Passengers Don't Unload On Ai Train

Discussion in 'Technical Reports' started by kjk, Feb 21, 2025.

  1. kjk

    kjk Member

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    I have some trouble getting passengers unload on the route Northeast Corridor (2012), with one station (at least the one in my scenario) Princeton. The AI train stops for the amount of minutes but the doors remain closed and then continues. I tried the same train on a different route and it works as expected. Is there some sort of marker missing by the route developers for this station or stations?
     
  2. 749006

    749006 Well-Known Member

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    Run a free roam and stop at the station then release the doors - if they work then it is an AI problem
    If they don't work it is a station problem
    If the station does not work how it should then look at this -
     
  3. kjk

    kjk Member

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    Thanks, in free roam I can open the doors and the passengers move, so I did something wrong in the scenario? It worked on another route as expected.
     
  4. 749006

    749006 Well-Known Member

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    In the scenario where the doors did not open was there just a stop at instruction or a Pick up instruction?
     
  5. kjk

    kjk Member

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    I assigned the train as a Passenger stopping train (don't know if that makes even a difference), and ticked the Unload Passenger option at that platform.
     
  6. mindenjohn

    mindenjohn Well-Known Member

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    If the track at the platform is not designated as a platform then you cannot board/disembark passengers. I don't have that dlc so cannot check.
     
  7. kjk

    kjk Member

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    Thanks, Princeton Junction is one of the busy train stations of Northeast Corridor (tracks 1, 4). If this station and possibly others along that track do not allow for unloading of passengers, that is a remarkable omission by the developers. Can this option be added in the route editor, like for any station fictional or not?
     
  8. mindenjohn

    mindenjohn Well-Known Member

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    Yes, you can use the editor to change markers when necessary. Sometimes the marker is too short to register.
     
  9. k.gogol

    k.gogol New Member

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    Hi.
    Do you use DLC default train or not? Ensure that platform marker is green, but not yellow/brown/orange. Check that instruction is to pick up passengers for stopping passenger train, not just to stop at location. You have to stop so that at least one of the passenger car (not loco or baggage) should fully be at platform marker and all its doors was in front of the platform. If yes compare the properties of this platform with the platforms where the train works properly. Sometimes the stations/platforms are "static" objects, and don't work for passenger pick up
     
  10. kjk

    kjk Member

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    The platform is long enough and all the instructions in the scenario are properly set, here is a picture of the platform. I don't know if you refer to these yellow spheres, but they are obviously not green (Fig 1)
    I tried to add a platform marker, it doesn't seem to be present strangely. If I place arrows don't move or at least one of them on either side of the platform. (Fig 2). They also prefered to be placed on the middle track, which is not adjacent to the platform.
     

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  11. k.gogol

    k.gogol New Member

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    Marker should be at the rail line, it seems that there is no any, if to look fig1. On fig 2 you should choose with mouse one of triangle of the marker and make the marker longer, as platform lenght
     
  12. mindenjohn

    mindenjohn Well-Known Member

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    As stated by k.gogol the marker must be in the rail path and needs to be the length of the platform. Click on one of the marker ends and drag it longer. The sphers you refer to ON the platform are the pathway for platform walkers no0thing to do with the marker for train instructions. There are lots of Youtube instructions and guidance for TSC and a manual (which I have to admit is old and bulky to download).
     
    Last edited: Feb 23, 2025
  13. kjk

    kjk Member

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    It is difficult to get the marker on the track along side the platform, but both arrows only move a small distance and then stop. I don't know what the problem is. I also tried it on the original route as I had the tracks changed (with MS Tools), but the original route has the same problem.
     
  14. k.gogol

    k.gogol New Member

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    Drag from one side, then from another when it stops. Usually there is no limits for marker except junctions and original rout markers. Is it Washington Baltimore route or?
     
  15. 749006

    749006 Well-Known Member

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    You don't need to move both arrows - just the left one in your picture to the far end of the platform.
    Not sure why your platform marker is short - no problem on my version of the route.
    Screenshot (471).png
     
  16. 749006

    749006 Well-Known Member

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    See post #7
     
  17. mindenjohn

    mindenjohn Well-Known Member

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    It is worth checking that you have all elements in the top RH flyout checked as if not certain elements do not show or are inactive. To access this you click on the "TV" screen (directly below the "house") in the top LH flyout (pic 1), this brings the Top RH flyout (pic 2) into view . The other thing to note is that if you have a marker in position you cannot put another one over it.


    Top left Flyout.png Top right Flyout.png
     
  18. 749006

    749006 Well-Known Member

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    It is also worth unticking the last icon, bottom right to get rid of those Sound Domes.
     
  19. kjk

    kjk Member

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    Thanks all. By ticking the marker boxes the platform markers appeared. I wasn't aware this has to be explicitly checked. So there are platform markers placed, the trains stop for the assigned time, but the doors still remain closed while unload passengers is ticked in the scenario window.
     
