Route West Coast Main Line: London Euston - Milton Keynes - Feedback

Discussion in 'Player Feedback' started by DTG Alex, Sep 11, 2024.

  1. George1862

    George1862 Active Member

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    Still unable to complete any service on my ps4.
     
  2. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Banking Simulator, quite impressive ngl.
     
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  3. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Considering WCML being the most requested route in the game and then it being released in the state was in then I do agree. Timetable was really empty at start it was hideous, the length of the route is hideous. But Liam as I have said done a really good job. But Unfortunately he's having a hard time doing it because of the awful optimisation it released in. Might as well start the route from scratch. We don't even have the full timetable for the 390 yet. Go to the time 2PM to 3PM at Euston, it is ghostly, so many missing services in terms of AI, not sure about the Player Services but if you were to go to my post I stated the missing Xx:30 services to Glasgow Central, loads missing think it was 8 missing but then it's basically 16 services missing because the train has to come from another destination to create that service.

    I could be wrong but people could be sceptical on TSW 6 the way TSW 5 was released in, also guard mode which just doesn't function properly at all. I will be sceptical about it myself because they set the bar really low in the release in my opinion.
     
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  4. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Right guys, I am starting to get really Peed off now. Just had a crash with 1R16 I started with Lightning Storm. As soon as I enter Primrose Tunnel I get a bloody crash! This backdate just totally F'd up the Damn route again. This route needs scrapping and remaking entirely because it really is starting to take the mick. Is this what DTG want TSW to be known for constant crashing.
     
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  5. steve08

    steve08 Active Member

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    PS5 - 350 on DC power won’t move (traction lock) unless I close the doors, using the D-pad if i use the train buttons. I have to open and close them again, using the D-pad.
     
  6. OldVern

    OldVern Well-Known Member

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    Well I just made it into Euston okay, albeit I got thr "Railways are a dangerous place" splash screen briefly pop up on my screen in the Camden area. Must be something majorly wrong with the code for that to happen. Then when I went back to the Main menu to pick a run on another route, game crashed with a UE error. Memory leak or what!

    Oh and is it me but do the signals on the Up Slow inside Watford and Primrose Hill Tunnels not have an AWS ramp. I never had a bell or horn at any of them. In addition, Rivet's trademark "flare" effect makes it really hard to judge distance approaching the signal.
     
  7. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Has to go down with one of the worst releases ever
     
  8. EchoKilo

    EchoKilo Active Member

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    [PC/Steam] After the Feb 17th patch, the AI Class 350 trains now have tail lights at the rear of the train, which is nice. However, I feel it's still not entirely correct, as the tail lights are also on between two coupled units as well as at the front of the train along with all marker lights and a headlight. The screenshots below are from an AI service about to depart from Euston around 7. p.m.
    I haven't tried driving one yet as a player controlled service after the patch.

    20250219130608_1.jpg 20250219130545_1.jpg
     
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  9. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Had the same on PS5 as well! Becoming a joke now.
     
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  10. DTG Harry

    DTG Harry Community Manager Staff Member

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    Morning folks. Just to let you know that we've seen the info about the continued crashing and dev have been made aware of it. Along with smaller fixes, these are always a top priority.
     
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  11. OldVern

    OldVern Well-Known Member

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    The issues are across all routes. Last night firing up LIRR 2.0 for a once in a while outing, the classic stutters and sound “squelching” as I call it are still present. This was never there in TSW4 or even so apparent in the 1.0 of TSW5. There is a school of thought that the new 2D map is responsible for some of the performance issues and while I know it’s not policy to go into detail about what’s being worked on, confirmation or otherwise would be helpful.

    The continued performance problems are ruining the game and, while I made an exception for Mittenwaldbahn, make it hard to justify spending money on new releases like NLL/Mildmay, particularly as electric traction is particularly noticeable when it comes to the sound glitching.
     
