Enough Is Enough!!! The Ongoing Saga!!! It's Almost The 3 Year Anniversary

Discussion in 'TSW General Discussion' started by ExcelsiorGamingYT, Aug 22, 2023.

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Is it time, I locked this thread?!?!

Poll closed Nov 10, 2025.
  1. Yes

    289 vote(s)
    40.6%
  2. No

    422 vote(s)
    59.4%
  1. eldomtom2

    eldomtom2 Well-Known Member

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    Well in real life horsepower and tractive effort are definitely measures of output. The input is in a direct sense water and coal, but in this sense where we're discussing simulation it also covers the design of the locomotive.
     
  2. Spikee1975

    Spikee1975 Guest

    Horsepower is a measure of output or capacity (Watts), whereas tractive effort is a measure of force (Newton). Different meanings - but related. Physical Output is defined by Work divided by Time. Work itself is Force times Distance (Newtonmetres or Nm). So more work in less time is higher output. Every company loves such employees.

    That means, physical Output is depending on time - without it, it is just physical Work.

    Both can be set in relation via velocity. (P = F * v) or: Horsepower is Tractive Effort times Speed. Which means the higher the speed, the lower the TE.

    Or Tractive Effort can be defined by Horsepower divided by Speed.

    Or Speed = HP / TE :)
     
    Last edited by a moderator: Oct 31, 2024
  3. addry#6825

    addry#6825 Well-Known Member

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    just do quick play and create your own rally, you can play only one stage if you like. Also championship can quickly set up a rally season and you can specify options like length of rounds and stages etc. it’s pretty fast when you start to get set up. Career is the longest.
     
  4. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Been fed up of TSW, I just play SCR Roblox now and have fun on that. Least they have Platform announcements and train announcements and also very well working PIS! I know it is a total different game but I assume some of the coding is similar? Happy to be taught otherwise.
     
  5. countcussy

    countcussy Well-Known Member

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    I bought Forza Horizon 4 when recently on sale. Amazing fun.
    As is Trackmania
     
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  6. Doomotron

    Doomotron Well-Known Member

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    Astro Bot has been my favourite recent buy. Damn good game.

    I've also been buying up most of the LittleBigPlanet DLC ahead of the game and all its DLC being delisted in 42 minutes.
     
  7. countcussy

    countcussy Well-Known Member

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    100% agree. Bought it for my daughter but I get to have a go every now and then. Once I start, I can't put it down !!
     
  8. ElBriseto

    ElBriseto Well-Known Member

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    The only problem is the train sounds on SCR but it's just a minor problem (especially since it's a Roblox game we don't ask for too much):D
    I was wondering what SCR would be like on TSW :D
     
  9. Doomotron

    Doomotron Well-Known Member

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    I somewhat enjoyed Sackboy A Big Adventure but going back to it now that I've almost reached 100% in Astro Bot, SABA feels so slow and clunky. They really should have made LittleBigPlanet 4 instead - Sumo were onto something with LBP3 even if they didn't manage it completely.

    I don't think Astro Bot is a perfect game, but it is close. My main wish is for the challenge levels to have a checkpoint in the middle. They are definitely possible with practise, but having to go back to the start each time makes them overstay their welcome pretty quickly. I'm stuck on the To The Beat challenge, which I find even harder than the final Grand Master Challenge (although that one is itself very difficult). Other than that I've done everything. I think it's the first game I've ever tried to get 100% completion on, but I remember trying to fully complete all the main levels in LittleBigPlanet 3.
    It's worth separating SCR (the network and branding) from the concept of the game, which I talked about in a thread a few years ago discussing the different possibilities for multiplayer in Train Sim World. In essence, implementing a SCR-like experience in TSW would require changes to the way timetable mode works. There is no set timetable in SCR. Instead, a player can spawn in at any time into any service pattern with the timings generated automatically. While I haven't used it myself, this seems similar to the timetable quick drive RWEnhancer 2 adds to Train Simulator.

