Xbox Series X [resolved] Mittenwaldbahn Has No Mountiains On Xbox X

Discussion in 'TSW Troubleshooting & Issues Discussion' started by trinity#2970, Feb 11, 2025.

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  1. trinity#2970

    trinity#2970 Member

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    Kinda crucial for a mountain route to have mountains but Innsbruck never looked so flat. The graphics are good but its this is really a shame;
    (there is no feedback thread so im posting it here) screen.jpg screen2.jpg
     
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  2. deeuu#6908

    deeuu#6908 Well-Known Member

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  3. Rutgerski

    Rutgerski Well-Known Member

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    A repeat of Vorarlberg, Rosenheim (and probably Semmeringbahn, which I never played on Xbox), then. Just awful :( I feel for the Xbox users who will fall for this false advertising again :/ DTG should warn users on this platform that they are getting an incomplete version.

    I'm guessing those pre-release shots are not from the Xbox version though, right?
     
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  4. TrackingTrains

    TrackingTrains Well-Known Member

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    Repeat of FCL too kinda, in the sense that the Forth Bridge was missing at distance. OP, do the mountains pop in if you get (much) closer?
     
  5. Rutgerski

    Rutgerski Well-Known Member

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    Wow, so this thread got relocated stealthily to this corner of the forum :o So much for potential Xbox buyers getting a fair warning about this major issue.
     
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  6. Greyweasel

    Greyweasel Well-Known Member

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    Blimey, that's shocking! I mean if that ain't false advertising I don't know what is. They really need to spell it out that there are incomplete features on different versions. Overall it's a pretty rotten thing to do DTG, I mean did they mention this in a preview stream? I don't see it in the article, or are they just pretending it's not happening to hype up the next release.

    See this is why I don't buy full price.
     
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  7. CC Johnson

    CC Johnson Well-Known Member

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    Well, even though that wasn't exactly mentioned in the preview streams, it was said that the draw distance on older hardware generations would be significantly decreased...
     
  8. Rutgerski

    Rutgerski Well-Known Member

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    Not everyone watches every stream though. Most people do look at the marketing images provided by DTG, and those tell a rather different story than what you get on Xbox, draw-distance wise.

    On most routes, a limited draw distance really is nothing to worry about, but when you have entire mountain ranges disappearing, you deserve to be told about that before you fork over your hard-earned money.
     
  9. CC Johnson

    CC Johnson Well-Known Member

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    Mixed feelings about that, but fair, I guess.
     
  10. Oenta

    Oenta Member

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    When does tsw5 getting a performance mode for the series X? This is not good.
     
  11. deeuu#6908

    deeuu#6908 Well-Known Member

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    Series X is current gen.
     
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  12. Luk396-e464

    Luk396-e464 Active Member

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    It's a shame to have not the mountains on a mountain railway. TSG made an amazing job with this route but the mountains are one of the most important things for this route and if it don't resolve i will not buy it (unfortunately). DTG must resolve this problem with all the mountain routes (semmeringbahn, Rosenheim-Salzburg, Bernina Line, ecc.). We are in 2025 and we still have these problems? Why does Xbox series x have to be limited to GPU performance of xbox series S?
     
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  13. dseamans3192

    dseamans3192 Active Member

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    I think you missed the part where he said xbox series x. That's not "older hardware".
     
  14. 14trainfan2029

    14trainfan2029 Well-Known Member

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    The problem is series s and x are both limited to 50 fps, hence a limitation has been seen. Ps5 on the other side has a maximum of 60 fps
     
  15. hypospray

    hypospray Well-Known Member

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    It's the first I heard this and I'm playing on a series X with VRR on or off, depending if I stream or not.
    I always get up to 60 if the scenery permits
     
  16. Rutgerski

    Rutgerski Well-Known Member

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  17. Mr.Drew

    Mr.Drew Member

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    Oh no, the worst fears have come true. I really would have loved to buy it for my Xbox Series, but it really looks very different without the mountain ranges. I think I might pass or maybe if someone uploads a driving video of Mittenwaldbahn I'll have a look how it feels without the beautiful landscape and then decide. But it doesn't look good judging on the pictures posted here. What a pity!
     
  18. MrCofSurrey

    MrCofSurrey Member

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    Yes from March last year, I would of hoped there would be some movement or progress on a solution to it.

    Mittenwaldbahn has been well put together by TSG, but the lack of mountain scenery for Xbox Series X in particular, for what is a railway set in the Alps where mountains exist, is unsatisfactory. It's an issue with the core it seems, and the problem is, more routes in the future will be released where Xbox users have a sub-optimum looking route.
     
