PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. Thorgred

    Thorgred Well-Known Member

    Joined:
    Jun 8, 2018
    Messages:
    1,098
    Likes Received:
    686
    my fps at Frankfurt goes from 43fps up to around 60fps depending on where you look at or what location you are at
    i am also using these steam launch commands
    -DX12 -high -USEALLAVAILABLECORES -NoVerifyGC -threads 16
    the -high probably does do nothing at all just test them out or google for it
     
  2. Spikee1975

    Spikee1975 Guest

    SGTDRE received a DTG support reply that not only said DX12 wasn't supported but explicitely stated to not use it, it "will cause crashes". (I'm done with TSW anyway :) )
     
    Last edited by a moderator: Nov 15, 2024
    • Like Like x 1
  3. Sharon E

    Sharon E Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,399
    Likes Received:
    2,382
    Joke, joke, I have been set at dx12 since early TSW4 and have not experienced any crashes related to using it. They just use this 'canned' response concerning dx12.
     
    • Like Like x 2
  4. Train Sim Society

    Train Sim Society Well-Known Member

    Joined:
    Aug 22, 2021
    Messages:
    673
    Likes Received:
    1,571
    Absolutely, I'll definitely look into using an add-on manager.

    I just completed the problematic WCML service in Journey Mode (1H75: London Euston - Manchester Piccadilly), which always used to crash after exiting London Euston and passing through the tunnel in the 50-55mph zone. This time, there was no crash at all. I'm running the same mods as before, except for lossless scaling, and everything ran flawlessly with zero issues. The only thing I've changed recently was a BIOS update before switching back to DX11. I'm not sure if that fixed it, as it was a minor update, but I already had the 2nd most recent bios update to that. I'm planning to install the new RAM soon to see if it further improves performance. For now, I'll just wait and see how things go.
     
    • Like Like x 1
  5. Train Sim Society

    Train Sim Society Well-Known Member

    Joined:
    Aug 22, 2021
    Messages:
    673
    Likes Received:
    1,571
    I'm using all of the above as well except for "-NoVerifyGC". What exactly does this do?
     
  6. Train Sim Society

    Train Sim Society Well-Known Member

    Joined:
    Aug 22, 2021
    Messages:
    673
    Likes Received:
    1,571
    Dovetail is allergic to modernizing and optimizing this game. It's worlds too far from what it COULD actually be and that's so depressing to think about. Firstly, with sticking to DX11 and also still continuing to make content for Gen 8 which at this point should've been dropped years ago. A Memory intensive game with memory intensive timetables, routes, and locos, but yes let's still make content to players who's systems still have 8GB of ram in 2024...
     
    • Like Like x 1
  7. Spikee1975

    Spikee1975 Guest

    I can run TSC scenarios with more than 40 active services within an hour without memory issues. From a technical standpoint, TSW is the worst train simulation game on the market - because DTG don't know how to code - they never knew. They are still basically an Addon producer only. A timetable is not memory intensive, unless you're totally overengineering everything. But I've already made my point. The whole game is just a hassle not worth my time, and not enough variety to choose from.

    No matter how hard JetWash tries, he cannot overcome the issues with the graphics alone. From too bright to too dark. I'm finding everything I need in TSC, a platform without any limits, with AP sky and natural lighting, no illegible displays in tunnels, better sounds and fantastic freeware routes. And even if a signal or tree is misplaced, you can fix that on the fly while driving in TSC.

    2024-11-04 23_51_15-Train Simulator (x64).png
    2024-11-15 15_09_20-Train Simulator (x64).png
    2024-11-08 02_02_55-Train Simulator (x64).png
    2024-11-08 02_10_32-Train Simulator (x64).png
    That's how my eyes perceive the world. You can look at the landscape while driving, it's nice and smooth. No distant paper trees or settlements on concrete platforms plonked onto an ugly shiny reflective hill. I really can't stand TSW any more, it makes me feel bad, so that's it from me here. Timetables are boring and they don't even work due to the rubbish data tracks.

