Route Mittenwaldbahn: Innsbruck - Garmisch-partenkirchen Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Feb 11, 2025.

  1. Raph'

    Raph' Well-Known Member

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    Oh yeah it is missing. Check my links or the one on Steam, it should be there! Where did you find that link?
     
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  2. TimTri

    TimTri Well-Known Member

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    To be honest, I just typed Mittenwaldbahn Manual into Google because I needed to look something up quickly, and it was the top result. I just stuck with that link ever since ;)
     
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  3. Raph'

    Raph' Well-Known Member

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    Thank you, I'll forward it to see if DTG can amend this.
     
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  4. OldVern

    OldVern Well-Known Member

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    It might just be me missing something, but approaching Scharnitz from the Seefeld direction, I had a green signal into the station followed by a red at the end of the platform. I don’t recall seeing a distant signal warning at the home signal, as you would expect on a German/Austrian route.

    Also is it me, or have many of the station stops been set up to only clear the exit signal after completing station duties, even when not crossing a train in the opposite direction?
     
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  5. MJCKP

    MJCKP Well-Known Member

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    I think it is excellent :love:, the highlights for me are:
    - Lots of variety of rolling stock
    - Krokodil is iconic and detailed, such as the machine room which I think adds a lot of value
    - Great scenery
    - Moving cows

    Some things that I think would be nice to see in the future:
    - Gameplay pack with a backdated BR 218 (with enterable machine room)
    - Enterable machine room on the BR 111
    - New loco DLC's

    For TSW as a whole, I would personally like to see more DLC be higher in price, as long as they come with associated increase in detail (machine rooms, extra variety of rolling stock, etc). I would like to see DTG do a similarly detailed route one day, on par with JustTrains or TSG
     
    Last edited: Feb 13, 2025
  6. jstange

    jstange Member

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    I agree with most of what was said earlier and would like to address two things specifically:

    1/ Revisit the 1020 sounds, it feels too quiet and I believe some flange and squeal in turns would be nice too...

    2/ A key binding for the schnell-aus button is desperately needed, even if it is a fixed one with no customization capability... the button is an integral part of the driving routine obviously and the need to look down and search for the button slows things down and breaks immersion...
     
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  7. dr1980

    dr1980 Active Member

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    I’m finding it’s very hard to gain any traction on the rails when snow levels are higher than about 1/3 slider. I appreciate that the steep grades would exacerbate any slipping from icy rails, but it happens even when the snow line is well below the track head. This might be a core issue, but assuming slippery rails as a result of snow levels isn’t necessarily correct.
     
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  8. vendys#6021

    vendys#6021 Well-Known Member

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    I ride practically only in snow, and then without much problems.....
     
  9. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    When I am completes a service and the free roam continues, especially the shift services in the Run around station, mysteriously the wrong points are counted, and usually only for gold, or even bronze, or sometimes just unchecked. But unfortunately I encounter this in other maps as well, I see it as a bug in TSW
     
  10. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    Around 12 o'clock I met a passenger train from Innsbruck consisting of BR111 + 6x Silberling + OBB1020. But I would say that 1020 was not active ..... Is there a service (formation) in the timetable where Loco to Loco function is also activated?
     
  11. spamdog#2920

    spamdog#2920 Member

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    PS5 Glitch :
    Head out! (Severe electric shock!) ÖBB1020
     
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  12. AmityBlight

    AmityBlight Well-Known Member

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    I noticed that too. Happens very frequently, all along the route in both directions. Bug or feature?
     
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  13. dr1980

    dr1980 Active Member

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    Interesting, wonder what I’m doing wrong then. For me the issue persists even when using sand and slowly adding throttle. It’s very clear the difference in traction when I enter a tunnel, the train accelerates rapidly, but then struggles to accelerate outside the tunnel.
     
    Last edited: Feb 13, 2025
  14. AmityBlight

    AmityBlight Well-Known Member

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    Got a praise, a bug and a discovery :)

    The praise:
    It's small, but very delightful. I really get a kick out of the Sifa and Indusi indicators on the 111 slowly fading out instead of switching off in an instant, as usual. Because in reality, there were tiny lamps inside, instead of LED's! That's what I call attention to detail :love:

    The bug:
    Not really restricted to this route, since I think I've seen it before somewhere else, but... let's say, I'm driving a 111 with 4 n-Wagen, and am currently stopping at a station. When I look out the window back along the train, and close the doors, it looks as if the doors on the last coach won't close. When I switch to the external rear camera, the doors look closed and stay closed when I switch back to first person view.
    This only happens on trains longer than 3 coaches, perhaps a viewing distance error? Does someone know a workaround?

    The discovery:
    People who know me, already knew I had to try it anyway, against better judgment. But now I can tell... no, my beloved 628 is definitely not cut out for this route :o;)
    Poor thing has to claw its way up the Martinswand, and if you stop, you won't be moving anywhere except back down...
     
