Route Wcml Preston To Carlisle - Feedback Thread

Discussion in 'Player Feedback' started by DTG Jamie, Nov 25, 2024.

  1. DJsnapattack

    DJsnapattack Well-Known Member

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    A couple of bendy fences at the summit....

    IMG_2024.12.16-20.28.09.jpg

    2967990_20241216201236_1.png
     
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  2. Midnight

    Midnight Well-Known Member

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    It's a TSW core bug.

    Take a look at any loco on any route, and you will often see AI drivers sitting in the wrong cab after a Shunting move. Tail lights often appear on the front of trains for the same reason.

    Something is very, very wrong with game scripting.
     
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  3. devadatta357

    devadatta357 Active Member

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    A standard situation for TSW, I noticed similar glitches on SEHS, when the road passes through the corner of the house and cars also pass through. To be honest, I don't understand how this is not detected during testing, because the objects are literally placed manually.
     
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  4. Strat-tastic

    Strat-tastic Well-Known Member

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    I've been having fun driving this on Blackpool Branches. It seriously gives the Pacer a bouncy ride for its money! I'm concerned it's going to leave the rails above 60 mph.
    Take a look on the exterior camera and in places the front coach is rocking left to right whilst the rear one right to left, to cancel out the overall movement, which probably keeps if from derailing. Very funny :D
     
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  5. Midnight

    Midnight Well-Known Member

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    XBOX Series S

    TIMETABLE: 1S61 Cardiff Central to Glasgow Central & Edinburgh Waverley (11:46)

    LOCO: Class 87/0 Blue

    BUG: The entire section of stream is missing it's water texture, near signal CE164, between Hardendale Quarry and Penrith Station.

    [​IMG]

    [​IMG]
     
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  6. speed8050

    speed8050 New Member

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    Class87 headlights not working, I turned on the headlights switch but no lighting effect in night, and the lights on the car body are also not on, is a bug or What should I do? Thanks (in PC steam platform)
     
  7. Andy L

    Andy L Active Member

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    The 87's headlights only illuminate when the Reverser is in Fwd or Rev.
     
  8. devadatta357

    devadatta357 Active Member

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    Just finished 1M05 (though I was 17 minutes late), I was pleasantly surprised by the route, the variety of weather conditions and the loco. I liked the suspension simulation despite the strong shaking during the trip:D. But the neutral zones, oh those neutral zones‍:(... It was a challenge for me, I spent over an hour looking at every pillar, but still missed at least 2 zones. For those who like me play with UI, they should definitely be marked in the HUD, otherwise we will get more stress than fun while driving. It's a game after all, I want to relax, not stress.
    [​IMG]
     
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  9. robwoods#9284

    robwoods#9284 Member

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    Missing RCH-TDM Cables.png Please Just Trains!.png

    One bug report and one content request.

    I notice that the RCH/TDM Cables disappear from the 87, if another non-RCH fitted loco is coupled to it; see image.

    And, is it possible to add the graphics shown in the second image to Livery Designer?
     
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  10. Midnight

    Midnight Well-Known Member

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    Depends who owns the Westie and Highland Rail Stag logo trademarks. I'm guessing it's Scotrail?

    There might be a licensing fee attached.
     
  11. addry#6825

    addry#6825 Well-Known Member

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    There’s a bug at Carlisle yard. When starting a 6 minute set up of a pacer it derails constantly when joining the main track.
     
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  12. Phil47569

    Phil47569 Active Member

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    Have you checked that the points are set? In the yards you quite often have to set the points yourself, let's not forget one of the preview streams where they managed to derail the gronk & tanks for that very reason ;)
     
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  13. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro console

    I don't know if it's a bug or a feature, but the external texture of the side of the Mk3a Intercity cars compared to the Mk1 NHA Intercity is less sharp, the transitions between the lanes are slightly blurred.
    Setting to 4K, but it's practically the same as HD......
     
  14. graham.haddon

    graham.haddon Well-Known Member

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    The strong shaking effect is caused by errors in the track laying. There are parts of the routes that don't seem to have easements during changes in curves or no superelevation.
     