    If you still haven't understood what to expect from DTG, then I'm sorry for you. This is not meant as bashing, I hope you enjoy what you paid for (I wish I could get my money back), but I went on an asset collecting spree last weekend which opened up a plethora of new routes for me, I am literally drowning in content, and TSC manages to put a smile on my face while playing and enjoying the work of freeware route creators, who made all their stuff with love, passion and a lot of time on a good and creator friendly platform. I've discovered stock I never knew existed. Unlimited supply.

    This just arrived. Can you imagine this? That originally was the straight line from Liverpool to Manchester. See what people made out of this. And for starters, the route ships with 103 scenarios. Btw, no invisible walls or inaccessible tracks ;)
    2024-11-13 06_49_34-Train Simulator (x64).png
     
    Last edited by a moderator: Nov 15, 2024
    • Like Like x 1
  8. PseudoStalker

    PseudoStalker Well-Known Member

    Joined:
    Sep 9, 2021
    Messages:
    1,384
    Likes Received:
    1,927
    The colors and lighting in your TSC screenshots are amazingly realistic.
    But don't forget that DTG works with UE4, which looks like complete LOVE out of the box. To achieve good lighting and realistic colors you need a person, which is not a fact that exists. Because in my memory all games on UE4 looks so UNREAListic. It seems like no one can make this piece of junk look realistic.
    Instead of moving towards a realistic picture, Epic went down the path of "let's overload the picture with everything we can so that no one will understand this mess - then we call it technological". Shadows eats light, sunlight eats colors, every material is reflecting sunlight, 1080p render look like 360p upscaled to FHD, and overall it look like you are playing with HDR enabled on display that does not support HDR - that's UE4 from the box.
     
    Last edited: Nov 16, 2024
    • Like Like x 2
  9. JLD95

    JLD95 Member

    Joined:
    Sep 22, 2017
    Messages:
    86
    Likes Received:
    37
    Hi,
    I search a recommended settings for new Boston - Worcester route ?
     
  10. Spikee1975

    Spikee1975 Guest

    I saw an interesting documentary on YT why game graphics look worse now than they did in 2010 which is considered as the peak, just like audio and HiFi systems from the late 70s are the crème de la crème, and you'll pay a fortune for vintage stuff of that era. I mean just listen to Pink Floyd's Dark Side of the Moon and what Alan Parsons made of the recordings in his studio. Perfection. Then the Loudness and Compression war in the 2000s which sounded terrible. I do like Oasis, but the production of their first albums is horrible and shows clipping. You cannot run the sound through an equalizer because all dynamics are gone due to heavy brickwall compression.

    Nowadays, it's all about silly post processing.
     
    Last edited by a moderator: Nov 16, 2024
    • Like Like x 3
  11. yeecharlie#6454

    yeecharlie#6454 Well-Known Member

    Joined:
    May 29, 2021
    Messages:
    181
    Likes Received:
    587
    Just a heads up, Lossless Scaling has been updated to properly support 24H2 for those who were having issues with it before.
     
    • Like Like x 1
  12. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    13,903
    Likes Received:
    21,318
    Digital killed audio. Not because the medium is inherently bad, but because of what has been done with it by hamhanded producers.

    To me the high point of audio recording was the mid-70s, the peak of analog technology. Then came digital- all originally recorded on first-gen Studer desks with primitive A/D converters, which made everything sound "tinny" or "harsh" or "thin." In effect, the sound was pixelated. Back then the vinylheads blamed the sound on the CD format, but the medium was never the problem, it was recording tech. Move forward a few years: the desks got much, MUCH better (there are some Superaudio CDs to die for), but what also turned up was ProTools and its ilk: the age of digital processing was upon us, and producers simply couldn't resist the temptation to LOVE with the studio sound and make synthetic Frankentracks of it, whether brutal compression, or autotune, or "regularized" drums: lifeless roborecords. Give me Dark Side or Quadrophenia any day.
     