    If DTG wanted to add SCR-like multiplayer to TSW, they'd need to come up with a way for the game to automatically generate timings for each type of train that can be used on a service pattern. SCR generally allows for every train from an operator to be used on any of its routes, and with TSW's more realistic physics this can cause issues if the train is too slow for the timetable. SCR also uses depots and sidings to spawn trains in, so any route would need depots in multiple places for it to work. This limits the amount of real routes that could be used. The Brighton Mainline could work, but something like Marseille to Avignon would be out of the question.
     
  10. ElBriseto

    ElBriseto Well-Known Member

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    Afterwards I didn't necessarily talk about adding multiplayer, I'm just talking about adding the SCR Map on TSW after It's that depots can be a problem, after that remains to be seen with the timetable but in my memories there are still a lot of depots in SCR.
     
  11. Blacknred81

    Blacknred81 Well-Known Member

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    Personally, Im getting excited for SCS to release the 1.53 open beta for American Truck Simulator, it finally means California is out of its 2016 state and updated to modern standards. That plus with Missouri on the horizon, it looks like SCS will keep it as well as updates to ETS2 on the high as expected.
     
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  12. OldVern

    OldVern Well-Known Member

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    Still enjoying FH4. It’s a bit light and fluffy but sometimes that’s what you need to unwind.

    ETS2 should be getting Greece soon and Nordic Horizons hopefully early next year. Latter the main event for me!
     
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  13. andy#3741

    andy#3741 Active Member

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    In photo mode when driving steam locos, if you move the camera a small distance from the train to frame a photo, the exhaust steam disappears from the chimney. This makes it look as though the train is drifting with a clear fire, or just posed in light steam.

    Another good effect would be to have the shadow of the exhaust steam as your drive along. And some clag whilst climbing or opening the regular wide. The DTG locos have found a great supplier of smokeless coal.
     
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  14. Spikee1975

    Spikee1975 Guest

    You can set up your own race btw. Place waypoints on the map, and invite friends to race. There's fabulous dirt track courses on the map.
     
  15. OldVern

    OldVern Well-Known Member

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    I wondered if that was possible. Thoughts of setting up a nice 10 mile or so rally course.
     
  16. fabienlimp95

    fabienlimp95 Well-Known Member

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    Its even worse when considering that the Smoke looked way better in the first version. Think it was after TSW4 release when the smoke turned just white.

    Photo Mote also still resets the weather.
     
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  17. Gianluca

    Gianluca Well-Known Member

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    134_dublin_bp-2.jpg
     
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  18. bartolomaeusz

    bartolomaeusz Well-Known Member

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    ow that 134 loco is hard on my eyes and guessing it would be hard on my ears, but it is page 134 after all.
     
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  19. OldVern

    OldVern Well-Known Member

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    They were lovely locos with a really scratchy GM exhaust stack talk. Had a pair on the Rosslare Harbour to Dublin service way back in early 1985.
     
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  20. trlz#8165

    trlz#8165 Well-Known Member

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    looks onto a mp15 or sw 1500 1001 GM US switcher
     
  21. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Did they shunt, or do other services too?
     
  22. OldVern

    OldVern Well-Known Member

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    As I said, they worked passenger services back to back on the Dublin to Rosslare route also Dublin to Sligo up until I believe the 90’s when the Class 071’s were displaced off the primary routes by the new Class 201 diesels. Sadly both those lines are now worked by DMU’s. The class could also pop up working freight and ballast trains around the (C)IE network.

    It’s a shame DTG probably don’t see a classic Irish route as being commercially viable as something like Dublin to Rosslare would combine fine scenery ( Vale of Avoca, the coast from Wicklow into Dublin) with the chance to drive one of these classic locos. Even Trainz has a Class 121 to play around with.
     
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  23. Jpantera

    Jpantera Well-Known Member

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    Been very little for Irish content over the years, Making tracks did an Enterprise route if I recall.
     