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  15. vendys#6021

    vendys#6021 Well-Known Member

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    I also have a PS5 (Pro) and I haven't noticed anything like this yet.......
     
  16. eleanta#8913

    eleanta#8913 New Member

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    if I lower the quality of the foliage (i.e. reduce the trees) nothing happens visually! this means that it looks the same on the ultra and the lowest settings! this is not good for the performance either. in addition, the game often crashes despite good performance when I play on the Mittenwaldbahn
     
  17. OldVern

    OldVern Well-Known Member

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    Couple of more general thoughts after running a timetable service.
    1. Wonder why stops are being enforced at stations where no passenger activity is required? Should this not be a "go via" not "stop at" command in the schedule? If there is no requirement to stop for passengers or pass a train running in the opposite direction why not signal through? Unless this is being done to simulate some sort of single line token system, but so far as I can tell the line is run under central traffic control.

    2. I can see a very slight risk of running out of trains to work as the timetable is not that frequent. Padded with quite a few shunt moves so looks more than there is. A downside I guess of doing a route with a rather sparse service and an issue if DTG or anyone else attempted something like the West Highland or Cambrian Line for the UK.
     
  18. vendys#6021

    vendys#6021 Well-Known Member

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    ICE1 12 cars also made it :)

    7461A94F-B699-42D7-A582-D008D5CB292B.jpeg 4A8105DF-B544-4970-8425-ED8EB27BFA24.jpeg
     
    Last edited: Feb 14, 2025
  19. Winzarten

    Winzarten Well-Known Member

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    Best skyline in TSW, by far. Especially loving the slowly receeding snowline as you go down to Innsbruck..
    IMG_2025.02.12-20.27.39.jpg
     
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  20. roggek

    roggek Active Member

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    I love the detailed route so far. Despite the bugs already mentioned, the route is both stunning and demanding.

    A nice little feature is the station timetable board, which shows the actual departure times for the trains. No PIS here...
    Nice feature (which should be applied if possible? on "Linke Rheinstrecke" and "Bremen-Oldenburg" too.)
     
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  21. hypospray

    hypospray Well-Known Member

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    Xbox users don't get fooled by this.
    You don't have any of this snowy mountain skyline on Xbox in Innsbruck. All you have is the lower third up to the dark line.
    Everything on top is not rendered on Xbox.

    It looks very nice on PC and PS5 though, probably best what it's out on TSW yet.
     
    Last edited: Feb 14, 2025
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  22. ildario77

    ildario77 Well-Known Member

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    Well, on the Xbox store there are screenshots showing mountains. This is definitely false advertising... Every single Xbox player who bought this thing should be refunded. That's unbelievable.
     
    Last edited: Feb 14, 2025
  23. OldVern

    OldVern Well-Known Member

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    I noticed that nice little touch. Of course it’s a shame the list didn’t include other trains from Garmisch including the full service to Munich and towards Reutte and Kempten (the latter would be great to see in an extension and could use the 628).
     
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  24. AmityBlight

    AmityBlight Well-Known Member

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    Oh that would be marvellous, that's one of my home routes! And in 1989, there was a multitude of rolling stock going on, especially between Reutte and Garmisch. 110, 111, 140, 141, 1020, 1110 and 1044 were all common on this part, with very varied rolling stock!
    As well as the 628... but we would need the prototype versions, the 628.0 instead of the 628.2 we already have ingame. The 628.2 definitely doesn't do well on Mittenwaldbahn, I already tried... and the route from Garmisch to Kempten has got similar gradients in some places. The 628.0 version has got slightly powerful engines (actually weaker ones, but two of them), and did very well on that route for 30 years :)
     
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  25. spamdog#2920

    spamdog#2920 Member

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    The landscape is so detailed that even the tracks are overgrown with weeds.
     
  26. spamdog#2920

    spamdog#2920 Member

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    I also ran over a deaf cow



     
  27. MrCofSurrey

    MrCofSurrey Member

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    It does look great, and TSG appear to have done a great job with the route. I will buy it when the draw distance is sorted (i'm a Series X player) - Xbox users do not see any of this.

    However, as is seen here in this thread, and other threads in the forum, there are many messages about Xbox users without the mountain scenery due to the draw distance issue that was first acknowledged last year by DTG, but nothing has been done about it.

    DTG you need to acknowledge and/or reply to this matter. I thought you'd want to sell as many copies as possible, but until people see positive action about it, they will hold off buying it (and other future routes that have such scenery).

    As user ildario77 has mentioned, the Xbox store shows screenshots with such scenery - https://www.xbox.com/en-GB/games/st...innsbruck-garmisch-partenkirchen/9n0hv75jdjl3. Salt added to the wound, and false.
     
