Creation Sharing Salzburg - Rosenheim New Timetable

Discussion in 'PC Editor Discussion' started by daanloman#3930, Mar 4, 2024.

  1. gesingus#2808

    gesingus#2808 New Member

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    Only showing "Kennlicht" to show it is temporarily out of use.
    I guess that's Freilassing in the picture? In that case the Signal would be used for short entries into track 5 and for departures towards Laufen/Mühldorf.
    Trains running to Rosenheim or using the full track use the second signal about 260 m up front and the first signal is turned of in that case.
     
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  2. daanloman#3930

    daanloman#3930 Well-Known Member

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    Ahhh that makes sense. Weird because you cannot see the signal to Rosenheim from the platform. But it sent me around over the switch to Laufen so I might keep it at that.
     
  3. daanloman#3930

    daanloman#3930 Well-Known Member

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    Some good news to report. I got my GPU back fully repaired and functional. waiting for the first big patch to continue in the editor seeing as TSW5 launched with a lot of bugs. but then I'll be able to make some more speed on finishing the timetable. That includes FreddieTheShepherd 's BLB Flirts, Westbahn and desiro classic reskins. And of course I'll try to force a livery for railjet services. they will be 1116 sandwich services for now since I don't want to lock them behind the expert DLC. that might change on the expert timetable though.

    I am thinking of releasing the timetable with passenger traffic first as freight will take some time as well. that way it can be played and anything I overlooked can be fixed as well for the 1.0 release. Here's hoping DTG announces some austrian content next year to alleviate the use of substituted stock. I'm thinking of doing the semmeringbahn or voralberg next. driving there with standard IC formations as RJ's or the lack of entirely is bugging me a lot.
     
  4. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

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    Still downloading TSW5 and then, a wonderful time of waiting for a cooking fix, but I can change seat textures in the meantime:)
     
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  5. daanloman#3930

    daanloman#3930 Well-Known Member

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    upload_2024-9-22_19-5-14.png
    I started noting some freight wagons and which I will use. so I'll have one dlc per wagon (thx mkrahe for the very useful post about which have which functions)

    As I did that and because I started over I decided to add some formations to make salzburg look a bit more lively. I'm afraid any update will break stuff so I try to not add too much functioning stock. but what can go wrong with static stock. I took the current google earth state of salzburg for the moment since freight movements are a bit confusing to me still. I left the yard itself empty for now to have some actual movements there. and include a couple 363's there for lack of any austrian shunter.

    Because of the different track layout I cannot use the actual yard for railjets since the current sandwich or even without the extra loco is just too long for the tracks. I'll figure something out. It'd be useful if we could create folders in the formations and services tabs though. I can imagine this becoming an unorganised mess already.
    Timetable.PNG SBG_Yard.PNG
     
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  6. Perks390

    Perks390 Well-Known Member

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    You may find it easier if you use layers, it's an easy way to sort individual timetables out and if someone doesn't have a required DLC they can still play other parts of the timetable.
     
  7. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    The performance of the editor also suffers if you put too many instructions on the one layer.
     
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  8. daanloman#3930

    daanloman#3930 Well-Known Member

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    I was wondering how to exactly use that. makes sense. do you know if there's a list of the names you should put in to the required dlc field for it to pick up?
     
  9. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    You use the Plugin names as found in the Content Browser.
     
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  10. daanloman#3930

    daanloman#3930 Well-Known Member

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    Cheers. adding layers now so people can turn off and on whatever they want. I might try and force conductor mode on the dosto's if it works on not just the FTF ones but also all other dosto's. that's something to figure out another day though.
     
  11. daanloman#3930

    daanloman#3930 Well-Known Member

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    I decided to figure out some freight movements. not everything is clear to me but I have a decent framework of how things go at freilassing (at least on monday) I will edit more time appropriate stock and if logical add some extra trains to fill up the timetable. with now 16 different shunting movements with differing trains and length I believe there's a lot of potential I didn't recognise and DTG left unused.