    • Like Like x 1
  13. Spikee1975

    Spikee1975 Guest

    Before going too off topic, the huge advantage of digital audio is preservation and losless reproducibility. Each analog storage medium suffers from degradation, the needle on vinyl will remove particles from the material, magnetic tapes degrade over time. Zeroes and Ones can be stored much simpler than a 1:1 analog air pressure graph.
     
    • Like Like x 1
  14. elboobio

    elboobio New Member

    Joined:
    Dec 10, 2019
    Messages:
    6
    Likes Received:
    4
    I am still having issues with 24H2 and Lossless Scaling, DXGI capture no longer works and while WGC works for a bit it's choppy and inevitably freezes. I haven't tried much to rectify, I have a VRR display so all my settings are set towards VRR being used in other games, so if I can be bothered I might attempt to try turning VRR off and see if I get better results but I'm tempted to just run TSW5 native res and take the FPS hit. It's a shame because the latest LS update has added a resolution scale slider to generate frames at a lower res and then serve them up at your screens resolution (much like DLSS does), which would have no doubt been a pretty good performance uplift. If anyone has some relatively painless fixes I'll happily try them, but I'm too lazy to jump through many hoops.

    (EDIT) The Lossless Scaling update works perfectly fine using WGC in other games. Just for a change it's TSW that spits it's dummy out.
    (EDIT 2) Why did I start testing things out, I should have left it to you guys who are better qualified. I got it to work much better, I turned off HDR support, don't know why I had it on in the first place seen as TSW doesn't support HDR. And the FPS jumped right up, it seems to work flawlessly in most locations, except Preston, for some reason even walking round in free roam, it freezes. I went to Euston to compare as that seems to be fairly heavy and with LS on I get 120fps. No idea what's going on at Preston.
     
    Last edited: Nov 16, 2024
  15. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    The memory issues in TSW are down to Gen8 consoles & the fact that they are still supported is farcical. Hopefully Just Trains not sopping to it in WCMLOS is the beginning of the end.
     
  16. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    I literally got home from work a couple of hours ago, I’ve only at home for 1 day in the last 9. I’ll get on to it as soon as I’m in a fit state to do so.
     
    • Like Like x 1
  17. Sharon E

    Sharon E Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,399
    Likes Received:
    2,382
    JLD95 and JetWash, I had posted earlier in the thread that Boston Providence setting work find since it is the same area. Just copy and paste them over into the MBTA ini location in GodMode.
     
    • Like Like x 1
  18. PseudoStalker

    PseudoStalker Well-Known Member

    Joined:
    Sep 9, 2021
    Messages:
    1,384
    Likes Received:
    1,927
    I remember someone (sorry, I don't remember the nickname) was looking for a way to get rid of the FPS drops in the morning and evening(mostly in places with a lot of trees), when the game starts using super-saturated (cascading?) shadows.
    Have you managed to find a way to reduce the intensity of the FPS drops?
     
    Last edited: Nov 16, 2024
  19. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    • Like Like x 4
  20. Sharon E

    Sharon E Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,399
    Likes Received:
    2,382
    Just did a short test run on MBTA west line and all seems to be well with this update to the sav file.
     
    Last edited: Nov 19, 2024
    • Like Like x 2
  21. MMTS

    MMTS Member

    Joined:
    Apr 2, 2019
    Messages:
    21
    Likes Received:
    86
    Hi ,

    did anyone have these Graphical issues with Rosenheim - Salzburg or Semmeringbahn ?
    Unbenannt 1.jpg
    When i choose another Preset while playing ( Fulda for example ) theres everything ok .
    The same when i use taa anti aliasing in the options ( there everything how it should be ) .
    When i use fxaa or off as anti aliasing option theres the same issue .
    MM
     
    Last edited: Nov 19, 2024
  22. cathy ramsy

    cathy ramsy New Member

    Joined:
    Nov 19, 2024
    Messages:
    1
    Likes Received:
    1
    Buddy, The first and last screenshots are blazing!
     
