Help With Platform Occupancy And Signaling

Discussion in 'PC Editor Discussion' started by jebaraanas, Dec 20, 2024.

  1. jebaraanas

    jebaraanas Member

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    Hi everyone,
    I’m working on a timetable on the Cathcart Circle Line and need some help setting up permissive platform access. Specifically, I’m trying to allow a second train to enter a platform (Platform 7 at Glasgow Central, for example) that’s already occupied by another train.

    In the public version of TSW, I’ve seen permissive signalling, where the signal displays a white aspect to allow a train to enter a partially occupied platform. However, I can’t figure out how to replicate this in the editor while creating the timetable. In the editor, when a train occupies Platform 7, the signal at the entry to the platform stays red, and the second train is blocked.

    Any guidance is appreciated on how to set up the signalling and pathing in the timetable editor to allow multiple trains to use the same platform.

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  2. Isaak

    Isaak Well-Known Member

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    You have to attach a dependency from the service at the platform to the service that wants to enter the platform. Then you enable "call on dependency" on the second service instruction. The rest is automatic, given that the route has been set up correctly for this.

    E.g. Service A is waiting at platform 1, service B wants to enter it.

    - Set up the "stop at platform 1" instructions for both services.
    - Make sure that service A is terminated ("end service") (*) by the time service B wants to enter platform 1.
    - Attach a dependency from the "stop at platform 1" instruction from service A to the "stop at platform 1" instruction of service B.
    - In the "stop at platform 1" instruction of service B, enable "call on dependency" (lowest part of the instruction). This service will then be allowed to enter the occupied track (**) (***).

    (*): AFAIK this only works for services that want to enter a track that's occupied by an inactive formation. If service A wants to continue its trip later on, you have to end the service, let service B enter, and only then let a new service for service A start, to perform the second part of its trip.

    (**): most of the time a player wanting to enter the platform will have to call the dispatcher to get permission to do so.

    (***): if this doesn't work, you might need to add an additional "stop at" instruction in front of the last (shunt) signal protecting the occupied track. The player will get permission to enter the occupied track when they have stopped in front of this signal and asked for permission to the dispatcher.
     
    Last edited: Dec 20, 2024
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  3. jebaraanas

    jebaraanas Member

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    Isaak - I have enabled call on dependency for service B, but there seems to be an issue when simulating the game.

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  4. isaachs#8903

    isaachs#8903 New Member

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    you have to set "force specific stop" for both stop instructions and then make sure the trains do not overlap
     
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  5. jebaraanas

    jebaraanas Member

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    Working now :) Thank you isaachs#8903 & Isaak for your assistance.
     
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