    If anyone knows more about freight movements through the route I'd be happy for more information.
    upload_2024-9-24_1-35-56.png
     
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  12. daanloman#3930

    daanloman#3930 Well-Known Member

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    I might be blind but after trying to see how the AI drives, lunch and sitting in the secondman's seat works pretty well. I noticed when changing directions they seem to be determined to put the reverser in reverse and back up the train the entire journey. I've tried all the settings allowing and not allowing reversing on each of the nodes. nothing seems to work.does anyone have the obvious solution that I can't find?

    I have 22 layers now with more to be added for freight. and put all DLC requirements in for the layers and formations too. (hopefully right because idk how to test that unless I cook and try it for myself)
    Screenshot (3).png upload_2024-9-25_19-10-54.png
     
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  13. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    The AI will always remain in the seat it started the service in. If you want the AI driver to switch ends, you'll need to end the service and start a new one.
     
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  14. daanloman#3930

    daanloman#3930 Well-Known Member

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    ah. that's why DTG made every end a different service. really annoying to have and end of a 1 minute move every time but the yard will be unusable if I don't. would be good to have a change end checkmark or function. I mean it's possible in scenario's. why can't timetables have it. continue on foot and hope you aren't too late for it to pick up isn't the best solution. at least a single loco doesn't really need to change ends. wouldn't be the first time I see them going around with the wrong lights :D. Thanks for explaining. now I can continue although dissapointed with at least no broken services.

    Edit: I'm learning so much how DTG do things. Hadn't noticed it yet but having the AI start a parked train means it will also become a battery train as they are incapable of both changing ends or lifting the pantograph. I suppose that also means no parking of trains either. I understand no safety systems but I wasn't aware the AI was so incapable.

    also a funny note. I saw the Railpool Vectron and it's Eanos wagons were linked to KWG. I swear those were DRA but apparently not. changed the depending dlc for that though
     
    Last edited: Sep 25, 2024
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  15. daanloman#3930

    daanloman#3930 Well-Known Member

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    Thanks again for the help mkraehe. I decided to bite in to the coupling night trains. and after having some S bahn in and adding Westbahn till 12:00 for a test simulation I am having actually a lot of trouble to slowly untangle. but I can already see the timetable being very interesing from 1 through 5 am. A couple through EN services are missing but I'm getting there.
    upload_2024-9-29_22-48-43.png
     
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  16. daanloman#3930

    daanloman#3930 Well-Known Member

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    Another small update. I moved the files to my laptop to work in the times I have a bit of a break for a few hours whilst working or to run a simulation in the background when not home. I now have added four more euronight services and finished all playable ones now. the AI from München to Kufstein going through Rosenheim I have yet to do. the lack of HZ, DB CNL and H-START stock has caused me to use a mix of DB IC and both LFR wagons plus the HBK MRCE 182. With the BRO Laaers for car services makes this night layer very dlc dependent, but this is how they look. I haven't seen any yet but I think the DTG ones are just DB 101's with normal IC coaches. In my opinion this looks a lot better and be prepared for some interesting shunting services at Salzburg Hbf. with no idea how they actually did it I took some creative liberty but I can confirm seeing 3 loco's running around salzburg Hbf grabbing different wagons and going off to park is a sight to behold.

    When I finished my test timetable till 12:00 I might try and make a timelapse of the first few hours of the day. EN Formations.jpg
     
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  17. duki

    duki Active Member

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    Looks great!
    Is there a way you can use liveries from creative club like the "[FTS] 0BB Bmz in "Night jet"-livery"?
     
  18. daanloman#3930

    daanloman#3930 Well-Known Member

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    I think there is. not by forcing CC liveries but making your own and making it it's own RVD. Freddie has done a couple of those for his route in wels and has also been kind enough to make a 4023 for my timetable. the stock used are these coaches and some Ddm that we don't have ingame yet so I used Laaers. no dark blue NJ coaches were seen on that route in 2013.