  24. OldVern

    OldVern Well-Known Member

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    That was just about the only one and for MSTS too, nothing for TSC. Think there have been a couple of freeware routes for the latter including one depicting the magnificent route down to Valentia Harbour. In terms of LAMPOIL the problem is most of the scenic Irish routes are in the same boat as rural Scotland and Wales, just not enough train services to make an interesting timetable.

    One of my favourite runs was the line from Rosslare to Limerick Junction, now part closed between Rosslare Strand and Waterford. But for most of the year there was just one train a day in each direction, connecting in and out of the afternoon ferry from and toFishguard. In the summer there was an additional train each way meaning between Waterford and Limerick Junction a grand total of two trains a day each way plus a smidgeon of freight. These trains tended to be worked by 001 class locos, or the little GM’s 141 or 181’s.
     
    Last edited: Nov 10, 2024
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  25. marcsharp2

    marcsharp2 Well-Known Member

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    I remember that game, the brakes were shocking but the route itself was fantastic.
     
  26. Jpantera

    Jpantera Well-Known Member

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    Shame if we don't get routes as they are not busy enough. Discounts many iconic lines.
     
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  27. OldVern

    OldVern Well-Known Member

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    It does. I mean to me, trundling along at 50 MPH on jointed track between Waterford and Tipperary in an old steam heat Park Royal wooden body coach, was the epitome of iconic.
     
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  28. Jpantera

    Jpantera Well-Known Member

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    Unfortunately for most iconic would be Peterborough to King's Cross in 2024....or that's what the marketeers want us to believe.
     
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  29. marcsharp2

    marcsharp2 Well-Known Member

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    With a one handle EMU....and a 66
     
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  30. razmatus#2517

    razmatus#2517 Well-Known Member

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    [​IMG]
    would this be enough handles for you :D ?
     
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  31. marcsharp2

    marcsharp2 Well-Known Member

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    Definitely be a unique experience lol
     
  32. bartolomaeusz

    bartolomaeusz Well-Known Member

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    2K11 service Euston to Milton Keynes - impassible red light 1.9 miles from the destination. Great to know some things haven't changed !!
     
  33. orb

    orb Well-Known Member

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    There was a question in this year's survey about implementation of random events faulty red lights. I didn't check a checkbox next to that one, as we already have it in the game...
     
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  34. OldVern

    OldVern Well-Known Member

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    Did you try deleting any offending trains occupying the section in front? I had this at Preston on the first WCMLOS Journey run but after deleting the stuck train and despite being thrown in out of the driver’s seat with dire warnings about failing the Journey, the signal cleared, I sat back down and moved forward into the station to finish and got the Journey ticked off.
     
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  35. Mich

    Mich Well-Known Member

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    Ran into a similar issue with the massive 3 hour long run with the 47, and same solution, deleted a offending train (It was a set of 101's that had gotten stuck I believe) and finished the service as normal. Frankly I almost never use the free roam tools for actual free roaming, but it's such a massive help to "fix" broken timetables.

    Edit: To be clear I'm talking about Just Train's WCML.
     
    Last edited: Nov 29, 2024
  36. jack#9468

    jack#9468 Well-Known Member

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    Was that 1M05 by any chance?

    The train in front does eventually move, although it makes you 15 minutes late.
     
  37. OldVern

    OldVern Well-Known Member

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    Yes! Think if you run even slightly late, it gets in front of you wherever it should be regulated. Good in some respects as the AI signaller is thinking dynamically but it does cause a flutter after 70 minutes of driving that you may have wasted the run. Player really needs more info as to why the signal is red and about the offending train in front. Almost certain when I hovered over 6V75 in the 2D map it said no more instructions but I might be in error on that due to the red mist was rising!
     
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  38. orb

    orb Well-Known Member

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    Something like the contact dispatcher feature returning more text than "wait for the signal change", but a whole sentence at the bottom text field about the situation (that is used for scenario messages).
     
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  39. bartolomaeusz

    bartolomaeusz Well-Known Member

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    I did the old 2021-22 method of walking to them and putting their reverser into forward; I didn't realize these stuck trains can be deleted.
     
