PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. JetWash

    JetWash Well-Known Member

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    Absolutely. This route has significant issues with distant scenery and particularly foliage (both the LOD and it not being affected by ambient occlusion, which I suspect are linked) which I’ve done my best to mitigate. I can’t fix entirely what I can’t control and I don’t understand why it’s like this, but it looks like TSW2 under certain conditions. I was much much happier with my second end-to-end run than the first, which had looked really terrible because of that distant foliage issue. I’m laying the blame firmly at the feet of Gen8 optimisations for what it’s worth, it isn’t a skill issue at all.

    The lighting setup is also different to BPO as are a few other bits.
     
    Last edited: Nov 27, 2024
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  2. Tigert1966

    Tigert1966 Well-Known Member

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    JetWash - Thanks, as always, for getting this out so quickly.
     
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  3. Sharon E

    Sharon E Well-Known Member

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    WCML over Shape really looks good with the new God mode and your data sav file in it JetWash. You are an amazing asset for this sim.
     
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  4. R3dS41ft

    R3dS41ft Active Member

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    Thanks for the mod. It really makes a difference.

    Is anybody else getting a crash to desktop with an unreal error when they exit out of WCML over Shap?

    It didn't happen to me before the new version of the mod and when I remove the GodMode.sav file the crash doesn't happen. It happens with both Ultra and High quality and doesn't happen on other routes, although my testing on other routes is not extensive.
     
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  5. Sharon E

    Sharon E Well-Known Member

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    Yes, I got an UE crash after I completed 1S40 and went to exit at the main menu. This may indicate a conflict between mods or game.
     
  6. JetWash

    JetWash Well-Known Member

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    Ok.

    This is really odd because I haven’t experienced the same thing but I’ve had another report of it happening, assuming it’s the same DX12 related crash. It affects Ultra, High and Medium.

    Removing the following lines from the ini will fix it;

    r.AllowOcclusionQueries=1
    r.HZBOcclusion=1

    Once removed you must quit the game and reboot. Simply removing them doesn’t get rid of the command until you reboot.

    I’m still working on ways to mitigate this lack of distant foliage occlusion. Although that seems to work for me it does seem to be causing crashes for others and I’ve no idea why, nor is there a logical reason for it to cause the game to crash. Sorry. I’ll likely post an update tomorrow to remove those lines and hopefully post another fix for the issue.

    ps If you’re not aware of what I’m talking about a picture paints a thousand words;

    1) The trees on the left of the picture. The AO stops really close to the player and all those trees have no shadowing or ambient occlusion
    3.jpeg

    2) The distant trees on the hill on the right. I’m not sure we’ve seen distant scenery look this poor since Mein-Spessart Bahn in TSW2, and this was a problem that was meant to have been sorted literally years ago
    2.jpeg

    I initially mistook those trees as 2D but I think now they’re 3D with incredibly low LODs. Whatever they are, they look pretty ropey and really spoil the look of what is otherwise a nice route
     
    Last edited: Nov 27, 2024
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  7. pauliesc

    pauliesc Well-Known Member

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    Yes, literally just ran a route and it crashed as soon as I tried to exit back to the menu. I'll try removing those lines next time I play.
     
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  8. Sharon E

    Sharon E Well-Known Member

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    OK JetWash, have removed those lines and will run another service later today.
     
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  9. JetWash

    JetWash Well-Known Member

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    Cool. This fixed it for the other report I had, there is nothing else in the ini that is any different to every other route. If it still happens with those lines removed then it isn’t the ini causing it.
     
  10. R3dS41ft

    R3dS41ft Active Member

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    Thanks JetWash, removing those lines and restarting resolved the crash.
     
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  11. JetWash

    JetWash Well-Known Member

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    Awesome. I’ll keep working on it and hopefully get an update out in the morning.
     
  12. Xander1986

    Xander1986 Well-Known Member

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    Was that this crash information?

    LoginId:593bc4e5429f9e73724354a583d07862
    EpicAccountId:

    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000070

    I was searching already so i was thinking it was a mod....
     
  13. JetWash

    JetWash Well-Known Member

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    What I’d seen previously mentioned DX12.

    This crash will only happen when you try to return from WCMLOS to the main menu. If it’s not happening at that point then it’s not this. It’s a cast-iron fix to remove those two lines, do not go to the main menu but quit out of the game directly and reboot. If the game crashes on load shut down your PC, reboot and load again and it will work just fine.

    My bad, apologies.
     
  14. Sharon E

    Sharon E Well-Known Member

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    Just finished a short Morecombe to Lancaster run and exited to desktop, no UE crash.
     
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  15. JetWash

    JetWash Well-Known Member

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    The crash only happens when you go back to the main menu.
     
