Route East Coast Main Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG-Chris, Sep 13, 2023.

  1. TrackingTrains

    TrackingTrains Well-Known Member

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    Retford (the top part) has 2 platforms - the down is 255.3m, and the up is 253m. The 801/2 is 233.7m long. Your picture shows platform 1 I believe? That is the up platform. So it seems like a possible place.

    Therefore I found a cab ride video - https://youtu.be/vbVs2m0HdhU?list=PLblRUu11fWjWWDVeURGO3mcFfag7Bx3H4&t=2634

    The stop marker is approx in the right place (beyond the fence). However:
    1. IRL it is attached to the fence, and not on a separate post
    2. IRL, the fence appears to be longer - or just with more posts.

    :)

    Screenshot 2024-12-18 at 19.25.38.png
     
  2. TrackingTrains

    TrackingTrains Well-Known Member

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    DTG Alex DTG Harry DTG JD

    I've put in various threads over the past few months that the Azuma coach lettering is incorrect. I was wondering if this is something the team is aware of and working on please?

    For example, on the 9 car Coach M IRL is lettered Coach A in game.

    The correct coach lettering can be found here https://www.lner.co.uk/globalassets/_page-structure/azuma-content/Azuma-seat-maps

    I was wondering if you could please pass this over to the team to fix? I travel on these trains a lot so it is really quite immersion breaking.

    Thank you!
     
  3. jack#9468

    jack#9468 Well-Known Member

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    The AI at Doncaster platform 3 stops in the wrong place for LNER services.

    The stopping point for 80x class is at this pylon (2nd image) but where they are set to stop is further up, blocking the junction between platforms 3a and 3b, and the signal at platform 3b.
    b7e0144b-fe57-4dc9-84e0-78ee1417ece0.png 8fb49bfb-be8f-4243-ab80-fe509282c106.png
     
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  4. devadatta357

    devadatta357 Active Member

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    Friends, I'm experiencing the same problem again on the ECML (schedule 1D15 London Kings Cross - Leeds). This time the alarm did not stop me in the video (but the emergency stop worked in the previous attempt, I have already recorded the second one in the video). However, before the red traffic signal during the stop I automatically activated the brake hold. What is the reason for this? Maybe I don't understand something and made a mistake somewhere?
    I wrote about this problem back in November, but nobody responded, there is a video on MEGA, if you need, I can upload it to YouTube.
     
  5. TrackingTrains

    TrackingTrains Well-Known Member

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    Can you please share the timestamp in the YouTube video where the issue occurs?

    And if you want me to look at the other video, please do upload this to YouTube and embed it like you did with this one.

    It is a bit difficult to help though, as the pop ups are not in English so I don't understand what they are saying.

    However, to me, it looks like the timestamp is around 2 mins? And it looks like you put the train in emergency brake? And then are you asking why it isn't moving on again? If you were able to change the in game language to English and then capture the issue again, I'd be able to understand better and could hopefully help more.
     
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  6. devadatta357

    devadatta357 Active Member

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    No, the video did not show an emergency stop, but an automatic brake hold occurred. I will reupload the previous YouTube video and post.
    Thank you for your patience.
     
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  7. devadatta357

    devadatta357 Active Member

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    Hello again!
    I have recorded a video with English interface. I am forcibly stopped after the 2nd yellow light, I tried to drive slower, but at some speeds the alarm still “catches” me and stops me. In the previous video I was driving very slowly and there was no emergency stop.
    At the end I could not reset the error, but then I pressed SPAD and it disappeared, however the brakes are still held and I cannot start driving.
    Where am I making a mistake here?
     
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  8. samuelpower2001

    samuelpower2001 Well-Known Member

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    It looks as if it's tpws at play.. because you are going at quite a high speed before the red signal.

    I had this a few months back and you need to be at no more than 20 or so.
     
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  9. TrackingTrains

    TrackingTrains Well-Known Member

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    At 00:56 you are being penalty braked due to being ‘overspeed’ (this is the noise you’ll hear). You braked very late, really you should be at no more than 90 passing double yellows, and 40-60 at single yellows, and then 35 over TPWS Grids and 20 over AWS grids (when in a block with a red signal) - though I could not see a grid just before you stopping but it could just be due to the resolution.

    The penalty brake lasts one minute after stopping, and it can be reset after this by pressing the AWS Button (AFAICR).

    I agree with samuelpower2001 on this - try to follow the limits I’ve mentioned above, really you need to be braking around 2.8 miles before the station at min brake, and then controlling appropriately for signals, then hopefully it should be ok :)
     
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  10. marcsharp2

    marcsharp2 Well-Known Member

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    Not sure if this is a core issue or an issue with Just Trains. Yesterday I fired up ECML as fancied giving the 87 a blast from Peterborough to Doncaster on freeroam. Came up with something like "No room on Scenario" and wouldn't let me load the 87. I know there have been issues with Rivet stock loading up on certain routes but this is the first time I've encountered an issue with JT stock.