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  28. OldVern

    OldVern Well-Known Member

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    Yes when I travelled from Garmisch to Kempten in 1983 (before DB and OBB had a falling out over running the service) it was a "power twin"" Class 628. My first DB train that had cloth upholstered seats in second class, too!
     
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  29. AmityBlight

    AmityBlight Well-Known Member

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    This seems to be a very common issue. I really like those moving cows, they are a great addition to liven things up along a route, and would look good on many other existing routes! Or something similar could be done with other animals, let's say sheep or horses. :love:
    But I never ever intended to play a butchery simulator... so I'd like to see this problem fixed ;)

    Oh I miss those comfy upholstered seats. When the 628.0 were introduced in 1974, it was quite a huge step up from the usual artificial leather seating most other regional transit vehicles had at the time :)
    Nowadays in German regional trains, all you're gonna get are just some cheap vandalism-proof benches which feel like a towel on a plank...
     
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  30. AmityBlight

    AmityBlight Well-Known Member

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    Service issue:
    With the 111, the preparation for E1728 service starting at 09:35 fails immediately after start. :|
     
  31. TS_trainspotter

    TS_trainspotter Active Member

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    Hi everyone, I'm on PS4 and the game always crashes around Inssbruck Westbahnhof and Hotting. Everything down to just befort Hotting and the whole Innsbruck Hbf are fine, but it crashes everytime no matter where you're coming from. Anybody else having this issue?
     
  32. OldVern

    OldVern Well-Known Member

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    A bit like GWR have fitted to their 387’s and even the long distance Hitachi 800’s and 802’s aren’t much better (sorry for Off Topic wibble).
     
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  33. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    Garmisch-Partenkirchen ... Track Pl1 ... The platform is a bit crooked. (towards signal C)


    IMG_7155.jpeg
     
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  34. AmityBlight

    AmityBlight Well-Known Member

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    Those pesky drunk construction workers... there's a copious amount of small active breweries and distilleries at Garmisch-Partenkirchen :D

    Found an issue too, not sure if it's alcohol-related (could be).
    People alighting from trains at Klais, arriving from Garmisch, seem to have immense fear of crossing the tracks towards the station building:
    [​IMG]
     
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  35. Kamaratko

    Kamaratko Active Member

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    I know it’s problem of a game engine lighting, not a DLC, but developers should finaly do something about night lighting on PS5. Yes I know the argument that headlights on old locomotives aren’t that strong, but this is too much, I ended BR111 journey service from Insbruck after 10m of pointless staring into black TV screen with mountains iluminated by stars on the top, imagining that around me is some night enviroment. Literally you can not see anything only 100% black dark around tracks, I don’t believe that in real, on the cloudless night with sky full of stars would be light conditions totaly dark like this. In contrast to this, is overilumination of cab when logicaly light can not pass through top of the cab. Give us at least a opinion to adjust lighting settings fgs, please!

    IMG_9251.jpeg
     
    Last edited: Feb 14, 2025
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  36. vendys#6021

    vendys#6021 Well-Known Member

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    Again, in this darkness, the chassis of the 1020 is not so visible ;)
     
  37. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    The service 5412 Empty to Garmisch starts when a person stands on the platform in Innsbruck ....... that will probably be a bug:o
     
  38. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 (One more comparison photo)

    I would guess that originally the frame and chassis were supposed to look similar if not the same as the frame of the car on the right...... but something in the model settings of the 1020 will mess it up...... some lighting or something like that, because it reacts a lot to different weather, sunlight, or shadows... I hope Lukas will solve it


    73B25411-7AAB-4933-870A-5213094FBE85.jpeg
     
  39. OldVern

    OldVern Well-Known Member

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    One thing I did notice yesterday evening, particularly between Mittenwaldbahn and Garmisch there’s quite a few stretches of road where grass, presumably the equivalent of procedural flora in TSC, is coming through the surface giving an overgrown look.

    And while it might just be me, I actually found the Krokodil more fun to drive in head out view certainly so far as the track sounds are concerned. There is still little to no traction “whine”, the thing is quieter than an Electrostar which I’m sure it shouldn’t be IRL.

    I also managed to kill my first cow somewhere between Mittenwald and Garmisch, think I might have clipped a second one on the bum as well. So another little glitch that could do with fixing.

    As regards night lighting, well yes I must retract my earlier enthusiasm slightly. Where there are buildings and streetlights it’s okay, but once again we have a route with no ambient light or light pollution from the towns and cities or any sort of bright moonlit night. A core issue I know, but something needs to be done. And not just the Krokodil doesn’t project any light from its headlights, same issue with the 111 no visible forward illumination at all.

    Overall though still very good and as I said in the other thread, surpasses WCML Over Shap for the scenery work. At times I forgot this was TSW and I was playing some new train sim just released.
     