  15. robwoods#9284

    robwoods#9284 Member

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    In the case of the Highland Rail logo, it depends on who took ownership of the former BR trademarks; DfT perhaps? The West Highland Terrier logo was taken forward under Trainload Freight, so probably passed to TransRail (As their operating area covered Scotland), then EWS, so would now be owned by DB Cargo.

    In truth, I suspect a lot of copyright holders really couldn't care less about stuff like depot stickers. If only certain parties could take the same attitude, with regards to my Meridian Rail reskins; livery is mine, name is mine, logo is mine, but I still find some clown's dropped a Report in about one of them!
     
    Last edited: Dec 18, 2024
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  16. speed8050

    speed8050 New Member

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  17. vendys#6021

    vendys#6021 Well-Known Member

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    It's the same on PS5, but someone once mentioned in the past, since other older types of locomotives have it too, that it's actually correct, because they're not LED lights, etc....I personally don't mind it......I would be able to see the neutral zone even with ten LED headlights :D:cool::|
     
  18. marcsharp2

    marcsharp2 Well-Known Member

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    The three lights like all headlights are for track workers and station staff to see the oncoming train. I can confirm from my childhood days in the 90s standing on Nuneaton station trainspotting, when it was dark, I could easily see and identify an oncoming 87 purely because of its headlights.
     
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  19. speed8050

    speed8050 New Member

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    I saw id:JetWash Class87 Headlight like this, how can we achieve it? thanks

    傲游截图20241219021151.png
     
  20. TrackingTrains

    TrackingTrains Well-Known Member

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    If it looks blurred, I'm pretty sure that's due to an existing core bug that DTG is hoping to address in the new year. To do with memory.
     
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  21. vendys#6021

    vendys#6021 Well-Known Member

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    I'm not sure that's the problem, because it's the same even if the map is without any DLC layers...it seems to me like a problem with the texture itself...but I could be wrong and TSW memory could be behind it all

    I don't know if it will be apparent from the photos.

    IMG_6908.jpeg
    IMG_6907.jpeg
     
    Last edited: Dec 18, 2024
  22. TrackingTrains

    TrackingTrains Well-Known Member

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    Difficult to know. The sides of the bands look blurred a bit but the 1 is pretty sharpish but also not really
     
  23. JT Benedict

    JT Benedict Well-Known Member

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    With hedges and walls we use a modified spline tool that allows it to snap to terrain and objects which really quickens things in areas with more complex terrain.
    The issue with that is if you don't turn off their ability to recalculate position (we didn't realise we had to do this at first) when the scenery tile is changed it can cause it to recalculate their points causing the bugs you see.
     
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  24. OldVern

    OldVern Well-Known Member

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    As regards the Class 87 headlight, it’s probably about the correct level of forward illumination you would expect from these original style single high intensity headlights. Even in 1986, putting forward illumination on UK traction units was still a relatively new concept, apart from routes like Central Wales or north and west of Inverness and, as already noted, the main purpose was to warn people trackside or at crossings etc a train was approaching. A Class 87 hauled train doing 110 MPH might take upwards of a mile to stop anyway, so seeing something illuminated even at 100 or 200 yards not even going to cover the reflex time.
     
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  25. Phil47569

    Phil47569 Active Member

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    Indeed, as a driver in preservation it can be quite "fun" at night or in terrible weather as even if we are driving something with a high intensity headlight, it would be the old type that doesn't really light up much. It is when our route knowledge really comes into play. Even in a tunnel the headlights would barely light up more than 20 feet ahead on the track and a little bit of the side walls too, by contrast I've route conducted 57s through the same tunnel and by god those new lights show everything, the entire trackbed, tunnel walls and roof too!
     
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  26. Midnight

    Midnight Well-Known Member

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    Well, at this point i am hoping that Just Trains deal with bug reports better than DTG.