    • Like Like x 1
  23. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    I don’t know for sure, and am away working for 5 days now so can’t look, but I suspect it is the tweaks I’ve made to stop flickering on TAA maybe not playing well with FXAA. TAA is the only logical AA solution (anything else looks like trash) so that is the one the mod is designed to work with.
     
  24. pauliesc

    pauliesc Well-Known Member

    Joined:
    May 25, 2024
    Messages:
    328
    Likes Received:
    943
    Added these into the base area in the godmode dynamic.ini as well and what a difference. So much smoother, all the little micro stutters are gone. Thanks a lot!
     
  25. stubbsdonny86

    stubbsdonny86 Active Member

    Joined:
    Dec 23, 2018
    Messages:
    174
    Likes Received:
    64


    With 24h2, and latest lossless scaling and the newest Nvidia drivers. Oh and the ultra version of this graphics enhancement.
    I'm happy the performance so far. Smooth for the most part but I'm keeping my fingers crossed seeing only one train was in the scenario.
    All the computer specifics is shown in discription
     
  26. JLD95

    JLD95 Member

    Joined:
    Sep 22, 2017
    Messages:
    86
    Likes Received:
    37
    Hi,
    I applied these additional settings with ultra Jetwash tweaks, I was wondering if we have 64GB of RAM we can still increase the poolside or another buffer ?
     
  27. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    FWIW that relates to your VRAM, not system RAM.

    I’m testing using some of these settings in my own main ini again as there seems to be some potential benefit in TSW5. It’s hard to quantify though and could just be placebo.
     
    • Like Like x 3
  28. JLD95

    JLD95 Member

    Joined:
    Sep 22, 2017
    Messages:
    86
    Likes Received:
    37
    I made London Milton with Class390 and I obtained better fluidity and less shutters
     
  29. 5cip

    5cip Active Member

    Joined:
    Apr 23, 2020
    Messages:
    384
    Likes Received:
    226
    nice video
    before i could play with LS but now if i activate LS i get tearing and dont know why tried vsync on/off but nope

    cheers
     
    • Like Like x 1
  30. Sharon E

    Sharon E Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,399
    Likes Received:
    2,382
    I added the setting noted by @Train Sim Society to the ini file in God Mode for WCML and I think I have noted some improvement. I will probably now put them into a few of my other routes to see what improvement. if any. I get.
     
  31. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    I would suggest adding it to the main engine ini then you can add and remove it once and with ease.
     
    • Helpful Helpful x 1
  32. Sharon E

    Sharon E Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    2,399
    Likes Received:
    2,382
    JetWash, ok strange, after adding those lines into the main engine,ini the reverser on my Rail Driver now fully works again. Ever since TSW5 came out and I started using Cobraone's interface, I have been unable to get reverse, now I can. Tried a number of random routes and locos.
     
  33. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    13,903
    Likes Received:
    21,318
    Again, there's nothing at all inherently wrong with digital as a medium. In theory, you can sample at rates higher than the grain density of studio tape! And I completely agree with its permanence and lossless reproducibility.

    If only we could impress upon producers that processing does NOT "improve" the recording! Set up your mikes correctly and send it straight to mastering, dude.
     
    • Like Like x 3
  34. stubbsdonny86

    stubbsdonny86 Active Member

    Joined:
    Dec 23, 2018
    Messages:
    174
    Likes Received:
    64
    do u have vsync turned off in the game and or the program as well?
     
    • Like Like x 1
    • Helpful Helpful x 1
  35. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    As Stubbs says, you either need VSYNC turned on through Nvidia control panel or the game itself. Leave the setting in LS set to default.
     