  19. 14trainfan2029

    14trainfan2029 Well-Known Member

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    We might see in the future all xbox might have reduced layers because of this. Ps5 would have the full layers as it isn't really impacted
     
  20. Rutgerski

    Rutgerski Well-Known Member

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    Indeed, and DTG have been actively trying to bury threads about it by relocating them to this more obscure part of the forum.

    I get they're not happy about negativity in the main forum on release day, but right now they're taking advantage of unaware Xbox users.

    And yes, the route itself is lovely, the train is awesome and it looks pretty nice even on my Steam Deck - with the full mountain range :')
     
  21. NateDogg7a

    NateDogg7a Well-Known Member

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    Although true that reduced draw distance was mentioned, this was basically to play it down and make it sound like not that big of a deal. Although you could argue for subjectivity in this, I think a general consensus has emerged that it's not acceptable to sell the route this way, at least not without full disclosure. And, as others have mentioned, a brief mention on an hour+ stream that is not searchable, is probably not the best way to disseminate information that's to the interest of so many players.
     
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  22. Rutgerski

    Rutgerski Well-Known Member

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    Such a shame for an otherwise beautiful route :(
     
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  23. thijsdenbraven

    thijsdenbraven Active Member

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    Just to confirm PS5 does not have this issue ? If so im not buying this route on my Series X but i may buy it on PS5
     
  24. StokesJH

    StokesJH Well-Known Member

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    PS5 does not have the issue.
     
  25. pveezy

    pveezy Well-Known Member

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    This is wild corner cutting from DTG and I’m surprised it’s still occurring.

    Basically they need to tone down the draw distance because Series S can’t handle it. Which is reasonable. But then they copy paste those exact settings over to the Series X, which should be able to handle the same draw distance of a PS5. But instead of giving it the PS5 presets they give it the Series S settings.

    Ridiculous.

    Most other devs when faced with the Series S just scale down internal resolution. IE a game will run 4K on X but 1440p on S. Or 1440p on X and 1080p on S. But for some reason DTGs solution is to neuter the game on ALL current gen Xbox.

    I stopped playing/buying DLC on X for this reason. I stick to PS5.

    The only slight positive to the neutered draw distance is it lets the X get slightly higher FPS from PS5.
     
    Last edited: Feb 12, 2025
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  26. thijsdenbraven

    thijsdenbraven Active Member

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    Is the FPS difference really noticeble ?
     
  27. dseamans3192

    dseamans3192 Active Member

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    Not to mention they only do preview streams on their top notch PC. They used to do multiple previews on multiple platforms. Just another way they try to dupe the customers for money.
     
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  28. dseamans3192

    dseamans3192 Active Member

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    Same. I really want to buy this route, but I'm sick of getting ripped off by dtg. PLUS xbox users have to deal with awful Z fighting, and sub par sound.
     
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  29. pveezy

    pveezy Well-Known Member

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    Not really, I found the difference most obvious at a few busy stations with lots of passengers. For the most part the game has similar FPS on both consoles (45-60fps with the micro stutters). Biggest drops at busy stations and the PS5 goes a bit lower than X there.
     
  30. trinity#2970

    trinity#2970 Member

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    What do your mean by Z lighting and sub par sound?
     
  31. blizbeast pl

    blizbeast pl Active Member

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  32. Luk396-e464

    Luk396-e464 Active Member

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    There is something i don't understand: if xsx is limited to xss ram memory and the distance of Mountains is lower, how did the other simulation's games resolve this problem? For example, there are several video on youtube about comparison of performance between the xss, xsx and pc. There are km and km of land and there isn't this problem
     
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  33. hypospray

    hypospray Well-Known Member

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    They told us that the UE engine can't differ between the series X and series S. For them it's just Xbox gen9.
    Other games using UE don't have this issues.
    They all have separate configurations for the S and X
    DTG just doing the chopping block approach here.
     
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  34. NateDogg7a

    NateDogg7a Well-Known Member

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    I wanted to clarify the root cause of the reduced draw distance for Xbox as I had recalled, but perhaps seems far-fetched. I was able to locate the stream I thought I had remembered. TSW May 2024 Roadmap, start watching at 1:10:28. This is what I hear:

    1) All Xbox uses "Gen 8" draw distance.

    2) PS5 uses the "PC numbers." It was originally intended to use "Gen 8" numbers as well but because of an "error in the config file," it does not.