    Because I got a mass batch of around 20 bug tickets shut down by DTG support, and they all had the exact same canned response... reminded me why bothering to submit bug tickets to DTG is usually a complete waste of time. :/

    Every DTG response was:

    "we will keep your feedback in our backlog should we have the opportunity to complete a more comprehensive review of these routes in the future."

    .... So yeah, that ain't going to do a damn thing.
     
    Last edited: Dec 19, 2024
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  27. samuelpower2001

    samuelpower2001 Well-Known Member

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    Yep same with me.
     
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  28. samuelpower2001

    samuelpower2001 Well-Known Member

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    They say that they aren't devs and merely just a support team. I thought the people I was sending a ticket to were to some extent devs.
     
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  29. maccagee#4924

    maccagee#4924 Well-Known Member

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    [​IMG]

    [​IMG]

    Anyone had this? I was doing a shunt service at Kingmoor and was returning to depot when I see this odd texture. In the second picture the white disappears partially when you get up close with the camera.

    As I don't have Spirit of Steam, I had not explored north of Carlisle until now, so I can't say if it was a one off or a problem there, but I found a shunting service I could do (I knew which siding my wagons were in as rest of yard is empty!)

    I had set the date to June so I could take advantage of longer daylight.
     
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  30. Midnight

    Midnight Well-Known Member

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    XBOX Series S

    Bug confirmed at bridge near signals CE472 and CE473.



    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Dec 21, 2024
  31. phil#160

    phil#160 Member

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    ive had scot rail IC 47s and the westie on a LL 47 turn up at Preston on Blackpool branches so id be surprised if there not in WCMLoS. im not running any MODs so may be pot luck as to when you get one. not seen the highland one though, but the former are certainly both in there. (unless i had a mad random dream about them):)
     
  32. Midnight

    Midnight Well-Known Member

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    Yes, it's a completely random thing, just like the snow ploughs. What I meant is, Just Trains may have had to get permission from Scotrail (or whoever else may own the trademarks) to use the Highland Stag and Westie logos in WCMLoS.

    DTG are scared to death of licence and trademark infringements and violations, which is why they don't allow certain things in the livery editor, such as the Highland Rail Stag and Westie.

    You would have to ask DTG Matt or Just Trains directly if permission was required to use those logos in WCMLoS, because only they know the answer.
     
    Last edited: Dec 22, 2024
  33. slenderman7676RBLX

    slenderman7676RBLX Active Member

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    Just ran a search for "ScotRail" through the UK IPO trademark search. Only can find the modern ScotRail imagery and emblems registered under the owner "The Scottish Ministers" but no signs of the BR dog emblem when searching for other trademarks also owned by the same owner.
     
  34. phil#160

    phil#160 Member

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    i understand that
    i was merely trying to point out that they are already in game so why would you need to add them in through the livery editor.

    I would guess yes to JT having a licence, as i know recently you may/may not have seen the post with the scot rail MK2? being uploaded to the creators club and being rejected. so there is some issue there.

    you would probably agree that the best move JT/DT have done is not put them in the livery editor, whilst im sure they would be fine for personal use, people not knowing would try and up load them to the creators club and then DT have to remove them creating more work for them. easy way round that don't put them in, in the first place.
     
  35. Rhazv

    Rhazv Member

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    I noticed something I thought was strange with the rheostatic brakes of the class 87, but I'm not sure whether it is prototypical or not. When you apply air brakes, the tap changer notches up a bit proportional to the air brake application to increase rheostatic braking force. However, when you slow down and come to a stop, the tap changer stays notched up a bit, even when you have stopped. What's more, if you increase the air brake application after stopping, the tap changer notches up even more. I was kinda expecting the tap changer to notch back down to zero after stopping, but I'm not sure.

    I also noticed that AP's class 87 in TSC behaves differently. When rheostatic braking, that class 87 notches all the way back down to zero just before you come to a stop. Does anyone know which of the two behaviours is the correct one?
     
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  36. Oo7 BELL 7oO

    Oo7 BELL 7oO Well-Known Member

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    A crash that occurs surprisingly often in the 87, roughly 10 or s minutes into a run:
    "LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')"
    This is on steam.
     