    I personally have not looked into making my own stock. I am capable of making formations and figuring out how to pre load the laaers wagons now since I'm unsure what to put in the amount slider.
    upload_2024-10-2_19-10-5.png
    upload_2024-10-2_19-10-37.png

    These are the real wagons and the substituting coaching stock I used. with Linke Rheinstrecke, Semmeringbahn and DB 101 as required dlc
    upload_2024-10-2_19-14-13.png

    For the expert timetable I will replace all DB coaches with the expert ones and change the IC and RJ consist to use cabcars where they did.
     
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  19. daanloman#3930

    daanloman#3930 Well-Known Member

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    Anyone working with N-wagens or any stock needing the both door option to have trains work know if you can disable this notification in the log? I don't mind it being there but it makes reading and looking for errors take 5 times as long. (yes I'm working on the 111 services now. I'll show an update in a few days)
    upload_2024-10-10_14-18-15.png

    I'm also wondering how to best simulate my timetable. due to yard moves I need a 23:45 train to be simulated. meaning for testing purposes I now simulate from 23:00 till 12:00. However that does weird things for the RB's that end from 21:00 till 1:30. and wherever I start I'll have some shunt or storage issues of coaches or trains not being where they start their service. I want to simulate it for 26h to make sure the weird things at 23:00 have some overlap. due to the nature of the services I can't make it looping sadly.
    This makes me unsure how it handles services simulated twice (between 23:00 and 01:00) or trains not starting the first time (because for example they enter the map at 22:50) but on the overlap time they do run their service(s). also meaning those getting cut off at the end but do run fully at the start of the simulation.
    The solution would be simulating layers at different times. picking a gap of no movements or active services for each to start and end it's simulation. but I doubt that's possible. Anyone have any tips or ideas on how simulated services get prioritised or cut off simulations show ingame?
     
  20. Perks390

    Perks390 Well-Known Member

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    I had to select both sides for the n-Wagen on RSN, I think it detects if there is a platform there (which isn't set up on RSN). It might also need to be both since the n-Wagen doesn't have side select (I think, correct me if I'm wrong).
    In terms of simulating the timetable, ideally you need to run the whole timetable sim but what you can do is create an empty timetable and set the services up on that one and then you'll only need to simulate a smaller chunk of the timetable to check it's all working. Once it's working you can copy it across to the main timetable, but note that any call-on depencies will need reselecting in the timetable node.
     
  21. daanloman#3930

    daanloman#3930 Well-Known Member

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    I think that's why yeah. I need to select both or it cannot open doors for the n-Wagen indeed. but due to recognising platforms it gives me a note I did it wrong, for every load and unload instruction. nothing bad for the timetable but it does make the error log a lot more difficult to read. maybe something DTG has to fix some day.

    you mean duplicating my timetable (so I don't overlook any dependencies) and then simulating only a certain layer on that. and putting the datatrack for that layer in manually? that might actually work perfectly. I gotta pack and test that ingame since PIE time testing is not doable I found. but that works. if I run the normal day services sim from 4:00 for 24h I have a clean one and the night services from 23:00 for 24h just to make it round. I doubt the actual timetable cares. since it only needs the datatrack of a layer for it to let the service run. I wish I could test it in PIE though. makes it so much easier to set the time and spawn in anywhere. but playback it is for now. for making different sim times per layer playback file. does it then even matte what I put in the timetable defaults as simulating time? I put everything in layers so the actual "timetable" layer is empty. The masterdatatrack does hold all the switches and signals. I wonder if that would harm anything with multiple datatracks and services driving pretty much non stop.

    I do keep seeing this error pop up. both in PIE and simulating my timetable. I expect this is because I made edits to the layer and it tries to access it after I made a change? Thus I ignore it but it can't hurt to ask.
    upload_2024-10-10_20-36-12.png
     
  22. Perks390

    Perks390 Well-Known Member

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    For my RSN timetable, I have a completely empty 'test timetable' and then make a single layer for the full timetable in that. It means the simulation time is significantly reduced, and any simulation errors I can find and fix a lot quicker on the playback tool or PIE. How long have you set your timetable sim to run for?
    The error for the datatrack just means that the timetable requires simulating as the datatrack is an old version.
     