  16. Sharon E

    Sharon E Well-Known Member

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    Right JetWash, when you complete a run, you have to exit from the main menu.
     
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  17. Xander1986

    Xander1986 Well-Known Member

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    Yeah that was my experience!
     
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  18. JetWash

    JetWash Well-Known Member

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    I think you’re getting confused. The crash happens with the lines in and you go back to the main menu. If you remove the lines, quit straight out of the game then reload all will be well and you’ll be able to go from WCMLOS to the menu again without issue.
     
  19. Redbus

    Redbus Well-Known Member

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    One more getting crashes on exiting. Will try removing those lines, although I mistakenly assumed that Godmode reloads the sav file at each game start.
     
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  20. JetWash

    JetWash Well-Known Member

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    It doesn’t. You must do it as I’ve said (ie quit the game) or you’ll just end up in a bit of a crashy mess
     
    Last edited: Nov 27, 2024
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  21. mibl61

    mibl61 New Member

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    Just tried to remove these lines and it worked perfectly. Thank you JetWash!
     
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  22. JetWash

    JetWash Well-Known Member

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    Sweet. Sorry again for the hassle.
     
  23. Sharon E

    Sharon E Well-Known Member

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    I do believe JetWash we have gotten into one of those situations where we are both saying the same thing yet differently. I did remove the line in question, exited the sim and when back in did not get a crash the next time I did an exit from the main menu.
     
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  24. JetWash

    JetWash Well-Known Member

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    Hah, you’re right then. Sounds like you’ve got it sorted so thanks & sorry for the confusion!
     
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  25. Redbus

    Redbus Well-Known Member

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    These things happen, no worries. Thanks for all the time you put in with this mod!
     
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  26. JetWash

    JetWash Well-Known Member

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    When it's not causing a crash though...:love:

    IMG_2024.11.27-11.31.28.jpg IMG_2024.11.27-19.56.22.jpg IMG_2024.11.27-20.08.09.jpg IMG_2024.11.27-20.12.24.jpg IMG_2024.11.27-20.14.03.jpg
     
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  27. w2sjw

    w2sjw Active Member

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    The fix of removing the 2 lines from the INI work for me, now trying to see which one of my myriad of mods is causing this route to crash the instant you attempt to load into it. I can do the training modules on the 87 in the Training Center area with no issues, but loading the actual route is an instant CTD. I bet it's one of the Blackpool mods, or possibly the few recently released mods that adds liveries to the 31 & 47 via PAK files.

    I removed Laika's coach light fix mods, but those weren't it. Looks like I have a lot of sifting to do this weekend. :(
    Maybe a mod for the 101? Not even sure where to start...
     
    Last edited: Nov 27, 2024
  28. MadduckUK

    MadduckUK Well-Known Member

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    Hi JetWash, great work as ever.

    Just in case anyone else ends up confused like I did. The lines need removing from the GodMode.sav and not the Engine.ini

    Ta!
     
  29. JetWash

    JetWash Well-Known Member

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    Yeah, to be clear they need removing from the route specific ini within the game, which is contained within the GodMode.sav

    I’ll update in the morning so it’ll no longer be an issue
     
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  30. elboobio

    elboobio New Member

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    I was going to post saying my game doesn't crash on returning to the menu, but I presume you have already updated the files, as the foliage LODs seem to be within about 20 feet of the train. And nothing like the other routes you have modded.
     
  31. JetWash

    JetWash Well-Known Member

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    No. You don’t sound like you have the latest version installed to be honest. I haven’t updated anything yet.

    You do have the latest version of GodMode I assume?
     
    Last edited: Nov 28, 2024
  32. JetWash

    JetWash Well-Known Member

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    Out of interest, is anyone who had one of these crashes able to test something for me?

    I can’t make my game crash but I need some corroborating evidence.

    If you’re available to test it let me know. Thx
     
  33. Matt Higgins

    Matt Higgins Active Member

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    I had a few issues with the High and Ultra settings yesterday causing my game to freeze up (where I've not had any issues with Ultra previously), so I changed to Medium, which was fine, but got the crash on exit. Haven't changed anything since as I was out last night.

    Am WFH home today so happy to help test if you can hang on until after lunch?
     
  34. JetWash

    JetWash Well-Known Member

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    Unfortunately no matter what I do it is absolutely impossible to alter the distant ambient occlusion on these trees.

    The fixed pre-sets are available below which will resolve any crashing issues.

    This very short video demonstrates the vanilla game's default Ultra settings then the transformation as the Ultra pre-set is applied. It also demonstrates the problem I've been trying to solve



    TSW 5 | Lighting & Visual Quality Enhancement v1.4 - Train Sim Community
     
    Last edited: Nov 28, 2024
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  35. Sharon E

    Sharon E Well-Known Member

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    JetWash Always willing to assist. Did a little testing for bescot recently.
     