  37. Midnight

    Midnight Well-Known Member

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    That's a problem with your graphics card, not necessarily connected to TSW.

    What temps are you getting?
     
  38. samuelpower2001

    samuelpower2001 Well-Known Member

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    Upon entering external camera it snaps to back of train. Had to manually reposition the camera to front of train.

    With head out it did this. Didn't exactly do what it says on the tin
     
  39. samuelpower2001

    samuelpower2001 Well-Known Member

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    Also can't seem to find weathered 08
     
  40. Nick Y

    Nick Y Well-Known Member

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    What platform are you playing on?
    Do you have all the layers listed below?

    Tees Valley Line: Darlington – Saltburn-by-the-Sea Route Add-On (Class 37 ‘Tractor’ diesel locomotive and HEA wagon)
    West Cornwall Local: Penzance - St Austell & St Ives Route Add-On (for the Seacow and Turbot wagons)
    Spirit of Steam: Liverpool Lime Street - Crewe Route Add-On (for the LMS Jubilee, Mk.1 coaches, 16t mineral wagon and 20t brake van)
    BR Heavy Freight Pack Loco Add-On (for the Class 40 diesel locomotive)
    BR Class 20 ‘Chopper’ Loco Add-On (for the Class 20 ‘Chopper’ diesel locomotive and the PGA wagon)
    BR Class 31 Loco Add-On (for the Class 31 diesel locomotive and PCA-V cement tank wagon)
    Blackpool Branches: Preston - Blackpool & Ormskirk (for the Class 142 ‘Pacer’ Diesel Multiple Unit and TEA wagon)

    One or more of those add-ons is needed for the weathered Class 08 Type C (weathered) to appear at Hardendale quarry or to be selectable from the timetable menu.
     
  41. maccagee#4924

    maccagee#4924 Well-Known Member

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    Just ran 7F26 Dalston to Stanlow Part One.
    There's a floating bendy hedge next to the line, just before signal CE361, where the service begins.
     
  42. Midnight

    Midnight Well-Known Member

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    The weathered class 08 doesn't show-up for me either.

    Only DLC I don't own is WCL, so that should solve the mystery. :D
     
  43. maccagee#4924

    maccagee#4924 Well-Known Member

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    I have it, but there's only one timetabled service using it at Shap.
     
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  44. Midnight

    Midnight Well-Known Member

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    So this is turning into a real mystery now then...
     
  45. maccagee#4924

    maccagee#4924 Well-Known Member

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    The wagons at the quarry are PGA. Do you have the Class 20 as it comes with that.
     
  46. samuelpower2001

    samuelpower2001 Well-Known Member

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    So is it just not me then? It says in manual the types and weathered is one of them. So doesn't surely require layers
     
  47. maccagee#4924

    maccagee#4924 Well-Known Member

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    It only has one timetabled service and that's at the quarry. In real life there was no weathered Class 08 working there - just an industrial shunter which is not represented in TSW.

    If you haven't got the Class 20 (with PGA wagon) installed, it won't show up to select. However you can still spawn it in free roam.
     
  48. Midnight

    Midnight Well-Known Member

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    Yes, I have every DLC listed except WCL.

    There is no way that I would ever buy that Rivet Games trash.

    Do you see any Turbot or Seacow wagons during the timetable service that uses the weathered 08 ?

    Either player controlled or static in sidings?
     
    Last edited: Dec 26, 2024
  49. maccagee#4924

    maccagee#4924 Well-Known Member

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    All the wagons in the siding are PGAs. The timetable is simply splitting them, putting through loading bay and reassembling the consist.
    I zoomed out and there's a loco in the reception and it's a 47.
    So unless some WCL wagons rock up later on - it's a long service - it might be worth asking Just Trains direct.
     
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  50. maccagee#4924

    maccagee#4924 Well-Known Member

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    Can someone please check OA62 North Union Yard to Preston.
    It's an 87 light engine move.
    I won't post a pic, but it keeps ending in a head-on collision with another loco as you head towards the bridge.

    EDIT: The collision is with 0A75
     

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