Hi Everyone, I'm trying to work out how to get the signal aspect of the signal I stop the player train in front of. I looked at the child blueprint of the GWE Drag Line scenario and I see there's a Wait instruction to Request to enter the section occupied for a couple instruction, however I obviously can't see any event graph wiring. What I want to do is keep the objective active until the signal aspect changes from Danger to whatever it's called where it stays red but the white shunting lights turn on to allow proceed. Any help would be much appreciated. Thanks!
Bumping this as hoping to make some progress and still having no joy. Maybe DTG Matt or greggryan2 may have an idea?
Ah ok, maybe there isn't a way of getting the state of a signal with what DTG provide. Oh well, thanks!
I'm not at my PC currently but I'm trying to understand what you mean. Do you mean you want to have an instruction that requires an proceed at danger call on (white shunt) aspect?
That’s correct. So the objective will complete when the signal state changes to that aspect, when the player requests to the signaller to proceed. The player correctly is stopped at the signal and is able to request to proceed already but now I want an objective that tells the player to do it and only completes at the signal state change.
Right so in essence you want an objective point to tell the player to request to pass at danger? Is that right? I'll see if I can have a look, but it won't be until tomorrow when I can confirm.
Ohhh I get you, just use the button action and set it to have the player click the vhid that would be to contact dispatcher.
Agreed, as it would appear that is what the tooltips export I have indicates too. If it helps here is a copy of the raw .uasset for the timetable for the Drag Line scenario, whilst it's not the simugraph specifically, it is something that may help. It doesn't reference much though.
Yes I could have them click specifically the "phone" inside the cab to perform this action. Thanks both