    On PS5
     
    Last edited: Dec 30, 2024
  11. phillip.good

    phillip.good Well-Known Member

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    I was getting that with the 170 on east coast way as well as the 08 on Isle of Wight and suspected it was a rivet compatibility issue but maybe it’s core.

    When I posted on here I was told that it was probably just a ‘console user’ issue!
     
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  12. devadatta357

    devadatta357 Active Member

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    Thanks, I had a hunch that there was some speeding going on when I tried passing at a slower speed and it didn't stop me. I don't remember the training talking about these limits, now I'll know!
     
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  13. TrackingTrains

    TrackingTrains Well-Known Member

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    I learnt it from a guide someone on the forum made - I will try and find the link for you :)
     
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  14. TrackingTrains

    TrackingTrains Well-Known Member

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  15. devadatta357

    devadatta357 Active Member

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    Thanks, now I'll be driving more properly (probably:D).
     
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  16. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 console

    I installed the Midland Main Line map which adds a lot of Static Layers to Doncaster and then also a Relief HST EMT service.

    While examining the parked cars in Doncaster I noticed that the windows of the MK3 cars turn white when you zoom in and the textures of the light by the doors, which indicates that they are open...so I investigated further and even in the Relief HST set the cars marked A behave the same.

    Upon further investigation I found that the HST EMT set from the Midland Mail Line map is not taken, but that it is modified for the layers in ECML, as the car marked A is there with a wheel compartment and each car has its own lettering...which is different in the ECML layers, and the car marked A is repeated there.

    Anyway, it seems that when you approach the model, probably due to LOD, the texture of the window glass and then probably the signal light by the door will fall out. I have to say that this is very unfortunate and very disturbing

    Nothing like this happens with the original HST EMT train in the Midland Main Line map, and it doesn't happen when I spawn them in the ECML map either.
    There must be a bug with the modified "A" car for the EMT layers in the ECML
     
  17. MJCKP

    MJCKP Well-Known Member

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    Some bugs I found while making a mod for the Class 801:
    • On the cab cars, the front passenger door open and close buttons can't be used because they are blocked by the collision mesh.
    • On the cab cars, the fuses in the fuse box can't be used because they are blocked by the collision mesh.
    • On every coach the back right interior close door button is broken - PassengerDoorBR_Close_Interior in the RVV is incorrectly linked to PassengerDoorFL_Close_Interior.
    • On every coach the right side Guard Door Control Panel is animated to swing the wrong way, and clips through the wall.
    • On every coach the door close buttons on the right side guard panels don't work (DoorClose_Interlock_R).
    • On coach 7, all the Guard Door Control Panels are broken and don't open when you click on them.
    • On coach 2 (MeS), the fuel caps can't be interacted with.
    • The passenger doors can be opened while the train is moving.
    Suggestions:
    • Fix the right side guard panels and add official guard mode support.
    • Allow the fuel caps on the MeS coach to be used.
    • Allow the traction interlock switch in the cab to be used.
    • Adjust the collision mesh so it doesn't block interaction with some components.
    • Change the coupler ID so it can couple to the Class 395, I believe they are both part of the Hitachi A-train family.
    • Controllable saloon lights (I assume in RL it would be done using the TMS screen, so in game it could just be bound to the saloon lights hotkey).
     
    Last edited: Jan 26, 2025
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  18. OldVern

    OldVern Well-Known Member

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    Still one of the best in house DTG routes.

    Arriving at Peterborough you really do wish this had formed part of an ongoing project to do a greater ECML and push on to Kings Cross, or north to York and Newcastle.
     
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  19. Nick Y

    Nick Y Well-Known Member

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    Had a game crash on this route on PS5 earlier today just approaching P'boro (full timetable).
    It was the early morning service from Newark and I was literally 350yds away from stopping at the marker.
     
  20. jack#9468

    jack#9468 Well-Known Member

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    The following configuration should be applied for units working in multiple:

    1. In the leading unit, headlights should be on at the front. The rear lights should be off.
    2. In the trailing unit, tail lights should be on at the rear. The front lights should be off.
    3. The lights in the middle (ie rear of the leading and front of the trailing unit) should not be turned on when working in multiple.


    Point 3 applies to the 801/1.

    Upon entering the cabs of both units, the Headlight Control Switch (this controls the headlights and taillights) is set to off, but upon inspection, this is clearly not the case.

    This is an issue affecting AI and player controlled services where the 801/1 runs in multiple. It is unique to the 801/1, as the 801/2 doesn't run in multiple with any other units.
     
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  21. BeastyBill88

    BeastyBill88 Well-Known Member

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    Sorry if this has already been mentioned but in the 801 the AWS is already unisolated and on so when you use the keyboard shortcuts to activate the rest of the safety systems it will isolate it and switch it off, you then have to switch it back on manually on the cabs rear wall... Kinda annoying to be fair, why it's set to on already compared to the rest of the safety systems I don't know.
     
