I've had this option set to off since csx hh, and never noticed it does anything. However, today I derailed a train by going over a switch that was not set correctly, and was shocked to say the least. Tees valley route, class 37 service 0Z07 7:40. Once the coal is loaded, you are prompted to go forward over the 2 switches I marked red in the screenshot. And if either of these switches is not set correctly, while having the option from the title set to off - boom, you will derail. Funny thing is these are the only switches in the game, that I know of, that can derail a train this way.
I’m always confused by the wording of this option. “Disable junction derail” I have always kept this off because I don’t want to disable junction derails. I consider it to be a part of driving a train to have to worry about switches, I haven’t found any switches that cause this to happen though.
I derailed in Pennisula Corridor after unloading sand or something, was late ... set the switch with the carriage 10cm too close and jammed in notch 2 ... after that I was awake ...
Pretty sure that Tees Valley switch kills everyone at least a couple of times before they figure it out. It's particularly irritating as you've just sat through what feels like an hour of the unnecessarily slow coal-loading process. However, 'Disable junction derail' does exactly what it says. If this option is off, then junction derails are not disabled, which is to say they're enabled, which is to say junctions will derail you.
Well, I don't have a problem with the way it works, it should derail my train, because I set it that way in options. I have a problem with the fact that it only works for this 2 switches. The option should either work with all switches in the game or none of them, this is very inconsistent and looks like a bug actually.
Any activity that involves switching or loading typically also requires some switch changing. Sometimes warnings about this appear, others not. Switches may be changed in two ways: clicking on a switch symbol in the 2D map or getting out of the cab, walking to the switch or switches, and moving the appropriate lever. Get used to it.
I live about a mile from their Kent HQ and whilst some people round here might be considered "bright at best" there is also such a thing as proofreading when you know that anything you say is going to be dissected to the nth degree on several forums so making sure that what you're saying is what you mean, and what it can be interpreted as is as unambiguous as possible would be a thing for me
Do you have an example of another switch where you can drive through with it set against you and it doesn't derail?
wouldnt it just be easier if the option was called Junction derail - enabled / disabled? so if I understand it correctly, if I want my trains to derail when they should, I should set it to OFF?
well, I have just installed TSW5 and it seems that it forgot some options I have already set in TSW4, cos it was ON... however, I set it to OFF and still it doesnt derail ... I know Free Roam isnt the best advisor, but tried some yards and set the switches incorrectly on purpose... the only thing that happened was that the switch changed itself as I ran through it, and train did not derail any idea how can I check the setting on some route or in Free Roam without having to do long testing ? I tried Free Roam on Long Beach Yard and Cumberland Yard on Sand Patch Grade, as I remember those having manual switches, but nothing of note happened even on the Disable junction derail being on "OFF"
I have a feeling that this option doesn't really do anything, or only works on some specific switches. I did a quick test with automatic junctions on WCML and nothing has derailed, whether I set it to On or Off. Although, I fell like that's a good thing. First of all, some types of manual junctions actually allow running through them. For example, spring switches that we, hopefully, might see on Tadami Line, or flop-over yard switches that are sometimes used in the US. Secondly, even if a switch doesn't allow running through, it is very unlikely that a train will derail on it. What will really happen, is that the train will be fine, but switch will end up damaged.
this is from Support article I think... but judging from your answer I guess that it only really affects a couple select switches on a few tracks? cos as I mentioned, I tried Long Beach (LIRR 2.0) and Cumberland Yard (Sand Patch Grade), as those are yards/sidings with manual switches I knew I could test in a short amount of time without having to run long lengths of some route... I set the switches incorrectly on purpose and when I went through, they just changed... so, I guess you are correct
the reason being a lot of points will actually work when the trains push through them, it won't derail as often as you think it would