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  12. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Thanks Harry again!
    I know it must be very frustrating for the Team to fix it all the time when simple fixes then turn into a big issue when fixed.
    Thanks again
     
  13. coursetim

    coursetim Well-Known Member

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    Have to agree with Vern. After the latest update that came out I've noticed drops in frame rate on BPO, GWE and SEHS on series X where there were previously none. Coming into Paddington yesterday took a real hit and that's on good old GWE.
     
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  14. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Also agreeing with vern as well.
    Do have to question DTG Harry are these actually tested properly before they are released? Because it’s very common and it’s now been ongoing since it released. Not fair on us customers at all.
     
  15. jack#9468

    jack#9468 Well-Known Member

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    To note, on the 377 (London Commuter version) and the 801, taillights also are on between two coupled units (this was before we got the 350).
     
  16. DarkWolf

    DarkWolf Active Member

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    I'm seeing the same thing as EchoKilo, with tail lights on at all positions on the AI 350s but I'm also rarely still seeing the previous issue with headlights and tail lights at the front with no lights at all on at the rear. I forgot to look to see if the tail lights were one between units on that one.

    This is on the Epic Games PC version.

    DW
     
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  17. Mark Pond

    Mark Pond New Member

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    I raised an incident yesterday regarding the 350 lights issue as commented on above. This had now been passed on to support.
     
  18. Phil567

    Phil567 Active Member

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    I’m still noticing after the patch 350s not showing any tail lights ? Also when I take over a service , the tail lights are completely off!
    On PC / Steam

    Also passengers still do not spawn at Euston at all! Is this deliberate to improve performance ? I’ve also noticed passengers getting off a 350 seemed to be stuck as they exit and don’t proceed to walk on the platform!

    EDIT: I did have an outdated branding mod installed for the 350 which affects the tail lights. Removing the mod still shows the bug where AI trains have their tail lights and headlights on when moving forward. As well as lights on between combined sets of 350s!!!!

    One does wonder why DTG finds it so difficult to get these lights working correctly!
     
    Last edited: Feb 22, 2025
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  19. brett#9670

    brett#9670 New Member

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    Sorry if this has been mentioned before. I’m really enjoying the route but the only thing (minor) that bugs me on this route is that when at Milton Keynes, the non stop Pendolinos pass at speed northbound but southbound the non stop services always stop at a red signal, wish they would have a green and pass at speed just like real life! That’s my only bug and as I say it’s just me being picky ;)
     
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  20. DJsnapattack

    DJsnapattack Well-Known Member

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    tested internally by Rivet Games, enough said.
     
  21. razmatus#2517

    razmatus#2517 Well-Known Member

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    I kinda like the new map, especially that it shows station names (I often turn it on while approaching a station I am going to cross :) ... or that you can check arrivals and departures at platforms... which lets me do stuff like A to B, taking over a different pattern service from B to some other point etc., see what options I have of departures within lets say 10mins etc.

    so I personally wouldnt much like if this map got back to what it was... but yeah if it affects performance they should definitely look into it
     
  22. tstar#1601

    tstar#1601 Member

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    I started playing on the class 350 on Xbox this morning and here are some Broken features:
    The brakes are way to harsh even though they got patched a few weeks ago
    Desk light dimmer only goes to 100% or 0%
    Vigilance pedal doesn’t rise when raised
    PBC has an extra power notch that does nothing
    AI class 350 have their tail lights turned on on the front of the train with the day head

    these are just some examples of what I’ve seen
     
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  23. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Given up on WCML now. Gone back to its Crashing at Primrose Tunnel/Camden Junction. Sick of it.
     
  24. tstar#1601

    tstar#1601 Member

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    I was about to finish my route then my game crashed. Not at the tunnel it was oddly at berkhamstead
     
  25. NorthLondoner125

    NorthLondoner125 Well-Known Member

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    A funny thing is, they fixed the breaks in the previous patch but somehow managed to mess it up again. I simply don't understand how does such a Dev even permit this. Putting a tinfoil hat, I would go as far as personally thinking DTG are deliberately sabotaging their routes in order to give them the perfect excuse to no longer develop them for future content. Instead will focus on the likes of Thomas, that's where they're heading.
     