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  22. DarkWolf

    DarkWolf Active Member

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    Yeah this is annoying, it seemed to start with TSW5's release. There is another british loco that is doing this as well, the 710 maybe? Can't remember offhand.

    DW
     
  23. BeastyBill88

    BeastyBill88 Well-Known Member

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    That's right there is another loco but I can't remember what it is either. Might be the 380, probably wrong and would have to check through them all.

    DTG Matt DTG Harry DTG Alex are you aware of the AWS issue in the 801 that I posted about above?
     
  24. DarkWolf

    DarkWolf Active Member

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    I don't have the 380 but just did a quick check and yes the 710 definitely has the issue as well.

    DW
     
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  25. li150special

    li150special Well-Known Member

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    I have to say it is one of the routes I am enjoying more and more on my old PS4.

    To get the best possible experience, I have also installed MML, WSR, and the RHTT for AI traffic. Also the Engineering eXpress to sub in 66s.

    Unfortunately, the 700 odes not layer in on Gen8 any more.

    Not sure though what actually adds more static/AI on PS4. The layer selector is not really helpful on this route, as it shows DLC combinations which are clearly not relevant.

    - Glossop (323 AI)?
    - GWE (static wagons)?
    - SEHS (static wagons)?
    - TVL (static wagons)?
    - NTP (static wagons)?
     
    Last edited: Apr 6, 2025
  26. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    I want to agree but at the same time I just disagree. I do try and enjoy the route, it is the fact we have no terminating station, you can't take a train out of the depot and then take it onwards. I would take a KGX Extension for the route and hopefully to have the 225 IC included.
    But no terminating station is key for me.

    Won't go off topic but same case with WCML South, I love it with the 390 but the route is too short. (Shame they did it just for commuter purposes IMO)
    Dovetail just don't seem to get it spot on if you get me.
     
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  27. flukey#4378

    flukey#4378 Member

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    if it had the 91s then it would have gone up a little in my book! since they had the "license" for LNER Im surprised this wasn't in the DLC (Im sure its somewhere in the 22 pages here as to why)..
     
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  28. jack#9468

    jack#9468 Well-Known Member

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    I'm going to take a wild guess that LNER specifically wanted their new trains featured, rather than the old stock they want to get rid of.

    The license likely only permitted DTG to do something with the Azuma.
     
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  29. TrackingTrains

    TrackingTrains Well-Known Member

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    It's odd though that they weren't happy for both to be in though if you know what I mean - Azuma for the future, and Class 91 to remember the past
     
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  30. jack#9468

    jack#9468 Well-Known Member

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    You'd have thought so. But apparently not.

    If I was in LNER's position I'd have had them both mixed, or even have the 91 and HSTs to showcase what the evolution of the trains that were used. Use that as promotional material of sorts.
     
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  31. Irascible_SAP

    Irascible_SAP Member

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    Rather u̶n̶believably, 2 years on, this is still an issue...
     
  32. jack#9468

    jack#9468 Well-Known Member

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    I've done it without running into any red lights.
     
  33. Midnight

    Midnight Well-Known Member

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    Just ate a bag of pickled onion flavour Monster Munch, without getting any crumbs or grease on my XBOX controller. So that's another benefit of one-handle EMUs.... Can't do that in a class 87 or 101 DMU without a great tragedy occuring.

    I think this route may also cure insomnia, though the AI passengers won't be happy about the inevitable 125mph collision when I actually fall asleep driving the 801.

    Trying to remember what the other flavour of Monster Munch used to be.... Was it BBQ ?
     
  34. bakes#1832

    bakes#1832 Member

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    Get those safety systems switched on Midnight! :D

    It’s roast beef isn’t it?
     
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  35. samuelpower2001

    samuelpower2001 Well-Known Member

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    Just have to make sure you move the handle every minute or so for dsd not to go off
     
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  36. Midnight

    Midnight Well-Known Member

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    Aaah, roast beef!
    I couldn't remember for the life of me. :D
     
  37. hecticjojo

    hecticjojo Member

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    GWE static stock = HKA/FKA (and GWE 66)
    SEHS static stock = JNA/MFA (and SEHS 66)
    TVL static stock = PCA/BBA
    NTP static stock = TEA, Mk1s/Mk2s
    RHTT = RHTT (obvs)
    WSR = 47/4
    MML = 158 & 43

    Edit: Cargo Line Aggregate and Petroleum may may add static HOA/TEA wagons, I can't recall but I know the 66's appear as static at Donny
     
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  38. li150special

    li150special Well-Known Member

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    Thanks!
     
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  39. hecticjojo

    hecticjojo Member

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    I think you happen to be an 8th gen user and I've known that pain all too well. Happy to help.
     
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