Loco Setup Building A Timetable With The Expert Br 101

Discussion in 'PC Editor Discussion' started by Isaak, Dec 31, 2024.

  1. Isaak

    Isaak Well-Known Member

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    Hello everyone,

    I have added the DB BR 101 expert to my MSB timetable with both loco and cab car services. I'm having issues with the timetable simulating though: at some point the doors fail to close, probably because the ZS (train line power) isn't enabled (as I have also observed in PIE). I have tried looking for a custom spawn configuration, but since I don't know what I'm looking for and where to look for it, I've not been successful.

    Does anyone know how to simulate the BR 101 expert?

    Edit: I should have used the search function on the forums first and at the moment trying to implement the BR 101 expert doesn't seem to be possible in the editor. If a mod would be so kind to remove this topic, that would be appreciated.
    (it's getting late here, I'd probably better go to bed).
     
    Last edited: Dec 31, 2024
  2. LPgamerTV

    LPgamerTV Well-Known Member

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    It is definitely possible, I use it myself in my Bremen - Oldenburg timetable.
    Try setting the spawn configuration to ZWS, if you are using a cab car in the formation as well
     
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  3. 2martens

    2martens Well-Known Member

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    Where do you set that in the editor? I haven't found any such setting.

    Only way to get the 101 to work for me: have one service that does station stopping and sending the train to portal afterwards, not reusing it for later services. That is of course very wasteful.
     
  4. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    upload_2025-1-2_13-18-44.png

    On the formation node, you can enter text where it says "Spawn Configuration: Default". cwf.green can probably tell us which values there are for the Expert 101 and what they do.
     
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  5. Isaak

    Isaak Well-Known Member

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    Thanks for the hint, this was exactly what I needed. Spawn config ZWS does the job.
     
  6. cwf.green

    cwf.green Well-Known Member

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    Can you show a screenshot of your service (all parts, portal exit, player service and portal entry if applicable)?
    There are several spawn configurations you can use with the BR101 Expert:
    - PbZ: this will randomly cut out brakes on IC Expert coaches
    - ZWS: defaults the ZxS switch to ZWS so you don't have to set that up as a player.
    - ZDS: same but ZDS.
    - PZB: Isolates LZB for light engine services (not currently in public build but WIP).

    However, these spawn configurations are not your issue. I have had this issue before and it was either due to:
    1. Starting a player service immediately after the AI service (that exited the portal) ended or
    2. Scheduling completion for load task at the same time as an AI service was scheduled to start (after the player service).

    Reusing services doesn't really make sense, did you mean reusing formations? If so that is fine, but if you are trying to exit and enter a portal in the same service you will probably have issues (it is technically possible with some special setup but that is not appropriate or a player service since you don't want the player to exit a portal).

    What I suggest is that if you want your train to exit a portal, drive between some stations (for the player) and then enter a portal, is to split it up into 3 services:
    1. Portal-OUT
    2. Player service
    3. Portal-IN
    This is how DTG does it and it works :)
    "Player service" should then start at least 10 seconds after Portal-OUT ends, and if there is a load task in "Portal-IN" it can not have a scheduled completion that is the same time as the service starts. Of course, if a second player service should start after the first you can skip the "Portal-IN", but you will still need to delay it by at least 10 seconds. It is possible that it works with a different setup, but that is not something I have tried so I can't say if it will work or not.

    EDIT: Maybe I misread what you wrote, or forgot that the Expert jumper cable is actually used by AI trains as well :D
    In any case perhaps this will help someone else.
     
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  7. 2martens

    2martens Well-Known Member

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    Great info about the spawn configuration. I already have 3 services for Portal-OUT, player service, Portal-IN. The 10 seconds might be a reason for problems.
    What I tried to do: AI portal-OUT to Cologne, open doors, service ends; player service starts, finish loading, drive to Aachen, open doors, service ends; AI service starts, finish loading and proceeding to portal. This didn't work.

    Only worked if I only added loading operations in the player service and only if I do not reuse formation afterwards. The next loading operation after leaving the portal in a 4th service won't be able to open doors in my experience.

    Maybe this can be fixed by using ZWS and the 10s rule. But I don't quite understand the part about loading operation ending at same time an AI service starts. Does this apply to AI service starting immediately after completing loading task and then ending service?

    Update: After applying both things, the services now work as intended. That's a major change and I can now make them as complex as I intended it to be initially.
     
    Last edited: Jan 3, 2025

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