    3) For Series X to be upgraded would require more memory. In this sense DTG states that Series S is holding back Series X, due to the memory requirements. Why there can't be different versions for S/X, isn't directly addressed.

    https://www.youtube.com/live/hqvHF7PUm2k?si=tUY9X7pE3NS9oyE-

    I haven't really heard DTG speak about Xbox draw distances before or after. The other interesting note is that, in the SRM preview stream, there is a point where Matt mentions that the mountains there were done with a "different technique" so that they would not be affected by draw distance. Why this hasn't been done for Mittenwaldbahn or other routes, is not known.

    I will report this in a few other threads that are currently dealing with the topic of Xbox draw distance.
     
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  35. Mr.Drew

    Mr.Drew Member

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    Under these cirumstances concerning the heavily reduced draw distance Mittenwaldbahn is really a totally different experience on Xbox Series X - unfortunately for the worse.
     
  36. NateDogg7a

    NateDogg7a Well-Known Member

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    Agreed. For Xbox I think this route is a non-starter. I feel that's unfortunate for TSG, and I would normally jump at the chance to buy their product. However, how this route would present itself on Xbox was obvious from the start; this is not a new issue.

    I would also add that TSW5 seems to be even more poorly optimized than TSW4 was, so the hope of finding the extra memory needed to expand the draw distance, even just for Series X, seems very remote at this point.
     
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  37. pveezy

    pveezy Well-Known Member

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    Microsoft actually has rules where games need to have feature parity between the S and the X. But the S is allowed to have lower graphical fidelity. The solution most developers have found for this is to simply run the game at 4K on Series X and 1440p or 1080p on Series S. Other than that the game is identical on both systems.

    But the funny thing is DTG seems to be doing the opposite of that with the way they put content out on Xbox. They put out different FEATURE/CONTENT on X vs S, the S is getting reduced timetable and less layers. But they give it the same graphics on both. It should be the opposite, where the S gets reduced graphics but the same content. And the X gets improved graphics.

    Now, if that is the case, it might not be an argument anyone wants to make, because the solution might be to give the X a reduced timetable that matches the S, which would be even worse than the draw distance issues.

    If you remember about a year ago, there was controversy because Baldur's Gate III didn't release on Xbox right away. The issue was the S couldn't handle the split screen multiplayer. So even though the X could handle it fine, they weren't allowed to remove that feature from the S due to the Microsoft rules for feature parity, so they just didn't release the game on Xbox. Eventually Microsoft re-adjusted their rules but I am not sure if it was just for that game or across the board.

    So to answer the question, Microsoft is the root cause of this by releasing a much lower spec machine and having a clause that all games must have the same features on it. But that said, DTG's solution to this seems to be out of line with most developers. Most other devs manage to release games on Series X that can match the fidelity of the PS5, then release it on Series S with a lower internal resolution and lower graphical fidelity to make up for the lower specs.
     
    Last edited: Feb 14, 2025
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  38. Luk396-e464

    Luk396-e464 Active Member

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    ... i've forgotten i was talking about Flight Simulator 2024
     
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  39. Rutgerski

    Rutgerski Well-Known Member

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    Bump to make this thread as visible as possible, so DTG will need to address this issue.
     
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  40. max#2873

    max#2873 Well-Known Member

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    Bumpnig up... the dead corpse of tsw5-on-xbox anyway)
     
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  41. Mr.Drew

    Mr.Drew Member

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    Any news on the missing mountains on Xbox Series X?
     
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  42. chaffee#7641

    chaffee#7641 New Member

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    Bumpity Bump
     
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  43. Mr.Drew

    Mr.Drew Member

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    Still nothing, right?
     
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  44. Bob12212

    Bob12212 Well-Known Member

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  45. max#2873

    max#2873 Well-Known Member

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    still on whishlist
     
  46. t.reizner35

    t.reizner35 Active Member

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    They will not do something about that because they can't. They always say the xbox is limited in terms of draw distance. I wonder why the playstation should be better on that?!
     
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  47. Bob12212

    Bob12212 Well-Known Member

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    I'm sure in one of the roadmaps, it was said that ps5 has the pc draw distance. I'm fairly certain they also said this was enabled by accident, and as a result, the ps5 can suffer slightly bigger fps hits than the series x.
     
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  48. Oenta

    Oenta Member

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    Bump:cool:
     
  49. Luk396-e464

    Luk396-e464 Active Member

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    So they should sell this dlc with a big discount because they know the xbox users are penalized
     
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  50. max#2873

    max#2873 Well-Known Member

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    Up up and away. Pls dtg hire someone who can fix this issue or just give up and say it loudly for us to avoid this game on xbox x.
     
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