  40. I love how this thread has turned into a general discussion thread.
     
  41. Omnicitywife

    Omnicitywife Well-Known Member

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    That happened around a hundred pages ago.
     
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  42. ludwigtails

    ludwigtails Well-Known Member

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    After the recent North London Line add on has been announced (i always forgot the official name).
    I just want to question has developers and Highers ups who looks over the 3rd party development. Have they not learn from Just Train's over shap? Talking about the full complete recreation from TSC here.

    I am grateful that a single person can create such a good looking route but it shouldn't be used as an excuse stop criticism like this. It makes the route so disconnected from each other (sorry but route hopping doesnt help that), the incomplete route makes the route looked "half baked" as some might say. Even Alan Thompon's' upcoming manchester route shouldn't be excused for this.

    Like yea if you're a first timer making routes for TSW, i agree start with something small. Then start with something small. But if its a route that its just going to be made and is not a full complete route. Then dont give us a incomplete half baked route. And when you're 3rd party developer use that benefit as you have even more time than DTG to produce route and your route might even be better than them if you make them well and give us a full route (and plus they couldnt be asked to make longer routes, theres a thread about that and is a question that i also asked during a qna).
     
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  43. OldVern

    OldVern Well-Known Member

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    I agree with this entirely. Unfortunately it seems asking a reasonable question about what is likely to be at least a £25 release is seen as anathema by some elsewhere on the board. This route also demonstrates why there needs to be a middle ground for TSW where third parties can release as freeware if they like or put on Marketplace albeit for Steam/PC only. Perhaps an inevitable consequence of TSW being multi platform and DTG therefore very much controlling what and how gets issued for the game.

    As has been mentioned, the release of WCMLOS has been a game changer for DLC in terms of quantity, quality and what you get for the money. This doesn’t just apply to NLL, but other forthcoming bus service routes like the ATS Manchester urban route or DTG’s own Cardiff City network - albeit a diesel bus service!
     
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  44. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    I still cannot believe this thread is still going. Is this the longest thread to date does anyone know?
     
  45. barryr21

    barryr21 Well-Known Member

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    Nah, regardless of the start/end points i'm looking forward to seeing more of it.
     
  46. foggy#2817

    foggy#2817 Well-Known Member

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    It's only just over a year old, so I bet there are some route feedback threads that are longer. They also liven up when there is a remaster or a loco DLC.

    The title of this thread has some urgency to it, so strange that it still goes ;-)
     
  47. ludwigtails

    ludwigtails Well-Known Member

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    And I do want to thank you for bringing this up during when ATS’ Manchester route was announced. I was kinda inspired by what you have said back then and agree with you a lot on that.
     
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  48. Monder

    Monder Well-Known Member

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    It is already for quite some time :D
     
  49. Doomotron

    Doomotron Well-Known Member

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    TFL are absolutely convinced it's called the 'Mild May' line. In the south of England, May is usually warm for me, so they might as well have called it the 'Freezing Summer' line. In the realm of reality, we call it the North London Line.

    Its marketing name is the Mildmay Line. Its official name is the North London Line. The Overground names are (mostly) terrible and many people including myself agree that they were picked only to support the political agenda of those in charge of London. To be fair, I don't like the Elizabeth Line name they gave to Crossrail either as I don't believe National Rail lines (which Crossrail is) should be marketed as if they were part of the Underground. For that reason I will continue to use the real names of the lines.

    And as some fun facts, High Speed 1 is actually called the Channel Tunnel Rail Link (I don't use that name to describe the route though), and the route code for the Brighton Mainline is actually VTB. Many people incorrectly believe it is BML, but that is the route code for the Bournemouth Main Line, also known as the South Western Main Line.
     
    Last edited: Dec 3, 2024
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  50. OldVern

    OldVern Well-Known Member

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    Have always maintained as an “operational” sim, they should be using the ELR or closest equivalent rather than the marketing or even slang (who remembers St Pancras to Bedford being termed the “Bedpan” line?).
     

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