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  23. daanloman#3930

    daanloman#3930 Well-Known Member

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    it now does 111 services (great milestone number for this route)
    they are spread over 5 or 6 layers I think. don't exactly recall.
    it now runs from 23:00 to 12:00 to test any rush hour and platform problems I saw taking about 15 minutes. I'm now ok with moving that to the full simulation time because the breaks aren't a problem since I usually sim it after a day of working on it during the time I eat.
    fixing the mess of euronight services shunting about at salzburg took a while to figure out. and the need of starting that layer at 23:00 is the problem I face as at that time other services are in the middle of their run. therefore I can't run the full timetable on a full simulation from 23:00 due to the final trains of the day not being spawned because they will be halfway down the route and put it to 26h for if I had to get some overlap. your idea of running each layer on their own time makes me rethink my choices as I didn't realise I can use datatracks from different simulations for different layers and doing one full simulation with all layers for my timetable won't work.

    How do you find errors in PIE though? for me the time I set and spawn in makes all trains prior to that time spawn from portals and anything that should've started already on the map will not unless a full 24h pass and it's time arises again. I was told in another thread that's how it's supposed to happen. and why I am unable to show any ingame screenshots unless I let the first train of the day spawn in or want to show static stock.
     
  24. Perks390

    Perks390 Well-Known Member

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    I wouldn't recommend copying the data track file across, since it won't be valid (you'll need to compile the copied timetable into the full timetable). If the timetable has simulated to the point in which you need to PIE but isn't fully successful then you use the
    "ts2.dbg.ForceTimetableStartWithIncompleteData 1" command before starting PIE.
     
  25. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    How exactly have you set this up? Are you saying your timetable starts at 23:00 day one, then most of the actual timetable happens on day two, and it ends at 01:00 day three?

    Have you set up all your service times correctly, counting up from 23:00? For example, 6 AM day two will need to be 30:00, 1 PM would be 37:00 etc., all the way to 1 AM day three at 49:00 hours.

    If you don't do this, you will at a minimum get weird PIS issues, and more likely problems with the actual timetable itself, like trains starting early because they think they should have run 24 hours ago, late, or not at all.

    Even if you do set it up correctly, putting the meat of the timetable on day two introduces a problem: to Spawn On Foot, you can only select a time, not a date. Unless the game is much smarter than I expect it to be, your timetable will be impossible to Spawn On Foot into at any time other than between 23:00 and 23:55.

    If you do want to start at a time other than midnight, always go for a time after, not before, midnight. Personally, I like to have my timetables run from about 03:00 to 27:00, as that aligns pretty well with the "operational day" for German passenger TOCs. At 3AM, usually all the trains from the previous day have finished their runs, and the new day's trains haven't started theirs yet, so this way I don't have to cut any diagrams in half awkwardly, and I don't need to duplicate anything either. Perhaps something in this ballpark might work for your timetable as well?

    That's absolutely not what's supposed to happen - sounds like the issues that you get when you try to count 23:00, 00:00, 01:00, instead of 23:00, 24:00, 24:00...

    Either (preferably) change the point where your timetable starts and ends to a point after midnight, or add 24:00 to every time after 23:59 day 1 - using the red "propagate to all following instructions, even on new services", this should be a pretty quick fix since you only need to do it once for each formation. Just be careful with shunting services. When you have couple and uncouple instructions, with the red setting you will add the 24:00 to parts of some services twice, so use yellow for anything that has uncouple nodes in it.
     
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  26. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    You can't do that.

    Just copying over an individual layer into a new timetable is a great way to quickly try out a shunting move, figure out the correct location for a stop marker, or that sort of thing. A valid data track for the full timetable can only come from a successful simulation of the full timetable though, for the simple reason that trains from different layers interact with each other. Simulating each layer on its own one after the other, and simulating all layers at once will give you completely different results.
     
