches either.

    I'm at work now. Will have to look on the editor when I'm home.

    Cheers.
     
  7. 749006

    749006 Well-Known Member

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    3d map?
     
  8. ididntdoit

    ididntdoit Well-Known Member

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    Drivers eye view.
     
  9. ididntdoit

    ididntdoit Well-Known Member

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    What do you mean by updating it?

    It's a clone of a clone. I didn't think clones got updated?
     
  10. Oystein

    Oystein Well-Known Member

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    In free roam scenario, can you control the junctions with G / Shift+G?
     
  11. ididntdoit

    ididntdoit Well-Known Member

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    I will check later.
     
  12. ididntdoit

    ididntdoit Well-Known Member

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    Ok so I loaded up the route in editor... and the switches are there! thank god. So it's only the scenarios that are broken.
    Created a scenario and it works fine.

    Thanks guys.
     

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