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  26. jack#9468

    jack#9468 Well-Known Member

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    Sounds ridiculous.

    What sort of company would deliberately sabotage their own products?

    Even if they're wanting to move more in the way of Thomas and such, sabotaging their own stuff now won't do them any favours there either.
     
  27. tstar#1601

    tstar#1601 Member

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    I’m just wishful that they eventually patch things before it gets forgotten in tsw6
     
  28. Shaun123

    Shaun123 Well-Known Member

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    The brakes in the original release of WCML South, were accurate, since then we’ve had constant changes, weaker, stronger, not accurate at all!
     
  29. rennekton#1349

    rennekton#1349 Well-Known Member

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    Some players say this, some say that. They have to pick which types of brakes they want lol
     
  30. rennekton#1349

    rennekton#1349 Well-Known Member

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    The extra power notch that does nothing is intentional. During the preview, Daisy, the conductor who operates on 350s for a living said that the difference in power between notches may be so minimal and that it's not possible to simulate that in tsw
     
  31. Phil567

    Phil567 Active Member

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  32. tstar#1601

    tstar#1601 Member

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    No it’s between p2 and p3 there’s an extra p2 so you have to go up twice from 2 to 3.

    edit- I watched the stream and she said it’s between 4 to max where you could theoretically get 1% more power which is interesting
     
    Last edited: Feb 22, 2025
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  33. hiromaru

    hiromaru Active Member

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    While driving with the exterior camera, a white dust-like speck instead of a cloud is displayed in the center of the sky.
    Confirmed in the section between Milton Kinns and Euston, 3 stations away
     
  34. tstar#1601

    tstar#1601 Member

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    What stations?
     
  35. hiromaru

    hiromaru Active Member

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    The environment is PC.
    Milton Kins station is close to the bug location,
    but the train is heading to Euston and is traveling with an exterior camera.
    I'm sorry, I only remember it being just before the tunnel.
    However, after going three stations, a foreign object that doesn't exist in reality appears in the upper center of the screen
    and is beige, like a plaster wall. After it appears, if you continue to travel to Euston, the foreign object will slowly disappear upwards.

    I'm using translation software, so please excuse any inappropriate expressions.
     
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  36. steve08

    steve08 Active Member

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    IMG_0480.jpeg The tutorial for the 390 how big do they want the on screen button to close the doors ?

    It’s only this big during the close doors operation.

    Happens only for closing the doors and on literally every train I’ve tried in training.
     
    Last edited: Mar 1, 2025
  37. CC Johnson

    CC Johnson Well-Known Member

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    While not as high a priority as the crashes (which I myself didn't experience yet), the graphical glitches, the missing passengers at Euston or the AI driving with taillight on the front (all of which I can confirm as of today), did someone already mention that there seem to be NO AI trains at all (except maybe one single one that blocks you for a bit) in the 350 scenarios?
     
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  38. johnmcglade17

    johnmcglade17 Active Member

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    I am having a lot of crashing if I loading into a service or loading on foot I'm always getting crushing at London Euston I am on PlayStation 5 just wondering when are we going to get it sorted
     
  39. brachy#1876

    brachy#1876 New Member

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    The Heavy Traffic scenario cannot be completed because if the circuit breaker is to be set to position 1 towards the end of the scenario. The game does not recognize this and the script does not continue to run
     
  40. hiromaru

    hiromaru Active Member

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    I saw a white cushion just before Bletchley station and in the sky as I left the station and headed towards Euston. It's a bug that doesn't exist in the sky. It was caused by steam on the exterior camera. It's like a carpet.
     