    Last edited: Oct 11, 2024
  27. daanloman#3930

    daanloman#3930 Well-Known Member

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    of course. the game can't count into multiple days. I completely didn't think of that. I've been thinking and there might be a way to work around those two services past midnight requiring the coaches of the 23:40 train.
    that is indeed how it was set up, and I see that that was a bad idea. I see only one gap possible. a train leaves at 3:05 to go into a portal and reaches that a 3:07:30. another train arrives at 3:07 from a portal. this means as long as I don't let any freight run then I'll have only 30 seconds of unsimulated train. unless I can easily put it to 25h or so to be safe.

    I thought the simulation just ran and saw if trains at x time were at x place. and whenever in those 24h you spawn in, they would be there. hence my idea of running it for 26h
     
  28. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Well, it does do that, but if you have 23:00 - 01:00 existing twice, then that doesn't work. That's why the game continues counting up after 23:59 instead of going back to 00:00.

    All trains need to finish all their instructions within the simulation time limit. Otherwise you won't get a valid data track.

    Not a problem at all. You could even just do 24h 10min, however much you need. You'll just need to make sure that if you do, say, 25h starting from 03:00 day 1, you actually author trains that run between 3AM and 4AM twice: once between 03:00 and 04:00, and once between 27:00 and 28:00.
     
  29. daanloman#3930

    daanloman#3930 Well-Known Member

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    thanks a lot. I'm glad I found this out now instead of when I had 500+ services. with some services going the whole route and starting at 2:50 I let it run for 26h now to be safe. I moved all time points and did a full simulation to see what would happen.
    These are my settings now. as 03.00.00 starts at 1 am because of timezones :D
    upload_2024-10-11_12-2-51.png
    I have a couple stuck services but the bulk of the weird night shunt movements due to a train that worked fine now doesn't have a next service past 11:00 blocks the yard for the night trains. easy fix. and I seem to have an AI train now refusing to enter a portal even though I never changed it. it moves past the portal blocking signal creatively named "münchen 1" and sits there at the edge of the portal blocking
    everyone. the portal is right. it finds it's track to it and even has a dispatch beyond on it. the log says it has a stop off path weirdly. I see I didn't change that stop marker from overlap to within so I'll try again with the other fixes. I copied the portals directly from the ICE services as I didn't want to change the go via's manually and have the exact same portals for all services going a certain way. thus removing the chance of me accidentally picking the wrong track. ICE's work fine, CNL says no we don't want to go into the portal. the only difference is the formation and the amount of virtual destinations (should those virtual times get the 24h treatment too if they go over a day? and I suppose a - when earlier)
    upload_2024-10-11_12-9-1.png
     
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  30. daanloman#3930

    daanloman#3930 Well-Known Member

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    I'll keep that in mind when using yard space.
     
  31. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    For the portal issue, try "overlap", activate "force specific position in marker" and set the position to 1.0.
     
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  32. daanloman#3930

    daanloman#3930 Well-Known Member

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    Right lets have an update on the progress as tonight I can't work on it and from tomorrow I'll take a week off because of a friend being over.
    I wanna start with a couple thanks. mkrahe and a few other forum members in his thread for getting me into this project. it's been a learning curve but I'm glad I started this.
    FreddieTheSheperd for the assistance on custom stock that we both need.
    Also TrainSimPlay, showing off my progress in his updates on the community projects.
    And of course everyone else in this thread keeping me happy to continue and helping with any issues I have run into.


    A slight progress update to show where I am. I just finished putting in all the westbahn trains with for now substituting stock and am simulating the timetable as I type this. I still haven't found all sources but I'm getting close. I have 143 services being simulated now.
    upload_2024-10-11_16-49-43.png

    A bit empty here for now but the night services and the DoSto and n-Wagens are ready to go, including already a decent amount of shunt and empty stock moves. I also took some time to have the destination displays and virtual destinations work correctly. this means no bulk rework later but only a small change in the set times as I put in a new service. Some are missing. so you will see trains going to Vienna ending at Linz. between there and Budapest is a complete gap in destinations by the original timetable author.
    Screenshot (4).png