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  36. elboobio

    elboobio New Member

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    I thought I had updated godmode but there is a chance I accidentally just copied the old version again. I'll do some experimenting today.

    Edit: Yeah I downloaded the new version and then accidentally deleted that and copied the old version, I do get the crash when exiting to main menu now.
     
    Last edited: Nov 29, 2024
  37. JetWash

    JetWash Well-Known Member

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    Carlisle to Preston demonstrating just how good this looks with the Ultra preset. Even if I say so myself, it’s pretty faultless :cool:

    TSW5 | Class 87 - Carlisle to Preston Stopping | Max Graphics!
     
    Last edited: Nov 30, 2024
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  38. ducatiant

    ducatiant Member

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    Hello guys, just wanted to leave a huge thanks to you guys working hard on all the mods in the EP. I've recently got TSW5 after some months away from the sim and coming back to it all I can say is I'm blown away by the improvements - the game looks amazing!

    I only have a lowly 2070 GPU but I've always been able to run everything on high (though foliage on Ultra gives me better frame rates than High weirdly) with solid 50-60 fps most of the time. But with the addition of Lossless Scaling, it's smooth as butter (I cap my fps at 50 as my screen is 100hz). The only issues I get is on WCMLS, same as others have, where it freezes loading up the Willesden tile but a few tweaks of max fps and screen res sort that out. Over Shap is beautiful and WCMLS is stunning with all the AI from the timetable mod and the sound packs make it probably the most immersive route yet.

    Cheers,
    Ant
     
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  39. JetWash

    JetWash Well-Known Member

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    That’s so cool to hear. Glad you’re enjoying it!
     
  40. JetWash

    JetWash Well-Known Member

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    Afternoon all. I've just pushed out v1.41 which is a minor update to Ultra and High that fixes something that has been driving me slowly bonkers for a long time. From the changelog;

    v1.41

    - I've been digging for a long time to try and find the cause of the crazy flickering shadows that randomly appear. There was no rhyme or reason to it and I've witnessed them in a totally default game under both DX11 and DX12. I'm happy to say that I've found a fix that works under all circumstances. This small update is to Ultra & High only to bring them in to line with Medium which by chance already had the correct setting.

    TSW 5 | Lighting & Visual Quality Enhancement v1.41 - Train Sim Community

    Also, just because I like epic things, here's a screenshot by Bescot using the EP;

    image.jpg
     
    Last edited: Dec 1, 2024
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  41. 5cip

    5cip Active Member

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    Hello JetWash,

    thx for your beautiful mods

    but i cant find medium preset only ultra or high ?

    cheers
     
  42. JetWash

    JetWash Well-Known Member

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  43. Xander1986

    Xander1986 Well-Known Member

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    Did you make a mistake in the changelog... Sorry if i misunderstanding your'e text...

    "I'm happy to say that I've found a fix that works under all circumstances. This small update is to High & Medium only to bring them in to line with Medium which by chance already had the correct setting."

    It should be High and Ultra instead of High and medium right?!
     
  44. JetWash

    JetWash Well-Known Member

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    You’re absolutely right. Not a clue how that happened but it’s corrected now, good spot. Sorry.

    To clarify, Ultra and High only have had the update. By sheer coincidence Medium already had the correct figure in there and it’s not relevant to Low.
     
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  45. 5cip

    5cip Active Member

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    JetWash
    another problem which i have since days is when i play with your mod i get ue crashes.
    and without any mod or engine.ini not

    i even have a fresh win 11 system but maybe i have to reinstall whole game because this tsw 5 folder is from old windows 11 ?
    i dont know how to handle these ue error messages

    even in stalker 2 i had those i really begin to hate ue^^

    cheers
     
  46. JetWash

    JetWash Well-Known Member

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    The cause will be an out of date mod, not this. This can’t cause a UE crash, it does nothing to change anything that would cause such an issue. The only related changes in it are the official Epic recommended scalability settings for each level of graphical intensity as listed here;

    https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine

    What does the crashlog say?
     
    Last edited: Dec 1, 2024
  47. 5cip

    5cip Active Member

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    the crash logs says this and everytime another combination

    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000020c274b0000

    but i play without any mods only your .ini and god mode
     
  48. JetWash

    JetWash Well-Known Member

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    Although TSW5 is definitely more prone to crashing than TSW4, and a lot of the crash logs show that it does sound like it could be a memory issue to be honest
     
    Last edited: Dec 1, 2024
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  49. Xander1986

    Xander1986 Well-Known Member

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    No problem nice thats fixed! To prevent confusion its good to notified you :)
     
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  50. JetWash

    JetWash Well-Known Member

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    Yeah, appreciate it. Still no idea how I thought one thing and typed another :o
     
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