  41. johnmcglade17

    johnmcglade17 Active Member

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    When is London Euston going to be fixed all the time I am always having crashes and I am on the PS5 can we have this fix as soon as possible
     
  42. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    From a certain distance from the Stock 1972 train, some LOD is probably displayed, but the texture is strange, it also happens on the side on the doors and only on the front driver's cars... I guess it's been there from the beginning, but it's very distracting.

    Compare the images, the bottom image is the aforementioned strange LOD
    IMG_7283.jpeg IMG_7282.jpeg
     
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  43. TrackingTrains

    TrackingTrains Well-Known Member

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    Yeah this has been here for a while - really annoying! I try not to use the exterior cameras nowadays
     
  44. vendys#6021

    vendys#6021 Well-Known Member

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    There's no need for that, because oncoming trains will do it to you before they get within an acceptable distance. Another thing I noticed is that two cars have less intense interior lighting than the rest, or rather, it seems to me that the remaining five are lit too intensely. And the indicators on the dashboard are too bright.
     
  45. TrackingTrains

    TrackingTrains Well-Known Member

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    What I mean is I used to like positioning the external camera around the stop marker and then watch my train oncoming as I bring it to a stop. The 1972 stock not rendering properly however stops that being immersive.
     
  46. vendys#6021

    vendys#6021 Well-Known Member

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    I understand you, I just wanted to add that unfortunately you can feel it even while driving, on oncoming Stock1972 trains, so this effect is practically impossible to escape. Sometimes I really don't understand how the creators achieve such effects and, moreover, that they themselves don't find it strange .....
     
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  47. mburdett555

    mburdett555 New Member

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    Enjoying the wcml route. Don't like the sporadic passenger comfort indicator on the 350 but otherwise everything else is fine.
     
  48. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    The Stock 1972 headlights do not illuminate the track in front of the train at all.....so even though they are on, you are driving in total darkness at night. Also, the Cablight switch is in the On position, and the cab lights do not work
    Apart from this, the interior lighting for the passengers shines like a UFO, getting stronger
     
  49. BrelodRail

    BrelodRail Member

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    Just bought this route and here are my current thoughts
    - 390 - beautiful
    - Route - pretty good, seems stable enough to me
    - 350 - not good
    - Conductor Mode (not sure if this is a general thing or not) - pretty much unusable unless started straight from the menu.

    Main issue is the 350. The main points are that occasionally it will just freeze up in emergency and due to the lack of manuals (just WHY were manuals stopped?) it usually takes me about 10 minutes of running around the cab to fix. I've also just noticed after making a custom livery that more units are using it than not - which is slightly strange. And, I keep running into invisible walls in the 1st Class section. However, most disappointing...

    DESTINATIONS. Where on earth is "NotIn" and why is nearly every single 350 on the map going there? I assume this is meant to say "NotInService" or similar (please correct me if I'm wrong) but this wouldn't be a major issue if it weren't for normal destinations being replaced by it on nearly every 350 I see. I have reported this as a bug but I thought I'd just post on here as well to check I wasn't going crazy.

    I bought this route just a couple of days ago expecting a polished route, given how many months there have been for bug patching. Please, DTG, this shouldn't have taken this long. All that said, the model does look very nice so props to the modeller - just a real shame about the above issues.
     
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  50. CC Johnson

    CC Johnson Well-Known Member

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    That's two issues. First is that the PIS on the train is supposed to have "rolling text" (or running text, idk), which is not working. It is actually saying "Not In Service", but the text is not moving. That should definitely be reported as a bug to support by as many people as possible to build up pressure so they get to it faster and don't forget about it.
    Second thing it that it says "Not in service" instead of the actual destination. That has something to do with it not being properly selected or implemented in the timetable files, idk. Could also be reported as a bug, but not sure if that has or even should have any priority, and I wouldn't hold my breath for that getting fixed. Also, afaik, this can't be fixed outside of timetable (scenarios/training) because, well, there's not timetable file to read the info off of.
    I'm just glad the trains aren't running with rear light on in front anymore...
     

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