    After my short break I will continue filling in all RB/RE5 services and then move on to the IC and RJ traffic. Hoping I can add Freddie's custom trains to the timetable soon. I do still work on the project but I am expecting to have a job soon since searching for one is finally going well and I do also play games I enjoy, the soon to be released derail valley update might take some time out of this project too. So I expect no significant update in the coming week or two. but I can confirm to this point all is going well.
    upload_2024-10-11_17-5-52.png
     
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  33. daanloman#3930

    daanloman#3930 Well-Known Member

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    A small update because I don't want to go quiet. after a small social break and getting a job plus enjoying Railroader and the new Factorio DLC for a bit I haven't progressed much. I'm nearly done with the full length RB/RE services now and at almost 200 fully working services. Progress is still happening but not as fast of course.

    A slight preview of the existing DoSto services
    upload_2024-11-2_21-3-51.png
    And here some of the N-Wagen services
    upload_2024-11-2_21-7-40.png
     
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  34. daanloman#3930

    daanloman#3930 Well-Known Member

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    I've been a bit busy with work so progress is going not incredibly fast. I have however put Freddie's custom Westbahn and BLB trains in, the rest coming soon. And I wanted to say something about the new route from TSG. the Mittenwaldbahn doesn't (at the time of writing) add much in terms of usable vehicles for the route. I am hoping to see an 1144 to add to the REX services.

    I do however want to add some seasonal fun and a slight departure from the year the TT is set and try to add some fun replicating the E94 Treffen at freilassing in 2014.

    [​IMG]
     
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  35. duki

    duki Active Member

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    Great idea! Maybe you can add a playable heritage service as well.

    A 1144 is truely in desperate need. (at best with CityShuttle carriages. One can dream)
     
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  36. daanloman#3930

    daanloman#3930 Well-Known Member

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    the 103 in the original was actually an existing heritage service but of course I can add something with the 1020. I do really hope for the 1144 with Cityshuttle carriages and cab car though. I desperately need those to make this timetable better.
     
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  37. duki

    duki Active Member

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    That would be great! Thank you in advance for your work, highly appreciated!
     
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  38. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

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  39. duki

    duki Active Member

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    I hope your project is still on track.

    It would be great to utilise the new DB 111 gameplay pack on your timetable, as DTG hasn't done it..
     
  40. daanloman#3930

    daanloman#3930 Well-Known Member

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    Definetely. been a few busy weeks as I said and not much to report, Wish I had more time but sadly not. the 628 layer for Salzburg - Freilassing is nearly done and I'll need to connect it to the Rosenheim trip then, something DTG forgot I think because I never see any there.

    I am actually planning on adding the Silberlinge and 1020 to the TT too. I think there are a few sitting at Freilassing if I'm correct. And if I figure substitution out I will have all the 111's and it's repaints sub into their services, and lower and select some vectron chance too (yes it's a great loco but in 2013 there were only a few RP ones)

    The 111 Gameplay pack specific is only the loco right? the coaches are still reused from BRO I thought as I am doing too.
    Might redo the night services with some of the old coaches if that looks better since I expect Mittenwaldbahn to be a popular DLC
     
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  41. Matin_TSP

    Matin_TSP Well-Known Member

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    It's the same stock used as on BRO, but the n-Wagen and cab car are indeed part of the pack together with the 111.
     
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  42. Comrad_501

    Comrad_501 New Member

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    Hey, this project still going, or has it put been put on hold?
     
  43. daanloman#3930

    daanloman#3930 Well-Known Member

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    To be honest it has been technically been put on hold due to me being incredibly busy. I have some time to work on it off and on but no real progress to show. I can say I have now recieved all era correct timetables for every single branch line so I can complete the timetable to it's fullest (apart from the missing stock I have stand ins for) I wish I could show some more soon but I expect it to be another month before I actually finish all the 628's coming in and out all over the routes and start on a new layer. so although slow and seemingly not much is happening, I still think about it every day.
     
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