    • Like Like x 1
    • Helpful Helpful x 1
  36. paulossj4

    paulossj4 Well-Known Member

    Joined:
    Jul 31, 2018
    Messages:
    140
    Likes Received:
    275
    It's a really good mod, but unfortunately it doesn't work properly on my PC...

    For example, in WCML I have constant FPS drops and crashes in the Wembley and Watford Junction areas, where it starts to drop to 10 FPS for a long time, and only after these areas does it improve, but even then it continues to fluctuate a lot.

    I used the "Medium" setting and with Lossless Scaling, which helps to freeze the screen several times.

    I had to disable these mods, and I noticed that now I run most routes at a constant 60 FPS, only in the densest areas does it drop to 30 FPS.
     
  37. stubbsdonny86

    stubbsdonny86 Active Member

    Joined:
    Dec 23, 2018
    Messages:
    174
    Likes Received:
    64


    First san bernadino run since lossless, nvidia drivers and 24h2 got updated. Oh and the patch today. Was able to complete the run even thogh I did get stutters. But the game freeze to the point of having the do a restart like previously. I suspect my power-supply could be an issue as well
     
  38. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    That’s virtually impossible I’m afraid with the medium preset. If you’re seeing fps drops like that then you have something else going on and/or your machine isn’t strong enough to run the game the way you have it set up. Medium is the gentlest of nods towards more graphical fidelity but is only very marginally different to the base game. It goes without saying that comparisons are meaningless unless you’re comparing the exact same circumstances, be that service, time of day, date, weather etc.

    Also, genuine question, if Medium was taxing your machine (which, unless you’re playing on an absolute potato I highly doubt) why would you simply remove the mod rather than use Low? I’ve said repeatedly that ‘low’ only changes the lighting elements so will have zero impact on performance beyond the default game. There are no performance related changes in the low preset.

    Lossless Scaling doesn’t freeze the screen either, you will likely have something running in the background (Discord is a repeat offender) that causes this behaviour as LS runs with the game in windowed mode. When a background application does something it’s effectively becoming the focus which causes LS to appear to have frozen. Close all background apps down (only things that have been open on your taskbar, no need to close things that are running minimized) and it will work as advertised.
     
    Last edited: Nov 22, 2024
    • Helpful Helpful x 1
  39. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    I was only able to watch a bit of the video but from what I saw your GPU has a load of headroom which suggests the cause is nothing to do with this mod or how hard you’re pushing your machine graphically. You’re definitely running DX12 right? I can’t tell from the video as there’s an fps counter over it.

    I’ve just skimmed through the vid and I’m guessing the issue is the fps drops towards the end of the route. That looks like tile loading to me, what kind of disk do you run the game on?
     
    Last edited: Nov 22, 2024
  40. Train Sim Society

    Train Sim Society Well-Known Member

    Joined:
    Aug 22, 2021
    Messages:
    673
    Likes Received:
    1,571
    Just wanted to pop in and share some updates on my setup that have made a big difference in TSW5 and other Unreal Engine games. I recently updated my BIOS on my ASUS motherboard and noticed a new setting called Turbo Game Mode. I enabled it out of curiosity, and it’s really helped the stability for most of my games (specifically unreal engine titles).

    This setting basically disables one of the CPU’s chiplets and turns off SMT (Simultaneous Multi-Threading), focusing on single-threaded performance for games that don’t really benefit from a ton of cores. It’s supposed to reduce latency and boost efficiency, and honestly, even though I didn't expect this to fare well with TSW5, the impacts I've seen have all been positive.

    In TSW5, the minor micro-hitches I was still getting have almost completely disappeared. Everything feels smoother overall. I also play Fortnite, and before enabling this, I was getting crashes every 30 minutes despite solid FPS on ultra settings with DX12. Since I turned it on, I haven't had a single crash. While monitoring my CPU usage in the task manager, I noticed that before each crash, my CPU usage would jump to 100%, and there was a "kernel" related error in Windows Event Viewer for the crash. From my memory, every single one of my TSW crashes all mentioned Kernel32 which is memory/CPU related.