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  40. DominusEdwardius

    DominusEdwardius Well-Known Member

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    the Krok defintitley does project light, although you likely want to switch to high beams at night using the lighting switch located near the brake valve. Its not a lot of light but what do you expect from a loco built in the 1940s operating in the 1980s with a long nose!
    upload_2025-2-15_8-30-52.png
    upload_2025-2-15_8-32-35.png
     
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  41. Kamaratko

    Kamaratko Active Member

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    This isnt about strength of headlight. This is about game lighting settings. Go outside at night during cloudless night with moon and stars on the sky, doesn’t mentioning light-smog from cities (my screenshot was taken behind last Insbruck station), and your eyes can adapt to this lighting and provide you seeing at least something. Here in TSW you see only black and I think its totaly wrong.


    I mean, I dont care about what you can and what you cannot see when irl in night, with modern loco or steam loco. I care about it has no sense to play TSW night services, riding in “black vacuum” where you cannot see any enviroment around you. On the beautiful route like Mittenwaldbahn its a pity even more. Cmon at the end of the day this is computer game and not a “total darkness simulator” and night doesn’t have to be 100% black.

    I guess PC version has advantage of some god mode where you can adjust lighting settings, but PS5 version can’t and should be fixed.
     
    Last edited: Feb 15, 2025
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  42. OldVern

    OldVern Well-Known Member

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    Yes, even playing around with the environment mod it’s hard to get the slightest hint of ambient light even in clear conditions when the moon would be out.
     
  43. AmityBlight

    AmityBlight Well-Known Member

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    After playing around with the 111 for a while (and loving it), I started getting my hands onto the 1020... suffice to say, it will take a while to get really proficient on it. What a beast, quite difficult to drive properly!
    Makes one think of what a quantum leap the 110 and its relatives were at the time... those are only about 13 years younger than the E94/1020 :o

    But I have to agree with many here, the 1020 is too quiet overall... barely any track sounds, everything is way too subdued. I had the lucky chance of hitching a short cab ride in an E94 two years ago. Let's just say, it was an experience for all senses :cool::D
    Sure, smell and vibration can't be conveyed on a sim like this, but sound can make a world of difference.

    Exactly this.

    Welcome to the butchery club! That's one of the things I look forward most of being fixed :)

    Another thing, perhaps the number one on my list of needs-to-be-fixed-urgently is the distant signals very very frequently show two ambers (stop ahead) and the following signal showing green instead. I started ignoring the distant signals more or less, which is a very bad habit to get into.

    Don't get me wrong, I too love the route a lot, it's on a steep curve to become my favourite! I just want to help making it even better :love:
     
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  44. vendys#6021

    vendys#6021 Well-Known Member

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    I remember that older maps, I think for TSW3, that it was relatively easy to see at night?
     
  45. cloudyskies21

    cloudyskies21 Well-Known Member

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    I must say that whoever was responsible for the choice of route should be highly praised. While not the fastest, the route's scenery and gradients make Mittenwaldbahn one of the very best in TSW and I'm enjoying playing it very much.
     
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  46. graham.haddon

    graham.haddon Well-Known Member

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    I have just done a freight service and none of the signalling on approach to Garmisch-Partenkirchen at the end of the route tells me to slow down to 40kph. Just all greens in to the station sidings. There are two signals I passed on the approach and they all showed line ahead clear with line speed permitted.
     
  47. vendys#6021

    vendys#6021 Well-Known Member

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    I have a feeling that it's the actual track speed, 40km/h throughout the station, but I could be wrong.
     
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  48. Rhazv

    Rhazv Member

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    While running Seefeld Freight Run (part 1) I noticed quite a few shunt signals in the Innsbruck yard area that are not working correctly. The signal in the actual in-game world shows stop, however on the map the signal shows clear. You can pass the signals without getting a signal passed at danger message, so I guess the in-world indication is not working properly. I attached some screenshots.
    Signal1.jpg Signal2.jpg Signal3.jpg

    I hope these and previously mentioned signalling issues can be resolved soon.
     
  49. Lamplight

    Lamplight Well-Known Member

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    I think it’s not necessarily that the signals don’t work, but that the set-up is wrong. If I understood what was said on stream correctly, Austrian shunting signals still display danger when a proper signal allows a proper train movement (which is oppsite to German signalling, in which a shunting signal needs to display a permissive aspect when a proper train movement is authorised).

    I noticed that quite a few shunting moves get signals like a proper train movement, which, I assume, is the actual cause for the non-working shunting signals.
     
  50. DominusEdwardius

    DominusEdwardius Well-Known Member

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    Truthfully, during the recordings it wasn't that loud in the cab as far as the motor sounds go, practically all you hear is the Blowers, outside the vibrations at low speeds! Even the microphone right next to the motors the blowers somewhat drown anything else out! The Volume will be attended to, overall though.
     
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