  20. k.gogol

    k.gogol New Member

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    Compare the platform properties with those one where the train doors open
     
  21. kjk

    kjk Member

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    Here are some nice pictures, I hope I get the order right.
    WashingtonBaltimore 1,2) WashingtonBaltimore platform markers where train unloads passengers different train but the train is not the problem.
    Princeton Junction) Bird eye view of platform markers, train stops at platform but doors stay closed, scenario menu there is a warning sign but has to do with signal block overlap which I don't understand as that is the only train on that track 1. On PJ track 4 similar problem
     

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  22. kjk

    kjk Member

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    Pictures from Princeton Junction
     

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  23. k.gogol

    k.gogol New Member

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    I see you use NJT train. Is the DLC basically for Amtrak or NJT? ( I have a lot of them both, but it seems, that I have different names for dlc due to my regional settings). If for Amtrak, this station might be play a role of a static object, as wiki said that Amtrak services do not stop there mostly. And green platform marker is not only one trigger for doors opening. You can pick up passengers from an empty field)), but a part of a field should be properly assigned as a place for pick up passengers. I'll try to find this place in my DLC 's
     
  24. triznya.andras

    triznya.andras Well-Known Member

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    You have a point but TSC isn't that complicated. If there is a platform marker, you can stop.

    I'd check how it is configured with the original route / track. I believe most of them work.
    I believe there are multiple things to make it work.
    The green marker on the track is more about the HUD and AI, but it has to be there.
    I often notice that there are fewer / more doors opening than the green marker would explain.

    There may be an issue with marker proximity. A lot of things are dynamic like that in TSC.
    I had a lot of trouble stopping at Bristol. It makes no sense, but on average I need to try 2.5 times to open the doors.
    So what if the train or track is too far from the platform (in places) and therefore doesn't count?
     
  25. 749006

    749006 Well-Known Member

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    I'm not sure why you are having to do this - have you changed something on the route from the default?
    I set up a passenger from Hamilton to Princeton Jn and beyond.
    Screenshot (472).png
    I ran it as AI and as the player train
    In both cases the train doors opened at Princeton Jn
    Screenshot_Northeast Corridor_40.31652--74.62308_12-08-30.jpg
    Screenshot_Northeast Corridor_40.31593--74.62399_12-09-05.jpg

    Screenshot_Northeast Corridor_40.31554--74.62448_12-08-55.jpg
    For some reason the doors on the read cab car did not open but all the others did
     
  26. kjk

    kjk Member

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    The only train that definitely does not stop at PJ is an Acela, but no matter what train you should be able to run any train.
    The only two changes I made to the route is better weather and changing tracks, but it wouldn't make sense if that has any influence; these are separate configuration files.
    I have some errors in the scenario as mentioned, while it still runs. Just some trains passing by with 5 or so minutes intervals (possibly within the same signal block), and two trying to unload passengers.
    I also had a train going full speed through a yellow blinking signal at PJ (speed limited to 45 mph if I'm correct), but I noticed some inconsistent behaviour if you run trains after eachother with a few minutes in between.
     

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  27. 749006

    749006 Well-Known Member

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    The Acela might not stop in real life but this is a simulation and you can stop what ever you want.
     
  28. k.gogol

    k.gogol New Member

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    I tried for test run both NJT ALP 45 and 46, all of them stop at PJct and doors opened at all cars. Also mp36h. What do you mean changed tracks? Have you got track.bin load error message after it?
     
  29. kjk

    kjk Member

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    I changed tracks (kept NEC trackrule) with TS Tools. No errors loading tracks.bin; that would usually mean no tracks at all. I cloned the route and making some improvements.
    I have made an AI train stop at PJ on the original route, and it works as expected. That is great, except can someone explain to me why changing the tracks.bin file, as mentioned above, impairs the unloading of passengers at (probably all) stations, for this specific route it seems.
     

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    Last edited: Feb 25, 2025
  30. k.gogol

    k.gogol New Member

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    Where have you changed the tracks? At PJCT station?
     
  31. kjk

    kjk Member

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    It applies to all tracks in the route.
    There are four track types in the tracks.bin: NEC_track01, NEC_track02, NEC_track03, NEC_track04. All are concrete, except track03 is wooden. I changed 1, 2 and 4 with one type from another provider and 3 with another type (same provider). I don't have buffers alas, but in this route not much of a problem.
    The Washington Baltimore route had a similar change in tracks (done by someone else).
    https://www.trainsimcommunity.com/m...464-washington-baltimore-scenery-enhancements
     
  32. 749006

    749006 Well-Known Member

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    You answer is in your post #7
    If the platform marker has got changed from the default that would stop the pickup.
    Has the name of the platform marker changed between the default route and your copied version?
     
  33. k.gogol

    k.gogol New Member

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    The platform should be aligned to the line. I think that it has been dis aligned after your tracks changes, cause I don't know, if it aligned to the certain original "track" recorded in track.bin. Also what happens to the route when it being cloned, who knows. So you can try to do a test run in a new cloned route without any track changes or try to re align the platform to the line
     
  34. kjk

    kjk Member

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    Nothing is changed in the names of the platform markers as far as I can see, or misaligned. A clone would suggest an exact copy.
     

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  35. 749006

    749006 Well-Known Member

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    So how did you fix the problem in Picture 2 in post #10?
     
  36. k.gogol

    k.gogol New Member

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    I have no more ideas)
     
  37. kjk

    kjk Member

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    I can't blame you, enough time spent on it.

    I noticed that there were additional markers placed (I thought I escaped without saving), with additional platform numbers, I removed those, but again it makes no difference.
    I made a train stop at Hamilton station (ticked unload passengers), but same result, doors remain closed.
    It is a minor detail for this route, high speed anyway, no problem for the WashingtonBaltimore route, this is a minor issue. Perhaps I can figure it out someday and post it here, but let's not spend more time on it.
    Thanks for your help all.
     

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