    I really think there’s something about Unreal Engine games that doesn't sit right with high core/thread count CPUs like mine (Ryzen 9 7950X3D). Limiting the game to fewer, faster cores seems to fix a lot of the instability in terms of crashing. Frame rate boots are negligible, but the crashes were more important for my specific case.

    If you have an ASUS motherboard, I’d definitely recommend checking your BIOS for this setting after updating. Other brands, like Gigabyte, have something similar called “X3D Turbo Mode,” so it might be worth looking into if you’re using a different board.
    Hopefully, this helps anyone with a similar setup. Keep in mind that this setting isn't ideal for productivity work like video editing, but I'm curious if any of you have tried it and if there have been positive impacts with stability.
     
    • Like Like x 2
  41. stubbsdonny86

    stubbsdonny86 Active Member

    Joined:
    Dec 23, 2018
    Messages:
    174
    Likes Received:
    64
    as far as i know i am running dx12 but i'll doublecheck.
    i'm running this and other games on a 2tb ssd drive. Samsung 970 EvoPlus to be exact. That particular drive is exclusive to just games and maybe a few videos and I have over 700 gb of free space on it. My main drive is a black wb 250 gb ssd drive and a regular hdd drive stores things like my onedrive.
    I'm thinking it could either be my power supply or my lenovo 3716 motherboard that's the problem. It's a stock motherboard with all the settings locked so I can't enable xmp or set fan curves. Not sure I can even enable PBO. My best bet might be to buy a gaming motherboard. Don't know why Lenovo decided to lock their board in such a matter but I guess it's their board and they can do whatever they want to it
     
  42. Thorgred

    Thorgred Well-Known Member

    Joined:
    Jun 8, 2018
    Messages:
    1,098
    Likes Received:
    686
    Turbo game mode i have that setting too on my asus motherboard
    but i choose for performance less noise and heat
     
    • Like Like x 2
    • Helpful Helpful x 1
  43. Xander1986

    Xander1986 Well-Known Member

    Joined:
    Mar 20, 2018
    Messages:
    2,264
    Likes Received:
    1,756
    Yeah its not a good choice. This type of setting can fry your cpu with serious damage. And change to make your'e pc unstable
     
  44. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    3,902
    Likes Received:
    5,387
    Meanwhile over in display tech, it's taken decades for flat panel technology to finally catch up to where a £1200 480Hz OLED has comparable motion clarity to a bog-standard CRT.


    One can only hope as this edges towards the standard, that we can finally be done with some of the horrendous effects game devs have used for the last twenty years to try and compensate for the failings of the display tech.
     
    Last edited: Nov 23, 2024
  45. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    13,903
    Likes Received:
    21,318
    That was never as problem with plasmas, but the pinheads at the EU banned them. (I kept my 720p plasma running for years, because it looked better than most 1080 LEDs at sane price points. Finally retired it when I went 4K/HDR (in other words, finally decent blacks from LEDs))
     
  46. Redbus

    Redbus Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    1,596
    Likes Received:
    3,464
    I too watched this monitor review, wouldn't mind a 240Hz 4k 32" version. Mind you, good luck running TSW at 480 fps, even at a resolution of 1440p. :D
     
  47. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    3,902
    Likes Received:
    5,387
    I only barely keep it consistently above 60 on an RTX 4090 :D
     
    • Like Like x 1
  48. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,426
    Likes Received:
    13,325
    • Like Like x 11
    • Helpful Helpful x 1
  49. countcussy

    countcussy Well-Known Member

    Joined:
    Mar 4, 2022
    Messages:
    401
    Likes Received:
    721
    • Like Like x 1
  50. Redbus

    Redbus Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    1,596
    Likes Received:
    3,464
    Many thanks Jetwash, are there changes over the Blackpool ini config?
     

Share This Page